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Elder Scrolls Online Forum » General Discussion » ElderScrolls RPG combat not possible in a MMO

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214 posts found
  Kelthius

Novice Member

Joined: 6/14/10
Posts: 308

5/07/12 2:08:10 PM#141
Originally posted by SEANMCAD
Originally posted by Johnie-Marz
Originally posted by Alders
Originally posted by SEANMCAD
Originally posted by Alders

exactly.

added more quest content, make pvp a little bit more friendly toward those who are not sociopaths, make gathering resource not so much an afk affair and you pretty much have exactly what many would expect from TES online but in addition has clan seigable assets.

Make the best resouces available only in group PvE areas or in PvP areas. Craftable gear should be as good as dropped gear and all gear should have durability that can only be repaired with the proper resouces by the right profession. That way PvE, PvP, and crafting all have their place and don't lose viability.

  SEANMCAD

Spotlight Poster

Joined: 3/22/09
Posts: 3246

5/07/12 2:09:45 PM#142
Originally posted by Distopia
Originally posted by Johnie-Marz

No, TES players just don't like getting ganked in the starting areas by gangs of older players. Darkfall isn't low in population because it has bad features, it has a low population because it's player base is strangling the game by the horrible way it treats new players. Eventually older players leave the game but they aren't replace by new players because, when the new players try the game, they get harassed by older players in the starting area until they quit.

An Elder Scrolls game that had some of the good features of Darkfall but with more of a PVE Bent would go over very well I believe.

Skill based, non linear quests, Non tab targeting, Elder Scrolls setting and history, plus the best of the Darkfall features all rolled up into one.

Yellow and orange don't really add up hehe, isn't that a result of bad feature implementation? THE devs are responsible for what their players are allowed to do.

The rest I can agree with, sure, that might make for a good game, might is key though. As one major impact on sandboxes as a whole is community, and it would mostly boil down to that to make for a good sandbox game. I've wanted that back for years, a good sandbox community is hard to come by in this day and age. I'm usually looked at as foolish to think it's possible anymore.

the thing is if certian features attract certian types of people you dont want in your game then that is the actual answer not 'FPS is not really possible in an MMO' (I clearly paraphrase).

Never the less the fix is easy and doesnt require a rearchitecture of the gaming engine and AV has actually done some variable of that. The problem for them is there core community are sociopaths who want to hack up new players but want to complain about it too.

 

added: actually that is not completely true actually new players dont get targeted as much as people claim but what does happen is clans get a city and then are suprised when they get raided all the time.

does your game have rainbow sprinkles and magic ponies!?

  Johnie-Marz

Advanced Member

Joined: 11/19/09
Posts: 831

5/07/12 2:20:51 PM#143
Originally posted by Distopia
Originally posted by Johnie-Marz

No, TES players just don't like getting ganked in the starting areas by gangs of older players. Darkfall isn't low in population because it has bad features, it has a low population because it's player base is strangling the game by the horrible way it treats new players. Eventually older players leave the game but they aren't replace by new players because, when the new players try the game, they get harassed by older players in the starting area until they quit.

An Elder Scrolls game that had some of the good features of Darkfall but with more of a PVE Bent would go over very well I believe.

Skill based, non linear quests, Non tab targeting, Elder Scrolls setting and history, plus the best of the Darkfall features all rolled up into one.

Yellow and orange don't really add up hehe, isn't that a result of bad feature implementation? THE devs are responsible for what their players are allowed to do.

The rest I can agree with, sure, that might make for a good game, might is key though. As one major impact on sandboxes as a whole is community, and it would mostly boil down to that to make for a good sandbox game. I've wanted that back for years, a good sandbox community is hard to come by in this day and age. I'm usually looked at as foolish to think it's possible anymore.

