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Elder Scrolls Online Forum » General Discussion » Creative director of TESO, "When you heal another player, you become their hero"

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36 posts found
  wrekognize

Hard Core Member

Joined: 7/30/07
Posts: 360

 
OP  5/08/12 12:11:17 PM#1

In the interview on gameinformer he said, "You will be a hero to the NPCs and when you heal another player, you become their hero." 

Realllly?

This is the creative director for the game we wanted to love....The creative director.

  zevni78

Hard Core Member

Joined: 12/02/10
Posts: 908

5/08/12 12:14:59 PM#2
It would appear that the company is made up of mostly weapon grade stupid.
 
Not saying the game will be bad, though some are way too optimistic considering how little we know, (which doesn’t seem too impressive),but this company needs a better PR department, they made bad choices in their phrasing, and the nit pickers are having a field day.

 

  SEANMCAD

Spotlight Poster

Joined: 3/22/09
Posts: 3246

5/08/12 12:16:55 PM#3
Originally posted by wrekognize

In the interview on gameinformer he said, "You will be a hero to the NPCs and when you heal another player, you become their hero." 

Realllly?

This is the creative director for the game we wanted to love....The creative director.

I dont know about the rest of you TES players but being recognized  as hero was never a motovation. I just wanted to see what was inside that cave up in the hill that was kind of hard to get to.

In the 'personality of gamers' I would think TES is dead center 'Explorer' types

does your game have rainbow sprinkles and magic ponies!?

  Distopia

Drifter

Joined: 11/22/05
Posts: 12131

Give it a rest

5/08/12 12:18:07 PM#4
Originally posted by wrekognize

In the interview on gameinformer he said, "You will be a hero to the NPCs and when you heal another player, you become their hero." 

Realllly?

This is the creative director for the game we wanted to love....The creative director.

I kind of understood his meaning. He was trying to explain heroism in an MMO setting. Which isn't an easy thing to put into words. Saving a life is a heroic action after all.

Anyone else notice he looked like MC'lovin when he laughed?

For every minute you are angry , you lose 60 seconds of happiness."-Emerson

If you can't argue the point don't say anything at all.
Waiting on The Repopulation.

  Lucioon

Advanced Member

Joined: 1/12/06
Posts: 759

5/08/12 12:20:32 PM#5

I always thought TES was about walking around till you see a cave and go in to see whats in it kind of game. I was never a hero in Morrowind or Skyrim, more of a thief and assassin that went out looking for treasure.

I really hope they bring out some actual game footages so that we can put the rumors and interviews to rest. These interviews are just not helping their cause.

Life is a Maze, so make sure you bring your GPS incase you get lost in it.

  PyrateLV

Tipster

Joined: 11/07/08
Posts: 1106

5/08/12 12:21:34 PM#6

There are some things he says in that video that make me wonder if he has ever played an MMO

Tried: EQ2 - AC - EU - HZ - TR - MxO - TTO - WURM - SL - VG:SoH - PotBS - PS - AoC - WAR - DDO - SWTOR
Played: UO - EQ1 - AO - DAoC - NC - CoH/CoV - SWG - WoW - EVE - AA - LotRO - DFO - STO - FE - MO - RIFT
Playing: Skyrim
Following: The Repopulation
I want a Virtual World, not just a Game.
ITS TOO HARD! - Matt Firor (ZeniMax)

  Distopia

Drifter

Joined: 11/22/05
Posts: 12131

Give it a rest

5/08/12 12:25:40 PM#7

Every title has been about the "chosen one". The hero to save the world from the great evil. That's the main story in TES games. You can ignore that sure, but that's the premise of the main part of the game.

 

For every minute you are angry , you lose 60 seconds of happiness."-Emerson

If you can't argue the point don't say anything at all.
Waiting on The Repopulation.

