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12/06/12 7:02:07 PM#21
Yeah I agree with several others here. I get a GW2 vibe from a lot of what they say. I really do not get a Elder Scrolls vibe from anything beyond the setting of the game. Most of the things that draw me to Elder Scrolls games and suck up hundreds of my hours.. Do not appear to exist in this title. When you start mashing in things like class based gameplay, group oriented dungeons, pvp areas... None of that is ES at all and all of it has already been done many times. |
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12/07/12 11:58:32 PM#22
Originally posted by Landon68 Whether people understand it or not, open seamless worlds create a better gaming experience, some understand why and like it, where some dont understand why but like it. Lobby gamers and instance gamers dont think it matters because they dont understand why they may have stuck with some games longer than others, they just drift off, but if you ask them about a seamless world verses an instanced one they would tell you they dont care. But thats the beauty of a well designed addictive game world, most people dont know why they stick around they just like it and do. |
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12/08/12 6:29:00 AM#23
Originally posted by Jyiiga So an elder scrolls mmo should have no pvp or group content then? Wouldnt that just be TES:VI then tho? |
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12/08/12 6:44:44 AM#24
Originally posted by ZigZags My only issue with your post is that you assume your experiences with games are the same as everyone elses. Just like the devs that you quote make broad assumptions, so do you. My experience is the opposite of yours. My roleplaying-game friends couldn't give 2 shakes about MMOs. Thus, 2 different sets of gamers to win.
In the end, you may be right, but one must be careful when painting with a broad brush. I want a mmorpg where people have gone through misery, have gone through school stuff and actually have had sex even. -sagil |
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Vesavius
Old School
Joined: 3/08/04
Players come for the game, but they stay for the people- Most Devs have forgotten this. |
12/08/12 6:49:54 AM#25
Originally posted by deakon
IMO going PvP with this game was a huge mistake and will alienate a lot of the traditional TES audience, who obviously have a lot of love for PvE because thats what has sold the series, and has just been used as a cheap content generator. This game is setting itself up for a classic identity crisis as it is obviously going to struggle to be all things to all men. They would have been better throwing the PvP dev resource into long term player retention mechanics like housing and player created content I think. I know the sentiment won't be a popular one amongst the hardcore 'it 'aint a game without PvP' crowd here, but making a PvP game out of a PvE renowned title will bite then in the arse somewhere down the line. |
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12/08/12 6:55:42 AM#26
Originally posted by Vesavius I dont think that will be an issue as they arent making a "pvp game" only cyrodiil will have pvp the rest of the game is pure pve
Plus your assuming that most tes players havent played mmo's, online fps', moba's etc, but from my experience most have, so having optional but meaningfull pvp should be a good thing not a bad thing |
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12/08/12 6:55:42 AM#27
Double post
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12/08/12 6:57:51 AM#28
They need more than just 27+1 subscriber though... |
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12/08/12 9:30:53 AM#29
Originally posted by deakon After watching that 10 minute trailer that put out for the game I was literally laughing in my chair. Watching scenes where it was taking 5+ people to take down things like a Flame Atronach was just plain silly to me. Dungeons from all the other ES titles were a very special experience.. Creeping through them slowly, watching for traps, stealth takedowns, epic battles against superior odds. Then you watch that video and see people bunny hopping about.. Nothing during those 10 minutes of footage made it look different over anything else we have. It looked just like a WOW/SWTOR dungeon zerg.
If what they have shown us so far.... Is what the game is going to be like.. Its going to be another 2-3 month speed bump title for the majority of the people that play it.
