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Mega Server tech is like STO type servers guys....oh geeze and imagine Ilum
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1/25/13 11:07:12 AM#122
Zoning, Instancing, Phasing, Mirroring... How is any of this "Open World"?????? Most of the ESO Fanbots are so obtuse its frightening Tried: EQ2 - AC - EU - HZ - TR - MxO - TTO - WURM - SL - VG:SoH - PotBS - PS - AoC - WAR - DDO - SWTOR |
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1/25/13 11:24:31 AM#123
Originally posted by Maelwydd Your missing my point entirly, your campaign (instance) is designed to be your "home", not just an instance that can be swapped at a whim like the rest of the pve world, so yes campaigns are server replacements Instancing in cyrodil is there to replace servers because there are no servers to limit the player count in that zone, the reason why its a server replacement on cyrodil but not the rest of the world (which is also instanced) is due to the fact that its persistant and you get locked to that instance (campaign), so theres a permanence to them which isnt there in the rest of the world. So to break it down it will be persistant have up to 2k players and your locked to it. That is pretty much the exact same restrictions as it would be if it was seperated by server instad of an instance, so i really dont see how one is open world and the other not if they both have the exact same restrictions/benafits
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1/25/13 12:06:31 PM#124
<3 Thankyou |
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1/25/13 12:31:30 PM#125
It's the mega server that's the stupid idea. Not having cyrodil as a rvr area.
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The1ceQueen
Hard Core Member
Joined: 1/02/08
"Always borrow money from a pessimist. They won't expect it back." |
1/25/13 12:40:14 PM#126
Originally posted by ShakyMo ^^This^^ I wish they'd just go with servers.
What happens when you log off your characters????..... |
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1/25/13 12:46:41 PM#127
Clearly some of you dont understand what open world is. Open world is not the opposite of instanced. Open world is the opposite of linear.
Open world does not mean that there are no zones, or instances, or load screens. It means that there are no artificial barriers or invisible walls WITHIN those zones, or instances. It means you are free to roam across the entire instance, jumping, climbing or running around without encountering obstacles.
This can easily be an open world PvP. And yes, Gw2 is open world, both the PvE and the WvW. Sorry your definition doesnt fit in with the rest of everyone elses, but its much easier for you to accept the game industries standard than to try to redifine everyone elses into your personal idea. |
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1/25/13 12:53:04 PM#128
Originally posted by aslan132 GW2 WvW is a persistant open world just not tied to the questing world per say so basically it's own little world.. but instancing how i always read the definition is when the zone, dungeon, map, whatever creates a copy of itself to accomodate more people or groups of people.. for me then it can lose it's feel of a persistant map since you log in one day and could be in another instance of the zone.. in WvW that wouldn't happen. But honestly ill have to wait and try it to really make any sort of solid judgement.. if done well it still could be a lot of fun. I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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1/25/13 12:56:53 PM#129
Originally posted by aslan132 Open World PVP, in one bordered zone. Just like GW2 is open world PVP, because you can fight "openly" in a separate war instance. Lol?
In that context, you are correct. As a standalone "Open World PVP" - no. Segregations make the world so restrictive as to where a particular character can travel that it is not open world, even for PVE. And without faction crossover zones other than the final PVP map, there is no "Open World PVP". Just Open World PVP, in one bordered zone, which is a perversion of the meaning of open world.
You may as well admit that there is nothing open world about TESO. Or keep trying to convince yourself that the lacking qualities of TESO are what is making TESO equal to or better than the competition. Makes just about as much sense.
