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2/19/13 12:31:19 AM#281
still gonna play it :3 im used to faction restrictions heh wow taught me that xD There are people who play games and then there are gamers. |
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2/19/13 3:32:39 AM#282
No, i dont mind faction lock at all :).
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2/19/13 3:35:01 AM#283
Only it if means the game feels as though there is no exploration to be had due to it. A definite try before buy for me.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson If you can't argue the point don't say anything at all. |
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2/21/13 11:29:12 AM#284
I am more interested in the game due to faction lock. I want to see something new, instead of the same old. Faction lock fits perfectly with the mega server technology as they don't have to worry about PvP or PvE servers. It is a game design choice tha isn't going to change, if you don't like it just don't play simple as that. I loved the system in DAoC. |
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2/21/13 11:34:48 AM#285
Being locked out of anything goes against the spirit of the elder scroll series.
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2/21/13 11:36:12 AM#286
Originally posted by JimmyYO You were always locked out in TES games. You were restricted to Skyrim, did you not like that? |
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2/21/13 11:37:49 AM#287
Originally posted by Dantae87 The existance of DAOC proves this premise incorrect, infact may prove otherwise. as for Setting and emersion DAOC was very high to tops... so. "Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine |
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2/21/13 11:43:56 AM#288
Originally posted by Iceman8235 Spot on. They WERE real invaders from unknown lands. It was great. |
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2/21/13 11:46:41 AM#289
Originally posted by SoMuchMass That's a ridiculous argument (which I keep seeing) as what you were offered was the entirety of "Skyrim". There wasn't a "Skyrim" and a separate "Hammerfell" where you had to create a completely different character in order to access it.
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2/21/13 11:49:22 AM#290
Originally posted by Jetrpg DAoC was a good game, in its time, but it wasnt a popular game by any means, it was very much, a niche game. There is a very good chance that by taking the path they have with ESO, that they will alienate the very people they are desperate to buy into this game, and if the game only attracts the kinds of numbers that DAoC did, then the game will be a failure, perhaps not a failure of epic proportions, but, not a game that i would put much in the way of odds on, for being around for any length of time. |
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2/21/13 11:54:50 AM#291
Originally posted by Phry All MMOs were exteremly niche at that time including EQ. |
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2/21/13 12:03:21 PM#292
Originally posted by SoMuchMass Yeah it was the second most played mmorpg a few months after its release... totally niche. The fact is the player base was far smaller, potential player base with computers that did more than wordprocess with the additional access to aol (w/e) were even that more limited. Furthermore, the game ... unlike EQ didn't really advertise. i remeber EQ games and posters in video game shops all the time , ohh ahh , a few copies of daoc in the back somewhere. Whats wow player base say what 11 million (idk what it is w/e) if a mmo came out and had 6.5-7 million player base for a few years would you call it niche ... ?
PS. edit - daocs graphics were very advanced for the time and the number of people on the screen as well as the SIZE OF STRUCTURES in the game were crazy very taxting game for that periord ... similar to aoc (tho much of aoc was bad design and code) But even the network req.s of daoc was rought my cousin has a 48 (or 32)k b not a 56k b modem he lagged (actual lag, where he is waiting on data to d/l the position of objects and players) in any area slightly busy. It was so funny and im talking like first few months. Today this is not even a reality for most game devs.
