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Elder Scrolls Online Forum » General Discussion » Poll: Which payment model is ideal for ESO?

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397 posts found
  boxsnd

Hard Core Member

Joined: 10/04/12
Posts: 399

 
OP  1/26/13 1:46:57 AM#241
Originally posted by Fendel84M
Originally posted by Se7enSins

B2P

 

Recently released MMOs (TERA, TSW) that started out as P2P ended up either F2P or B2P. SWTOR also went F2P in what, 6 months?

The only MMO that comes to mind that has yet to fail as a P2P game other than WoW is Rift.

 

Top that with GW2's success with the B2P model I doubt devs would want to test the waters with P2P now a days.

Actually,

 

Ultima Online

Asheron's Call

Eve

Dark Age of Camelot

NexusTK

Warhammer

    All still require subscriptions to play. I'm sure there are more i'm missing.

DAoC and warhammer are on life support though. Also daoc came out in 2001 and war is considered a failure. No idea about the others.

DAoC - Excalibur & Camlann

  Axxar

Hard Core Member

Joined: 12/09/08
Posts: 1983

"See how I reward those who fail me!"

1/26/13 2:20:25 AM#242

I'm leaning towards the GW2 model. Even though the game still lost tonnes of players, the barrier for returning to the game is much lower, which means the people you lose come back to check it out again when there's a new update. With SWTOR, when I started getting bored, I just quit and never looked back because if I wanted to do so I had to pay up with at least a month's sub (I know it's F2P -now- but it wasn't back then).

Same thing with WoW - I only seem to return when there's a new big expansion, then quit again a little while after hitting the cap.

But it also means the cash shop must be attractive enough that they actually make enough money from it. I don't know if that's the case with GW2 or not, but it doesn't look like they're shutting the down the game to me.

Currently playing: Divinity: Original Sin, FTL, Hearthstone and Skyrim.
Eagerly anticipating: Camelot Unchained, Elite: Dangerous, Legend of Grimrock 2 and Star Citizen.

  Searias

Advanced Member

Joined: 7/23/08
Posts: 666

1/26/13 2:33:48 AM#243
I voted for P2P, because I want the developers to spend all their time developing the game than waste time on cash shops. Anyways, why does it matter what kind of business model the company choose to go with? I mean if ESO turns out to be a  great game why would it matter if it's p2p, b2p or f2p? Wouldn't you just play it because it's a good game?

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  immodium

Hard Core Member

Joined: 11/03/07
Posts: 1280

1/26/13 2:51:03 AM#244
Originally posted by Fearum
How would boxing gloves and baseball hats fit into TES lore from the cash shop. How could the lore master add in lore about the oh so wonderful cash shop guild in the building next to the fighters guild.

This is what scares me about cash shops. Silly cosmetic items.

And whats with all the vanity items in cash shops? The only way to get money out of this generation of gamers is vanity items?

If ESO isn't P2P, I hope it's B2P with no cash shop.

  ragz45

Novice Member

Joined: 5/01/08
Posts: 482

1/26/13 2:56:44 AM#245

I have no objection to cash shops in MMO's as long as there is no way to convert the items/coin bought in the cash shop to in game currancy.  IE  All items are bound, and you can't convert RL money to in game cash (ala GW2)

I know many people object to cash shops, but I look at it as an additional funding sounce for games to create more content.  As long as it follows the rules I specified above.

  nilden

Novice Member

Joined: 4/26/05
Posts: 886

1/26/13 3:00:13 AM#246
The payment model doesn't matter to me at all. I will be happy to pay a subscription for a good game that I want to play. If the game sucks I don't care if it's free I'm still not going to play it.

How to post links. Check it Archeage
LoveMinecraft. And check out my Youtube channel OhCanadaGamer

  azzamasin

Elite Member

Joined: 6/06/12
Posts: 2718

We live in a fantasy world, a world of illusion. The great task in life is to find reality.

1/26/13 4:39:06 AM#247
Originally posted by boxsnd
Originally posted by Fendel84M
Originally posted by Se7enSins

B2P

 

Recently released MMOs (TERA, TSW) that started out as P2P ended up either F2P or B2P. SWTOR also went F2P in what, 6 months?

The only MMO that comes to mind that has yet to fail as a P2P game other than WoW is Rift.

 

Top that with GW2's success with the B2P model I doubt devs would want to test the waters with P2P now a days.

Actually,

 

Ultima Online

Asheron's Call

Eve

Dark Age of Camelot

NexusTK

Warhammer

    All still require subscriptions to play. I'm sure there are more i'm missing.

DAoC and warhammer are on life support though. Also daoc came out in 2001 and war is considered a failure. No idea about the others.

Asherons Call has like 900 players and even though its my favorite game of all time it really needs to go F2P.

