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Elder Scrolls Online Forum » General Discussion » ESO - will it be a GW2 clon?

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94 posts found
  AreQ

Novice Member

Joined: 9/26/11
Posts: 7

 
OP  1/13/13 11:38:22 AM#1

Well im reading and watching some stuff about ESO, and i see its a lot like GW2:

In big  PvP you got really the same mechanic that GW2 has (big castle, small castle, and suply camps - viliges, machines and stuff). Ok it want be realm vs realm, but faction vs faction, and thats cool, but otherways.. same mechanic.

In case of trinity, well they both dont want it in game.

Combat mechanic proly will be diferent (without cooldowns?) thou.

 

So, will ESO be a GW2 in diverent settings? What do you guys think?

  Ice-Queen

Hard Core Member

Joined: 1/02/08
Posts: 2435

"Always borrow money from a pessimist. They won't expect it back."

1/13/13 11:40:25 AM#2
From their descriptions it seems a lot like the typical themepark.

What happens when you log off your characters????.....
http://www.youtube.com/watch?v=GFQhfhnjYMk
Dark Age of Camelot

  AreQ

Novice Member

Joined: 9/26/11
Posts: 7

 
OP  1/13/13 1:08:21 PM#3

Thats not the issue here. SWTOR and TSW are Themeparks, but there are much different in mechanic etc from each other.

Thread about tempark/sandbox its two doors left from here:P

  Destai

Hard Core Member

Joined: 8/31/09
Posts: 496

1/13/13 1:16:26 PM#4
I think the features it wants to use are simply good features. Guild Wars 2 used those things because they make a great game and signify a push forward for MMOs. I wouldn't go so far as to say it's a clone. From what I've read and seen, it seems a deeper game. Guild Wars 2 , while fun and large, is a large kiddy pool. It's fun, there's a water slide, but it is still 4 feet deep.

Current MMOs: Wildstar, Guild Wars 2, the Secret World, World of Warcraft

Past Loves: Guild Wars, Lord of the Rings Online, Everquest

  Darth-Batman

Advanced Member

Joined: 5/26/05
Posts: 717

Bruce, I am your father.

1/13/13 1:17:47 PM#5
It looks like GW2 but strictly themepark and none of the dynamic content (that ive seen, not following it too closely) which in my opinion is what makes GW2 fun. Skyrim has it to an extent and I hope ESO has it too but what im curious to see what pay type they try to use, I hope for their sake they do buy to play.
  kevjards

Apprentice Member

Joined: 9/27/10
Posts: 1446

1/13/13 1:23:46 PM#6
Originally posted by AreQ

Well im reading and watching some stuff about ESO, and i see its a lot like GW2:

In big  PvP you got really the same mechanic that GW2 has (big castle, small castle, and suply camps - viliges, machines and stuff). Ok it want be realm vs realm, but faction vs faction, and thats cool, but otherways.. same mechanic.

In case of trinity, well they both dont want it in game.

Combat mechanic proly will be diferent (without cooldowns?) thou.

 

So, will ESO be a GW2 in diverent settings? What do you guys think?

i dont think eso will be anything like gw2..it will be suicide if they do that..there are enough people that have left gw2 to signal that although gw2 is a great game it lacks anysort of real depth.god knows what they have in store for us but  they better make it good ,thats for sure or the backlash will be immense.especially given that it is an Elder Scrolls game.

  Diemos

Apprentice Member

Joined: 9/26/09
Posts: 132

1/13/13 2:17:16 PM#7
It sounds like its going to be very similar to GW2. With WoW adding jumping puzzles and leaning more towards cooperative mob tagging people are delusional if they cant see that GW2 has made an influence on evolving the genre.

[PvX]Tempest - Check us out

  boxsnd

Advanced Member

Joined: 10/04/12
Posts: 404

1/13/13 2:25:23 PM#8
But GW2 copied a lot of things from other games too. WvW from DAoC/WAR, sPvP from WoW arenas/bgs, dynamic events from WAR/RIFT etc. 

DAoC - Excalibur & Camlann

  azzamasin

Elite Member

Joined: 6/06/12
Posts: 2743

We live in a fantasy world, a world of illusion. The great task in life is to find reality.

1/13/13 3:27:48 PM#9
Originally posted by Tayah
From their descriptions it seems a lot like the typical themepark.

What descriptions is that?

 

http://kotaku.com/5918689/the-elder-scrolls-online-is-not-as-world-of-warcraft-as-you-might-fear

Making an MMO is making an MMO. I worked in the industry before World of Warcraft, so I can tell you that World of Warcraft had a lot of influences from a lot of games. Our priority is to make a great game and not to make a clone of anything. You saw a lot of things [in the demo today] that have no analogue in pretty much any other MMO. I think the answer there is: the more information that comes out about it—and when people sit down and play it, they'll realize it's different. Like our whole real-time combat system of blocking and dodging is all pretty much new. And the fact that it's based on health, stamina and magicka—you have to maintain your stamina bar to block and it's all real-time—gives it a completely different feel from any MMO."

