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Elder Scrolls Online Forum » General Discussion » Coulnd't just the "MegaServer" solve the problem??

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43 posts found
  Miklosan

Novice Member

Joined: 7/17/08
Posts: 179

 
OP  2/25/13 8:22:53 PM#1

Here we go again! Another big mmo is coming up and the war between the Open World PvP:ers and the Carebears is on again.

 

Let's not go into the arguments to much. Eventhough I want to be able to go over to the other factions areas and fight, I do think that the people who like these restrictions got some good points aswell. I guess we're just a little different when it comes to games, simple is that.

Anyway, I've heard a little about this thing they're going with the game.... "MegaServer".  I've heard something like that you will not be separated from your friends since there is now one MegaServer and not a cluster of way to many. Still, you will be able to, once you logging into the game, to fill in some things. Like, if you want to raid much Check!  Or if you don't, Uncheck!. You want to play with older or younger folks?, you want to bla bla this or that....  Basically, you'll fill in some sort of form just before you start playing and the MegaServer will team you up with likeminded, aswell as your guildies ofc.

 

Why can't there be such a feature for the exploring and world pvp issue aswell??

 

 

  Karteli

Apprentice Member

Joined: 7/09/12
Posts: 2704

2/25/13 8:25:09 PM#2
Originally posted by Miklosan

Here we go again! Another big mmo is coming up and the war between the Open World PvP:ers and the Carebears is on again.

 

Let's not go into the arguments to much. Eventhough I want to be able to go over to the other factions areas and fight, I do think that the people who like these restrictions got some good points aswell. I guess we're just a little different when it comes to games, simple is that.

Anyway, I've heard a little about this thing they're going with the game.... "MegaServer".  I've heard something like that you will not be separated from your friends since there is now one MegaServer and not a cluster of way to many. Still, you will be able to, once you logging into the game, to fill in some things. Like, if you want to raid much Check!  Or if you don't, Uncheck!. You want to play with older or younger folks?, you want to bla bla this or that....  Basically, you'll fill in some sort of form just before you start playing and the MegaServer will team you up with likeminded, aswell as your guildies ofc.

 

Why can't there be such a feature for the exploring and world pvp issue aswell?

If you don't care, then why get yourself in a tizzy?  Leave caring to other people.

 

The game is coming "as is", so why worry, you have everything you wanted.

 

PS - your end conclusion makes no sense at all, are you taking medication? @#$3 I'm not even a doctor.

Want a nice understanding of life? Try Spirit Science: "The Human History"
http://www.youtube.com/watch?v=U8NNHmV3QPw&feature=plcp
Recognize the voice? Yep sounds like Penny Arcade's Extra Credits.

  paradise2

Novice Member

Joined: 7/06/04
Posts: 159

2/25/13 8:29:00 PM#3

/pvp

that is probably the easist fix.  Those who want pvp non stop can have the option at character creation  to have their tag perma toggeled on.

  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

3/07/13 2:04:52 PM#4

the mega server is the MAIN problem

they should drop it and copy DAOC MORE  by taking its server model with....

Core servers - with the ruleset as is.  for people who like both pve and pvp and want strong faction pride - should appeal to fans of games like daoc & planetside, but also pvpers from games like wow.

FFA servers - you can go anywhere and pvp anyone, you can claim keeps for your guild - should appeal to the Darkfall crowd

COOP servers - you can go anywhere, group with anyone and guild with anyone, but PVP rewards are removed (as its too easy to cheat) - should appeal to the SWG, EQ, pveers from WOW type games crowd,

  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

3/07/13 2:06:58 PM#5
Originally posted by Miklosan

Here we go again! Another big mmo is coming up and the war between the Open World PvP:ers and the Carebears is on again.

 

Let's not go into the arguments to much. Eventhough I want to be able to go over to the other factions areas and fight, I do think that the people who like these restrictions got some good points aswell. I guess we're just a little different when it comes to games, simple is that.

