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7/04/12 1:56:05 PM#61
I want to see some real gameplay here. I want to see how fluid the combat is , I want to see how immersive the game is, I want to see how the loot is going to work, I want to see how pvp is going to work. For a game that is coming out next year we sure have a lack of quality footage for the game. It worries me they are trying to cram everything in and just shove it out the door like everyone else does. |
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7/04/12 3:44:31 PM#62
I think the term "failure" should be reserved for MMO games that are shut down like APB, Hellgate London and Tabula Rasa. I think the term "success" should be reserved for MMO games that rival World of Warcraft in subsriber numbers and longevity. Everything else is just "mediocre." So I think TESO will be on the low end of mediocre but it will go freemium as soon as it can if it doesn't start that way, and that will boost it a little bit. I am hoping they NGE/CU the thing frankly. Can't believe I'd ever actually WANT that having been through how it was for SWG. |
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Originally posted by Mephster I personally think it won't work but I am still trying to find footage etc. You are right though, the complete lack of info is daunting. In saying that though, SWTOR and WAR, had amazing clips and footage and they both were lamo.
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7/05/12 9:39:47 PM#64
Originally posted by chryses Not only is there a lack of ANY in-game footage (the environmental flythrough from E3 doesnt count), but since Zenimax announced TESO and the fan backlash they got about it, they have been strangely silent. The last couple of interviews they had they basically were "unappologetic" about making the game, backpeddling and putting any type of spin they could on the game. Now for almost 3 weeks. Nothing. I guess Matt Firor (of DAOC Fame) couldnt take the heat.
Tried: EQ2 - AC - EU - HZ - TR - MxO - TTO - WURM - SL - VG:SoH - PotBS - PS - AoC - WAR - DDO - SWTOR |
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7/05/12 10:43:01 PM#65
Originally posted by PyrateLV Strangely silent? If anything they haven't been strangely silent as they have gone in and talked about the overall design quite thuroughly. There have been numerous interviews and talks. They can't go in depth of course when they have nothing to show like actual demos. As for it's success? Well that will likely depend largely upon it's buisness model. With SWTOR transitioning to F2P then hopefully that'll convince em to make it F2P if that wasn't decided already. Also there are a lot of notworthy titles either B2P or F2P that will make a P2P MMO a tough sale nowadays. Once people get off their high horse of this isn't Skyrim Online then people might be a lot more open to the game. There are quire a few intriguing concepts.
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7/06/12 9:20:57 AM#66
Originally posted by Ambros123 its not uncommon for game companies leave actual game play videos for much closer to the release date. intrestingly Darkfall 2 has game play videos as some of their first. Never the less, the choice of words and questions being asked at these interviews makes it clear they are on the defensive. "unappologetic" is not a word one would have to use unless they were on the defensive. does your game have rainbow sprinkles and magic ponies!? |
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7/18/12 8:10:13 AM#67
Originally posted by Sovrath Actually its really easy to counter his arguments. 1) You said that its different when too many players discover the same dungeon. My counter : Easily fixed, have the dungeon have doors and mechanics that others must access before the way is cleared to enter. For example, have Fork Roads that leads to different places, the deeper you go, the more dangerous it is, and to explore a single dungeon, not only will it take you hours, you will have to back track, or have to keep moving forward, as you don't know if someone will lock the door behind you. Not only will this make exploring fun and exciting, it also makes the whole thousands of players in the dungeon but are all at different places, and you might even tack along someone ahead just to avoid getting killed by surprise traps and Mini Bosses that pops out of nowhere. Temples and Dungeons doesn't always have to have only one way to move, you can have it branch out like a huge tree trunk, where it leads you never know, you might just find that hidden treasure that randomly pops. 2) You are afraid of an spam fest where people comes and kills the NPC just cause. My counter: Easily fixed again, in skyrim, when someone dies their daughter or wives takes over so you never lose the merchant. Or their role in the game. All the game have to do is when the first Black Smith dies, their daughter takes over but with body guards, the more they die, the harder the body guard is. Eventually it will become an one hit kill Body Guard that you can never defeat. No more spam fest, because it will just be thousands of player bodies lying on the floor. For being Aholes. 3) You stated that someone already made it happen, yet because it was first generation and its clunky, you feel its unnecessary? My counter: Again, fallen earth was first generation getting that combat down, we know its possible, the developers aren't new to the MMO scene, it doesn't mean that they have to copy exactly like what Fallen Earth does. Fallen Earth just shown us that its possible, is it clunky, sure, but it doesn't mean that in the years of development, they couldn't figure out how to make it smooth and work within the game they are developing.
There are many views and opinions, yet it all comes down to whether or not the developer are willing to do the work. Currently it just seems that Zenimax doesn't want to challenge the formula. They are just continuing it down the same path many already taken. Life is a Maze, so make sure you bring your GPS incase you get lost in it. |
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7/19/12 7:30:17 AM#68
Originally posted by chryses Well I agree that making a game just because it is famous IP is bad (see WAR for example). But then no idea if we really should jump to conclusions before someone actually gets a chance to play TESO. Also a little bit of optimism is that I mentioned WAR for a reason, you did mention SWTOR, could be probably also mentioned DA2. In general titles that have one thing in common - publisher. Now ofc we all could hear some funny things about this company and what do they consider their studios to be (tools to make cash, if they don't work then just trash them). Not saying that Zenimax is better for sure but so far they didn't really show as many signs of such approach and that may work for TESO. Also I have to say that this is pretty much the first thread with criticism of TESO where OP criticises title but there is no QQ and some rage towards title that is not even in early beta yet:-) |
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7/19/12 7:35:42 AM#69
How to post links. Check it Archeage |
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8/04/12 7:11:00 AM#70
Honestly I like Elder Scrolls, but much more then another thempark mmo I would appreciate if the add a coop mod to the old Morrowind. So I can have the great expirience of playing awesome game with my friend or two.
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Skuz
Hard Core Member
Joined: 12/25/08
"If you can''t laugh at yourself there''s always someone around to show you how it''s done!" |
8/04/12 7:18:30 AM#71
Arguing over the game without at least some beta experience to provide a context for your arguments seems entirely pointless to me. I say it'll work just fine, it'll have a few issues, the majority of the vocal on this site will hate it & bash it like they do with everything else & it will go on to have a respectable player base regardless of the naysayers, doommongers & trolls with attitudes. Looking forward to getting my hands on it & taking it for a spin. |
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8/04/12 7:36:28 AM#72
I get the feeling that they will be making a generic MMO with a ES skin and lore, rather than a ES game altered to be online. For that reason I am expecting to be disappointed. Hopefully they prove me wrong. |
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