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Elder Scrolls Online Forum » General Discussion » WHYYYY LEVELS WHYYYY

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128 posts found
  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

1/23/13 6:30:18 AM#41
Beta you are right.

Play skyrim, notice how the speed your character moves at increases as you level up. Despite skyrim not having athletics skill. Also what's that pumping points into magika/health/stamina if not leveling up.
  lizardbones

Elite Member

Joined: 6/11/08
Posts: 10507

I've become dependent upon spell check. My apologies for stupid grammatical errors.

1/23/13 6:34:00 AM#42


Originally posted by Betaguy

Originally posted by cwliias ... When i heard the words... "When the player hits lvl 50 thats when the game really opens up"... I cried a little... Am i over reacting and if so why and how in the hell is that not going to ruin this game... seriously... player lvls in a ES game... Sounds like a joke to me.

Originally posted by cwliias Originally posted by jimdandy26 What? Previous ES games have levels too.
They have levels in the facet of you use a sword and it levels up yes... Not go grind XP and level up your character before you can REALLLY play the game
 Not sure what games you two have been playing but yes ES games have normal conventional levels as well. Not in the sense of just leveling up skills/items.  There is a base level that levels up like in any game.  You should go replay Skyrim and take a closer look.



Yeah...that's what I was thinking. The games have levels. They have mechanics in addition to levels, and there's no reason that ESO can't have mechanics in addition to levels too.

Come on people. Stop reading one or two words and creating comprehensive game mechanics to complain about.

For every large, complex problem, there is a simple, clear solution that also happens to be absolutely wrong.

  azarhal

Elite Member

Joined: 7/06/09
Posts: 573

1/23/13 6:42:05 AM#43
Originally posted by Scalpless
Did they actually say the game opens up when you reach max level? If they did, then either max level is really easy to reach or this game is one of those "be bored for 100 hours until you reach endgame" deals. That's enough for me to not even consider playing it.

The "game open" at max level because the dev see ESO has a Realm vs Realm PvP game and you won't be competitive in that area until you reach level 50 and gain all you abilities (despite being able to join it at level 10).

Despite their claims that they want both MMO players and Elder Scrolls players to enjoy the game, they seems to have focused only on Open World PvP MMO players in their design and marketing. It's really weird.
 

 

 

 

  Vesavius

Old School

Joined: 3/08/04
Posts: 7132

Players come for the game, but they stay for the people- Most Devs have forgotten this.

1/23/13 6:42:48 AM#44
Originally posted by cwliias
... When i heard the words... "When the player hits lvl 50 thats when the game really opens up"... I cried a little... Am i over reacting and if so why and how in the hell is that not going to ruin this game... seriously... player lvls in a ES game... Sounds like a joke to me.

 

The level mechanic is not the issue... the stupid notion that a game should somehow only become 'real' at 50 is the issue.

A lot of devs need to get out of the mindset that says 1-49 are tutorial and 50 is 'the game'. A lot of players do as well. If your game does not have a fun and worthwhile 1-49 game I simply do not want to play it.

  Lawlmonster

Apprentice Member

Joined: 10/07/09
Posts: 944

Take my advice, I'm not using it anyway.

1/23/13 6:43:48 AM#45
Originally posted by ShakyMo
Lawl
I would be very suprised if kill ten rats quests is the only way to get experience.

I would expect strong xp for just killing stuff in general and exploration. You are supposed to just stumble upon open dungeons and stuff much like the single players

I would also expect it from pvp, unless they are restricting pvp to endgame only.

They might do crafting xp too.

That's all very possible, I'm sure people will be able to simply grind out experience from hunting, but what did we learn from the developers of TOR when they mentioned that we'd be immersed in a story? What's do the two games share in common? That's right, some heroic narrative that's going to guide you through your leveling process. A bunch of collect quests, kill some shit quests, and maybe an event or two (I honestly can't remember, I've done what I can to block the TOR experience from memory). I'm just basing what I know from previous bullshit developer interviews, and what we've actually received, but here's to hoping you're right.