If your idea of a Sandbox is open FFA Full Loot PvP, full crafted world with minimal support for anything combat then your sandbox ideas are bad! Sandbox means open world, non-linear gaming PERIOD!

  azzamasin

Elite Member

Joined: 6/06/12
Posts: 2718

We live in a fantasy world, a world of illusion. The great task in life is to find reality.

1/26/13 4:43:58 AM#248
Originally posted by ragz45

I have no objection to cash shops in MMO's as long as there is no way to convert the items/coin bought in the cash shop to in game currancy.  IE  All items are bound, and you can't convert RL money to in game cash (ala GW2)

I know many people object to cash shops, but I look at it as an additional funding sounce for games to create more content.  As long as it follows the rules I specified above.

Why does it bother you that someone can convert say gems to gold?  As an example I have spent over $770.00 in GW2 and converted msot of it to gold.  Tell me what advatage did I gane from this?  Other then it allowed me to level 3 additional characters to leve lcap and equip them with craftable exotic gear to compete in WvW and PvE.  Did I magically aquire more skill?  More abilities?  More power?  Nope all it did was allow me to convert my real life time into game currency to get to the same stage as someone who played the normal way.  I don't regret my actions one bit either because in an archaic game like WoW it would take me years to level each of every class to the level cap.  All I did was convert time to gold, same as if I played.  To me thats the beauty of a cash shop. 

If your idea of a Sandbox is open FFA Full Loot PvP, full crafted world with minimal support for anything combat then your sandbox ideas are bad! Sandbox means open world, non-linear gaming PERIOD!

  Nitth

Elite Member

Joined: 7/29/10
Posts: 3261

Magic Propels my Rolly Chair.

1/26/13 5:35:04 AM#249


Originally posted by azzamasin

Originally posted by ragz45 I have no objection to cash shops in MMO's as long as there is no way to convert the items/coin bought in the cash shop to in game currancy.  IE  All items are bound, and you can't convert RL money to in game cash (ala GW2) I know many people object to cash shops, but I look at it as an additional funding sounce for games to create more content.  As long as it follows the rules I specified above.
Why does it bother you that someone can convert say gems to gold?  As an example I have spent over $770.00 in GW2 and converted msot of it to gold.  Tell me what advatage did I gane from this?  Other then it allowed me to level 3 additional characters to leve lcap and equip them with craftable exotic gear to compete in WvW and PvE.  Did I magically aquire more skill?  More abilities?  More power?  Nope all it did was allow me to convert my real life time into game currency to get to the same stage as someone who played the normal way.  I don't regret my actions one bit either because in an archaic game like WoW it would take me years to level each of every class to the level cap.  All I did was convert time to gold, same as if I played.  To me thats the beauty of a cash shop. 

You have 3 characters with good gear as oposed to the guy thats on a minimum wage and works his ass of real time?

Real life savings should have any account in video games.


TSW - AoC - Aion - WOW - EVE - Fallen Earth - Co - Rift - || XNA C# Java Development

  cheyane

Hard Core Member

Joined: 7/17/09
Posts: 2353

1/26/13 7:03:03 AM#250
They should do F2P and sub that way people who want to sub can do so.

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  Doogiehowser

Novice Member

Joined: 3/14/12
Posts: 1939

1/26/13 7:05:35 AM#251
P2P for me. But it has to be worth it, something we will see very soon.

"The problem is that the hardcore folks always want the same thing: 'We want exactly what you gave us before, but it has to be completely different.'
-Jesse Schell

"Online gamers are the most ludicrously entitled beings since Caligula made his horse a senator, and at least the horse never said anything stupid."
-Luke McKinney

  DMKano

Elite Member

Joined: 6/17/11
Posts: 5124

1/26/13 7:27:54 AM#252

It will depend on how well beta feedback goes and what their business intelligence teams determine to be the best fit. I think that a B2P model with purchasable DLC and item shop might be where they end up but that is pure speculation.

  Axxar

Hard Core Member

Joined: 12/09/08
Posts: 1983

"See how I reward those who fail me!"

1/26/13 7:44:24 AM#253
Originally posted by Nitth

 


Originally posted by azzamasin

Originally posted by ragz45 I have no objection to cash shops in MMO's as long as there is no way to convert the items/coin bought in the cash shop to in game currancy.  IE  All items are bound, and you can't convert RL money to in game cash (ala GW2) I know many people object to cash shops, but I look at it as an additional funding sounce for games to create more content.  As long as it follows the rules I specified above.
Why does it bother you that someone can convert say gems to gold?  As an example I have spent over $770.00 in GW2 and converted msot of it to gold.  Tell me what advatage did I gane from this?  Other then it allowed me to level 3 additional characters to leve lcap and equip them with craftable exotic gear to compete in WvW and PvE.  Did I magically aquire more skill?  More abilities?  More power?  Nope all it did was allow me to convert my real life time into game currency to get to the same stage as someone who played the normal way.  I don't regret my actions one bit either because in an archaic game like WoW it would take me years to level each of every class to the level cap.  All I did was convert time to gold, same as if I played.  To me thats the beauty of a cash shop. 
You have 3 characters with good gear as oposed to the guy thats on a minimum wage and works his ass of real time?

