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3/10/13 12:17:34 AM#81
Originally posted by sapphen Red 1/2: Sapphen, I think you misunderstood the point I was trying to make with that, you remove the nps but leave mobs and trash to kill, guards etc, you still have loot from those fights, who are you going to sell it to without having to switch servers? What if your bags are full, in a rush to join some friends you switch from normal play to let's say, explorist mode, and down a mini-boss. Something purple drops with your name on it, but you can't take it unless you drop something you've already being carrying. Theres no ability to run to a nearby vendor to trash and come back to reclaim your loot. This is of course an oversimplification, but I'm using it to highlight the point that npc's actually serve a undeniable function in modern gaming. Red 2/2: I never implied the ability to loot other players who log off in Explorist mode (I think that's what I'll refer to your idea as, I'll explain why soon), merely that if you remove npcs from cities, but without removing any of the goods available in the city, it'll be an absolute lootfest to try and rob the royal vault. If you can walk unmolested into Aldmeri Dominion territory and take an item that only they are supposed to have in the Gameplay mode, what's to stop profiteering? Take what you want, switch back to Gameplay mode, show off the fact you have your factions items? Yellow: I also remember back in the day, most games I played that had server distinctions like that made you transfer your character over through their official means, requiring you to either pay to do this, and or what a period of time for the character to become available, before making you wait to switch back if you made a mistake. Green: I remember my brother once referred to a private server he was GM'ing for WoW back in Vanilla, his playground. He had perma-invisibility, was level 100 when at the time the cap was still 60, was a druid wearing a warrior armor kit which he had changed the stats on for his own wants and could solo Ony. Not really relavent, but when you said Playground, that came to mind. Finally, Blue: I never said this idea wasn't cool as hell. I just don't believe your suggestion of it should apply to TESO. Let's say for example a developer out there reads this, and thinks to himself, 'Gee, I wonder what it would be like if I set a team aside to create a game wherein the sole purpose was simply to explore as much as possible', your ideas would be a shoe-in for being exactly what they'd be looking for. Honestly, a game titled Heart of Afrikka or something like that, which rewarded players for exploration, whether peacefully, or aggressively, would be friggen sweet. Make it an open world without borders, but limit the amount of land that can be travelled effectively so that the map doesn't get covered in a single day, restrict the amount of npcs on hand to cater to your every whim so that players are forced to create skills and shops to cater to the needs of the community, enable people to group up to form towns and then to defend them if they choose from people simply choosing to raid them... I'd play that. Heck, you could even call that type of mmo an Explorist mode. =)
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Originally posted by Monstre0auS I'm thinking that mobs wouldn't drop loot while in this mode, if you want loot you should play the official game - this would be for exploring, goofing off, or world pvp. You wouldn't expect to get loot from a training dummy? The reward could be just an achievement or the act of doing it, we're not wanting to encourage people to play this way.
Originally posted by Monstre0auS I do believe that players should be able to walk around 'enemy' cities, but I'm not sure about selling items there. Players should at least go to their faction cities or sell outside enemy cities. I'm okay with the war setting but I do not think that it should effect the explorer mode in a large way. There would be faction wPvP (again, players should be encouraged to flag for wPvP) but I think those rivarlies should be saved for the official version of the game.
Originally posted by Monstre0auS Yes but ESO is doing their Cyrodiil Campaigns like servers, you can not freely switch between them. There is no way to level a character in explorer mode. From what I understand the Mega-Server will put people in instances with others that have similar intrests, in a way you are already switching between different versions of the game.
Originally posted by Monstre0auS That does indeed come to mind! In a way that's kind of what they are doing but regulating the power that you have. If this is popular they could add the hunger mod or cold weather mod. In a previous thread I suggested that all subscribers get their own version of ESO to invite players into and release developer made mods that altered the private game - while not effecting the offical game.
Originally posted by Monstre0auS I can understand that. I feel the same way about ESO, I like the ideas but I don't think they apply to a TES game. I would have rathered they created their own IP and then stated "from the creators of Elder Scrolls" (or something along those lines).
