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5/07/12 6:32:16 PM#81
Originally posted by Starpower Nope. That might be your idea of sandbox, but not the industry's. You should really do some reading. The sand in the sandbox is not being able to build something. The mechanics allowing you the freedom to play your way is the proverbial sand. You can have your skewed view of what a sandbox is, but the rest of the world works off a different definition. |
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5/07/12 6:41:40 PM#82
Originally posted by stevebmbsqd |
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5/07/12 6:48:32 PM#83
Originally posted by Starpower http://en.wikipedia.org/wiki/Open_world
Like I said before, you are welcome to have your own opinion as to what a sandbox is, but don't expect it to be the widely accepted opinion. |
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5/07/12 7:22:04 PM#84
Originally posted by Starpower Will you just stop using Gary's Mod as an example. Its a Mod for Valves First Person games like HalfLife2 and all it does is give you 2 tools to use to manipulate the games enviroment. You CANT change the character of Gordon Freeman at all
You are also taking the term "Sandbox" too literally. "Sandbox" doesnt refer to the ability to move sand around. Think of it more like an Artists Sketchpad. Blank sheet of paper that YOU can "Draw What You Want" as opposed to some Teacher telling you to "Draw a Tree and Birds or an Apple on a Plate" Although thinking about it, my example of a sketchpad will probably be too literal for you as well so Im not going to try and explain further because you are obviously too obtuse. Tried: EQ2 - AC - EU - HZ - TR - MxO - TTO - WURM - SL - VG:SoH - PotBS - PS - AoC - WAR - DDO - SWTOR |
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5/07/12 8:18:10 PM#85
Originally posted by PyrateLV If the descriptor sandbox didn't come from the ability to manipulate the proverbial sand, where did it come from? Also why do other descriptors exist such as open world, free-roaming or non-linear? Can anyone show a statement from Bethesda describing their games as sandboxes, I've certainly never seen one. Nor Rockstar describing their games as sandboxes. I've seen media do it, I've seen posters do it, but never the companies. In doing so it's turning the word into a buzzword, or slogan, not a description of actual game-play. To my recollection the term spawned in RTS free-build modes, which were often dubbed sandbox modes in the menu. Since then the term has lost it's actual meaning because players use it as you are, to describe freedom, when that already had a "buzzword" Non-linear. For every minute you are angry , you lose 60 seconds of happiness."-Emerson If you can't argue the point don't say anything at all. |
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5/07/12 8:23:09 PM#86
The guy on page two who stated all the ACTUAL FACTS ABOUT THIS GAME kind of just pulled a /thread. This game is not a WoW clone, no where close to it. Played-Everything |
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5/07/12 8:40:41 PM#87
Originally posted by PyrateLV Of course it means that. Garrys mod being a sandbox is not an "opinion". That's pretty much a fact. If you don't like garrys mod as an example then lets go back to The Sims. Also a sandbox and not by my opinion. Again a fact if you look it up. The main feature of it is the foundation of any sandbox pure and simple. Just like using a mold in a real life sandbox, building a castle or pissing in it to create a moat. Why do you think the term 'sandbox' was coined for in the first place. What do you do in a sandbox? Play hide and seek? |
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5/07/12 9:01:52 PM#88
Originally posted by Starpower Sandbox is not meant in a literal term. It refers to the mechanics of a sandbox meaning that you can play however you want. A sandbox game refers to a game world that offers free-roaming, open-ended, non-linear gameplay. You are of course welcome to define that style in whatever way that you want to, but the rest of the world most likely won't accept your definition. Just type in Skyrim and sandbox or GTA and sandbox, or even Assassin's Creed and sandbox and you will see thousands of returns. |
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5/07/12 9:03:15 PM#89
Originally posted by PyrateLV I wouldn't waste your breath. Some people can never see beyond the words. The actual meaning of the words are way to deep for them. |
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Comaf
Elite Member
Joined: 7/13/10
I want an mmorpg where pvp matters, my enemies are not my race or class, and community matters. |
5/07/12 9:03:26 PM#90
Originally posted by eklipsa Good point, but just for future reference (and someone can come in and correct me with a few other options as well if they feel the need):
WoW was not one of the first mmorpgs. WoW borrowed from other mmorpgs.
------------<> Brief History <>------------ Networked games go back as far as Mazewar (1974).
However, for an mmorpg, assuming the definition of that term = online, and accessible from seperate IP addresses by more than 1 player, and, the world is persistant (it's running on a server):, and used actual graphics: so that's: 1. Accessible from seperate IP addresses by multiple users 2. Persistant world run on a server 3. Graphics
A. Island of Kesmai (12$ per hour and supported 100 players) http://en.wikipedia.org/wiki/Island_of_Kesmai 1982 B. Habitat http://en.wikipedia.org/wiki/Habitat_(video_game) 1986 ---------------------- For the first truly graphical full mmorpg feel: A. Neverwinter Nights 1991-1997 http://en.wikipedia.org/wiki/Neverwinter_Nights_(AOL_game)#cite_note-59thEmmys-2 --------------------- A few games came out after that, i.e., Ultima - 1997 Everquest - 1999 Asherons Call - 1999 Anarchy Online - 2001 Dark Age of Camelot - 2001 Asheron's Call 2 - 2002 Shadowbane - 2003 Everquest 2 - 2004 ------------------------------------------
World of Warcraft - 2004
For all the folks that worry about WoW clones, please be aware that there were plenty of other mmorpgs before World of Warcraft. Note that I placed Asheron's Call 2 in green to show a familiar user interface, along with their voice over instanced dungeon experiences that were all "cloned" into World of Warcraft.
http://www.killtenrats.com/images/ac2/ac2cap3.jpg http://www.youtube.com/watch?v=BvZ_XPvLx60 and watch 1:06 on to see the WoW graphics.