"This is life! We suffer and slave and expire. That's it!" -Bernard Black (Dylan Moran)

  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

1/23/13 6:45:26 AM#46
Azar
I wonder about that. I suspect cyrodil will be level 50 only. Then they might have level bracketed battlegrounds (daoc style persistent ones not wow style) for pvp whilst leveling.
  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

1/23/13 6:46:55 AM#47
Lawl. Yeah but i suspect its more like gw2 and skyrim. It will have this solo orientated main story, but you can ignore it.
  Lawlmonster

Apprentice Member

Joined: 10/07/09
Posts: 944

Take my advice, I'm not using it anyway.

1/23/13 6:49:23 AM#48
Originally posted by ShakyMo
Lawl. Yeah but i suspect its more like gw2 and skyrim. It will have this solo orientated main story, but you can ignore it.

The ignoring it bit is the part that I'm hoping is actually viable.

"This is life! We suffer and slave and expire. That's it!" -Bernard Black (Dylan Moran)

  Betaguy

Hard Core Member

Joined: 12/31/04
Posts: 2599

Some folks are like Slinkies, totally useless but great fun to watch when pushed down stairs

1/23/13 6:49:53 AM#49
Originally posted by ShakyMo
Lawl. Yeah but i suspect its more like gw2 and skyrim. It will have this solo orientated main story, but you can ignore it.

 I don't think it will feel or play like any moo on the market to date.  I think it will have its own feel and this is what will make it stand out above the rest.

However, I will be playing Repopulation if they pull it off with all the features they claim to have in release.

  Lawlmonster

Apprentice Member

Joined: 10/07/09
Posts: 944

Take my advice, I'm not using it anyway.

1/23/13 6:52:35 AM#50
Originally posted by Betaguy
Originally posted by ShakyMo
Lawl. Yeah but i suspect its more like gw2 and skyrim. It will have this solo orientated main story, but you can ignore it.

 I don't think it will feel or play like any moo on the market to date.  I think it will have its own feel and this is what will make it stand out above the rest.

What is it that makes you think this is the case?

"This is life! We suffer and slave and expire. That's it!" -Bernard Black (Dylan Moran)

  Vapors

Hard Core Member

Joined: 1/16/10
Posts: 397

1/23/13 7:04:40 AM#51
At OP, what did you espect the same leveling model like tsw or the "no endgame" lie from gw2 model. I liked the leveling model from skyrim, it gives you progression and you know the path you have to go trough.
  PsychoPigeon

Novice Member

Joined: 8/15/07
Posts: 587

1/23/13 8:26:40 AM#52
What difference does it make if you level up a skill or your character? Levels are levels. If you were expecting a MMOFPS where you can jump in without doing anything then this isn't the game at all.
  Istavaan

Advanced Member

Joined: 4/25/12
Posts: 1398

1/23/13 11:34:34 AM#53
Originally posted by cwliias
... When i heard the words... "When the player hits lvl 50 thats when the game really opens up"... I cried a little... Am i over reacting and if so why and how in the hell is that not going to ruin this game... seriously... player lvls in a ES game... Sounds like a joke to me.

Skyrim has player levels.

  Istavaan

Advanced Member

Joined: 4/25/12
Posts: 1398

1/23/13 11:35:42 AM#54
Originally posted by NL-Rikkert

As much as it takes away the essence of what TES stands for, it is likely there so high lvl people don't have the option to give lvl 1 players the best gear and thus breaking the game for lower lvl players.

Curious where this is going to end, thus far it seems to be just another MMO instead of a true extention of the TES series. (sadface)

The elder scrolls games have player levels, so really what point are you trying to make?

  Rthuth434

Novice Member

Joined: 12/26/12
Posts: 367

1/23/13 11:43:11 AM#55
Originally posted by DanitaKusor
Do we know yet if ESO will have a conventional earn XP/gain levels model of progression like every other MMO or will it be more like other ES games?

yes it does and tiers of pve gear grind as well.

  ktanner3

Master

Joined: 3/19/06
Posts: 4146

Trolls will be ignored

1/23/13 12:26:48 PM#56
Originally posted by PsychoPigeon
What difference does it make if you level up a skill or your character? Levels are levels. If you were expecting a MMOFPS where you can jump in without doing anything then this isn't the game at all.

I can't tell the difference either. Even in skill point games you have to be at a certain skill level to take on the higher end stuff. This is really a semantic argument. 

