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Elder Scrolls Online Forum » General Discussion » PvP/Mordred server...Please

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51 posts found
  waynejr2

Elite Member

Joined: 4/12/11
Posts: 3798

RIP City of Heroes!

4/16/13 8:53:08 PM#21
Originally posted by Grixxitt

You people realize that I'm suggesting an optional server type for those who want it right?

I'm not mandating that all (non)server(s) be of this type, or threatening to break into your house and force you to play MY way at gunpoint or something.

If it's easy to do and requires little resources to garner a piece of the MMO market that probably won't be interested in buying this game, then why in hell not?

 What content are you asking to be removed to cover the costs to build this new type of server?  Tell us what content or features you would want in exchange for this. 

  Grixxitt

Apprentice Member

Joined: 5/18/12
Posts: 557

 
OP  4/18/13 4:31:00 PM#22
Originally posted by waynejr2
Originally posted by Grixxitt

You people realize that I'm suggesting an optional server type for those who want it right?

I'm not mandating that all (non)server(s) be of this type, or threatening to break into your house and force you to play MY way at gunpoint or something.

If it's easy to do and requires little resources to garner a piece of the MMO market that probably won't be interested in buying this game, then why in hell not?

 What content are you asking to be removed to cover the costs to build this new type of server?  Tell us what content or features you would want in exchange for this. 

Are you suggesting it would be easier to make a game with instances than not? Because I assure you that is not the case.

There is very little that would need to be coded here, anyone with a programming background could probably get 99% of the work done in an afternoon by erasing/editing existing code.

Honestly the only parts that I could think of that would need to be added would be a seperate server selection screen at character creation for the database.

The above is my personal opinion. Anyone displaying a view contrary to my opinion is obviously WRONG and should STHU. (neener neener)

-The MMO Forum Community

  Vendac

Novice Member

Joined: 3/22/13
Posts: 39

4/19/13 12:27:21 PM#23

No thank you.

Pure PvP FFA games always cater to the lowest common denominator at some point.  In other words, the cool kid gankers who dont want a real challenge, they just want to farm noobies because they cant compete at the highest level, newbies leave server, PvP dies, they QQ on forums about how their server is dead.  Someone above stated something similar to this, but in a better fashion.

I played UO on the Felucia side for 5 years.  Full open world PvP only worked in that game because there were no levels, but even that caved when they added Trammel side to the server.  I did play on DAOC Mordred for a short time.  Without a strong guild, you were meat to be abused at the whim of the higher leveled people.  I did get to 50, but most people wanted to do nothing but camp each other with the new FOTM class.  Their was some decent 8man on Mordred, but it was honestly short lived.  TOA really seperated the haves and have nots as well.  I played on a PvP server in Rift as well, but people there were surprisingly civil in the low level leveling areas and took a live and let live attitude as everyone was pushing to level.  Only the occasional high level asshat would be annoying to lower level characters.  Tera is also a full PvP game, but it is similar to Rift in the live and let live attitude.  As a bonus you simply switch channels from time to time to avoid the idiots as well as there are plenty of wanna be PvPers that hang out in Lumbertown killing the level 15s. 

In short, its not worth the effort/time/money/resources/etc that it would require to set this up.  In the end it always boils down to one thing, FFA PvP servers will always melt down due to the crowd of people it attracts.

 

You cant fix stupid - Ron White

  Delavega86

Novice Member

Joined: 8/12/06
Posts: 114

5/22/13 1:05:12 PM#24

i would be intrigued... more options is usually good.

let there be a ffa-pvp server then.

  Lord.Bachus

Elite Member

Joined: 5/14/07
Posts: 8721

I believe in life before death... So dont forget to enjoy it while you still can.

5/22/13 2:11:26 PM#25
Nothing wrong with such a server,  except the fact that developing different server types is actually a resource hog... its expensive and does not pay off.

Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  Adalwulff

Apprentice Member

Joined: 1/18/10
Posts: 1191

"I am not the light, or the darkness, but the twilight in between"

5/22/13 2:13:01 PM#26
Originally posted by Grixxitt
Originally posted by Lord.Bachus
Mordred as the worst thing Mythic ever did... many tried it but only a very few stayed, the majorrity of people concluded that RvR PvP was far supperior to FFA.

Actually it had a very good population until they forced people to PVE heavily to maintain effectiveness in PVP.

The PVP server died when the majority of the PVP'ers left the game....go figure

 

You mean to say they left when they could no longer grief like they used too

  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

5/22/13 2:23:22 PM#27
No you could still grief on mordred

People left because it became a gear orientated game.