Anyway, I've heard a little about this thing they're going with the game.... "MegaServer".  I've heard something like that you will not be separated from your friends since there is now one MegaServer and not a cluster of way to many. Still, you will be able to, once you logging into the game, to fill in some things. Like, if you want to raid much Check!  Or if you don't, Uncheck!. You want to play with older or younger folks?, you want to bla bla this or that....  Basically, you'll fill in some sort of form just before you start playing and the MegaServer will team you up with likeminded, aswell as your guildies ofc.

 

Why can't there be such a feature for the exploring and world pvp issue aswell??

 

 

on the last point, letting some people play cross faction etc.. will BREAK the game for other players.  The only real soloution is separate servers.

  Nanfoodle

Advanced Member

Joined: 5/23/06
Posts: 3508

3/07/13 3:29:36 PM#6
Part of this DAoC system they are doing is also the way PvP is focused on one map. This mean not spreading the war everywhere. 15 small groups of 2-6 players PvPing in the open world all on one map now is a war and is more fun for everyone.
  Tuktz

Novice Member

Joined: 3/01/13
Posts: 310

3/07/13 3:30:05 PM#7

I personally love the DAOC-esque setup of the world (huge world with faction PVE lands, and shared conquerable area in middle).

 

I'm a little confused how the RVR area will work though with a mega server?

 

In daoc those keeps/relics/etc... were static in a static world.

 

It sounds to me like their "smart mega server" technology will split us up into "instances".

 

So..... if theres all different instances of the RVR area, how does winning or losing work?

 

That part kind of confuses me.

 

For instance if you go to RVR, take over al lthe keeps, go eat dinner for an hour and come back, will you get put in a different instance of the RVR area where you only only 10% of the keeps? etc...


MMO history - EVE GW2 SWTOR RIFT WAR COH/V EQ2 WOW DAOC
Tuktz - http://www.heretic.shivtr.com/

  Nanfoodle

Advanced Member

Joined: 5/23/06
Posts: 3508

3/07/13 3:37:17 PM#8
Originally posted by Tuktz

I personally love the DAOC-esque setup of the world (huge world with faction PVE lands, and shared conquerable area in middle).

 

I'm a little confused how the RVR area will work though with a mega server?

 

In daoc those keeps/relics/etc... were static in a static world.

 

It sounds to me like their "smart mega server" technology will split us up into "instances".

 

So..... if theres all different instances of the RVR area, how does winning or losing work?

 

That part kind of confuses me.

 

For instance if you go to RVR, take over al lthe keeps, go eat dinner for an hour and come back, will you get put in a different instance of the RVR area where you only only 10% of the keeps? etc...

You have to sign up for a conflict. Conflict are like servers and will be the group of players you PvP with. How many can join 1 conflict is not known but once 2000 people get in the AvA map you will need to Q to get in as it stands now. Switching conflicts will be as hard to do as changing servers in other MMOs.

  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

3/07/13 3:41:00 PM#9
Originally posted by Tuktz

I personally love the DAOC-esque setup of the world (huge world with faction PVE lands, and shared conquerable area in middle).

 

I'm a little confused how the RVR area will work though with a mega server?

 

In daoc those keeps/relics/etc... were static in a static world.

 

It sounds to me like their "smart mega server" technology will split us up into "instances".

 

So..... if theres all different instances of the RVR area, how does winning or losing work?

 

That part kind of confuses me.

 

For instance if you go to RVR, take over al lthe keeps, go eat dinner for an hour and come back, will you get put in a different instance of the RVR area where you only only 10% of the keeps? etc...

it will probnably effect the PVP area only.  Todays entitled gamers would just whine "forced" pvp.  Can't see it working any other way, otherwise people would just flock to pve instances tied to a campaign that is currently winning.

  Corinthian-X

Novice Member

Joined: 3/03/13
Posts: 87

3/07/13 3:42:32 PM#10
Originally posted by Tuktz

I personally love the DAOC-esque setup of the world (huge world with faction PVE lands, and shared conquerable area in middle).

 

I'm a little confused how the RVR area will work though with a mega server?