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12/08/12 10:15:34 AM#30
Originally posted by ZigZags once again an FFA PvP fan fails basic comprehension when he decides what the entire mmo community must be salivating for what he has always wanted. which is of course absolutely false. while i certainly agree with him about the locked out zones, that's where the similarity ends. i dont mind being KOS when i meander into an opposing faction's zone. i do mind being KOS to every 12 year old (and yes there are plenty of 40yr olds who are 12yr olds at heart) with nothing better to do than harass me while i am trying to enjoy a game. at what point did TES fans all become FFA PVP fans? or hell, even factional pvp fans? the OP might be surprised to learn that socially backwards interpersonal interactions might be the very thing that keeps folks playing TES games and not say ... oh i don't know the few pvp oriented games that have been released in the last decade all of which have failed. "There are at least two kinds of games. |
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Vesavius
Old School
Joined: 3/08/04
Players come for the game, but they stay for the people- Most Devs have forgotten this. |
12/08/12 10:25:43 AM#31
Originally posted by deakon
The fact is though that PvP will be a massive part of the game, just as it is with something like GW2. I am not actually assuming what you assume I am assuming (lol)... I am making the point that a lot of people go to different games for different things, and that many will simply not want PvP in their TES... especially considering that there are a ton of games that already offer that (that a lot of TES players obviously are choosing not to play from looking at it's sales figures vs general PvP focused MMO player figures). A lot of folks go to TES games, a lot of the time, for something different. I feel that this will lead to an identity crisis for the game as it struggles to keep both camps happy. We shall see. |
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12/10/12 5:40:24 AM#32
The issue with TESO is as with the last three "Big" titles, everything is so "massiv" - and we all know how "massiv" the tiny hub zones of GW2 worked out - "massiv" world what a joke, or how the "massiv" World of SWTOR turned out. I'm not going to regret writing how "massiv" TESO will turn out. Tiny Themepark like.
Everyone here thinking he actually get's landscape worth the size of even just one TES game, oh boy. |
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12/10/12 6:12:17 AM#33
Veasavias is right
TESO will be a more pvp orientated game than say wow. There's a lot of focus on the alliance war. The 2 lead developers come from more pvp orientated games (daoc & uo), as do many of the devs. I don't think TESO will be your typical raid or die game. |
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ThomasN7
Hard Core Member
Joined: 3/17/07
"Had to be me. Someone else might have gotten it wrong.” - Mordin Solus |
12/11/12 7:48:07 AM#34
They don't need to bring in the casual mmo player, they already have millions of Elder Scrolls diehards. That is where they will have a problem. Not specifically catering to the Elder scrolls fanbase is a big concern.
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12/11/12 7:58:51 AM#35
Originally posted by Normandy7 You have it the wrong way round imo. There are millions of MMO player's who could not give a feck about lore or if the game is like WOW. Here on mmorpg.com we are not the majority of MMO player's, we do not speak for the masses. Most sensible mmo player's no to stay away from mmorpg.cm and it's one sided promoting of certain games and its jaded mmo gamers. TESO will have no problem surviving even if the majority of their fan base don't play the game. |
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12/11/12 8:01:11 AM#36
Originally posted by ZigZags You have enough information to say the developers are out of touch, but you don't have enough to decide if you going to play.
I think you should cool out a bit, until closer to launch, until someone has played it. DamonVile- Games built for disposable players are now apparently built by disposable employees. |
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12/11/12 8:10:31 AM#37
Originally posted by Normandy7 This. They alienated their core fanbase, for the sake of casuals and or people who couldnt care less about the IP and what it stands for. The whole point of an online TES game is totally missed as to why people actually care about the IP, as the openended gameplay is what the IP is renowned for, take that away and its just yet another fantasy IP. |
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12/17/12 11:09:52 PM#38
I always have a hard time reading threads like this when players claim to have an answer why they know developers are out of touch. OP did bring up some legitimate reasons, but they are revolve around the fact that he has had some pretty crappy expereiences in the past. I haven't had those issues at all.
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12/17/12 11:10:48 PM#39
Originally posted by karmath There is just certain stuff that one cannot do with an MMO that can be done with a single player game like Oblivion or Skyrim though. You have to remember that. |
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12/17/12 11:20:31 PM#40
Originally posted by ZigZags TSW aswell. Heck you might aswell count swtor too.
I found myself in Age of Wushu. That game made me wonder wth are these western companies doing. These guys are spot on when it comes to scratching my mmorpg pvp itch.
Wide open, anything goes, but you have to be willing to do the time, if you do the crime. Literally.
Right now TESO saving grace, for me, is the combat system. It looks to have a analog type feel, down to waring any type of armor. DamonVile- Games built for disposable players are now apparently built by disposable employees. |
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