Want a nice understanding of life? Try Spirit Science: "The Human History" |
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1/25/13 1:15:53 PM#130
Originally posted by jtcgs |
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1/25/13 1:24:43 PM#131
Originally posted by aslan132 In your mind this is the definition. It reality it is not. Quit trying to make things up to define what you want it to mean. Tried: EQ2 - AC - EU - HZ - TR - MxO - TTO - WURM - SL - VG:SoH - PotBS - PS - AoC - WAR - DDO - SWTOR |
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1/25/13 5:37:04 PM#132
Originally posted by Toxia the network can keep track of 2k on the PvP map, but the recommended specs for internet feed and coms and all that mean after there are so many players withen a certan distance of you, lag will start to acure its not that the network cant keep up its that their is only so much information a internet line can handle at a time, and every player withen site is sending information through that line to you honestly 200 is a fairly large number, iv seen some games that start lagging around 50 or 100 plus you got to think what in sire means its prob not very likely to have 200 people in site at one time unless ya got a very good vantage point |
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1/26/13 1:55:26 AM#133
Originally posted by ShakyMo Ideally we'd have a typical server system with healthy population, so I understand exactly what you mean when you say that. However, consider how all new big MMO releases see a massive influx of people, then lose a huge portion of them afterwards. This leads to empty areas and poor player experience all-around. The Megaserver system is a practical solution to this above problem. In this day and age, do the developers of TESO really have any business being arrogant enough to assume they'll be different and not lose tonnes of players like all the other AAA MMOs do a few months down the road? - vigilo confido - |
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1/26/13 2:02:17 AM#134
I believe the "official" reason behind the Megaserver - that it sucks picking one server while your friend picks another without talking to you, and you now not being able to play together - is BS marketing because it doesn't sound to good if they go out and say what essentially means "we'll probably lose some players after launch." Two reasons for that being. 1. I've never heard of anyone have that problem. When friends roll in a new game they coordinate on picking the same server. They communicate because, you know, they're friends? 2. Megaservers don't solve this problem because characters of different factions can't play together. There's nothing preventing you and your "friend" whom you apparently never talk to, rolling on opposite factions. - vigilo confido - |
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1/26/13 12:39:11 PM#135
Cyrodil is an open zone.. There we are all happy. You will probably zone in some how. Then all of Cyrodil is open to roam in .. You know the entire area in Oblivion? Yea it is huge. In that sense its going to be as open world as TES4 .. The other areas of the game.. All we know is that in previews people have went their own way and did what ever they wanted. How big or how small each area is we really dont know yet.. I havent seen any notes yet if the main faction areas are cut into smaller zones or not. The only thing I have seen so far is that the entire faction areas are cut off from each other. |
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The1ceQueen
Hard Core Member
Joined: 1/02/08
"Always borrow money from a pessimist. They won't expect it back." |
1/26/13 12:45:45 PM#136
Originally posted by azzamasin I'm happy about the Public Dungeons. I loved dungeon crawling in DAOC. Making your way to the very end of the dungeons were difficult, and when you did, you knew you were ready for the next dungeon up. Made most of our friends in DAOC just from dungeon hunting. Was fun times.
What happens when you log off your characters????..... |
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1/26/13 12:49:20 PM#137
Originally posted by SlyLoK Please source where the size of TESO's Cyrodil is comparable to the area in Oblivion. I would like to read more about this.. Want a nice understanding of life? Try Spirit Science: "The Human History" |
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1/26/13 12:58:33 PM#138
Originally posted by Karteli No links off the top of my head but they were in video interviews. Not only that how else could Cyrodil support up to 2000 players? |
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1/26/13 1:07:36 PM#139
Originally posted by SlyLoK np, I just never saw the 1:1 direct comparison before (ie not scaled down or up, etc). 16 km squared would be pretty big though ( ~2.5 miles on each side if it could be turned into a square). It's reasonable for 2000 players though, like you said .. if the game can really handle that much, since it only really showed 200+ players. Not sure how much of that is phased or instanced though.
Just wondering, thanks for the reply. Want a nice understanding of life? Try Spirit Science: "The Human History" |
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Rhoklaw
Elite Member
Joined: 1/12/04
My Top 3 List: |
1/26/13 1:21:00 PM#140
Here is a simple fact... DAoC had PvP, it wasn't open world, didn't have full looting and was probably THEE best PvP game ever made. Why? Because it had entertainment value. It wasn't about running around ganking lowbies, it was about strategy, multiple battles in multiple territories all fighting over dominance and relic control. TESO is following suit... Currently Playing: LOTRO - SWTOR - PS2 - BF3 Waiting For: Camelot Unchained cause Mark Jacobs is a friggin genius. |