They do add up. Darkfall doesn't have bad features. Darkfall has one bad feature and a lot of good features. (Techinically it isn't even a bad feature if you like FFA full loot pvp)

You get rid of the one bad feature keep as many of the good features, then add in the Elder scrolls history and story line, and some great pve content and you could have an ElderScrolls game that actually resembles the Elder Scrolls.

  Distopia

Drifter

Joined: 11/22/05
Posts: 12066

Give it a rest

5/07/12 2:30:23 PM#144
Originally posted by Johnie-Marz
Originally posted by Distopia
Originally posted by Johnie-Marz

No, TES players just don't like getting ganked in the starting areas by gangs of older players. Darkfall isn't low in population because it has bad features, it has a low population because it's player base is strangling the game by the horrible way it treats new players. Eventually older players leave the game but they aren't replace by new players because, when the new players try the game, they get harassed by older players in the starting area until they quit.

An Elder Scrolls game that had some of the good features of Darkfall but with more of a PVE Bent would go over very well I believe.

Skill based, non linear quests, Non tab targeting, Elder Scrolls setting and history, plus the best of the Darkfall features all rolled up into one.

Yellow and orange don't really add up hehe, isn't that a result of bad feature implementation? THE devs are responsible for what their players are allowed to do.

The rest I can agree with, sure, that might make for a good game, might is key though. As one major impact on sandboxes as a whole is community, and it would mostly boil down to that to make for a good sandbox game. I've wanted that back for years, a good sandbox community is hard to come by in this day and age. I'm usually looked at as foolish to think it's possible anymore.

They do add up. Darkfall doesn't have bad features. Darkfall has one bad feature and a lot of good features. (Techinically it isn't even a bad feature if you like FFA full loot pvp)

You get rid of the one bad feature keep as many of the good features, then add in the Elder scrolls history and story line, and some great pve content and you could have an ElderScrolls game that actually resembles the Elder Scrolls.

(yeller)That was basically what I was saying,  I do also agree with the part at the end. It's only bad if you don't like uncontrolled FFA PVP. I don't exactly mind it, it's just not healthy for a game IMO.

Yep again I can agree that would make for a good TES MMO.

For every minute you are angry , you lose 60 seconds of happiness."-Emerson

If you can't argue the point don't say anything at all.
Waiting on The Repopulation.

  Kelthius

Novice Member

Joined: 6/14/10
Posts: 308

5/07/12 2:32:15 PM#145
Originally posted by Johnie-Marz
Originally posted by Distopia
Originally posted by Johnie-Marz

They do add up. Darkfall doesn't have bad features. Darkfall has one bad feature and a lot of good features. (Techinically it isn't even a bad feature if you like FFA full loot pvp)

You get rid of the one bad feature keep as many of the good features, then add in the Elder scrolls history and story line, and some great pve content and you could have an ElderScrolls game that actually resembles the Elder Scrolls.

The feature I don't like in DF is the lack of skill cap. However, I don't think a lack of skill cap would bother me as much if it was done with a talent tree (Skyrim). However, having both a skill cap and a talent tree would give the game a lot of diversity. My least favorite piece of information on TESO is preset classes and, I assume, the lack of custom classes.

I agree with you, though. When I first read about TESO, I immediately thought, "This is going to be Darkfall with a shit ton of funding and a huge fan base. They'll do it the right way." Unfortunately, this is not the case.

  Distopia

Drifter

Joined: 11/22/05
Posts: 12066

Give it a rest

5/07/12 2:34:10 PM#146
Originally posted by SEANMCAD
 

the thing is if certian features attract certian types of people you dont want in your game then that is the actual answer not 'FPS is not really possible in an MMO' (I clearly paraphrase).

Never the less the fix is easy and doesnt require a rearchitecture of the gaming engine and AV has actually done some variable of that. The problem for them is there core community are sociopaths who want to hack up new players but want to complain about it too.

 

added: actually that is not completely true actually new players dont get targeted as much as people claim but what does happen is clans get a city and then are suprised when they get raided all the time.

