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Here is an updated list regarding combat and dungeons within ESO with their respected sources http://www.gd-gaming.com/elder-scrolls-online/5255-general-combat-dungeons-information.html#post27099
Playing:None |
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2/19/13 10:03:07 PM#2
Nice info thanks for the post.
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2/19/13 10:09:30 PM#3
Thank you for all this. The more I read the better the game sounds.
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2/19/13 10:29:06 PM#4
There is a Dodge mechanism.
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azzamasin
Hard Core Member
Joined: 6/06/12
We live in a fantasy world, a world of illusion. The great task in life is to find reality. |
2/19/13 10:35:44 PM#5
OMG its like an Elder Scrolls Game after all. whodathunkit!
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azzamasin
Hard Core Member
Joined: 6/06/12
We live in a fantasy world, a world of illusion. The great task in life is to find reality. |
2/19/13 10:38:30 PM#6
MMOAttack
There was a post on the their facebook site saying they are warming to the idea of adding arms and weapons and it wouldnt be a huge code change. |
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2/21/13 6:03:33 AM#7
Thank you LongLivePvP and MyTabbyCat for the information and clarification. From the interviews this sounds amazing. I look forward to getting an opportunity to find out if it all ends up being a fun game! Cheers! Currenlty playing Neverwinter Online |
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2/21/13 6:18:17 AM#8
Wow that is some great info! It is going to be AWESOME! |
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2/21/13 3:21:07 PM#9
Good thread! Thanks! Great info :) |
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Tibbz
Hard Core Member
Joined: 7/05/07
"Never underestimate the power of stupid people in a group" |
2/22/13 1:24:52 PM#10
very nice great read... want more
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2/24/13 10:03:50 AM#11
Thanks for the information.
Is there any mass info thread or FAQ anywhere? I don't seem to be getting alot of specifics from the official site
We’ll stop to sleep when the game is the best possible game we think it can be. We’ve seen the population of the game steadily rising lately and we’re not going to sit on our butts and congratulate one another, we’re going to try and build on that momentum and make the game even better. -Colin johanson on GW2 |
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2/24/13 10:05:33 AM#12
Originally posted by Vorch You could try this post on official forum .... ![]() |
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2/24/13 10:21:39 AM#13
Originally posted by walltar Thanks a bunch :) We’ll stop to sleep when the game is the best possible game we think it can be. We’ve seen the population of the game steadily rising lately and we’re not going to sit on our butts and congratulate one another, we’re going to try and build on that momentum and make the game even better. -Colin johanson on GW2 |
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2/24/13 10:41:27 AM#14
Originally posted by LongLivePvP
Telegraphing, ugh. Do players really want hand holding? What ever happened to players watching a mobs animations to infer an upcoming special attack? The trailers didn't have any special animations so thats probably why - Zzzz....
Quests show up on the minimap so nobody even needs to concentrate on what they are doing, horray. Kill 10 rats now in! Maybe it will be 11 rats just to be non-WoW.
No dodge .. die and go back to the graveyard.
It all sounds very generic, with all the mods I hated from WoW being put in as features to help dumb down the MMORPG genre a little further. I can't help but get the feeling that this game is going to be bland. MMO'ers won't like it because it's a clone of other games, and it is too far removed from what ES single player gamers are used to.
Maybe phasing, full voice overs and lots of cinematic cut scenes will save TESO. =D Want a nice understanding of life? Try Spirit Science: "The Human History" |
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2/24/13 10:53:05 AM#15
Originally posted by Karteli
Telegraphing should not be icon ... it shuld be animation of character. Or maybe some glow? But never heart it would be done via icon. There will be dodge ... no dodge is old info. Quest shows on minimap is like in skyrim you saw icon of cave before you saw it. Same here you will see icon of a cave and in there you can find quest. Better than go to town take quest and then go to finifsh it.
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2/24/13 12:28:01 PM#16
The only thing that I found worrisome was the no collision detection. Think this is a design descion like WoW so squishies can use Magic to AOE the crap out of everyone without people walking through them or a limitation on the current code? I would prefer collision detection. |
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2/24/13 12:35:41 PM#17
Originally posted by tiefighter25 I heard there will be collision detection ... At leat player - player collision. ![]() |
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2/24/13 1:12:34 PM#18
Originally posted by walltar And I just read on their forums that most people are speculating there will be collision detection in both the PVP and PVE aspects of the game. I guess it goes to show that not much is really known as of yet. |
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2/24/13 1:18:49 PM#19
Originally posted by tiefighter25 Yes we need to wait for more info to make any assumptions. But i remember that some dav said that you can bottleneck enemy in narrow streets so how would that work without collisions. ![]() |
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2/24/13 1:22:53 PM#20
Originally posted by walltar The same way bottlenecks in Alterac Valley work perhaps? Get too close and get within range / AoE distance. The key wording they used was Narrow Streets (i.e. no way to flank because of terrain / buildings / cliffs), with the defending side closer to their graveyard. As soon as defenders die they resurrect and are right back to defending, whereas the attackers have to run a good ways if they die.
Not a definite, but you did ask how else that would work without collisions. Want a nice understanding of life? Try Spirit Science: "The Human History" |
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