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Elder Scrolls Online Forum » General Discussion » Is TESO, without this key element, still an Elder Scrolls title?

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23 posts found

Novice Member

Joined: 12/26/12
Posts: 367

1/01/13 1:30:42 PM#21
Originally posted by Axxar
I wouldn't want to see the kind of modding that's done for Skyrim in any MMO I play. true. crappy furry and porn mods outweigh anything else.


Hard Core Member

Joined: 12/09/08
Posts: 2148

"See how I reward those who fail me!"

1/01/13 1:38:22 PM#22
Don't get me wrong, there's some good stuff out there. I just don't see how it would work in an MMO.

"Tiny clown, he got wet. I was talking to a psychic and I can't sleep in the ozone. There are too many different peanuts, looking sad.


Apprentice Member

Joined: 5/09/07
Posts: 84

1/01/13 1:47:17 PM#23
Originally posted by st4t1ck
Originally posted by maddog15a
Originally posted by revy66
Originally posted by ShakyMo
Well more people played skyrim on consoles than pc, and they don't have steamworks.

This. Skyrim sold significantly more on consoles. Hell, even on PC most of my friends who played Skyrim did not use any mods at all. I think you are overstating the significance of modding to the general populace, it's good yes, but not significant.

 So then why not they release it on consoles then.

Modding may not make a game good but its what brings players back to it.

Again, again, and again its been shown that player retention is what keeps an mmo going.  While I have no doubt TESO will sell.  I have yet to see anything about thats going to keep players on or coming back.  People will put in their 100 hours look around asking for more.  In past TES games modding fixed that(for the pc anyway).  TESO being a mmo means modding will be a no no. So without sandbox elements the only thing that will bring players back is frequent FREQUENT content patchs.


isnt that what an mmo does though trhough patching.  makeing new gear, new missions changing the way things look.

 Yes, but theres very few mmos that have done well relying only on content patchs to retain players, WoW being the best example.  Its this very model that creates the gear grind.

Thing is its a old model that even Blizzard is starting to move away from with WoW patch 5.2 introducing a basic form of sandbox farm ownership.

So far it seems TESO will be only relying on content patches to keep players, just like other mmos such as Tera, GW2, swtor, Rift, and TSW all of which have had major issues with player retention.

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