All true, and that's the one thing I would enjoy about darkfall (getting raided), and raiding others cities. IF SWG hadn't been gutted I'd probably still be doing that today.

I hope I'm not giving off the impression I wouldn't prefer a TES game that was more..well.. TES. As I very much would prefer that.

The one reason I loved morrowind so much was because it reminded me of an offline SWG without the actual sand been hooked on the series ever since.

For every minute you are angry , you lose 60 seconds of happiness."-Emerson

If you can't argue the point don't say anything at all.
Waiting on The Repopulation.

  Classicstar

Apprentice Member

Joined: 12/02/04
Posts: 2245

5/07/12 2:36:57 PM#147


Originally posted by Johnie-Marz


Originally posted by Alders


Originally posted by SEANMCAD



Originally posted by Alders

Of course the combat is possible in an MMO, are we serious here?  That's not the problem though, it's every other feature that people enjoy about TES that is not possible when people are brought together online.  Combat is not the problem.


To be frank most of the features people are in debate on exist in darkfall right now. The features work fine, they work fine together. Darkfall itself lacks questing content, needs to be less sociopathic PvP focused but that is aside from the main conversation is.
For all intents and purposes Darkfall IS elder scroll online but without enough quests and stories but replaced with that clan holdings and seiges.


 
I don't think TES players have any interest in Darkfall or they'd already be playing it.  All those features that exist, while they may work, i have a feeling would only annoy players once others are brought into their special world.


No, TES players just don't like getting ganked in the starting areas by gangs of older players. Darkfall isn't low in population because it has bad features, it has a low population because it's player base is strangling the game by the horrible way it treats new players. Eventually older players leave the game but they aren't replace by new players because, when the new players try the game, they get harassed by older players in the starting area until they quit.
An Elder Scrolls game that had some of the good features of Darkfall but with more of a PVE Bent would go over very well I believe.
Skill based, non linear quests, Non tab targeting, Elder Scrolls setting and history, plus the best of the Darkfall features all rolled up into one.


What pure nonsens your saying about Darkfall game failed becouse of guys like you who firstly tell lies about Darkfall and cry about free for all PvP systems, your obvious not suited for to even concider playing this kind of games, its beyond me if you have played Darkfall(i very doub that) the empty servers is not becouse of hardcore PvP its for totally different reasons.

Ive played Darkfall for more then 2 years so i know a little how and why not many play Darkfall but not what you saying here.

I quit Guildwars 2 for now im fed up with empty world:(... played:AC-Darktide,AC2-Darktide,L2 and Darkfall.Solo Fav games:Morrowind,DayZ(PLAYING NOW), Skyrim, Bioshock, Age of Empires 2, Soldiers of fortune 2 and many more...
Playing:Skyrim-dishonered and deusex revelations at moment.
Bought AoE 2 HD but not yet played.
No mmorpgs for while.

  GrayGhost79

Elite Member

Joined: 8/30/08
Posts: 4773

5/07/12 2:41:08 PM#148
Originally posted by Distopia
Originally posted by GrayGhost79
 

No one is saying make it like DFO, the point is that it is possible this has been proven.

Combat similar to TES - DarkFall, Mortal Online

Housing - Ultima Online and Star Wars Galaxy did player housing well, Games Like DFO came up with a different spin on player housing that still works.

Werewolves - Shifters are in GW2 and a few other MMO's though not many.

Much of what ticks people off is that Zenimax was saying that they didn't do this because of technical limitations. The problem with that excuse is we've seen all these different mechanics done in many different MMO's. Not all together but they have been done.

How can what we've seen already done in various games not be possible to do? Much of it has been done by indie developers with little funding and experience.

People just don't seem to get that no one has really denied they "work". It's the point that in many cases (most really) they haven't exactly been without some serious technical flaws, that would take precious conceptual time through reiteration to make them work great and avoid these known problems. Not to mention time down the road where new issues may emerge.

