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Elder Scrolls Online Forum » General Discussion » Is TESO, without this key element, still an Elder Scrolls title?

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23 posts found
  spankybus

Apprentice Member

Joined: 11/20/05
Posts: 1166

"Don''t touch that squirrel''s nuts!" - Willy Wonka

 
OP  12/10/12 11:15:51 AM#1

Why does a single-player PC game  like TES, with a beginning and and end, still  manage to captivate players  for houndreds of hours?

Many reasons, of course. But a very big one:

 

Modding

 

....let's face it, the all Elder scrolls games are pretty damn good as-is...but they have always benefited from the additions brought buy the player base. Sure, some of the mods created are pretty bad and quite side....but some of them really add to the game. Pack horses, better characters, new missions,  better weather, food and rest requirements....the list goes on.

 

how many players here depend on the Mods to enhance their enjoyment of TES games......and how might there abcense impact the overall  enjoyment of TESO...knowing that, if there is a feature you wish added or altered....this time around...it's just not going to be possible?

Frank 'Spankybus' Mignone
www.spankybus.com
-3d Artist & Compositor
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  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

12/10/12 11:39:20 AM#2
Well more people played skyrim on consoles than pc, and they don't have steamworks.
  revy66

Novice Member

Joined: 11/12/10
Posts: 470

12/10/12 11:48:36 AM#3
Originally posted by ShakyMo
Well more people played skyrim on consoles than pc, and they don't have steamworks.

This. Skyrim sold significantly more on consoles. Hell, even on PC most of my friends who played Skyrim did not use any mods at all. I think you are overstating the significance of modding to the general populace, it's good yes, but not significant.

  Popori

Novice Member

Joined: 8/20/03
Posts: 333

12/10/12 11:48:36 AM#4
Originally posted by ShakyMo
Well more people played skyrim on consoles than pc, and they don't have steamworks.

That's simply because the console market is much larger.  I'd be curious to see how many are still playing on consoles vs. pc today.  I doubt there is a meaningful way to determine it, but I'd bet on PCs outliving the console crowd due to mods vs finishing the story and being done.

I think TESO will live up to the spirit of TES.  I also think it was a good move to set it so far back in the history of the lore so there is tons of ground to cover - as story will be the main crutch they'll need to keep people enthralled and feeling like they're in a TES universe because outside of that its standard MMO fare (as far as seen to date).

  baphamet

Hard Core Member

Joined: 7/05/06
Posts: 2646

110100100

12/10/12 2:22:10 PM#5


Originally posted by ShakyMo
Well more people played skyrim on consoles than pc, and they don't have steamworks.

/thread

just to add to that, there are many more people who play ES games on console than PC and even more still that do not consider moding a huge part of the game.

moding is cool but this games future success will not make or break by the fact there is not moding.


  MyTabbycat

Apprentice Member

Joined: 8/19/12
Posts: 304

12/10/12 2:53:01 PM#6
I played Skyrim on PC for a year before I added any mods to it. I think TESO will do just fine without them.
  DollMighty8313

Novice Member

Joined: 9/23/09
Posts: 182

".........Me love you long time?"

12/17/12 11:12:49 PM#7
Who knows what they will do.  Maybe they will take the Blizzard route and allow certain addons.  I have my doubts because so few companies actually do that, but it is always an option that is on the table until the developers say it isn't.  I have faith in Zenimax Online studios to deliver a decent game.  Thats all we can really do right now.
  heocat

Novice Member

Joined: 3/19/04
Posts: 153

Oh $OEs involved?
No thx then

12/17/12 11:18:18 PM#8
I always play gemes through without mods then pull em out later between good new games and mod the hell out of em and play it is great that way. Two games for the price of one.

  Zyzra

Novice Member

Joined: 6/18/07
Posts: 363

12/17/12 11:18:43 PM#9

Well what do mods do?

To me when I modded Oblivion, Skyrim and such it added replayability.  More items, enemies, locations, crafting, quests, NPCs, improved graphics.

 

But... all those things are MMORPG's usual additions, in the forms of DLC, Content Packs, Expansions and such.

So no modding, but the things modding add

 

Edit: Also, are Skyrim and Morrowind and Oblivion Elder Scrolls titles?  because you can't mod them on consoles.  So that means they aren't really an Elder Scrolls title right?

  Sovrath

Elite Member

Joined: 1/06/05
Posts: 17373

12/17/12 11:19:40 PM#10
modding is great but I've played all those hours without mods so I think it adds to the game but doesn't define it.
  Fearum

Apprentice Member

Joined: 1/15/11
Posts: 1092

12/17/12 11:26:16 PM#11
Modding is lame, I thought you were gonna say something good like Pause.
  Zyzra

Novice Member

Joined: 6/18/07
Posts: 363

12/17/12 11:29:09 PM#12
Originally posted by Fearum
Modding is lame, I thought you were gonna say something good like Pause.