  SEANMCAD

Spotlight Poster

Joined: 3/22/09
Posts: 3246

5/08/12 12:29:38 PM#8
Originally posted by Distopia

Every title has been about the "chosen one". The hero to save the world from the great evil. That's the main story in TES games. You can ignore that sure, but that's the premise of the main part of the game.

 

what game or MMO is that not the main premise of the game?

I mean to be fair being a hero for the NPC that has given you a quest defines every quest ever made pretty much. How is it different exactly?

 

regardles, as its been said by me and a few others TES is not about the story or quests its about exploring

does your game have rainbow sprinkles and magic ponies!?

  Distopia

Drifter

Joined: 11/22/05
Posts: 12131

Give it a rest

5/08/12 12:31:21 PM#9
Originally posted by SEANMCAD
Originally posted by Distopia

Every title has been about the "chosen one". The hero to save the world from the great evil. That's the main story in TES games. You can ignore that sure, but that's the premise of the main part of the game.

 

what game or MMO is that not the main premise of the game?

I mean to be fair being a hero for the NPC that has given you a quest defines every quest ever made pretty much. How is it different exactly?

 

regardles, as its been said by me and a few others TES is not about the story or quests its about exploring

TES is about whatever it is to you, and not much more.

Edit: You're wrong that every MMORPG focuses on being a hero.

For every minute you are angry , you lose 60 seconds of happiness."-Emerson

If you can't argue the point don't say anything at all.
Waiting on The Repopulation.

  Jakdstripper

Advanced Member

Joined: 2/14/10
Posts: 1968

5/08/12 12:36:28 PM#10
Originally posted by wrekognize

In the interview on gameinformer he said, "You will be a hero to the NPCs and when you heal another player, you become their hero." 

Realllly?

This is the creative director for the game we wanted to love....The creative director.

 wait wait, so let me guess......when you damage oneother player, you become their nemesis?....:P

 

 

/facepalm

 

  SEANMCAD

Spotlight Poster

Joined: 3/22/09
Posts: 3246

5/08/12 12:38:44 PM#11
Originally posted by Distopia
Originally posted by SEANMCAD
Originally posted by Distopia

Every title has been about the "chosen one". The hero to save the world from the great evil. That's the main story in TES games. You can ignore that sure, but that's the premise of the main part of the game.

 

what game or MMO is that not the main premise of the game?

I mean to be fair being a hero for the NPC that has given you a quest defines every quest ever made pretty much. How is it different exactly?

 

regardles, as its been said by me and a few others TES is not about the story or quests its about exploring

TES is about whatever it is to you, and not much more.

Edit: You're wrong that every MMORPG focuses on being a hero.

Which MMO doesnt? I am sure that is true, most of them are sandbox(ish) but even Darkfall implies heroism

does your game have rainbow sprinkles and magic ponies!?

  Distopia

Drifter

Joined: 11/22/05
Posts: 12131

Give it a rest

5/08/12 12:40:42 PM#12
Originally posted by SEANMCAD
Originally posted by Distopia
Originally posted by SEANMCAD
Originally posted by Distopia

Every title has been about the "chosen one". The hero to save the world from the great evil. That's the main story in TES games. You can ignore that sure, but that's the premise of the main part of the game.

 

what game or MMO is that not the main premise of the game?

I mean to be fair being a hero for the NPC that has given you a quest defines every quest ever made pretty much. How is it different exactly?

 

regardles, as its been said by me and a few others TES is not about the story or quests its about exploring

TES is about whatever it is to you, and not much more.

Edit: You're wrong that every MMORPG focuses on being a hero.

Which MMO doesnt? I am sure that is true, most of them are sandbox(ish) but even Darkfall implies heroism

IF you just want one example check out A tale in the Desert.

