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darkhalf357x
Elite Member
Joined: 1/25/12
I'm only playing the role chosen for me. Who you supposed to be? |
1/18/13 3:00:33 PM#41
Originally posted by c0exist You can't predict real peoples' actions, but you can NPCs. |
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1/18/13 3:08:14 PM#42
In a lot of games I would say 100% soloable main quest would be a bad thing, but all this is going to do is hook the RPG players who haven't really gotten into MMO's yet. I say give it a chance, it may be better for the world in general.
Currently Playing: Path of Exile, Everquest |
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darkhalf357x
Elite Member
Joined: 1/25/12
I'm only playing the role chosen for me. Who you supposed to be? |
1/18/13 3:30:36 PM#43
Originally posted by Xindaar For all you group oriented commenters, you have to take this into consideration. You cant blindly say 'group or die' (as a simple generalization). I'm in the same boat as Xindaar. I have 3 hours a night. I cant tell you how fustrating it is when I want to do a dungeon and I have to wait or search for players to play with. Its lost game time. Its more efficient to use a LFG finder. I also find it admirable that at least Xindaar (myself included) *care* about the other random people we play with as not to mess them up. I dont see any other way to smooth this out other than allowing the content to be soloable. It doesnt mean solo ONLY but OPTION to solo.
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1/18/13 3:48:02 PM#44
i agree with OP. plenty of soloable games out already. ffxi was the best mmo for me because it was hard to achieve objectives without a good group. felt more rewarding and acievements meant more because not everyone could have the best shit. i hope one day someone has the balls to make a tough game where adventure and levelling is the main focus and end game isnt the be all end all. |
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1/18/13 4:26:05 PM#45
Originally posted by ant211 I like main story being 100% solo in an mmo, if an mmo has a story a good story you want to read and emerse yourself in that is not easily possible in groups, how many groups do you know who will let you wander around in a quest soaking up the atmosphere or roleplay ? Play a single player game then Well that is the standard reply sadly I have played multiplayer games since the 80's with the old bbs games, grouping had not even been invented in these games back then but we still played together chatting through talk while hitting the v key to kill a thing. When I play an mmo it is to be social and yes I sometimes group but I do not need a game mechanic like "forced grouping" to cause me to group, A single player game does not have the interaction in town and maybe making new friends that an mmo has. I was brought up on films and fantasy where the lone hero saved the day, yes other people were around but usually you had one main guy and sidekicks, I love the challenge of going out alone and adventuring in an mmo and then talking to my friends back at town about my escapades. Single player games do not give that.
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darkhalf357x
Elite Member
Joined: 1/25/12
I'm only playing the role chosen for me. Who you supposed to be? |
1/18/13 8:10:25 PM#46
Originally posted by calranthe +1 |
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1/18/13 8:13:16 PM#47
No problem with the storyline being soloable, aslong as the rest is designed for groups. |
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1/18/13 8:33:57 PM#48
It always irked me how in GW2 you followed your story soloing every which way and then all of a sudden at the very end "ohhh, yeah NOW at the very end will you be required to do a dungeon to finish your story." I mean come on.... you never once required a grp for your story except at the very end? I agree it's not hard to find a grp to finish it up but it was a hassle when you wanting to finish your story and then require a grp. So back to topic, storylines I feel should be soloable or at least make dungeon story lines seperate like the guild characters that are trying to unite in GW2. Except at the very end they were seperate from your main story. People like a good story to follow so it shouldn't be a forced group thing, unless of course the forced group story was a standalone story in itself. |
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1/19/13 3:35:12 AM#49
Originally posted by calranthe wait... your telling me to play a single player game because i want to group up but you want to play an mmo because you want to solo. your talking in reverse lol |
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1/19/13 3:48:40 AM#50
Originally posted by Crazy_Stick oh i totally agree..but the main story of a game is what keeps most people playing.but they wont keep playing if they cannot find grps if they are late to the game..and that has to be taken into consideration.also even though its an mmo a lot of people prefer to play solo..i,m not one of them but there are a few that do.so with that in mind they have to make a balance. |
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1/19/13 3:59:38 AM#51
Originally posted by Onomas The funny thing about games with choices, is that you can usually find other like minded individuals to run around with you. Limit the choices and you limit the player base. Not a good thing when it's a business first, entertainment second. Those who depend on game mechanics to do the group finding for them are the ones who need to work on their interpersonal skills. |
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1/19/13 5:15:55 AM#52
Originally posted by c0exist after playing this u will see that Skyrim will feel more social than TESO, at least the skyrim npcs speak, group and socialize with u, and with amazing stories. In TESO u will be the ultimate hero as the wipeass69 at ur side, think in shallow and lonely experience... yes it will suck |
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1/19/13 5:19:08 AM#53
Ok, the game is not for you, it's fine tho since devs never said they are making a game to suit you personally. Move on? |
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Originally posted by Gdemami Perhaps you didnt read my whole post, you are taking this as an insult to the game. I am merely asking a question and want to see what others think because after all none of us know what this game will be like. |
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1/19/13 8:05:30 PM#55
Hello I am not sure i ever completed the sory in any ES game, I played becouse it was a wonderful world to explore and interact with. Morrowind was my First RPG and when i got around to playing NWN i was really disapointed that i could not kill the shop keepers. I hope the Dev team on ESO pays much more attention to the world than any quest or main story line. Rev
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1/19/13 8:11:43 PM#56
That seems alittle bit bloated to me.. My opinion, Have a story line that dynamically scales for player 1-X (along with the difficulty) and good writing to not alienate players when npcs speak. |
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1/20/13 5:49:27 AM#57
I did read it whole and it is the same story as always - the game/MMOs in general does not fit your perception what it is supposed to be. The thing is, others have their perceptions too, and those may be vastly different from yours, and that is what devs need to consider.
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1/20/13 5:54:53 AM#58
Originally posted by revslave this! personaly I dont care for story in any mmo(include awessome TSW),but care for interaction with other players & exploration only EVE is real MMO...but I am impressive with TSW |
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1/20/13 5:57:42 AM#59
Just because you can do something alone, does not mean you have to do it alone. Really...why does a big portion of the crowd that want to play with others need to be forced to play with others?
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1/20/13 6:10:16 AM#60
I hope the dungeons and raids are epic and hardmode.
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