 

In daoc those keeps/relics/etc... were static in a static world.

 

It sounds to me like their "smart mega server" technology will split us up into "instances".

 

So..... if theres all different instances of the RVR area, how does winning or losing work?

 

That part kind of confuses me.

 

For instance if you go to RVR, take over al lthe keeps, go eat dinner for an hour and come back, will you get put in a different instance of the RVR area where you only only 10% of the keeps? etc...

 

You join a campaign when you enter AvA. The campaigns basically act as servers. They are persistent and unlike GW2 don't reset.

  Tuktz

Novice Member

Joined: 3/01/13
Posts: 310

3/07/13 4:12:09 PM#11

Ah, then I hope when you pick a conflict, you are locked to that conflict from your current faction. Meaning you could take other characters of your own from the same faction there, but if you make toons in another faction you have to pick another conflict.

 

Don't want people having toons from every faction in the same conflict! LOL


MMO history - EVE GW2 SWTOR RIFT WAR COH/V EQ2 WOW DAOC
Tuktz - http://www.heretic.shivtr.com/

  Nanfoodle

Advanced Member

Joined: 5/23/06
Posts: 3508

3/07/13 5:46:05 PM#12
Originally posted by Tuktz

Ah, then I hope when you pick a conflict, you are locked to that conflict from your current faction. Meaning you could take other characters of your own from the same faction there, but if you make toons in another faction you have to pick another conflict.

 

Don't want people having toons from every faction in the same conflict! LOL

Good point... hope the devs thought of that.

  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

3/07/13 7:08:21 PM#13
Originally posted by Tuktz

Ah, then I hope when you pick a conflict, you are locked to that conflict from your current faction. Meaning you could take other characters of your own from the same faction there, but if you make toons in another faction you have to pick another conflict.

 

Don't want people having toons from every faction in the same conflict! LOL

unfortunately you can go and be a guest in your friends (read currently winning random bloke) campaign

  Nanfoodle

Advanced Member

Joined: 5/23/06
Posts: 3508

3/07/13 9:16:36 PM#14
Originally posted by ShakyMo
Originally posted by Tuktz

Ah, then I hope when you pick a conflict, you are locked to that conflict from your current faction. Meaning you could take other characters of your own from the same faction there, but if you make toons in another faction you have to pick another conflict.

 

Don't want people having toons from every faction in the same conflict! LOL

unfortunately you can go and be a guest in your friends (read currently winning random bloke) campaign

Link? Also going to join someone and being rewarded for it is another thing. 

  edenzero

Novice Member

Joined: 12/14/12
Posts: 18

3/08/13 12:00:47 AM#15

I think the most important thing is the people and players should change their attitude, if a game has to change core mechanics for their to like and circle around them, is pointless to make a game then.

If this game has open world so be it, dont cry over it and learn to adapt and play, if not just walk away insteand of nitpicking...ofc any company would want your money just like Blizzard but..is very sad when people beg to core mechanics or features must be removed/changed for the game tickle their fancy

  Caliburn101

Novice Member

Joined: 3/30/11
Posts: 647

"Imagination is more important than knowledge." Albert Einstein

3/08/13 5:08:23 AM#16
Originally posted by Nanfoodle
Part of this DAoC system they are doing is also the way PvP is focused on one map. This mean not spreading the war everywhere. 15 small groups of 2-6 players PvPing in the open world all on one map now is a war and is more fun for everyone.

I agree - it probably does make the PvP more meaningful and 'epic' to concentrate it.

But why did this require faction area lock?

If the PvP BY AGREEMENT of the factions is only happening in one place - why restrict movement to areas controlled by other factions?

The whole thing is illogical anyway - when was te last time anyone had a 'limited' war about who was going to be in charge, and then the leaders of the various factions allowed one of their people to become the leader instead of them?

Pure garbage from a logical standpoint.

So they would have done no damage to the 'realistic nature' of their game by allowing non-PvP access to all areas except Cyrodil. It wouldn't have touched 'faction pride', and would have required no greater degree of 'suspension of disbelief'.