But things like attacks that have cooldowns and are keyed to a toolbar and all that, which is something we're used to seeing in most MMOs, you feel that's a necessity…"

Firor: "Some attacks have cooldowns; some don't…"

Paul Sage, ESO game director: "I think the key thing there is when you look at [things like the clickable toolbar], think of it more as an accessibility thing. When it's designed and laid out, it's there to give you the ability to do something very quickly. So, versus thinking of it as 'it's-the-ability-bar' combat, think of it more as "that's a tool being used to give it a real-time feel.' Certainly some things would have a cooldown, but a lot of things have no cooldown whatsoever. So you're seeing a very reactive, fast-paced combat."

Firor: "That big two-handed power-up attack I was using in combat, that was from the toolbar. But it wasn't based on cooldown, it was based on how long I held it down. But you have to get hands-on with it. "

Me: "Right. Just a final thought on this, and then I'll leave you guys be: I think some of this reaction was coming out of the sense that-and you guys had nothing to do with [EA's] The Old Republic-but that was pushed as: 'finally we're going to get something significantly different from what everybody had been making, [from all those] games similar to World of Warcraft.' And there was an expectation and maybe even some promotion by EA that the game would feel like, 'Okay, this is finally the alternative MMO for people who may not have been into those trappings.' I think now maybe you guys are freighted with those same expectations. Are those appropriate expectations? Or are maybe people conflating what they call World of Warcraft with just the necessities of MMO games?"

Firor: "I think really they just need to sit down and play it when it goes into beta. Games are a lot about feel. When you see them in a magazine it's hard to get an idea of exactly what's in it and how it plays and what features work and how, so…"

[One of the magazine editors in the room laughed]

Me: "I hate magazines, too." [everyone laughs]

Firor: I didn't mean it that way.. when explanations went out, when videos of Paul and I went out, and people actually heard about it.. explaining it [helps]…"

If your idea of a Sandbox is open FFA Full Loot PvP, full crafted world with minimal support for anything combat then your sandbox ideas are bad! Sandbox means open world, non-linear gaming PERIOD!

  InFlamestwo

Apprentice Member

Joined: 5/20/11
Posts: 677

1/13/13 3:30:24 PM#10
It seems like GW2 made its impact on the genre, people are already talking about GW2 copies. Great for the GW2 community.

  bcbully

Elite Member

Joined: 3/03/12
Posts: 7249

1/13/13 3:38:22 PM#11
They would be fools if it went that route. Their development team does say some stupid things like the gw2 development just less ATM .

When I eat chocolate chip pie it just doesn't feel like chocolate chip cookies. The texture, the consistency, it's just not the same and this is disappointing.

  Rthuth434

Novice Member

Joined: 12/26/12
Posts: 367

1/13/13 3:45:57 PM#12

the only major differences so far is more tiers of gear and possibly open world pvp.

 

otherwise shared nodesloot and exp, no trinity, able to freely move about and attack/aim projectiles but still has tab targeting, limited weapon skill based hotbar with some utility skills and an elite, public event system in place of regular quests, has some open world dungeons and regular instanced dungeons, cross-class combo system.

 

  Nadia

Elite Member

Joined: 7/26/03
Posts: 11491

1/13/13 3:56:01 PM#13
Originally posted by boxsnd
But GW2 copied a lot of things from other games too. WvW from DAoC/WAR, sPvP from WoW arenas/bgs, dynamic events from WAR/RIFT etc. 

WOW did not add BGs until June 2005  http://www.wowwiki.com/Battleground

 

GW1 had sPVP before WOW

  Torvaldr

Elite Member

Joined: 6/10/09
Posts: 5818

1/13/13 4:05:19 PM#14
Originally posted by boxsnd
But GW2 copied a lot of things from other games too. WvW from DAoC/WAR, sPvP from WoW arenas/bgs, dynamic events from WAR/RIFT etc. 

Yeah, but they were also some of the people who developed systems on those original games.  GW2 took all that and has a distinct feel to it.  TSW has a similar feel as well.  It's like fast moving tab combat with some action elements.  I think it's pretty fun.  If TESO can offer that with integrated open pvp zones then I think it might be a big hit.

There will probably be some people who are pissed it's not going to be Daggerfall, Oblivion, or Skyrim, but I'm guessing there are enough people that like those games and DAoC and would love to play 3 faction open pvp.

We'll see though.

Curse you AquaScum!

  hikaru77

Advanced Member

Joined: 3/28/07
Posts: 967

1/13/13 4:18:46 PM#15
Originally posted by Destai
I think the features it wants to use are simply good features. Guild Wars 2 used those things because they make a great game and signify a push forward for MMOs. I wouldn't go so far as to say it's a clone. From what I've read and seen, it seems a deeper game. Guild Wars 2 , while fun and large, is a large kiddy pool. It's fun, there's a water slide, but it is still 4 feet deep.

