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2/21/13 1:31:25 PM#301
Originally posted by Aeonblades Its not that I think 3+ factions is a bad idea. Its good. The probelms is the linguistics. How its implamented. Dev made content gets chewed though at a fast rate. When its done people move on. Having content that 2/3 of your players can't do, unless they alt is doing nothing but making more work of the devs. Lets talk about alts. Not everyone is going to want to play every race. That's pretty common. For example, I play Asura and Charr on GW2. I can go to the human zone and do their quests. I can go to lower level zones and do quests. Even so, I have still made alts with enough zone/quests I don't have to repeat to much if I choose not to. With ESO, I have to find a race I like in each faction (unless endgame is so great or my one faction has sooo much content I don't need to alt). If I don't, its one more reason not to stick around. When I am alt'ing will I still be able to do things with my guildmates or do I need to level up with a new guild? How about this. I get to choose my faction and the land isn't locked. Factions are based on political/social This gives my the whole world to explore, except enemy outpost and the like. If I got delevel'ed I'd have even more content. It would give me lots to do, the freedom of choice and I'd still have faction wars. |
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2/23/13 5:52:46 PM#302
If there will be enough content to go through then i couldn't care less. If i want to see other lands i'll make an alt. I am TES fan, but it is better to have faction lock than massive PVP everywhere. Because if you can go to enemy territory and you wono't be able to kill your enemies, that would be even more silly.
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2/23/13 5:57:23 PM#303
It hasn't made me lose interest. But it's a really, really stupid concept for an Elder Scrolls game.
Dunmer and Argonian... and Nords. I just... what?! SWTOR is the greatest mmo ever! |
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2/25/13 3:37:54 AM#304
Originally posted by ShakyMo Yes, but importantly you were not locked out of joining each other in the game if you chose. you were allowed to decide if you wanted to party with a Dragon or not. The game did not dictate your character for you. "You, you MUST hate everyone not of your faction, you MUST NEVER go into any lands we don't own, YOU MUST THINK WE WE DO!" That is essentially what locked systems do. The only choice you have with your character is what race to join, or what faction you want to join, which dicates what races you are allowed to join, the rest, is decided for you from now until you leave the game. You can't think for yourself because the developers have decided they want to think for you and hold your hand.
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2/25/13 3:39:36 AM#305
I dont mind factions. It all depends on HOW the developers execute balancing, etc. :) Final Fantasy XIV: A realm Reborn |
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2/25/13 3:48:29 AM#306
Originally posted by azzamasin Really, I keep seeing your posts and it looks more and more like your one of those paid forum junkies for the game developer. Name one MMO that had three factions yet ALLOWED YOU TO CHOOSE what faction you joined based on something OTHER then race? Oh wait there are none. There are no MMO's that let you pick a race, and then choose what faction to join based on their ideaological belief and yours. They all, including DAoC, shoehorn you into a faction based on your race. But hey, its ok, your not smarter then the average forum troll.