I would like to point out despite daoc crowning achivement being pvp ... its something you had to work for. Daoc was for the most part a pve game, a forgotten aspect. i ment most players in the first few year spent their times pveing, enjoying pvp on frequent occasion. Sure did some people level 1 character and stay in pvp forever after that ... NO Maybe liek a total 100 people did this and that seems liek a high guess. Alts were common server/side switchs were common. AND HERE IS THE GOLDEN GOOSE OF DAOC EVERYONE FORGETS. When you were an alb for a few months, year, w/e; and then you rolled hibernia , your entire games setting changed, you classes changed, the sounds and sights all changed. it was amazing entertianing and what kept many of us who stayed or came back despite major basic issue with the game. (no tooltip info, class imbal... that no one cared to really address, (everyone remember zerkers, what about blademaster,, what about albs.. shit what were they yeah mercs. {at one poitn merc tear it up tho}) etc.) . - w/e i hope we get to see area music .. it was better than they high dynamic music of today.. when i want into a shanty town while questing i demand music changes :) "Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine |
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2/21/13 12:08:14 PM#293
Originally posted by ShakyMo Try to understand, the problem with faction lock is the trouble it creates not in the idea itself. SWtoR's storyline for example is a fine idea, but when you figure in the voice acting costs, the time/effort, etc it becomes apparent that for a fast lvling, themepark game its a nightmare to add more content at the pace that's needed to keep people around. For the health and future of the game we should all be asking the devs to see these problems and find a way to deal with them. |
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2/21/13 12:11:18 PM#294
This 100% game breaker. thanks for sharing i m not going to buy eso |
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2/21/13 12:14:51 PM#295
Originally posted by Ryowulf Not knocking your opinion, I just can't personally understand why someone would not want 3 seperate factions to play on. It's 3 unique experiences, and if anything helps the longevity of games. It kept me playing DAoC for 6 years because once I got tired of Albion, I moved to Hibernia, then Midgard, spending about the same amount of time in each. Each had their own distinct feel, I loved all 3 realms. Currently Playing: Path of Exile, Everquest |
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2/21/13 12:20:23 PM#296
Originally posted by Aeonblades Its becuase they haven't seen it done, so they are skeptical .. i understand. I hope ESO is not as quest driven as modern mmos, TEs games normally have a good deal of open world... this mean mob camps .. mob camps are easy and take very little resoruces to develop. You don't have design every visable area to have 5 quests with-in sight. That is why mythic could make three factions with areas each larger than the total size of most games. Instead the deisgned setting from area to area and with-in areas. Hopfully we will finally see a successful hybrid system that allows solo quest play but also rewards grouping. "Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine |
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2/21/13 12:21:09 PM#297
I've completly lost interest. From the moment the game was discribed as thempark (which in an ES game is sacrilige) by Bill Murphey, I lost interest. Bill Murphey is fairly level headed, and always err's on the side of optimisim in reviews. Even given some games better light than I personally feel that they deserve. So for him to call a game Themepark means it is very much so a themepark. On top of all of that, being faction locked just pisses me off. The one major IP out of all great IP's that represents freedom in games is Elder Scrolls, and for god knows what reason they decided to place all of these hinderances on players to remove that freedom in their MMO. Interest deflated. |
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2/21/13 12:29:00 PM#298
Originally posted by ragz45 DAoc was techinically themepark i wouldn't mind that style at all. i wouldn't mind a quested themepark sat in a sandbox... why don't people do this... it would be quest light .. ie you would want to grind or group at point to take on the next quests, but most of your advancement could be done questing solo ... but it would be more lucritive and fast to group and kill camps... be them zone or sandbox based. "Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine |
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Slampig
Elite Member
Joined: 12/29/03
Whatever you do, do NOT speak ill of Asheron's Call 2... |
2/21/13 12:34:18 PM#299
While I will still give this game a shot I have to say that I am getting burned out onhaving factions at all. I miss the days when all races could communicate with each other and could guild together and go wherever they could go. Hell, if they have to have factions let each one at the LEAST be able to communicate with the other or others. When someone from a rival faction stands there and hurls emotes at me, sure, it could be annoying. Now imagine if you could just type in your chat box and tell that chump to stuff it, that would be aces...
That Guild Wars 2 login screen knocked up my wife. Must be the second coming! |
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2/21/13 12:42:46 PM#300
Originally posted by Maelwydd omg.. this is like asking blizzard to make a server where alliance and horde are friends and u can visit ogrimmar while you are human. Seriously...? |
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