GW2 wasnt a push forward for MMOs, it was just a bad copy of warhammer, Rift and Daoc, they have lost active players even more fater than D3 did. And thanks god, ESO wont be like GW2 at all. 

  MrJones77

Novice Member

Joined: 8/09/12
Posts: 17

1/13/13 7:48:50 PM#16
ESO will be a damn gorgeous game at least.
  baphamet

Hard Core Member

Joined: 7/05/06
Posts: 2643

110100100

1/13/13 11:07:50 PM#17

i liked GW2 but its boring as hell and the WvW pvp is a pointless zerg.

the pvp in ESO looks to be much better in concept than GW2

i am definitely going to give this one a chance and at least check it out and play if for a few months, like all the other mmo's that have been coming out lately.

  Razperil

Novice Member

Joined: 9/13/04
Posts: 307

Everything has it's time and its place, know yours?

1/13/13 11:37:23 PM#18
Originally posted by hikaru77
Originally posted by Destai
I think the features it wants to use are simply good features. Guild Wars 2 used those things because they make a great game and signify a push forward for MMOs. I wouldn't go so far as to say it's a clone. From what I've read and seen, it seems a deeper game. Guild Wars 2 , while fun and large, is a large kiddy pool. It's fun, there's a water slide, but it is still 4 feet deep.

GW2 wasnt a push forward for MMOs, it was just a bad copy of warhammer, Rift and Daoc, they have lost active players even more fater than D3 did. And thanks god, ESO wont be like GW2 at all. 

GW2 has lost players faster than the crap that is D3? Delusion sets in fast I guess. Funny, it wasn't a push forward in your eyes, yet, it's ideas are being "copied" galore. We all know which company is taking the ideas that GW2 has and trying to make it so that "they" created them. Truly pathetic.

Back on topic, worrying about wether or not a game will be a clone is foolish. Noone knows how the game will be until they have either tested it or played it on it's release date. Even if it does have things like GW2, I don't think that is a bad thing. At least it's staying away from Borecraft. Let's hope it remains that way. From what I have seen, it is looking great. I won't speculate on how it will truly will be because I have no idea, just like none of you do. (Unless they are doing alpha testing that noone knows about). Don't forget, Matt Firor is leading this. I don't think it will disappoint at all (opinion wise). I know for one that I am looking forward to it, regardless of game bandwagon propaganda.

 

  Caliburn101

Novice Member

Joined: 3/30/11
Posts: 647

"Imagination is more important than knowledge." Albert Einstein

1/14/13 7:13:46 AM#19
Originally posted by hikaru77
Originally posted by Destai
I think the features it wants to use are simply good features. Guild Wars 2 used those things because they make a great game and signify a push forward for MMOs. I wouldn't go so far as to say it's a clone. From what I've read and seen, it seems a deeper game. Guild Wars 2 , while fun and large, is a large kiddy pool. It's fun, there's a water slide, but it is still 4 feet deep.

GW2 wasnt a push forward for MMOs, it was just a bad copy of warhammer, Rift and Daoc, they have lost active players even more fater than D3 did. And thanks god, ESO wont be like GW2 at all. 

This is an entirely unsupportable statement which has been disproven again and again on these forums.

I am not a GW2 'fanboi' - I don't play GW2 anymore. But that's because it's set in a 'popcorn and bubblegum' world, not because it was a copy of the average to crapola games mentioned (except for DaoC ofc).

Dynamic events and the fluid combat are both excellent in GW2, and they made a non-trinity model really work.

So yes it was a push forwards, in all kinds of ways - it just didn't come together as a whole for me due to the fluff and the lack of guild features and support.

  Rthuth434

Novice Member

Joined: 12/26/12
Posts: 367

1/14/13 7:18:00 AM#20
Originally posted by Caliburn101
Originally posted by hikaru77
Originally posted by Destai
I think the features it wants to use are simply good features. Guild Wars 2 used those things because they make a great game and signify a push forward for MMOs. I wouldn't go so far as to say it's a clone. From what I've read and seen, it seems a deeper game. Guild Wars 2 , while fun and large, is a large kiddy pool. It's fun, there's a water slide, but it is still 4 feet deep.

GW2 wasnt a push forward for MMOs, it was just a bad copy of warhammer, Rift and Daoc, they have lost active players even more fater than D3 did. And thanks god, ESO wont be like GW2 at all. 

This is an entirely unsupportable statement which has been disproven again and again on these forums.

I am not a GW2 'fanboi' - I don't play GW2 anymore. But that's because it's set in a 'popcorn and bubblegum' world, not because it was a copy of the average to crapola games mentioned (except for DaoC ofc).

Dynamic events and the fluid combat are both excellent in GW2, and they made a non-trinity model really work.

So yes it was a push forwards, in all kinds of ways - it just didn't come together as a whole for me due to the fluff and the lack of guild features and support.

stroll throuh hikaru's post history.

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