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1/30/13 10:08:54 PM#321
Originally posted by deakon It's the total package of the game that affects the behavior of the customers. There's more to maintaining subscriptions than "having your ducks in a row". A subscription implies a relationship, with a price floor. If a potential customer is already in a commitment with another subscription game, they might not want to leave that. Personally, I wouldn't want to. I certainly don't speak for all consumers, but I'm sure others share my sentiment and those people are also potential customers. If you remove that barrier to the game, consumers would be more comfortable buying a game, trying it out, and moving on. No other genre has such a dilemma with price models. |
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1/30/13 10:15:10 PM#322
i look at it this way there's 6 to 8 games coming out this year im interested in if they were all P2P i'd have pick and choose what i want to play since I can't afford to pay for several sub based games(unless they all dropped the sub price to like $5).. But if they all go the GW2 route i can happily get them all and play them as i please.. B2P with CS all the way for me
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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1/30/13 11:54:49 PM#323
I only have time for one MMO but even so would prefer the GW2 model of payment.
- vigilo confido - |
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1/31/13 2:37:28 AM#324
To be honest, I'll go for P2P or B2P. Those models would work best for me. I prefer B2P, however since guild wars 2 showed their real colors, I won't mind P2P.
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2/02/13 2:15:03 PM#325
Originally posted by Vallista It seems that game companies don't dare to trust in their own ability to bring any entertaining longevity to their games. A lot of so-called "MMO" games are in fact for the most part single player games. And it seems that game companies don't even intend to create a game with a "living and breathing" world anymore. Instead they try to give a player a mostly single player experience with pretty stuff and all and try to get as much cash from them before they quit playing. Cash shops are a far better way to do this than subscriptions. Some of those companies don't even offer a real end-game and are perfectly fine with people buying the game - and quit playing and come back a year later for the next expansion (like GW2). Cast your vote: The importance of character customisation |
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2/02/13 7:18:24 PM#326
Originally posted by Fishmitts Yesssssssssssssssssssssssss, best model ever.
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2/02/13 7:24:48 PM#327
Originally posted by Findariel for example EverQuest back in 1999-2004 days |
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2/04/13 3:38:50 PM#328
Originally posted by leroysg Yes. Well, if we get another moronic game with no endgame and a cash shop where you can buy gems or plex to buy gold from other players, I'm out. I've lost faith in every B2P + cash shop game. Cast your vote: The importance of character customisation |
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2/04/13 6:26:00 PM#329
While the WoW community eventually got invaded on account of popularity and subsequently turned on it's head, it's a far stretch better than most F2P game communities out there. Let's not forget about the others, EVE is P2P and the community is generally mature... generally. LoTRO and Rift were P2P for a good while as well, and they had/have two of the best MMO communities out there. Everquest I/II, DAoC, SWG, PS1, CoX, and Vanguard all had P2P structures and are also good community examples. Now that I think about it, almost all of the games with P2P payment options are those I would regard as having the better community. I think the decision is straightforward on this one. |
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poken1151
Hard Core Member
Joined: 12/06/05
"Ask yourself, when's the last time you did something for the first time?" - A Manager |
2/04/13 7:38:55 PM#330
Originally posted by Aeonblades Would love this methodology explained a bit better. What are "asshats" in your mind that you're avoiding? What do they do that makes them so?
I'd opt for the B2P with a cashshop. Particularly if it's a skill combat game (here I mean skill with controlls and not point-click-spam-gear, which many considor "skill"). |
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2/05/13 10:54:20 PM#331
GW2 proved that you could do a highly successful, triple A MMO game without a subscription model. Game after game is converting from P2P to F2P just because the model is failing them. If TESO knows what's good for them, they would build their game around a B2P model because it's much easier and profittable to develop the game to be B2P instead of several months after launch converting to F2P from a P2P model which is what is going to happen because WoW is still hungry, despite the plethora of carcasses that are rotting outside of it's cave.
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2/06/13 12:29:08 AM#332
I don't mind paying for a sub if i know i'll be playing that game for a very long time
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2/06/13 6:36:06 AM#333
Originally posted by slicknslim88 Or they build the infrastructure for a f2p cash shop, launch with a sub then if the subs work they can use the cash shop for special items like mounts and have the shop there in case their sub model doesnt work. Why go B2P from the start when you can make more money from a sub the first few months then benafit from an influx of new players like every other game that has converted to f2p? |
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2/06/13 6:50:32 AM#334
Best about Subscription is that it keeps the "bad crowd" out of the game. |
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Darth_Osor
Apprentice Member
Joined: 2/17/09
Just because you are unique does not mean you are special |
2/06/13 7:29:04 AM#335
Subscription based. Subs don't keep all the asshats out, but it helps. I noticed a sharp decline in the quality of the community when LOTRO and SWTOR went freemium. |
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The1ceQueen
Hard Core Member
Joined: 1/02/08
"Always borrow money from a pessimist. They won't expect it back." |
2/06/13 8:07:12 AM#336
Originally posted by deakon Exactly. The game wasn't good enough to warrant a subscription fee. Also, rich friend? Seriously? Buying a $60 game and paying a sub fee is considered rich? If that's the case for you, I think you should avoid games until they go into the bargain bin or something. You are the perfect candidate for Buy to Play or Free to Play games, just avoid anything with a subscription, it's not what you're looking for, since you can't afford it.
What happens when you log off your characters????..... |
Originally posted by ikarrian You didn't play WoW/SWTOR/TERA, did you? DAoC - Excalibur & Camlann |
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2/06/13 10:32:27 AM#338
Originally posted by boxsnd Lol...same thought occured to me. Here's a radical new idea... how about a $5/month sub...why are they all $15? If Blizzard was only taking in $50,000,000 a month instead of $150,000,000 would the world economy collapse? Just curious... PS...looking at your picture... was that you kissing Bar Rafaeli in the superbowl add? |
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2/06/13 12:34:19 PM#339
Originally posted by Tayah
I never said that a $60 game and sub fee is considered rich. I said my friend is rich. A millionaire to be exact. And I told him I was done playing it two weeks into the free month, that I wouldn't play it even with his $15 a month. He ended up going back to WoW when ToR announced F2P, and convinced me to go play with him. I told him WoW wasn't enjoyable enough to pay for it again. He paid for my Pandaria, 8 months of game time, and 3 server/faction changes. World of Warcraft had its fair share of problems at release too. That's the problem with subscription based games. They release with a lot of problems, and unstable servers. People get tired of it, quickly, and go running back to a stable game. ESO will have a lot of problems at release too. Will people stick around, paying for a bug filled game? Or will most of them jump ship like with ToR? |
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2/06/13 12:40:54 PM#340
I hope for a freemium model, straight sub models are extinct and no longer work (look at any AAA mmo released in last 3-5 years). I will pay a sub, and I hope they have a f2p version that is greatly restricted like TOR
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