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1/31/13 5:00:27 AM#121
Originally posted by Maelwydd One of the primary features of any TES game is that from the very beginning you could deviate from the storyline and do your own thing, you werent forced into choosing between 2 or 3 different things, you could choose them, if you wanted to, but it wasnt something that was forced on you, which.. despite my having been playing Skyrim now since the game came out, i havent actually completed the storyline, i didnt join the stormcloaks, i didnt join the imperials, although i did join a few of the 'dodgier' organisations along the way.. and it was/is a fun game, still.. can you do that kind of thing with ESO.. no, because ESO is just another of the 'you must play the game the way we say' games.. |
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1/31/13 7:50:22 AM#122
Originally posted by ikarrian what you mentioned isn't the only option, Remember how when ESO first came out, immediately everyone started complaining about how they were gonna add skills into the game, after a few months of silence, finally they changed their methods, and went back to Mana, Stamina, Health bars only, no more skills like other MMO. What that means is that if enough people give realistic comments and methods in which they can fix, with time, if they see that its really an big deal, they will change it. I have already Read alot of fixes that others thought of, including, instead of Three Race factions, its Three Power Factions that everyone can join, but is locked after joining. That means, you can have a mixture of different races within one Power faction. Or based on Guild, or based on Political Sides. But nothing is locked once you created your character, only afterwards. And these fixes that I have read doesn't bash the developers, rather its giving them options to make a game that is closer to the feeling of Elder Scrolls. Sitting there and taking what ever the Developer throws at you without any input is the worst thing a Gamer can do. Developers are humans as well, the team that works to bring you the game are also Human, with proper and realistic suggestions and input is what helps them create a better game.
Life is a Maze, so make sure you bring your GPS incase you get lost in it. |
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1/31/13 8:02:18 AM#123
Originally posted by Lucioon Also when you think of a TES game you think of the comminity and the mods. While I can completely accept that mods will not happen, the precident is established tha the community is very commited to improving the game. Very often it has been mentioned that Bethesda simply love what the community is able to do with mods. They sometimes come up with some really great idea's and sometime better then what was designed for the game. Now we the community may not be able to mod the game, but in the same spirit as is present within the modding community a responsible developer would understand that, sometimes the community actually knows what they want better then the developer does. It may not happen often but it does happen. So I see any post made by a fan who is critical of a feature and offers a suggestion on how to improve it is 100% within the spirit of the TES series. The only thing they lack is the ability to physically do something about the improvement as they cannot make a mod. I hope the developers understand the valuable imput the community (and lets face it buying public) can provide and pay attention to what people are saying. You know if enough people have the same opinion and opposers are simply oppsed because they don't care it is probably worth a second look. |
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1/31/13 9:48:26 AM#124
ESO should alow players to explore every content as long if player/s don't join any sides. |
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1/31/13 5:57:46 PM#125
Originally posted by znaiika I dont know if Switzerland is a playable faction... |
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azzamasin
Hard Core Member
Joined: 6/06/12
We live in a fantasy world, a world of illusion. The great task in life is to find reality. |
2/01/13 11:12:36 PM#126
Originally posted by DSWBeef This isa problem in all faction games though not just ESO. I remember wanting to play a Shaman in vanilla WoW but my friends wanted to play night elves. Same thing in DAoC, I wanted to play Hibernia (I am Irish after all) but I choose to follow my guildies and play Albion. The trick is to find the right race/class for each faction.
I know for a fact I want to play a Dunmer (Dark Elf) but I have also settled on a Bossmer if the guild goes the Aldmeri Dominion. Now if they go Daggerfall I am screwed because I don't like any of those races lol. |
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azzamasin
Hard Core Member
Joined: 6/06/12
We live in a fantasy world, a world of illusion. The great task in life is to find reality. |
2/01/13 11:14:56 PM#127
Originally posted by ShakyMo Exactly. |
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azzamasin
Hard Core Member
Joined: 6/06/12
We live in a fantasy world, a world of illusion. The great task in life is to find reality. |
2/01/13 11:16:20 PM#128
Originally posted by cura Thank you. I'll start calling it limited open world PvP too. |
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azzamasin
Hard Core Member
Joined: 6/06/12
We live in a fantasy world, a world of illusion. The great task in life is to find reality. |
2/01/13 11:19:42 PM#129
Originally posted by DSWBeef It does promote exploration and there is NO quest hubs. Its based on looking for points of interests on your compass in much the same way Skyrim plays out. |
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2/03/13 2:46:17 AM#130
OP...not at all.In fact I take every opportunity to support faction lock.