For every minute you are angry , you lose 60 seconds of happiness."-Emerson

If you can't argue the point don't say anything at all.
Waiting on The Repopulation.

  dronfwar

Novice Member

Joined: 10/14/11
Posts: 322

1+1=1
(IMO)

5/08/12 12:42:14 PM#13

It's because of the hero engine. Everything must be heroic when you use that engine.

i copy paste from the wiki

HeroMaterial 

Hero Character

HeroScript

HeroBlade

HeroScript

Hero's Journey

HeroCloud®

 Hero Asset Tools

Hero Export

Hero Utilities

Hero Machine

 

  SEANMCAD

Spotlight Poster

Joined: 3/22/09
Posts: 3246

5/08/12 12:43:23 PM#14
Originally posted by Distopia
Originally posted by SEANMCAD
Originally posted by Distopia
Originally posted by SEANMCAD
Originally posted by Distopia

Every title has been about the "chosen one". The hero to save the world from the great evil. That's the main story in TES games. You can ignore that sure, but that's the premise of the main part of the game.

 

what game or MMO is that not the main premise of the game?

I mean to be fair being a hero for the NPC that has given you a quest defines every quest ever made pretty much. How is it different exactly?

 

regardles, as its been said by me and a few others TES is not about the story or quests its about exploring

TES is about whatever it is to you, and not much more.

Edit: You're wrong that every MMORPG focuses on being a hero.

Which MMO doesnt? I am sure that is true, most of them are sandbox(ish) but even Darkfall implies heroism

IF you just want one example check out A tale in the Desert.

ok.

is it unfair or incorrect for me to say that a hero based questing system or story matches the vast majority of MMOs and that its not hard to explain nor is it a feature that sets you apart nor is it even worth mentioning because its assume in most quest lines

or do you think that statement is fairly inaccurate or unreasonable?

does your game have rainbow sprinkles and magic ponies!?

  Ghabbo

Novice Member

Joined: 9/02/11
Posts: 102

5/08/12 12:47:24 PM#15
Originally posted by SEANMCAD
Originally posted by wrekognize

In the interview on gameinformer he said, "You will be a hero to the NPCs and when you heal another player, you become their hero." 

Realllly?

This is the creative director for the game we wanted to love....The creative director.

I dont know about the rest of you TES players but being recognized  as hero was never a motovation. I just wanted to see what was inside that cave up in the hill that was kind of hard to get to.

In the 'personality of gamers' I would think TES is dead center 'Explorer' types

 

This one hundred times

 

I know this is pure speculation so I'll remain skeptical, but from what I've been hearing so far this game is being design (mainly) with the generic (themepark?) MMO audience in mind... something I consider very bad for the franchise

 

  Ghabbo

Novice Member

Joined: 9/02/11
Posts: 102

5/08/12 12:50:10 PM#16
Originally posted by dronfwar

It's because of the hero engine. Everything must be heroic when you use that engine.

i copy paste from the wiki

HeroMaterial 

Hero Character

HeroScript

HeroBlade

HeroScript

Hero's Journey

HeroCloud®

 Hero Asset Tools

Hero Export

Hero Utilities

Hero Machine

 

 

+1

Just made me laugh

  SEANMCAD

Spotlight Poster

Joined: 3/22/09
Posts: 3246

5/08/12 12:53:24 PM#17
Originally posted by Ghabbo
Originally posted by SEANMCAD
Originally posted by wrekognize

In the interview on gameinformer he said, "You will be a hero to the NPCs and when you heal another player, you become their hero." 

Realllly?

This is the creative director for the game we wanted to love....The creative director.

I dont know about the rest of you TES players but being recognized  as hero was never a motovation. I just wanted to see what was inside that cave up in the hill that was kind of hard to get to.

In the 'personality of gamers' I would think TES is dead center 'Explorer' types

 

This one hundred times

 

I know this is pure speculation so I'll remain skeptical, but from what I've been hearing so far this game is being design (mainly) with the generic (themepark?) MMO audience in mind... something I consider very bad for the franchise

 

they are taking a huge risk in my mind. Not because of the style of the MMO itself but because its targeted for an entirelly different player base so they have to assume they will lose many core players and hope to gain different players. That is a risk that they dont have to take becuase the core players for this game is already very large and a specific personality type.

does your game have rainbow sprinkles and magic ponies!?

