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2/19/13 2:42:25 PM#121
Azar
They have alliance ranks which sound like renown ranks from daoc. They also have continuing to skill up weapons and learn new abilities after level cap (member you equip a subset from a pool) |
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Alders
Hard Core Member
Joined: 1/28/10
I cannot fiddle but I can make a great state of a small city. |
2/19/13 2:46:22 PM#122
Longevity has become a niche. Only a small number of people play the same MMO for years while everyone else jumps around when a new one is released. It's just the way it is now. In order to go back to playing the same MMO for 5-8 years, they would need to stop developing more options. |
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Yamota
Elite Member
Joined: 10/05/03
There's a beast within every man that stirs when you put a sword in his hand |
2/19/13 2:52:56 PM#123
Originally posted by ShakyMo I dont agree. Sandbox vs ThemePark is an either or. You can have ThemeParks inside a sandbox but the game would still be a sandbox because of its inherent open world and player generated content. ThemeParks on the other hand cannot have sandboxes in them because they are linear by nature. Just like you go from ride to ride in a a real theme park, in ThemePark MMOs you go from quest hub and/or level bracketted zone to other. It is not possible to have a sandbox inside a ThemePark because the framework cannot support it. DAoC was a ThemePark as it was zoned with clear level brackets and you went from one bracket to the other in a linear fashion. More over it was heavily class and level based which was strongly tied to the level bracketted zone, making it virtually impossible to effectively advance your character in a higher level bracket zone. Finally its PvP was highly controlled and structured which against goes against the open-world sandbox PvP where the players drive it forward. You even had NPC guards patrolling the RvR zones and keeps hardplaced by the devs. Just because DAoC did not have some of the features of modern ThemeParks does not make it not a ThemePark. It was one of the first one's as the world was highly dev. controlled with little impact you had as a player, except flipping keeps back and forth which coincidently is exaclty what you do in modern ThemePark PvP as well. |
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2/19/13 3:04:38 PM#124
I never said daoc wasn't a themepark.
I said it had the most sandbox features of any themepark to date. Which it did. Non instanced housing. No instancing at all until very late in its life. No wtfpwnepix style gearing. Very important crafting. And say what you like about rvr, but its decidedly less themeparky than 10 minute matches of capture the flag in an instance. |
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2/19/13 3:05:52 PM#125
Everquest is more themeparky than daoc too. Gear gated content, relative unimportance of crafting etc..
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2/19/13 3:13:58 PM#126
I am hoping something hold me over until Archeage or EQNext...I like depth in a MMO, and unfortunatley, the newer ones have not had much of it imo.
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Yamota
Elite Member
Joined: 10/05/03
There's a beast within every man that stirs when you put a sword in his hand |
2/19/13 3:59:03 PM#127
Originally posted by ShakyMo Ok I missunderstood you then because I played DAoC for 6 months and in no way was it a sandbox MMO. It is not as dumbed down and casual as the current ThemePark crop but that is unfourtunately what is happening in the entire gaming industry. However I dont think having non instanced housing, or anything else on your list, qualifies as sandbox features. Except crafting, which is an important aspect in sandbox games. |
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2/19/13 4:03:33 PM#128
Originally posted by Yamota i dont have this sandbox vs themepark thing as my two favourite mmos are eve and daoc. I do hate a lot of modern thempark design though, especially where engame is just sitting in cities queing to go do instances of pve or pvp. |
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2/19/13 4:12:50 PM#129
Longevity is only understood after a game is fully played. Since no one here has done that this discussion is moot.
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2/19/13 10:52:36 PM#130
no, i don't think any mmo will have longevity until one comes out that is far and away better than everything else and more addictive than everything else. i just don't see it. |
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2/19/13 11:06:34 PM#131
Originally posted by baphamet In addition to that we will never have longevity while we have people postng threads on forums with titles like: is running instances the most efficient way to lvl up my healer? If people want to race through to the end how can there be longevity? |
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coretex666
Advanced Member
Joined: 1/03/12
"I shall take your position into consideration" |
Originally posted by Ozivois You are right. Playing: Nothing atm My game concept thread: http://www.mmorpg.com/discussion2.cfm/thread/369707 (any feedback appreciated) |
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coretex666
Advanced Member
Joined: 1/03/12
"I shall take your position into consideration" |
Originally posted by azarhal I actually meant GW 2, but it does not matter as it is not the main point of the post :). I am curious about the other two thirds of the character progression then. However, so far I have read that after hitting max level, you are allowed to learn other skills (e.g. different weapon skills, etc) which is a progression in a way, but it no longer makes your character stronger / better. Maybe more versatile if something. To me, this kind of after cap progression seems to be more like making an alt than continue in progression of your character. I mean when I hit max level and have my sword skill maxed, learning axe skills in addition to that is not the same as learning additional sword skills. Maybe there will be possibility to further improve your "main" skills too, but I have not read such information yet. Playing: Nothing atm My game concept thread: http://www.mmorpg.com/discussion2.cfm/thread/369707 (any feedback appreciated) |
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azzamasin
Hard Core Member
Joined: 6/06/12
We live in a fantasy world, a world of illusion. The great task in life is to find reality. |
2/20/13 4:32:20 AM#134
Originally posted by Tibbz Yea you are. For the life of me I fail to understand how that could be fun.
I remember that sort of EQ style of gameplay from my early days of DAoC and it was monotonous compared to Asheron's Call where I could pull 20 mobs 10 levels higher then me and if I played smart I could come out alive....all while solo! Now that was fun. Guess it jsut shows that people like different things. |
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Tibbz
Hard Core Member
Joined: 7/05/07
"Never underestimate the power of stupid people in a group" |
2/20/13 9:47:45 AM#135
Originally posted by azzamasin I think it was 90% due to the fact of having that time to chat with yoru group/guild/ooc. That or it was my first MMO... each person always tends to compare the first to everything lol |
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2/20/13 1:11:40 PM#136
Originally posted by azzamasin Rose colored glasses effect again... Asheron's Call was so rudimentary and unbalanced that you had some mobs (golems) that were only susceptible to blunt damage and classes (swordsmen) running around that could not do blunt damage...well, until they "fixed" it amd added blunt swords lol. Then there were those who could use their life magic drain ability through walls to solo things no one else could...or use one of the multitude of terrain bugs to keep the mobs where you could hit them but they couldn't touch you...and trains...I miss being trained by someone running through a field of mobs and bringing them all to you...and item storage where you picked a safe spot, dropped all your stuff on the ground, logged out and hoped that the server let you log your mule in before someone came by and found your stash... Ah yes... the golden days of MMOs Look: we all have good memories of MMOs we once played--especially our first ones. But we moved on for a reason. Now we're here in this forum because whatever else we happen to be playing, like always, we're all interested and thinking about playing the next shiny MMO. And this new golden child borrows heavily from what preceded it--just like all other MMOs. Such is the evolution of the genre... Will it have longevity? By WOW standards, I seriouslty doubt it. I don't think that phenomenom is likely to be duplicated again. The real question is will it be fun for the 3-month to 1 year average longevity of the good ones or will it be one month and out like the bad ones? idk but I'm willing to bet on the first option. |
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