Was a silly thing to do, especially when you consider all the EQ players that came to daoc when EQ went all gear grind end game

  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

5/22/13 2:24:45 PM#28
I actually think the coop server would have more demand than a ffa server.
  waynejr2

Elite Member

Joined: 4/12/11
Posts: 3798

RIP City of Heroes!

5/22/13 2:28:23 PM#29
Originally posted by Lord.Bachus
Nothing wrong with such a server,  except the fact that developing different server types is actually a resource hog... its expensive and does not pay off.

 I don't think people who ask for these things know or care that it costs resources to produce their pet ideas.   IF they add this, resources have to be taken from somewhere else.  Then there is the OMG the devs are cheap/lazy types who think there is a endless pool of money.   Or the people who think that it would only take a little amount of resources to produce their pet idea.

  Nanfoodle

Elite Member

Joined: 5/23/06
Posts: 3564

5/22/13 4:58:19 PM#30
Why split the devs time up for one group of players? This would not only eat up their time now but also after the game launched. Better off just making the game they started off making and make it as good as they can. Time games stopped trying to be something for everyone. It only makes washed out content.
  ZedTheRock

Apprentice Member

Joined: 4/15/13
Posts: 175

5/22/13 11:12:05 PM#31
Originally posted by Lord.Bachus
Mordred as the worst thing Mythic ever did... many tried it but only a very few stayed, the majorrity of people concluded that RvR PvP was far supperior to FFA.

Not only this but we need to remember that Mythic put out 2 FFA PvP servers.  Mordred and Andred, Andred was shuttered within the year and Mordred was a relative ghost town.

 

But again one can look at WoW and see this as well, most of the PvP servers are lower population then the PvE servers.

 

Facts are a stubborn thing!

SUP

  miagisan

Novice Member

Joined: 7/28/06
Posts: 5298

5/22/13 11:18:14 PM#32
Originally posted by WellzyC

 

mega server destroyes any ability to get to know the people you game with.

 

regular servers hold about 2k people so you start to get to know guilds and players.

doesnt hamper eve at all....

  redcapp

Novice Member

Joined: 5/13/11
Posts: 733

5/22/13 11:30:44 PM#33
Anybody who actually was a part of Mordred's community will attest to the fact that it was a great server.  I'd love to see a PvP server in ESO.  In fact, it would probably ensure that I would purchase the game, whereas now I'm on the fence.
  redcapp

Novice Member

Joined: 5/13/11
Posts: 733

5/22/13 11:39:02 PM#34
Originally posted by waynejr2
Originally posted by Lord.Bachus
Nothing wrong with such a server,  except the fact that developing different server types is actually a resource hog... its expensive and does not pay off.

 I don't think people who ask for these things know or care that it costs resources to produce their pet ideas.   IF they add this, resources have to be taken from somewhere else.  Then there is the OMG the devs are cheap/lazy types who think there is a endless pool of money.   Or the people who think that it would only take a little amount of resources to produce their pet idea.

Interesting thing is, though, that with megaserver tech the servers are already going to be split according to playstyle.  Don't see why it would be too resource intensive to implement a feature where PvP is simply open, always.

  Ramones274

Novice Member

Joined: 2/02/04
Posts: 368

5/22/13 11:45:39 PM#35

Mordred was the best gaming experience of my life.

 

BRING IT BACK RIGHT MEOW.

There are two kinds of people in this world. People who pick their nose.. and liars.

  Vendac

Novice Member

Joined: 3/22/13
Posts: 39

5/23/13 7:56:53 PM#36

Originally posted by miagisan

doesnt hamper eve at all....

Yes, but Eve is a different style of game.  A game like DAOC that relies on levels and gear, puts lower level players on a steep slope against the higher level players with no protection.  UO was open PvP as well, but no levels evened the playing field somewhat providing you had some common sense, and a little bit of gear.

Originally posted by redcapp
Anybody who actually was a part of Mordred's community will attest to the fact that it was a great server.  I'd love to see a PvP server in ESO.  In fact, it would probably ensure that I would purchase the game, whereas now I'm on the fence.

I was part of Mordreds so called "community".  Other than a few guilds that actually PvPed primarily in the Frontiers, its was nothing but a bunch of bads griefing noobs in the starter towns.

 

And I will say this.  I played UO for 6 years, from release.  I played DAOC for almost 10, from release.  UO was open PvP done correctly in spite of players doing their best trying to screw it up.  I played thru the release which was a bloodbath, the addition of Trammel and all the rest of the crap.  DAOC open PvP servers were a nightmare once players hit top level, all most scrubs wanted to do was farm the noobs because they would get slaughtered by any competent on level/geared opponent.  In Mordred defense, TOA was the death knell as gearing at the start of TOA was ridiculously hard.  TOA separated the "haves" from the "have nots" even more so.  However RvR in DAOC was the games one redeeming quality and will always be the measuring stick that other PvP MMOs are measured by.

