| 82 posts found | |
|---|---|
|
1/31/13 7:51:02 AM#61
Ah ok, will check that out.
|
|
|
1/31/13 7:56:46 AM#62
All of the locked features, the phasing, everything cliche MMO 2008 is bad enough. Slapping TES name on, at best, an attempt to use features from DAOC was a bad move. As pointed out the elves look as generic as the rest of this game. Bethesda will make a real Elder Scrolls game soon after the next Fallout game hopefully. Help wash the piss out of our eyes that ESO is raining down. a yo ho ho |
|
|
1/31/13 8:00:10 AM#63
Originally posted by 3-4thElf Seriously, did i miss TESO release already? because everyone seem to know exactly how the game is, and played it.... |
|
|
1/31/13 8:05:34 AM#64
Originally posted by Maelwydd Did u play TES at all?Its a Single Player game. But In TES it gives Players Complete Freedom on how they choose to Interact with the World. If TES was a MMO it be more like UO then WoW. except in TES Guards acted like regular NPCs. Rather then Appear out of No where and just Wham you dead like in UO. All those Things Listed Above are things you can do to NPC's in TES why wouldn't u be able to do them to other players? Specially Since you are suppose to choose how you interact with things in TES not be Restricted by invisible Rules that make no sense in such a Free world. Personally I would find such a Free World like Singleplayer TES Games fun in a MMO but however I know such games would be to Harsh. since well not everyone agrees with others playstyles. TESO had to make changes to make sure it has a good lifespan. and large playerbase so it can be considered a MMO.
|
|
|
1/31/13 8:43:43 AM#65
For me ESO looks really good so far . Three separate realms worked really well in DAOC and im sure will work for eso too , There would be no reason to wage war for Cyrodiil if everyone magically could become friendly and travel all over the world to explore , war is war borders are closed ! no class system works well in single player game but in mmo ... no restrictions would mean bunch of superior clones running around with all skills at 100 .
PS . hawing ~ 5 characters in daoc till lvl 20 is not playing daoc its more like testing it for a weekend or smthng . Get to rr5 at least then your oppinion about game mechanics will be legitimate . |
|
|
1/31/13 8:46:55 AM#66
The panic preaching volume knob certainly seems to be set on "high". When in danger or in doubt, run in circles, scream and shout. Ignore the nattering of beldames, enjoy whatever you like. |
|
|
1/31/13 8:50:12 AM#67
Originally posted by Quaiden Let's jsut wait until we get closer to launch and get more beta info before we say who is right and who is wrong...... The devs say alot of things in every game and often it doesn't come to fruition. |
|
|
1/31/13 9:19:57 AM#68
I have, And ive also played a character that morally "righteous". Right, But there is a system in place to combat that right? Guards. Guards in cities and mainroads, Perfect way to make this work is the eve online system. Although not perfect it would help keep the law in high density 'safer zones.' There is nothing in the way of tuning guards strength and density to accommodate for the 'trails' of an mmorpg. In tes, You don't always get whats on the character. You might have a boss with some cool looking weapon or armor and he drops a potion and 8 coin... Again Using the Eve System (which is no way a definitive system and others could do just as well) you could use a "chance" to drop an item from your inventory as well as some gold.(whats the difference, most mmorps try and nickle and dime you at the repair vendor why not give that cash to another player?)