Originally posted by Monstre0auS I don't think the suggestion would make a good game by itself, it only works alongside a game that has a solid PvE storyline, a PvP system and end game content. Again this is just a place for players to goof off in an Elder Scrolls World, it's not made to define the official game. I wonder if they would let players Kickstart a project that pays the developers of ESO to make a NPC-less version of ESO and allow them to flag for Free For All PvP, Faction PvP, or Non-Combat. We could set the base price and the more money you get, the more features they add - like world bosses, player NPCs, and organized wPvP. |
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3/10/13 1:36:03 AM#83
Originally posted by sapphen So you actually want a FPS type of Elders Scrolls game? You need a player run economy right for your system to work? or do you want weapons, armor, fluff to magically appear when ever needed? So yes it will take years and a whole re-write of the games code. As said I don't think you truly thought your idea over. Sorry |
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Originally posted by Reklaw No no no, not at all. The basic concept is to give players an alternative way to play ESO. The economy, wepaons, and fluff is all connected directly to what they already have. Think of it like a server with a different ruleset. |
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3/10/13 1:51:08 AM#85
Your whole idea seems to go against the problem you're trying to solve IMO, the problem is not being able to access content right? How does removing that same content fix this issue? You also want a completely different focus for the devs here, whether it be small scale or not, you're essentially asking them to balance a whole different game/design within their current game/design. They're balancing their PVP around the large scale variety, meaning group mechanics will be more important than 1 on 1 class A vs B. Technical points aside, I really can't move past the opening line of my post. What does your idea have to do with an elder scrolls experience? So many arguments have been about forced factions, cut off from content etc..etc... I've seen you take part in these debates bringing up these faults as the worst part about this game ( deal breaker if I remember correctly was the term used). Now you want to remove all of that content and still bar the player from that content. Seeing some scenery is all fine and good in the super short term, but what comes with that? Aside from a random NPC spawn? History tells us even sandbox players will not stick around for the ability to share a world with players and a few spawns alone, you need a game under that regardles of genre, building, economies, crafting etc... These things are some of the toughest areas to crack in terms of MMO development, so you can forget about those in this situation (idea). To me this sounds far worse than simply asking the player to reroll and see it all that way. For every minute you are angry , you lose 60 seconds of happiness."-Emerson If you can't argue the point don't say anything at all. |
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Originally posted by Distopia It fixes it by allowing two different versions, the official ESO game and an Explorer Mode. They shouldn't focus on this mode but rather just make an NPCless world, add in a PvP flagging system and put players in it. They should not balance their game around Explorer Mode. PvP isn't required but there could also be large scale battles in Explorer Mode. Originally posted by Distopia I feel it mimics the Elder Scroll experience by making a world players can walk around in reguardless of race. All content like quests should be experienced through the main game. Originally posted by Distopia Basicially, it is kind of a scenery mode but with a PvP flagging option. I think it would be cool to bump everyone to the same level, like they are doing in Cyrodiil, and make world bosses players could group together (reguardless of faction) and defeat just for the sake of doing it - no loot, no drops, just a moving target dummy. Originally posted by Distopia I doubt many players would stick around for Explorer Mode, they would stick around for the official ESO game. Players can still (and will be encouraged) to roll alts - the suggestion is to explore and meet other players from all races and then have the option to fight with or against them. |
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azzamasin
Hard Core Member
Joined: 6/06/12
We live in a fantasy world, a world of illusion. The great task in life is to find reality. |
3/10/13 3:13:48 AM#87
Your ideas are horrible as they lead to either:
I am fine with how they are designing the game with the Right amount of Elder Scrolls that fits the needs of an MMO while culling the stuff that will NOT work and then adding an additional layer overtop from a game design perspective that has only beed done ONE other time to amazing effect. ESO is perfect the way they are designing it. |
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azzamasin
Hard Core Member
Joined: 6/06/12
We live in a fantasy world, a world of illusion. The great task in life is to find reality. |
3/10/13 3:15:51 AM#88
Originally posted by sapphen For the life of why can't peple understand there is more Explorable PvE content in ONE faction then any Elder Scrolls Game. In fact if you play Ebonheart Pact, you're getting the same content and area as THREE previous Elder Scrolls Games. |
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3/10/13 3:16:30 AM#89
Originally posted by sapphen It fixes it by allowing two different versions, the official ESO game and an Explorer Mode. They shouldn't focus on this mode but rather just make an NPCless world, add in a PvP flagging system and put players in it. They should not balance their game around Explorer Mode. PvP isn't required but there could also be large scale battles in Explorer Mode.