You cant fix stupid - Ron White

  Sovrath

Elite Member

Joined: 1/06/05
Posts: 17518

5/23/13 10:44:44 PM#37
Originally posted by redcapp
Originally posted by waynejr2
Originally posted by Lord.Bachus
Nothing wrong with such a server,  except the fact that developing different server types is actually a resource hog... its expensive and does not pay off.

 I don't think people who ask for these things know or care that it costs resources to produce their pet ideas.   IF they add this, resources have to be taken from somewhere else.  Then there is the OMG the devs are cheap/lazy types who think there is a endless pool of money.   Or the people who think that it would only take a little amount of resources to produce their pet idea.

Interesting thing is, though, that with megaserver tech the servers are already going to be split according to playstyle.  Don't see why it would be too resource intensive to implement a feature where PvP is simply open, always.

I would agree.

I'd be for an ffa pvp server. Not going to happen though.

  mogi67

Advanced Member

Joined: 8/09/10
Posts: 63

8/21/13 4:30:02 PM#38

Don't know why everyone is citing Mordred as a good example for a FFA pvp server. Mordred failed because the combat in DAoC was awful and there were no consequences for dying.  Also, the way that the world was constructed made it difficult for players to level. In other games like AC, people had secret leveling spots and had a lot of options for laying low while still progressing. On Mordred that wasn't really a possibility.

 

Everybody should really be looking at Darktide, the pvp server in Asheron's Call. Unlike Mordred and Andred,  Darktide was actually incredibly successful. After 14 years of existence it's the most populous server in the game with an active and dedicated community. People stayed because pvp has consequences (there is the potential for item loss on death) and the combat requires skill. The allegiance (clan) structure in the game fostered political struggles and massive, long-term wars, creating drama and entertainment for everyone. 

 

It would be a huge mistake if ESO didn't have an ffa pvp server, the possibility for in-game player-driven history and narrative is massive. 

  Grixxitt

Apprentice Member

Joined: 5/18/12
Posts: 557

 
OP  8/22/13 9:28:54 AM#39
Originally posted by mogi67

Don't know why everyone is citing Mordred as a good example for a FFA pvp server. Mordred failed because the combat in DAoC was awful and there were no consequences for dying.  Also, the way that the world was constructed made it difficult for players to level. In other games like AC, people had secret leveling spots and had a lot of options for laying low while still progressing. On Mordred that wasn't really a possibility.

 

Everybody should really be looking at Darktide, the pvp server in Asheron's Call. Unlike Mordred and Andred,  Darktide was actually incredibly successful. After 14 years of existence it's the most populous server in the game with an active and dedicated community. People stayed because pvp has consequences (there is the potential for item loss on death) and the combat requires skill. The allegiance (clan) structure in the game fostered political struggles and massive, long-term wars, creating drama and entertainment for everyone. 

 

It would be a huge mistake if ESO didn't have an ffa pvp server, the possibility for in-game player-driven history and narrative is massive. 

Lol thanks for necroing my old thread =)

Honestly the differences between Mordred and Darktide were minimal, (XP vs Item loss). I would think the largest difference would be ditching the fake and forced instance based Realm V Realm in favor of an open world Guild V Guild conflict.

 

The above is my personal opinion. Anyone displaying a view contrary to my opinion is obviously WRONG and should STHU. (neener neener)

-The MMO Forum Community

  User Deleted
8/22/13 2:22:00 PM#40
Originally posted by Grixxitt
Originally posted by Lord.Bachus
Mordred as the worst thing Mythic ever did... many tried it but only a very few stayed, the majorrity of people concluded that RvR PvP was far supperior to FFA.

Actually it had a very good population until they forced people to PVE heavily to maintain effectiveness in PVP.

The PVP server died when the majority of the PVP'ers left the game....go figure

I doubt they will introduce that, however I and sick of these lore breaking forced faction systems for game worlds that have no history of it before. Trying to turn Star wars into CATACLYSM was a disaster.  It scares me that what we will end up with is a scarcity of any new ideas and just rehash of DAOC with some MOP elements thrown in, Dark age of Pandas. I have seen the pve videos, which are fine but meaningless since that kind of AI has been possible for 6 years now. 

But there will have to be some world pvp in ESO for it to survive. There are two kinds of Elder Scroll players good guys who want to murder bad guys and Bad guys who want to murder good guys and steal things. This does not translate into an mmo where people will be content to go to designated pvp only areas and shoot catapults. Or zip around looking for raid parties 24/7. You ignore those people and just make a MOP clone with DAOC carrots thrown in, you will just get DAOC refugees and some bored WOW players, for 3 months or so. 

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