Everyone can just look around and see examples of these things "working" in an MMO, but everyone can also look around and see where lot's could be done to improve these features. Which it really boils down to time given and budget allocation. We can all make guesses about that but we don't know any facts there, so that's all it is guessing.

Technical limitation could also be in reference to the game engine itself. No one seems to consider that at all, instead all focus seems to be on sucky devs, laziness, or whatever shines a bad light on the dev team.

Actually shifters were done well in GW2

Housing was done fairly well in UO, SWG, and even DFO.

More action oriented combat has worked well in DCUO, DFO, GW2 and even TERA (at least it tries and isn't horrible)

Many of the technical flaws come from poor choices such as engine choices, direction, concepts, etc. Other systems poorly done effect the systems that are done well. But many of the above mechanics are actually what is and was praised in these other MMO's. The problems many have, had to do with other aspects of the game that negated the pluses.

Sure, they could have made a bad engine choice and that is the reason for the limitations. But does that really mean they couldn't have done any of this? They chose to go with an engine that limited them if that were the case, bad choice or not it was their choice.

 

Sure there could have been a low budget and little time to develop the game. This is likely true, but again you act like this excuses them.

 

Sucky devs, lazy devs, bad engine choice, lack of budget and time, etc. does it really matter why? The problem simply boils down to this.

We know it can be done, we have seen it done, they told us they couldn't do it because it would be to difficult for them even when indie developers with low budgets and little experience can do it.

 

  Distopia

Drifter

Joined: 11/22/05
Posts: 12066

Give it a rest

5/07/12 2:50:19 PM#149
Originally posted by GrayGhost79
 

Actually shifters were done well in GW2

Housing was done fairly well in UO, SWG, and even DFO.

More action oriented combat has worked well in DCUO, DFO, GW2 and even TERA (at least it tries and isn't horrible)

Many of the technical flaws come from poor choices such as engine choices, direction, concepts, etc. Other systems poorly done effect the systems that are done well. But many of the above mechanics are actually what is and was praised in these other MMO's. The problems many have, had to do with other aspects of the game that negated the pluses.

Sure, they could have made a bad engine choice and that is the reason for the limitations. But does that really mean they couldn't have done any of this? They chose to go with an engine that limited them if that were the case, bad choice or not it was their choice.

 

Sure there could have been a low budget and little time to develop the game. This is likely true, but again you act like this excuses them.

 

Sucky devs, lazy devs, bad engine choice, lack of budget and time, etc. does it really matter why? The problem simply boils down to this.

We know it can be done, we have seen it done, they told us they couldn't do it because it would be to difficult for them even when indie developers with low budgets and little experience can do it.

 

I don't exactly disagree with anything here, accept that I am excusing them, I'm not speaking on behalf of the devs, I'm just projecting my own ideals into the discussion. I could be wrong on some things, or completely wrong on everything. For all I know they are lazy and lying through their teeth. I'm just offering possibilities and conjecture like the next guy, with a bit of opinion about those mechanics in other games (not GW2 though hadn't seen the use of shape-shifting yet).

 

For every minute you are angry , you lose 60 seconds of happiness."-Emerson

If you can't argue the point don't say anything at all.
Waiting on The Repopulation.

  SEANMCAD

Spotlight Poster

Joined: 3/22/09
Posts: 3246

5/07/12 3:08:05 PM#150
Originally posted by Classicstar

 


Originally posted by Johnie-Marz


Originally posted by Alders


Originally posted by SEANMCAD



Originally posted by Alders

Of course the combat is possible in an MMO, are we serious here?  That's not the problem though, it's every other feature that people enjoy about TES that is not possible when people are brought together online.  Combat is not the problem.



To be frank most of the features people are in debate on exist in darkfall right now. The features work fine, they work fine together. Darkfall itself lacks questing content, needs to be less sociopathic PvP focused but that is aside from the main conversation is.
For all intents and purposes Darkfall IS elder scroll online but without enough quests and stories but replaced with that clan holdings and seiges.



