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Stizzled
Gumshoe
Joined: 9/13/07
If you don't go when you want to go, when you do go, you'll find you've gone. |
5/08/12 6:22:54 PM#21
Originally posted by Xzen You may as well just give up Xzen, your not going to change anyone's mind. You know that I and many others agree with you, we know that an ES MMO would never have been a sandbox. We can see that, if you take away the open character progression, TES games have always played very much like your average themepark. That's good enough, let them moan. Eventually, after actually trying the game, they'll understand that the game won't be lacking because it's not a sandbox, but because they're ripping out the features that would have made it somewhat unique in the world of themeparks.
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5/08/12 6:23:11 PM#22
Originally posted by Distopia And your point is???? Things adapt and change over time. Like I said before, you are more than welcome to have your own definition, but the rest of the world has their own notion of what a sandbox is. Don't expect the world to accept your definition. |
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Xzen
Apprentice Member
Joined: 5/01/06
A sword is never a killer, it is a tool in the killer's hands. |
5/08/12 6:24:25 PM#23
Originally posted by PyrateLV But none of the games they use as an example are sandboxes. LOL |
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5/08/12 6:25:53 PM#24
Originally posted by Xzen yeah thats one part I didnt get. he understands the meaning, but he lists games that really dont fall into that catagory Tried: EQ2 - AC - EU - HZ - TR - MxO - TTO - WURM - SL - VG:SoH - PotBS - PS - AoC - WAR - DDO - SWTOR |
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5/08/12 6:26:01 PM#25
Originally posted by Xzen Like I said before, you can't see past the literal definition of the word. |
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Xzen
Apprentice Member
Joined: 5/01/06
A sword is never a killer, it is a tool in the killer's hands. |
5/08/12 6:26:25 PM#26
Originally posted by Unreal024 I know I know. But every time I see the term used incorrectly I'm going to come out and tell them to get off my lawn. |
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5/08/12 6:27:27 PM#27
Originally posted by Xzen Yeah Fable and Zelda especially. If they're sandboxes just about every MMO that exists is. For every minute you are angry , you lose 60 seconds of happiness."-Emerson If you can't argue the point don't say anything at all. |
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5/08/12 6:27:51 PM#28
Sounds like ESO will have the same flaws as SWTOR. Developers set out to clone WoW, fail because WoW has a shit ton of content that is much better than any clone could have, and then go down in flames losing all their money. Best thing gamers could do right now is let ESO developers know that they strongly disapprove of WoW clones and perhaps development priorities can be shifted. I'm not really that invested in Elder Scrolls games though so am content to laugh as this one goes down in flames just like SWTOR. Are you a Pavlovian Fish Biscuit Addict? Get Help Now! |
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5/08/12 6:29:51 PM#29
Originally posted by stevebmbsqd Things evolve and change just as much as people use labels in mysterious and often false ways. For every minute you are angry , you lose 60 seconds of happiness."-Emerson If you can't argue the point don't say anything at all. |
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5/08/12 6:30:36 PM#30
Originally posted by Xzen Unfortunately you are not on your lawn. You are the one using the term incorrectly or at least can't grasp the idea behind the concept properly. Feel free to come tell us the way it is. |
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5/08/12 6:33:47 PM#31
Originally posted by Distopia Nobody is using it in a strange and mysterious way. It is an accepted definition. There is no giant conspiracy. It is a term that has come to represent a certain style of game mechanics. Google it. You can see for yourself. It doesn't really matter what you want the term to mean. It is what is accepted by society as a representation of that type of game play. Whether you agree with it or not is irrelevant. When one states that a game is a sandbox, most sane people assume you are referring to nonlinear game play where a player can play the game as they see fit. |
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Xzen
Apprentice Member
Joined: 5/01/06
A sword is never a killer, it is a tool in the killer's hands. |
5/08/12 6:35:27 PM#32
Originally posted by stevebmbsqd I'm using it the way it was used before the marketing guys started using it as I have already stated. I'm well within my right to deny the new use of the term just as you and the marketing guys are within your right to try and hijack it. All is fair. =) |
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5/08/12 6:38:35 PM#33
Originally posted by Xzen Ummm it isn't a new way of using the term. They have been using this term this way for more than a decade. If you think they are trying to hijack it then you wrong....they already did and it was already become synomynous with non-linear, open ended gameplay. But good luck with that.... I wish you the best. |
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5/08/12 6:40:55 PM#34
Originally posted by Xzen Besides... I am always up for some forum PVP while I wait for something worthwhile to come out that I can play. |
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Xzen
Apprentice Member
Joined: 5/01/06
A sword is never a killer, it is a tool in the killer's hands. |
5/08/12 6:42:03 PM#35
Originally posted by stevebmbsqd I and many other people have been using it for more than a decade as well. Obviously some people tried to change the meaning from when we first started using it. |
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5/08/12 6:43:55 PM#36
Originally posted by stevebmbsqd It's a strange and mysterious way to me. As you don't jump into a sandbox to do anything other than manipulate the sand in any way you want. It doesn't describe the experience that is, most themeparks today allow you to play as you see fit as well, be it walking around finding secret areas/items, PVPing for your progression, questing for your progression, mob grinding for your progression, running dungeons, you're not forced to do any one thing in these games, you have free reign to do which ever activity you enjoy. Why are they not considered sandboxes under this "accepted definition"? For every minute you are angry , you lose 60 seconds of happiness."-Emerson If you can't argue the point don't say anything at all. |
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5/08/12 6:46:17 PM#37
My understanding of the term is that the content of the game is driven inextricably by the actions of the players and their direct impact on the game world. For example, in a sandbox: if player group A builds a castle near resources that developers created and are desirable in a player run economy, and player group B wants the resources that group A has claimed, then group B will launch a siege to eliminate the enemy faction so they can harvest the resources. The only thing that the developers created was the lands they're fighting on, the resources they're fighting over, and the tools players used build the castle and siege weapons. In a themepark, player group A wants resources that are generally independent of the game economy, tied to some currency that exchanges with NPC's for armor and other loot, and is locked away inside of a developer created castle. The only player interaction and impact of other players is if the castle is open world and seperate factions battle eachother over these resources. In very notable themepark games, those resources are locked behind an instance so player interaction is minimal and there's no change to the game environment. The majority of the above was developer created and an intended part of the game. These aren't tied to any game in particular, this is just how I understand the difference between the two types of games. Themeparks are predominantly developer created, giving players an entertaining but, often, static and controlled experience. Whereas Sandbox games are more "dynamic" in the sense that the events that happen in the game are the results of a series of player actions that are entirely the at the whim of how the players decide to interact with the game world.
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5/08/12 8:08:08 PM#38
Originally posted by Xzen Regardless of the way you seem to want to use the word, the majority of the world uses it in a different manner. Like I said, GOOGLE IT! See how many people you can find that agree or accept your definition. I highly doubt that you were one of the first to use that word to describe a type of game....and regardless, things evolve. It isn't a marketing, hype term. It simply describes a type of gameplay mechanics. |
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5/08/12 8:09:56 PM#39
Originally posted by Distopia Show me a case where it was used in that manner. I can show you where it is used in the way I describe. |
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5/08/12 8:13:07 PM#40
meh...expect for more disappointments to come. Just want GW2. |
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