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==TLDR== Mega server could make different instances with alternative rule-sets; non-combat explorer mode, wPvP, or even private instances that could double as sandboxes. Lets players choose how they want to play! ==----== What we know so far about the Mega-server: "When you want to enter the game no server list appears. You just click “Play” and you are in Tamriel. All players are housed on one “mega server” but in several separated worlds. But these worlds are not stable. The system can add new players to the world or can merge several worlds into one. It is a new technology that sets new MMO standard." - Source Can they convert that technology to create instances with different rule-sets, thereforth making a character who can jump between choices like wPvP, PvE, or Exploration instances. I've seen this suggestion before and it's a great one. It allows players to pick how they want to play and then groups them with others. Different rule-sets would include;
* After time developers could release modifiers. Modifiers could add features such as a first person only rule-set , food and water needs, or open racial appearence. By allowing mega servers to give us mega options they could link ESO more closely to it's TES brothers. One of the overlooked elements is TES is player mods, if developers could offer these options to change their game but still have a persistent repersentation of our character then the possiblities are endless. With the private server feature you would get 2 games in one; an ESO MMO and a TES sandbox with multiplayer.
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Am I explaining this clearly? ESO could finish the game exactly how they intended. When you chose to play you can go into the official online servers and play with everyone else (like most MMOs) OR if you bought the game you can go into a private version of the online game. With the private version of the game ESO could slowly turn it into a sandbox mirroring the offical game. They could release modifiers that alter rules such as first person view lock, open races, housing and castles, wpvp or exploration mode. Modifiers would be made by ESO developers and mimic popular (and requested) mods for ESO. Players would be encouraged to play on the official servers or invite people to their private server. Subscribers could have hundreds of people while b2p may be limited to 2-3 additional players. It would be like having 2 games in one; ESO MMO and TES multiplayer. In addition, world PvP could replace battlegrounds as an alternative PvP system. You can choose to quest in a PvP enviroment with other players who want to 'invade' other faction territories. |
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2/11/13 8:00:07 AM#3
I dont like the idea of private servers as it breaks the Massive" part of mmorpg and pretty much creates another level of separation within the playerbase. Lets face it there gona go with the current development plan until its run its course. |
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2/11/13 8:02:29 AM#4
Or you could you know just not play it if you don't like it and wait on tes 6
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2/11/13 8:06:17 AM#5
i like it i hope it works ya im not into private servers myself we had them on UO back in the day we go muckabout with friends and guildys and then go back to the world and pvp there more for guilds and friends
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Originally posted by Nitth Massive amount of player ready to be played with - private server would be for your house and if you have a subscripton you can invite up to 2000 players to play on your server. This wouldn't be to seperate players but to give them another way to play together. |
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Originally posted by ShakyMo Like what? This is like 2 games in one, ESO online and then TES with multiplayer. Not everyone has agreed with what the TES games do, one thing that allows us to change that is mods. If they can make modiferes that mimic popular TES mods then they could allow us to play ESO how we want to - and then put us with other players who want the same. Lets say I want to explore, then they could create an instance in which the NPCs are in-active and put everyone who wants to explore in the same instance. That would be an awesome way to meet players and make friends. Organized wPvP could replace battlegrounds as an alternative way to play. If there are enough people who want to wPvP then why not have the mega server create an instance for them? |
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2/11/13 8:21:28 AM#8
All the mega server is going to do is automatic server consolidations.
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Originally posted by Tatercake I think the private server should be linked to the main game. The official game should dictate your overall character progress. The private server could be used for Raids or other guild events. Lets say you finish the game on your character, then you would be offered a castle on your private server. Your castle may have 20 rooms in it and you could invite other players/guildies to stay with you and decorate their room. Private servers shouldn't seperate players but give them another option to play. |
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2/11/13 8:22:00 AM#10
Originally posted by sapphen that's the biggest problem TESO will have; it will never feel like a persistent world, because players will come and go without any indication at all times. This is a MAJOR issue for those wanting a persistent world game experience. http://kck.st/Xo38HT |
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Originally posted by nilden ohh.. but is it? What we know is that it will put people who have the same likes together in one instance. They could change the rules of the instances they create to add exploration or wpvp modes for people who want to do it. |
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Originally posted by Galadourn I wasy we forget the persistent world and work on persistent characters. In a persistent world you're limited to what people like, with persistent characters joining different worlds it would be like playing on a PvP server one day, PvE the next and maybe RP server inbetween. Put more focus on characters and how we can play the game. |
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2/11/13 8:25:56 AM#13
Oh come on your in some kind of pipe dream if you think there will be more than MEGASERVER ONE. The official Elder Scrolls 3 locked factions we got inspired from Dark Age of Camelot over a decade ago.
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Originally posted by ShakyMo You're the one that suggested this idea in the first place. You said yourself you wished they had multiple servers like DAoC. I'm just suggesting they do different types of servers and let you play on the same character between them. |
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Originally posted by nilden NOOO! There is only one megaserver, I'm suggesting that it creates different rulesets according to what people want. You will have a private instance of ESO online and you can invite people into it but technically you'd be a part of the same megaserver as everyone else. |
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2/11/13 8:29:08 AM#16
Originally posted by sapphen That is looking more a MOBA-type of game than an MMORPG. http://kck.st/Xo38HT |
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Originally posted by Galadourn How so? You would be playing in a massive online world with a bunch of people. This is nothing like a MOBA. You character could travel between different instances. The official Cyrodiil campaign and then the explorer version of Cyrodiil would look identitcal. One would be for PvP and the other for looking around. |
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Originally posted by Black_Asp Private instances in which you could invite 2 thousand players. If you are not a subscriber then you could only invite 2-3 people and you would be encouarged to play the official game to progress. You character would be linked between the official game and private game. The private game would double as a sandbox to players who enjoy this type. I can see that you wouldn't enjoy this type BUT that's the great thing about the idea. It doesn't effect you because you would still have the base game to enjoy. |
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2/11/13 8:35:22 AM#19
"When you want to enter the game no server list appears. You just click “Play” and you are in Tamriel." Hate to pop your balloon. Don't see it happening. How to post links. Check it Archeage |
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Originally posted by nilden Don't see what happening? That was a quote from another source. Also they may be planning to do something very similar to what I suggested. They talked about an adventure mode, but didn't say what it entails. |
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