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2/25/13 7:36:32 AM#307
Originally posted by Ryowulf By playing only the Asura and Charr you miss out on the other races stories. So you are also missing content in GW2. But that comparison is a bad one anyway, the races in GW2 are ALLIED and friendly to each others. In TESO, the story is linked to the Alliances and the alliances are at WAR with each others. TESO is like SWTOR not GW2. In SWTOR, if the player get to a planet it is "neutral" (both side have access + optional PvP or full PvP depending on the server rule) or the planet is instanced for your alliance. ZOS didn't want to put optional PvP in PvE zones. Also, to do what you want, they have to change the storylines of all the alliances, change the mobs in zones (EP earlier zones is about a DC invasion) and most of all, rewrite all the lore/quests they written in the last 5 years. This also mean redo the VO work they already recorded (the game is supposed to release in the next 10 months). It's not going to happen, so you can just start to accept the game is not going to be like you want in that regard. But, the way the game is setup right now gives ZOS lots of space for future content without having to create new places that never existed in the Elder Scrolls. They just have to expand the faction stories into the opposing alliance zones in a invasion type PvE storyline. It give fresh content, reduce dev time because the "map" already exist and allow people to see everything over time without losing the realism of the Alliance at war. |
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3/08/13 8:41:36 PM#308
Originally posted by fs23otm I played Daoc. It sucked. I do not enjoy games centered on PVP which DaoC was. TES games, which I like, have for the vast majority not included pvp at all. They have not made a TES game. Which is why the TES people are upset. Why didn't the DaoC guy just make DaoC2? Because it would fail. It was not a popular game, it never was even in it's heyday. It did RVR well. RVR is not popular enough to support a game. NUMEROUS games have proven this. They are ruining another incredible IP by letting people develop around it that have NO CLUE what made the IP great in the first place. “Never violate a woman, nor harm a child. Do not lie, cheat or steal. These things are for lesser men. Protect the weak against the evil strong. And never allow thoughts of gain to lead you into the pursuit of evil. Never back away from an enemy. Either fight or surrender. It is not enough to say I will not be evil. Evil must be fought wherever it is found.”The Iron Code" |
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3/08/13 10:47:45 PM#309
Actually it increases my interest . Plenty of other mmos with open world if that's your thing. I like to see some try different thing outside the wow standard. This method worked great in daoc and I think it will here too.
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3/09/13 12:21:24 AM#310
Faction lock makes the game seem more realistic to me. In an immersive sense. It's nice to see an MMO where every race isn't able to coexist happily, in what's supposed to be a credible virtual world. It's impossible for every individual to "get along" in any society. The fact that the same can be said in ESO, definitely sparks my interest even more..no loss of it here.
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3/09/13 12:40:24 AM#311
Originally posted by Dantae87 Okay I read about faction lock so you are not able to explore other faction area's, but where does it state there will be no exploring at all? couldn't find anything yet about it, yet constant see topics pop up like this one. Or are these topics pure based on hear say from other forum posters without actuall official info. |
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3/09/13 12:52:00 AM#312
Originally posted by Reklaw if you can't enter an area, then you can't explore it, this isnt really even about PVP, TES games have always been about adventure and exploration, which isnt possible with the different lands being artificially seperated, maybe it is to ease server loads by having each faction area being completely seperate from the rest of the game world, cyrodil itself is going to be a multi campaigned (read instances) area, this is all information that has already been given out, even though they may have 'glossed' over some of the negative implications. From what i've seen so far, even as a DAoC clone its going to be a bit fail, all in all the game is already a train wreck about to happen, the only question now is can Zenimax change this, and given that Zenimax is NOT Bethesda, im guessing that they probably can't. |
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3/09/13 8:33:10 AM#313
Totally disagree, and it just comes across as "waahhhhhhhhhhhhh" ;-)
TBH I was really excited when I first heard about this game a few months ago. But the sheer magnitude of TES RPG non mmo players whining about all the mmo features that are gonna ruin TESO are ruinining it for me.
THey're gonna chase away all the mmo players, and then not even play it themselves. |
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3/09/13 8:57:17 AM#314
No
Things like the megaserver, multiple guild membership, you are the hero personal story instances and by the looks a heavy reliance on instancing in general might put me off though. Also not keen on the game having classes. The game having rvr is the least of its problems, pvp is obviously new, so whatever they pick is in addition to the view tes gameplay, where as stuff like having classes might break the great tes pve for me. |
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3/09/13 9:02:07 AM#315
Green
Daoc was the 2nd or 3rd most popular mmo in its day and its still running over a decade later hardly a failure. There's no secret agenda to do "daoc sneaking through the backdoor" as none wants it, look at the hype level here for CU. actual daoc 2 would sell plenty good enough. Perhaps bethseda are huge fans of daoc, and that is why they hired Matt friror. It is one of the best mmos to date after all. |
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