The whole faction conflict story set-up is quite frankly pretty unbelievable already....

  Miklosan

Novice Member

Joined: 7/17/08
Posts: 179

 
OP  3/08/13 5:43:01 AM#17
Originally posted by Nanfoodle
Originally posted by Tuktz

Ah, then I hope when you pick a conflict, you are locked to that conflict from your current faction. Meaning you could take other characters of your own from the same faction there, but if you make toons in another faction you have to pick another conflict.

 

Don't want people having toons from every faction in the same conflict! LOL

Good point... hope the devs thought of that.

If the devs thought of that it would still only make sense for people like us that are following the game: "Ah, okej! My alt on that faction is not part of this very conflict."

 

The complete newbeginner to mmo's would probably get very confused anyway: "I'm fighting my (main and my) friends faction now?"

 

Perhaps 2 megaservers would be better afterall, PvP and PvE.

 

  cura

Advanced Member

Joined: 7/24/04
Posts: 869

3/08/13 6:03:01 AM#18
Originally posted by edenzero

I think the most important thing is the people and players should change their attitude, if a game has to change core mechanics for their to like and circle around them, is pointless to make a game then.

If this game has open world so be it, dont cry over it and learn to adapt and play, if not just walk away insteand of nitpicking...ofc any company would want your money just like Blizzard but..is very sad when people beg to core mechanics or features must be removed/changed for the game tickle their fancy

I dont remember them asking us what exactly we want from this game. People just trying to communicated their needs.

Besides i think its you who should change attitude and stop saying what people should do. Dont like what people say here, dont visitt. Your own suggestion.

  Nanfoodle

Advanced Member

Joined: 5/23/06
Posts: 3508

3/08/13 7:02:08 AM#19
Originally posted by Caliburn101
Originally posted by Nanfoodle
Part of this DAoC system they are doing is also the way PvP is focused on one map. This mean not spreading the war everywhere. 15 small groups of 2-6 players PvPing in the open world all on one map now is a war and is more fun for everyone.

I agree - it probably does make the PvP more meaningful and 'epic' to concentrate it.

But why did this require faction area lock?

 

Few reasons, by your coment I will go with the thought you want no PvP anywhere but on the AvA map, no open world PvP or flagged mechanic, as that will water down PvP on the AvA map and only upset pure PvE players. Now your asking the freedom to just go anywhere in PvE areas just to see them and quest there. As for faction lock you have to understand this is a lore/story driven game. Each faction area is designed with that faction in mind. 

So picture this, you are doing a quest to kick the evil dark elves out of a town that are doing very nasty things to the villagers and the story you have been told makes you hate them a little more for being so vial. In the middle of the quest a player walks up who is playing a darkelf and starts to help you, or if thats not permitted by game mechanics, just starts doing funny emotes and dancing with you. Immersion broken. Each map is designed to bring you to the AvA map full of faction pride on why your faction should win the war.

Also if you just want to see each factions map, would it not be more fun going there and seeing it as the faction it was designed for? If you really want to see everything its best to see it the way the game was designed. You dont see it yet but the devision serves a few rolls. 1. Story and quests to drive faction pride 2. Area to let the pure PvEers have a place to play and have their game to 3. Drive all PvP to the AvA map so PvP is focused and not watered down. This is the gold standard that DAoC did so well. Its not worth messing with, as most MMOs that tried to failed.

  Tokenaru

Novice Member

Joined: 1/26/13
Posts: 61

3/08/13 7:16:27 AM#20

So basically because I enjoy pve more than pvp im a carebear?  Let me tell you a story friend.  Once apon a time I lead large 40 man raids into a place named Molten Core.  We had many who wanted to see this dangerous place including those that were mostly pvp focused, they didnt do so well in there, they were not prepared. Being good at pve is just as much of a skill and talent as being good at pvp, some manage to be great at both.  Instead of categorizing us as "carebears" perhaps you should just realize that in our world your like Jake Sully in Avatar, Like a baby, dont know what to do.

 

That is all on todays stereotyping incident.

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