Wow was an Asheron's Call 2 clone (not really), but it was similar enough for a lot of folks to say, hey, "Asheron's Two is a WoW clone!!"
Don't even get me started on how WoW cloned Ultima Online's Oddyssey project (died in 2003-2004). http://www.youtube.com/watch?v=Q6B63lCNL2E
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trash656
Hard Core Member
Joined: 10/18/05
It is easier to Fight for Principles then it is to Live up to them. |
5/08/12 3:22:06 PM#91
Originally posted by DSWBeef You are only 19 and more wiser then most of the older ones like me from the old EQ1 days on this forum. I wish more people around here would do their research like you do before expecting what a new MMO is going to be. If we had more gamers like you around who did their research we wouldnt have so many people being dissapointed and complaining that they got ripped off.
*raises a coffee to you brother |
Originally posted by stevebmbsqdOriginally posted by Starpower  But going by the open world part of your definition of sandbox, TES still wouldn't apply, since it also has load screen and zoning.Also interesting thought, by your post in the quote, a sandbox isn't allowing player to change the world, but to play freely the way they like. This seem to apply to any MMO, including THEMEPARK. For example. Is TSW a sandbox? Can't change the world, but you can sure play freely. Can't be THEMEPARK right?
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Originally posted by stevebmbsqdOriginally posted by Starpower  What stops players from free roaming in any MMO? People did that in Themeparks like EQ1 and Vanguard, and even vanilla WoW.How does that make it sandbox?
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trash656
Hard Core Member
Joined: 10/18/05
It is easier to Fight for Principles then it is to Live up to them. |
5/09/12 5:05:58 PM#94
M'aiq is kind of sick of listening too all these imperials on here who think they know everything about everything & argue about pointless things like what they think a "sandbox" is. Thanks to you, M'iaq needs skooma now for his headache. M'aiq has observed all of you & says you are all right in your own way. M'aiq kindly asks too quite arguing about things that have nothing too do with this thread, and too move on to the topic at hand. M'aiq Thanks you Kindly. *Twitchs* |
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5/09/12 5:45:39 PM#95
Originally posted by Uhwop err WOW battlegrounds are nothing like DAOC battlegrounds, DAOC battlegrounds are PERSISTENT, they are there to teach you RVR while leveling and not e"sport"y in anyway shape or form WOW copied the instanced, fixed side, timed battle ground "match" from City of Heroes And Arena from Guild Wars PVE in DAOC is more akin to AC and EQ than to wow, its not Questhub->questhub->questhub->instance->quest hub oh and wow style PVE instances - thats from Anarchy Online |
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5/09/12 5:59:12 PM#96
I feel stupid asking this, but what do you all think this line means? -The combat model will not be real time due to latency I do not think I am hearing this right, but does this not mean turn based combat? |
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Originally posted by Nixl simply means it wont be FPS/TPS combat anymore, but tab target like WoW for example. You click/tab to select a target, and fire attack that go towards the target instead of aiming a crosshair at the target and firing.
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5/10/12 11:02:02 AM#98
I just wanted to pull a couple of lines of DSWBeef's list of game features that kind of summarize the complaints everyone has been offering;
1.) "Recreating the freedom Elder Scrolls players expect within the World of Warcraft-style mechanics Zenimax Online is using for this MMO would be impossible without changing the way that players interact with the world."
^ This of course is damning, using WoW as the paradigm for the game system. If only, as other users have pointed out, because it set's a precedent and gives an impression. What impression and precedent? As Seven of Nine might say, Irrelevant.
2.) "-The combat model will not be real time due to latency"
^This is the only reference to "tab targeting", and doesn't necessarily construe such. Additionally, it's claim is justified. There is simply to much of a ping variation across the thousands of users who participate in these games to provide a purely free and unbiased reaction in game response. And while one may be able to argue either way, it really comes down to providing for the lowest common denominator. The difference between a ~24ms and ~1024ms is quite literally a second.
It does mean "turn based" though, in the sense that one would "compile" or "Que" up their moves and the server would execute them in the order they were received, sans errors.
My personal opinion, I shall preserve.
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5/10/12 11:06:05 AM#99
Originally posted by kalsigur Huge seamless continent??? RIP Orc Choppa |
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5/10/12 11:08:48 AM#100
Originally posted by Nixl It was awkwardly worded, but all it means is that the game will feature tab-target combat, not FPS-style combat due to lag discrepencies. |
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