Sapphen, remember what I said earlier about my brother running GM on a private server for vanilla WoW all those long years ago? I can kind of imagine that if there is enough player base around that truly want to experience TESO but without the restrictions of FvFvF, and simply allow themselves to toggle to PvP or not, that someone somewhere in the world will pump enough money into creating their own private server for this very purpose. What you're asking is that Zenimax do it for you, properly, so that you don't have to worry about the dodginess of some 3rd party investment and software manipulation, which I believe is fair enough. Again, I don't see it fitting with the direction of the game, but I believe I fully understand this side of the argument now. I think this is my $0.08. |
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3/10/13 3:20:04 AM#90
I'm not trying to tear your idea down, it's more than I've done in regard to shaping TESO toward my preferences. By itself it's not a bad idea, as long as there's room in develpoment for it. Again though, it really doesn't fix the major issue many have with this game, "not being able to do it all with one character, like TES". As long as you're not looking at it like that your head is in the right place. I'd recommend a little more thought into what players would do with their time in such a mode.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson If you can't argue the point don't say anything at all. |
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Originally posted by Monstre0auS It may not fully fit within the direction of the game but it does somewhat fit within a TES game. I dunno, I think a lot would depend on it's presentation. |
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3/10/13 6:48:51 AM#92
Originally posted by sapphen then go play TES. It's not like there isn't an option for you here... |
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Originally posted by Distopia I agree, it isn't a direct fix for the issues many have with this game. I was hoping for a nice substitute - something that doesn't try to change ESO's core but rather add an alternative playground version populated by players. I failed to get their interest in this idea and that is my fault, I have to accept that as a designer. I would say that since I've started this thread, what to do while in this mode has been weighing heavily on my mind. It's almost like the mode has little to no point - although when first conceived I wanted to focus on exploration and the choice of world PvP - I don't know if that's enough by itself. I was betting on a longshot, that somehow players would enjoy something that really didn't have a point. I kind of thought it might be cool to make organized wPvP games mixed in the world. For instance you could walk to an area and come across a 'battleground-like match' taking place in the open world ~ almost like going to a football game in RL except players could 'step on the field' and participate in the match. It's actually pretty healthy to tear down ideas. I appreciate you taking the time to talk with me. Overall, I would agree that this suggestion is underdeveloped. |
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You know the coolest thing to this is the player application. With the PvP flagging options and no NPCs; any scenery, landmarks, fields or city is background for battle. Guilds could stage battles against other guilds (same or different faction) and meet up in a city to fight it out - even multiple guilds and groups could particpate. |
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Caliburn101
Elite Member
Joined: 3/30/11
"Imagination is more important than knowledge." Albert Einstein |
3/12/13 4:33:19 AM#95
Originally posted by sapphen Very well put sapphen - but you have made one error - If I may... You have characterised yourself as a 'hater' - presumably because of the weight of criticism your entirely reasonable posts on this issue have attracted in the past. There are a great many people with more attitude than intelligence who use these forums - who find it expedient to characterise others as haters, clueless, flamers, trolls etc, etc. so they don't have to bother debating the issue - clearly it takes too much out of the poor dears... They should be encouraged to change their limited approach, and if they cannot be, should have their non-positions roundly criticised, or ignored - your call. What they should never be however is given the slightest credibility. YOU are not one of them, nor are you a hater etc. Please don't try to make your post more palatable to such people by saying so. |
Originally posted by Caliburn101 I see your point, I've changed the wording a little. Thank you for your post. |
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3/13/13 5:04:29 PM#97
Originally posted by Caliburn101 It's likely the title of the thread that rubbed people the wrong way, right from the start. It comes off as narcissistic and a bit condscending (or at least, I can see how it could be confused/perceived that way). It's like, "Hey Matt, I don't like your game, so therefore it's obviously bad and now I'm going to help you "fix" it...". To the people that actually like the direction of the game (including the devs themselves), it comes off as a jab, more so than a welcome suggestion. If he had titled it something like, "An addition to the game that I think could be fun!", it probably wouldn't have been met with quite as much hostility. Anyway, that's just my take on the matter. As for the suggestion itself, I see nothing wrong with it, assuming it isn't a huge undertaking for the team. The more accommodation of variety of playstyles, the better, in my eyes. "Welcome to Moonside. Wecomel to Soonmide. Moonwel ot Cosidme." - Moonside Resident ![]() |
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Originally posted by Seilan Suggestion taken and applied! I didn't really think about the title but you're right. I was wondering why everyone was posting such angry responses. I think it is important to have options for players with different preferences. It doesn't have to be this suggestion, but I would like to see something for TES explorers and world PVPrs. |
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