With the right type of tutorials or rather, "guides" you should be able to educate a player quickly and non intrusively on the metrics of your game. |
|
|
1/31/13 10:16:38 AM#69
Originally posted by nate1980
|
|
|
1/31/13 10:25:52 AM#70
Originally posted by nate1980 While you stopped reading there, I stopped reading here - remember the Oblivion quest in Kvatch? The world changed. Plus this is a double edge sword. In mmos for instance I hate when I kill "Lord Asfsajdnaggar" and when I look again, Lord Lord Asfsajdnaggar respawned. That breaks my immersion. So yes phasing is good... I kill Lord Lord Asfsajdnaggar he wont be there anymore for me but if you didnt kill him, he will be there for you... Sounds good actually. |
|
|
1/31/13 10:39:47 AM#71
Originally posted by nate1980 I dont agree that they are watering it down at all tbh, they are changing some things sure but not watering them down, for instance the progression system, in tes games you use fireball and you level up that entire school (destruction) of magic, in teso you fireball and it levels up that specific spell and that applies to every spell, ability, weapon type and armor type, so I would say thats actually deeper rather than watered down |
|
|
1/31/13 11:19:01 AM#72
In overall world design the game resembles a DAOC setup. That may not be the case when it comes to individual areas. They could turn out like TES, or other MMO's full of blocked paths, I'm not sure how they'll look and feel. Combat resembles TES by description. Basic functionality seems to be exactly what you find in TES games from a Third person perspective. Can't say about FP. L. click to swing, hold to charge a swing, R.click to block.- an important element in capturing the feel of a game. Questing by description also resembles a TES design. Exploration being a priority, as well as using TES staples. Which are best described as always placing something on the horizon to catch your eye. WHo doesn't suffer a bit of ADD when exploring and questing in a TES world? That's mostly a byproduct of their world design philosophy which is explained in many of their CS tutorials.-another important element in capturing the feel of a TES game. There's also the use of lasting effects from actions while playing the game. The way they allow a player to use any weapon, armor or magic, is another element that resembles TES's approach. PVP is inspired by DAOC. Classes are not (seemingly) inspired by a tes phiolsophy. -an important element in capturing the feel of a TES game. Player ability to be a criminal and systems in place to thwart them? I'm not sure TBH. ~My summation based on the Info available.~
For every minute you are angry , you lose 60 seconds of happiness."-Emerson If you can't argue the point don't say anything at all. |
|
|
1/31/13 11:30:15 AM#73
The way questing works in tes single player isn't that different to daoc actually. Daoc isn't a hub grinder in the vein of wow. If you've not played daoc, the closest game to it pve wise is EQ, although daoc is quite a bit better on the spawn camping front, has a few long quests akin to ac and resisted putting instances in much better than EQ (it only has a few instances and they all came about with catacombs very late in the game)
|
|
|
1/31/13 11:32:25 AM#74
Originally posted by nate1980 When does this bit start instead of instantly discounting anything that doesnt fit into your personal (preformed) opinion..sorry 'analysis'..... |
|
|
1/31/13 11:36:27 AM#75
this is going to probably sound completely dumb but what about us waiting at least until beta reviews before we start either attacking or defending this one?
just for a change? RIP Ribbitribbitt you are missed, kid. Currently Playing EVE, DFUW Recommendation of a game you probably haven't tried: POTBS, Atlantica, L2 |
|
|
1/31/13 11:39:45 AM#76
Of course it's a TES game. But it's a MMORPG, different rules apply. |
|
|
azzamasin
Advanced Member
Joined: 6/06/12
We live in a fantasy world, a world of illusion. The great task in life is to find reality. |
1/31/13 12:09:53 PM#77
Originally posted by Maelwydd Its exactly how it was done in DAoC and its exactly how it will foster the best form of PvP and no DAoC was consistently randked higher and had more population then Everquest at the time of its popularity shift. It was the #1 MMO on the market at the time of its height. |
|
1/31/13 12:52:35 PM#78
Originally posted by itchmon And you're right but for the next months the NDA will be strict. |
|
|
1/31/13 12:55:05 PM#79
If its got tes on the box its a tes game.
Now whether it matches the tes mmo you imagined in your head is an entirely different matter. Only time will tell, but probably not. |
|
|
1/31/13 2:23:19 PM#80
In my opinion most of the new games produced in the last two years failed because of their high end play, or should I say lack of high end play. The high end of TES really doesn't convert well to what would make a MMO player stay tuned in, in reality most of us who played TES would just make a new character instead. The three realm part brings a since of belonging and care for ones side that gives some real meaning to the end game. I find myself competely unmotivated to keep playing a character just to do the same high end dungeons/raids for high end equipment, just to repeat the process over and over again. On the other hand defending a town/keep/dungeon for my side does get me motivated to keep on playing at the high end. If they are smart they will put all the options in for the high end including good crafting and non-combat things like entertainers to give each of us something to play for.
|
|