 

Real life savings should have any account in video games.

Personally I enjoy playing a game I bought as opposted to putting more money into a game in order to play it less ;)

Currently playing: Divinity: Original Sin, FTL, Hearthstone and Skyrim.
Eagerly anticipating: Camelot Unchained, Elite: Dangerous, Legend of Grimrock 2 and Star Citizen.

  Mollow

Novice Member

Joined: 11/05/03
Posts: 66

1/26/13 8:12:50 AM#254
Imo the cash shop destroy the gameplay, restricting certain aspects of a game. Everything should be available anyone. That said, it should be with a subscription.
  Maephisto

Novice Member

Joined: 2/15/12
Posts: 653

1/26/13 9:37:35 AM#255

Are we voting based on what we personally want or what will bring the game success?  We can speak expertly on the first but not the second.

I would love to see us discuss the game itself, not things we have no control over or understanding of.

  snapfusion

Apprentice Member

Joined: 7/17/11
Posts: 976

1/26/13 9:40:58 AM#256
Originally posted by Istavaan
Originally posted by Galadourn
I want TESO to attract a mature audience, so I voted P2P.

P2P doesn't make the community any more mature.

As a whole no but it gaurentee's there wil be enough mature players for me to have a good time, its pretty easy to filter out the ass hats, how is  that not obvious about P2P verses F2P?

  tet666

Apprentice Member

Joined: 5/12/12
Posts: 117

1/26/13 9:47:47 AM#257

So people who pay monthly subs are nicer... right....

Talk about stupid Stereotypes...

  boxsnd

Hard Core Member

Joined: 10/04/12
Posts: 399

 
OP  1/26/13 9:50:34 AM#258
Originally posted by snapfusion
Originally posted by Istavaan
Originally posted by Galadourn
I want TESO to attract a mature audience, so I voted P2P.

P2P doesn't make the community any more mature.

As a whole no but it gaurentee's there wil be enough mature players for me to have a good time, its pretty easy to filter out the ass hats, how is  that not obvious about P2P verses F2P?

I think P2P brings out the worst in people. They pay therefore they believe they can behave as assholish as they want. On the other hand in F2P/B2P games people are more humble since they get to play for free or with an one time fee.

DAoC - Excalibur & Camlann

  Omnifish

Advanced Member

Joined: 2/16/11
Posts: 615

I'll kick your a**e so hard, you could build a swimming pool in the footprint!

1/26/13 9:53:36 AM#259
Originally posted by Istavaan
Originally posted by Aeonblades
P2P Subscription. It's the best way to avoid 75% of MMO asshats.

Have you played wow?

Can someone explain why exactly it's a given that WoW has a shit community?

The thing with WoW is that so many people play it your bound to find more douches then normal.  But that also means your more likely to find people you do like due to the probabilities of that happening being higher.  I've quit wow about six times and every time I did go back I found a new guild with decent enough people, sure there's been drama, but I doubt you'd every have that in another game.

I get the feeling this has more to do with people on here being pissed of with how, 'their', genre of games has gone and, 'WoW has a shit community', is just another stick to beat it with.

As for OP, I hope they go down the P2P option with a trial.  £8.99 is not much for a well put together game that has lasting appeal, (which I hope this is), and it's a better deal for a customer anyway for obvious cash shop based reasons.

This looks like a job for....The Riviera Kid!

  Burntvet

Hard Core Member

Joined: 11/16/07
Posts: 2745

1/26/13 9:57:07 AM#260
Originally posted by boxsnd
Originally posted by snapfusion
Originally posted by Istavaan
Originally posted by Galadourn
I want TESO to attract a mature audience, so I voted P2P.

P2P doesn't make the community any more mature.

As a whole no but it gaurentee's there wil be enough mature players for me to have a good time, its pretty easy to filter out the ass hats, how is  that not obvious about P2P verses F2P?

I think P2P brings out the worst in people. They pay therefore they believe they can behave as assholish as they want. On the other hand in F2P/B2P games people are more humble since they get to play for free or with an one time fee.

 

That may be your experience, but I have found it to be the opposite: in F2P games, there is no way to get rid of the Bots, cheaters, and over-the-top D-bags, because even if a company did manage to get rid of such undesirables by way of an acct ban, they just roll 3 more and are right back. At least with a sub game / purchased client, it can slow that down a little. Some people play F2P games just to grief and ruin other people's fun, I have seen less of that in P2Ps myself.
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