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So we know all zones will be instanced to Hell, with possibly hundres of copies of the same zone. But will moving from one zone to the next at least be seamless (like in WoW), so that there's at least the illusion of an open world? Or will there be fake barriers and load screens (like in GW2)?
- vigilo confido - |
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11/14/12 1:33:51 AM#2
Does this really matter that much to people? I mean would you rather play a laggy shittastic game or have a 5 second barrior between zones? Get real.
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11/14/12 1:42:19 AM#3
Originally posted by Whitebeards Burnt out on that game about 2 weeks ago bud. Its just truth. Go play an open world with no zones and let me know how that goes for you. Enjoy your lag. |
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11/14/12 1:47:47 AM#4
Unfortunately, the latter. Given that players can't wander into other faction zones, I'd think it's safe to assume it's all instanced.
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11/14/12 1:50:53 AM#5
Yes, actually it does matter to me. Comments like this are whats wrong with the game industry today. Why is it OK for developers to half ass something that we easily (yes very easy) have the technology to accomplish.
I think you are the one who needs to "get real" because immersion is #1 to me in an MMO and to many other people. If you like insta que BGs then good for you but I sure as hell don't and I hate a fake "open world" [mod edit] |
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11/14/12 1:52:22 AM#6
I don't think there is a game out there that can get 1000 people into a zone without 50% of them DC'ing or lagging so hard they can't even move. What makes all these "sandbox wannabee fans" think that a successful game can get 100,000 people on the same map at the same time? It just can't be done yet. Probably never gonna happen in our lifetimes so might as well ticket up, buy your cotton candy and enjoy your themeparks. |
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11/14/12 1:54:26 AM#7
And mindsets like that are why nothing is ever going to change. "Land on the moon? HAHA that's impossible you morons!" - Early 1960's |
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11/14/12 1:56:25 AM#8
Originally posted by PaRoXiTiC Never had lag in an open world mmo. Lagged like hell in swtor and other instanced mmo's though, Prefer the open world.
And yes it does matter if its instanced or has load screens. I wont play another instanced to hell mmo. |
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Originally posted by PaRoXiTiC Between those two choices I'd rather have a 5 second barrier. However I prefer open worlds with no lag. World of WarCraft accomplishes this just fine, for example. And yes, it matters a lot. Lots of MMO players don't just want any old game. They want a world to immerse themselves in. Load screens and artificial barriers break that immersion. - vigilo confido - |
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11/14/12 3:21:02 AM#10
Originally posted by Axxar The "instance" you're in, will probably be for the entire 3 zones, (or 2 for DC), so for example, you'll be in one instance for Summerset Isles, Valenwood, and Elsweyr, which means no zoning until you go into Cyrodiil (which wouldn't even be a big deal, really). But even if there is load time between zones, so what? Each zone is HUGE, so, how often will you really be zoning? |
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azzamasin
Hard Core Member
Joined: 6/06/12
We live in a fantasy world, a world of illusion. The great task in life is to find reality. |
11/14/12 3:34:59 AM#11
No one knows but its safe to assume that each area is zoned. Now I am sure there will be countless areas within each zone, so in essence Skyrim will be open and Morrowind will be open but going between the 2 will most likely be zoned.
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11/14/12 4:22:42 AM#12
Originally posted by PaRoXiTiC It does actually matter to me. It takes away from the immersion. Just like the instancing does. "The person who experiences greatness must have a feeling for the myth he is in." |
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11/14/12 4:28:03 AM#13
Originally posted by PaRoXiTiC wow has no loading screens from zone to zone and there is no lag, darkfall has no loading screens in a gigantic world and there is no lag...
Games nowadays have crappy loadingscreens from zone to zone or every 100 meters because they prefer poligon count with pretty graphics. |
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Originally posted by Qallidexz If the faction areas and Cyrodil are staggeringly huge, it may be acceptable if it actually works as you're hoping. - vigilo confido - |
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11/14/12 1:11:45 PM#15
Originally posted by Axxar Well if you've played previous ES games, you know roughly how big they are, they said that the Cyrodiil in ESO will actually be slightly larger than the one in Oblivion. |
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11/14/12 10:59:38 PM#16
- Outdated graphic with immersive and 1000 people in one vast zone but highly possibly facing with DCs, lag, and bunch of server issues - Modern gorgeous graphic, really few connection issue, but have to load screen between zones, break immersion. Your choice pick!!.. I have read in Tamriel Foundry they said that ESO is probably going to this (sorry I forgot the link) Originally posted by Qallidexz |
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11/14/12 11:18:53 PM#17
Originally posted by Whitebeards This what got me worried.
But I be back for answers. I would also like to know.
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Originally posted by amadeuz Lousy excuse. Why would the first one lag but the second not? Games have open worlds without these issues, so clearly it's possible if you're using a decent engine. In fact WoW did it 8 years ago - each continent is seamless, no BS loading if you enter a town or pass into a different zone. Server clogging or framerate issues occur if everyone is in the exact same area of the world, which can happen whether or not load screens exist. - vigilo confido - |
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11/15/12 1:28:26 AM#19
Forget about WoW, people will raise the invalid argument about seamless world needing bad graphcis. Tera, with all its faults, has one of the most visually powerful engines on the market, the world is completely seamless and there is collision detection with everything.
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11/15/12 7:57:10 AM#20
Originally posted by Axxar Yea, I have to agree wth Axxar, DAoC pulled it off in 2001... this game will come out 12 years later, so I don't see the issue. |
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