Currently Playing: Star Wars The Old Republic

  drebian

Novice Member

Joined: 8/08/08
Posts: 28

1/24/13 12:38:57 AM#57

Yes ESO will have levels. Arena, Daggerfall, Morrowind, Oblivion, and Skyrim (oh look all of the TES games) have levels.

In the video they state that the game really takes off at level 50. Unless I missed something that's subliminal messaging, nowhere did they say that level 50 is max level. According to the developer information they have on the site, they have not established max level yet.

Nowhere in the information that is out does it claim that there will be any form of pve gear grind. Based on the information they have provided, any class can equip any armor or weapon, just as in TES games. Does that mean you will be skilled with said armor and weapon? Nope.

As far as the complaint about their being an epic storyline, how is this different from any of the other Elder Scrolls games? Just because you can ignore this storyline, doesn't mean it doesn't exist. If they keep with TES tradition, you can ignore ESO's epic storyline and level by doing side quests.

While I am disappointed with the prospect of going over to an experience based system in ESO, I understand the need to do so since it will be an MMO. Furthermore, they have not mentioned anything on character progression. It could be skill based, could be experience based, or a mixture of the two. WE DON'T KNOW YET!

Please feel free to correct me, with evidence, if I am wrong on these matters. If you are unable to do so, please stop speculating and hating a game that's not even in Beta testing yet based on those speculations.

  Gishgeron

Advanced Member

Joined: 3/05/07
Posts: 1297

1/24/13 12:57:26 AM#58

  Considering that the unlocks for weapon skills and abilities come from leveling the specific weapon and not the base character level, I don't see the issue here.  It basically sounds like a reword of Skyrim.  A level 30 character had more HP/Sta/MP, in some variation.  But thats it.  What defined him beyond that was where his skill levels were at and which perks that allowed them to take.  100 level 30 characters would be nothing alike.  I know, because I have 3 30+ toons on Skyrim.  Frankly, crafting was where that game was at.

  Nothing to see here.  Just some posters grasping at one written line without regard to the other 1000 lines there to provide context. 

  One more thing, however.....

  I noticed one poster saying that, just because its an MMO, does not mean it can't be JUST LIKE SKYRIM.  That is a pretty silly thing to say.  Skyrim is tracking one thing, you.  An MMO is doing more things while you walk from one house to the next than any single player game does over an hour of play.  There are certain strains those things put on a game engine.  If a developer wants the game to sell to as many people as they can, they have to make these games with certain things in mind.  Things like lower end systems.  Its a large part of the reason tab targetting even still exists.  It removes the need for a physics engine to handle hit detection and projectile movement.  Can those things BE in a an MMO?  Certainly, but doing so means accept that system burden and the consequences of it.  The smaller scale you make your game, the less of an issue these things provide.  The larger you make it, the worse it gets.  This is why a game like PS2 is such a massive hog on your resources.  Many games that choose to use a more combat heavy, real time flow system in their games ALSO tend to lean toward more instancing to cut down on the number of possible player interactions (object interactions) taking place at one time.

  In short, the more massive you want your multiplayer the less reliance you want on your physics and object interaction.  Its that or shut the door on millions of potential sales.  Pretty cut and dry, it is.

  Latronus

Novice Member

Joined: 1/10/08
Posts: 718

PC is not political correctness, it means Political Cowardice!

1/24/13 12:59:39 AM#59
Originally posted by drebian

...

Please feel free to correct me, with evidence, if I am wrong on these matters. If you are unable to do so, please stop speculating and hating a game that's not even in Beta testing yet based on those speculations.

You really expect anyone here to do this?  They would rather bitch because it isn't a sandbox and if it were, they would cry because the screen isn't full of chat bubbles or there may be chair somewhere that they can't sit in for hours on end and feel special.  It's more fun to trash a game then do either of the things you are asking for.

  daltanious

Elite Member

Joined: 4/19/08
Posts: 1744

1/24/13 4:32:34 AM#60
Originally posted by cwliias
... When i heard the words... "When the player hits lvl 50 thats when the game really opens up"... I cried a little... Am i over reacting and if so why and how in the hell is that not going to ruin this game... seriously... player lvls in a ES game... Sounds like a joke to me.

To me leveling is BEST part of playing. And have no problem with distinct roles. This is also most natural thing. Nobody can be (in real life) good surgeon and good commando at same time. So ....

Otherwise looking forward TESO with great expectations.

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