Pause is good.  Wait is good too.

"Holy crap did you see the sun just start whipping across the sky repeatedly?!"

"Yeah, happens a lot whenever someone needs to heal out of combat and doesn't have potions"

 

Edit: Pause would be more...

"Hey wtf.  Guys I'm lagging!  Damnit I can't move at all, nothing is casting!  WTF!"

"Dude, chill, some player is probably just using the bathroom and was fighting."

*three hours later*

"Are you sure this isn't lag?"

"Yeah, but it might be trolling."

  Bl4ck3nD

Novice Member

Joined: 4/08/10
Posts: 115

12/17/12 11:33:16 PM#13
The reason it works so well is because it's so open ended, what you want, when you want, how you want.
  Zyzra

Novice Member

Joined: 6/18/07
Posts: 363

12/17/12 11:35:40 PM#14
Originally posted by Bl4ck3nD
The reason it works so well is because it's so open ended, what you want, when you want, how you want.

"Freedom" in an MMO, often attributed to sandbox style games, can be a huge draw.

I would have hoped that any concessions made to fit an Elder Scrolls title into an online multiplayer experience would have incredible player freedom.

  maddog15a

Apprentice Member

Joined: 5/09/07
Posts: 84

1/01/13 12:44:04 PM#15
Originally posted by revy66
Originally posted by ShakyMo
Well more people played skyrim on consoles than pc, and they don't have steamworks.

This. Skyrim sold significantly more on consoles. Hell, even on PC most of my friends who played Skyrim did not use any mods at all. I think you are overstating the significance of modding to the general populace, it's good yes, but not significant.

 So then why not they release it on consoles then.

Modding may not make a game good but its what brings players back to it.

Again, again, and again its been shown that player retention is what keeps an mmo going.  While I have no doubt TESO will sell.  I have yet to see anything about thats going to keep players on or coming back.  People will put in their 100 hours look around asking for more.  In past TES games modding fixed that(for the pc anyway).  TESO being a mmo means modding will be a no no. So without sandbox elements the only thing that will bring players back is frequent FREQUENT content patchs.

 

  Flaming_MMO

Novice Member

Joined: 2/13/12
Posts: 141

1/01/13 12:48:37 PM#16
I love the mods and the ability to customize Elder Scrolls games, one reason I wont be buying/playing TESO.  Unless they go with a BTP model or maybe a FTP model down the line.
  Rthuth434

Novice Member

Joined: 12/26/12
Posts: 367

1/01/13 12:51:17 PM#17
that's the least of it's problems. what are all you going to do when you can no longer deny that outside of some features shared with DAOC....TESO's defining gameplay features are 1:1 copied from both guild wars games? what will happen then with the way this site leans?
  Flaming_MMO

Novice Member

Joined: 2/13/12
Posts: 141

1/01/13 12:53:50 PM#18

Skyrim would have been unplayable without the Macho Man Randy Dragon Mod:

 

http://www.youtube.com/watch?v=Bifmj1O3D24

  st4t1ck

Apprentice Member

Joined: 7/24/10
Posts: 584

1/01/13 12:56:32 PM#19
Originally posted by maddog15a
Originally posted by revy66
Originally posted by ShakyMo
Well more people played skyrim on consoles than pc, and they don't have steamworks.

This. Skyrim sold significantly more on consoles. Hell, even on PC most of my friends who played Skyrim did not use any mods at all. I think you are overstating the significance of modding to the general populace, it's good yes, but not significant.

 So then why not they release it on consoles then.

Modding may not make a game good but its what brings players back to it.

Again, again, and again its been shown that player retention is what keeps an mmo going.  While I have no doubt TESO will sell.  I have yet to see anything about thats going to keep players on or coming back.  People will put in their 100 hours look around asking for more.  In past TES games modding fixed that(for the pc anyway).  TESO being a mmo means modding will be a no no. So without sandbox elements the only thing that will bring players back is frequent FREQUENT content patchs.

 

isnt that what an mmo does though trhough patching.  makeing new gear, new missions changing the way things look.

  Axxar

Hard Core Member

Joined: 12/09/08
Posts: 2041

"See how I reward those who fail me!"

1/01/13 1:25:08 PM#20
I wouldn't want to see the kind of modding that's done for Skyrim in any MMO I play.

"Tiny clown, he got wet. I was talking to a psychic and I can't sleep in the ozone. There are too many different peanuts, looking sad.

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