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2/03/13 3:20:54 AM#131
Yes it did, but I've learned this game isn't really for TES fans just for those who like daoc. It probably still sell well just because of the TES ip, and then probably drop in active members like mad when people realize they're not getting a TES mmo Then with the few million or so left who like the game will slowly leave one by one as they realize there is no endgame because Zenimax won't be making enough money to support rapid development of content. And then it will fall to the way side just like the many other themeparks before it |
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2/03/13 3:32:32 AM#132
No quite the opposite. Love the fact that they have races locked to factions. Makes them more distinctive. Its far better when you know an enemy race is running towards you, rather than just looking for the hostile name tag. Also locking the leveling areas is fine, just gives me reason to reroll other factions and see the world from their point of view. |
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2/03/13 3:54:44 AM#133
My question is why can't the make it both, have this mega server be PVE and PvP?
PVE everything is open everyone can run everywhere.... but if you want pvp you sign up for your faction (like SWG or old school EQ when return the book to be flag pvp) Once you sign up in your faction you will become flag as Pvp and can attack other flag Players, other faction citys guards will attack you ect... |
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2/03/13 4:34:59 AM#134
As it is only 1 server and you can only be in one faction, yes that sucks. Would be better with 3 servers, then you can play all three factions. |
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2/03/13 5:08:04 AM#135
No... If anything, it's piqued my interest. The game is based around three alliances, basically racial alliances. Switching that all up at the character level is going against the point and creates a contradictory game story/world. Race has always been a big deal in TES games, and racism has always been a big deal as well. Cultures and races are very distinct and isolated geographically. It makes complete sense that the alliances would be phobic. There is no middle ground for compromise for the developers, you either let everyone or no one cross-racialize the factions. They had to choose one of the extremes in character creation, contradiction and variation, or culture and limits. They definitely made the right decision, as min-maxing would definitely take advantage of the other and eventually destroy the overall story/lore from within, which is a huge part of any great game. Faction lock made DAoC a great game. Faction pride, sense of belonging, distinct culture and ways of doing things as a group/faction, immediate recognition of enemies, consistent lore, etc. etc. I guarantee you if you could play a troll wizard, lurikeen berserker, or a half-ogre bainshee, DAoC would've been a complete and utter failure. It's nice to see another game making a good decision for a change. |
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2/03/13 5:11:13 AM#136
Originally posted by Ebonheart I don't want to be a grammar Nazi, but I figured I should do a community service. The expression is 'piqued my interest' and not 'peaked my interest'. Pique means to excite or to arouse an emotion. |
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2/03/13 5:17:51 AM#137
Originally posted by evilastro Either works actually. Perhaps I meant that my interest has reached it's peak. Therefore this has peaked my interest. Regardless, I changed it. You should be able to continue with your life now. |
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2/03/13 6:17:23 AM#138
If our guild is locked to one faction then yeah we likely won't be establishing here. Back when DAOC launched it wasn't such a huge issue as you didn't have all these pre-existing guilds that had been playing together for years. I played DAOC once there was a co-op server and was free to roam all territories, and our guild could group together no matter which area we were from. Really wish they'd offer this option for those who don't care to pvp.
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2/03/13 6:21:09 AM#139
Has Guild Wars 2 made everybody anti-faction? Factions have been a part of some of the biggest selling MMO's on the planet. People act like they said there would be no WASD movement or something. What's with the constant mud slinging at TESO? It's blatantly obvious that there is a small, but loud, segment of players that simply want this game to fail, and fail hard. I'm not saying that I think it's an awesome game or a bad game - NOBODY HAS PLAYED IT YET. What if it's fun? Let's wait until we get a chance to beta this sucker before we crucify it. If in 1982 we played with the current mentality, we would have burned down all the pac man games since the red ghost was clearly OP. Instead we just got better at the game. |
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2/03/13 11:22:37 AM#140
Originally posted by Ebonheart Yeah your right racism has been a big thing in TES however why in the world would the Orcs be allied with Redguard or the Argonians allied with Dunmer. I mean Blackmarsh is not that far from Elsweyr and the Argonians are natural born swimmers and sea folk. The Factions were never about rasism or land locks its only about remaking daoc and then slaping a coat of TES paint over it. |
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