| 30 posts found | |
|---|---|
|
One huge plus for elder scroll online, IT stayed away form hero engine. unlike the other upcoming sandbox mmorpg. |
|
|
2/21/13 1:18:46 PM#2
Originally posted by archeageking This should say "moved away" from the hero engine. The demo they showed last June at e3 was running in the Hero Engine... |
|
|
2/21/13 1:22:23 PM#3
Originally posted by archeageking Looking for attention? Besides ES is not a sendbox |
|
|
2/21/13 1:40:30 PM#4
1- HE is not the problem. Its arrogant Devs who buy an unsupported Alpha version and think they "know better" on how to make it work right. The Hero Engine is actually seems like a pretty good engine platform from other things Ive seen.
2- Only Zenimax knows if their in-house game engine is actually a "custom built from the ground for ESO" engine or just a modified version of HE. They say its not, but there are some contradictions to that. Will have to wait for the actual game to see. Tried: EQ2 - AC - EU - HZ - TR - MxO - TTO - WURM - SL - VG:SoH - PotBS - PS - AoC - WAR - DDO - SWTOR |
|
|
2/21/13 1:42:04 PM#5
And what sandbox are we talking about that uses Hero?
|
|
|
2/21/13 1:45:24 PM#6
It's a modified version of the skyrim engine, which is a heavily modified version of gamebryo.
|
|
|
2/21/13 1:46:01 PM#7
They use hero to prototype.
|
|
|
2/21/13 1:48:12 PM#8
Originally posted by steelwind I have no idea, I would like to know this as well. |
|
|
2/21/13 1:51:28 PM#9
It's the Repopulation. It's using the Hero Engine.
http://www.heroengine.com/spotlights/the-repopulation/
http://massively.joystiq.com/2011/09/27/new-hero-engine-sandbox-to-feature-3-faction-pvp-deep-crafting/ Played: SWG, SWG:NGE, EQ2, Vanguard, LotRO, WoW, Age of Conan, Warhammer Online, Dark Age of Camelot, Mortal Online, Rift, Guild Wars, Fallen Earth, EVE Online, Ryzom, Dungeons and Dragons Online, World of Tanks, Aion, Star Wars: The Old Republic, Guild Wars 2 |
|
|
2/21/13 1:53:04 PM#10
Originally posted by Mardukk The Repopulation is using HE. Other than that I dont know what games in development are using it. Tried: EQ2 - AC - EU - HZ - TR - MxO - TTO - WURM - SL - VG:SoH - PotBS - PS - AoC - WAR - DDO - SWTOR |
|
|
2/22/13 9:34:58 PM#11
The Hero Engine is actually a very good engine when its COMPLETE. When a devs buys a alpha version and decides to finish it is when it becomes an issue.
|
|
|
2/23/13 10:41:22 AM#12
If they were using the HERO engine, which they are not, they wouldn't be offereing Mac support. Hero doesn't support Macs. |
|
|
2/23/13 10:42:56 AM#13
This is not a sandbox MMO...
|
|
|
2/23/13 10:49:02 AM#14
Originally posted by Golelorn It's also pushing the definition of a TES game... |
|
|
2/23/13 10:59:54 AM#15
Originally posted by Maelwydd same way WoW pushed the definition of a warcraft game.. just taking the existing game format isn't always the best way to make a MMO.. granted TES games has a much better foundation for an MMO than say the warcraft series... I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
|
|
2/23/13 11:34:50 AM#16
I doubt they would be allowed to claim they built it from the ground up if it was actually a modified version of the hero engine. It's not like the guys that made the hero engine wouldn't want the good press after swtor |
|
|
azzamasin
Advanced Member
Joined: 6/06/12
We live in a fantasy world, a world of illusion. The great task in life is to find reality. |
2/23/13 12:02:55 PM#17
Originally posted by azarhal You licensed HeroEngine a long time ago. What role did the Hero Engine play in the development of ESO? We started ZeniMax Online from scratch, with no employees and no technology. We had to build everything ourselves. It takes a long time to write game engines, especially MMO engines, which are inherently more complicated than typical single-player ones. So, we decided to license the HeroEngine to give us a headstart. It was a useful tool for us to use to prototype areas and game design concepts, and it provided us the ability to get art into the game that was visible, so we could work on the game’s art style. Our plan is for ESO to be a world class MMO, with the most advanced social features found in any MMO to date – so while we were prototyping the game on HeroEngine, we were simultaneously developing our own client, server, and messaging layer that were specifically designed with ESO in mind. Think of HeroEngine as a whiteboard for us – a great tool to get some ideas in the game and start looking at them while the production engine was in development. |
|
azzamasin
Advanced Member
Joined: 6/06/12
We live in a fantasy world, a world of illusion. The great task in life is to find reality. |
2/23/13 12:05:29 PM#18
Originally posted by Golelorn Thank god.
We don't need a game based on one of the most popular and lore rich IP's bastardized by making it something only about 47 people world wide would play. Some sandbox elements are ok, but for the most part sandbox play is total shit! |
|
2/23/13 12:08:32 PM#19
Originally posted by azzamasin 47? i think you will find more then 47 people who want a sandbox mmo.
|
|
|
2/23/13 12:13:04 PM#20
Originally posted by steelwind the Repopulation is the only one I know of Secrets of Dragon´s Spine Trailer.. ! :D Best MMOs ever played: Ultima, EvE, SW Galaxies, Age of Conan, The Secret World |
|