  Distopia

Drifter

Joined: 11/22/05
Posts: 12131

Give it a rest

5/08/12 12:58:53 PM#18
Originally posted by SEANMCAD

ok.

is it unfair or incorrect for me to say that a hero based questing system or story matches the vast majority of MMOs and that its not hard to explain nor is it a feature that sets you apart nor is it even worth mentioning because its assume in most quest lines

or do you think that statement is fairly inaccurate or unreasonable?

If you worded it that way I wouldn't have said anything in response. :P

For every minute you are angry , you lose 60 seconds of happiness."-Emerson

If you can't argue the point don't say anything at all.
Waiting on The Repopulation.

  AdamTM

Novice Member

Joined: 5/05/05
Posts: 1395

I'M PUNCHING YOUR SALAD!!!!

5/08/12 1:13:12 PM#19
Originally posted by SEANMCAD
Originally posted by Distopia
Originally posted by SEANMCAD
Originally posted by Distopia
Originally posted by SEANMCAD
Originally posted by Distopia

Every title has been about the "chosen one". The hero to save the world from the great evil. That's the main story in TES games. You can ignore that sure, but that's the premise of the main part of the game.

 

what game or MMO is that not the main premise of the game?

I mean to be fair being a hero for the NPC that has given you a quest defines every quest ever made pretty much. How is it different exactly?

 

regardles, as its been said by me and a few others TES is not about the story or quests its about exploring

TES is about whatever it is to you, and not much more.

Edit: You're wrong that every MMORPG focuses on being a hero.

Which MMO doesnt? I am sure that is true, most of them are sandbox(ish) but even Darkfall implies heroism

IF you just want one example check out A tale in the Desert.

ok.

is it unfair or incorrect for me to say that a hero based questing system or story matches the vast majority of MMOs and that its not hard to explain nor is it a feature that sets you apart nor is it even worth mentioning because its assume in most quest lines

or do you think that statement is fairly inaccurate or unreasonable?

I fail to understand why after ~20 years of mainstream internet, chat, forums and BBS etc. people -still- are unable to tell when someone is using hyperbole...

  SEANMCAD

Spotlight Poster

Joined: 3/22/09
Posts: 3246

5/08/12 1:18:09 PM#20
Originally posted by AdamTM
Originally posted by SEANMCAD
Originally posted by Distopia
Originally posted by SEANMCAD
Originally posted by Distopia
Originally posted by SEANMCAD
Originally posted by Distopia

Every title has been about the "chosen one". The hero to save the world from the great evil. That's the main story in TES games. You can ignore that sure, but that's the premise of the main part of the game.

 

what game or MMO is that not the main premise of the game?

I mean to be fair being a hero for the NPC that has given you a quest defines every quest ever made pretty much. How is it different exactly?

 

regardles, as its been said by me and a few others TES is not about the story or quests its about exploring

TES is about whatever it is to you, and not much more.

Edit: You're wrong that every MMORPG focuses on being a hero.

Which MMO doesnt? I am sure that is true, most of them are sandbox(ish) but even Darkfall implies heroism

IF you just want one example check out A tale in the Desert.

ok.

is it unfair or incorrect for me to say that a hero based questing system or story matches the vast majority of MMOs and that its not hard to explain nor is it a feature that sets you apart nor is it even worth mentioning because its assume in most quest lines

or do you think that statement is fairly inaccurate or unreasonable?

I fail to understand why after ~20 years of mainstream internet, chat, forums and BBS etc. people -still- are unable to tell when someone is using hyperbole...

one has to be able to have the IQ to differentiate between absolutes and measures of degree. many people do not or pretend not to which demonstrates just about as much IQ as not having the skill mentioned

does your game have rainbow sprinkles and magic ponies!?

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