 
I don't think TES players have any interest in Darkfall or they'd already be playing it.  All those features that exist, while they may work, i have a feeling would only annoy players once others are brought into their special world.



No, TES players just don't like getting ganked in the starting areas by gangs of older players. Darkfall isn't low in population because it has bad features, it has a low population because it's player base is strangling the game by the horrible way it treats new players. Eventually older players leave the game but they aren't replace by new players because, when the new players try the game, they get harassed by older players in the starting area until they quit.
An Elder Scrolls game that had some of the good features of Darkfall but with more of a PVE Bent would go over very well I believe.
Skill based, non linear quests, Non tab targeting, Elder Scrolls setting and history, plus the best of the Darkfall features all rolled up into one.


 


What pure nonsens your saying about Darkfall game failed becouse of guys like you who firstly tell lies about Darkfall and cry about free for all PvP systems, your obvious not suited for to even concider playing this kind of games, its beyond me if you have played Darkfall(i very doub that) the empty servers is not becouse of hardcore PvP its for totally different reasons.

Ive played Darkfall for more then 2 years so i know a little how and why not many play Darkfall but not what you saying here.

I have played Darkfall for a long time as well I have also seen a lot of people say they leave for different reason and NONE of them was because of the combat engine.

Most of it is because of some masked excuse because the real reason was they didnt like losing (aka. skill grind).

never the less we are not hear to talk much about Darkfall other that to use it as an example of an FPS engine that works very well in an MMO.

does your game have rainbow sprinkles and magic ponies!?

  Johnie-Marz

Advanced Member

Joined: 11/19/09
Posts: 831

5/07/12 3:16:16 PM#151
Originally posted by Classicstar

 


Originally posted by Johnie-Marz


Originally posted by Alders


Originally posted by SEANMCAD



Originally posted by Alders

Of course the combat is possible in an MMO, are we serious here?  That's not the problem though, it's every other feature that people enjoy about TES that is not possible when people are brought together online.  Combat is not the problem.


To be frank most of the features people are in debate on exist in darkfall right now. The features work fine, they work fine together. Darkfall itself lacks questing content, needs to be less sociopathic PvP focused but that is aside from the main conversation is.
For all intents and purposes Darkfall IS elder scroll online but without enough quests and stories but replaced with that clan holdings and seiges.


 
I don't think TES players have any interest in Darkfall or they'd already be playing it.  All those features that exist, while they may work, i have a feeling would only annoy players once others are brought into their special world.



No, TES players just don't like getting ganked in the starting areas by gangs of older players. Darkfall isn't low in population because it has bad features, it has a low population because it's player base is strangling the game by the horrible way it treats new players. Eventually older players leave the game but they aren't replace by new players because, when the new players try the game, they get harassed by older players in the starting area until they quit.
An Elder Scrolls game that had some of the good features of Darkfall but with more of a PVE Bent would go over very well I believe.
Skill based, non linear quests, Non tab targeting, Elder Scrolls setting and history, plus the best of the Darkfall features all rolled up into one.


 


What pure nonsens your saying about Darkfall game failed becouse of guys like you who firstly tell lies about Darkfall and cry about free for all PvP systems, your obvious not suited for to even concider playing this kind of games, its beyond me if you have played Darkfall(i very doub that) the empty servers is not becouse of hardcore PvP its for totally different reasons.

Ive played Darkfall for more then 2 years so i know a little how and why not many play Darkfall but not what you saying here.

 

It is not nonsense, it is my expirience playing the game.

I have tried Darkfall, Twice in fact, because it has so many of the features that I am looking for in a game. I really want a game where you used and Item and you gain in skill.

Both times I had the same expirience. I started playing, I enjoyed it until a bunch of guys in plate mail killed me. So you rez, go back to your body, or just go to your bank and get some more armor and go out again, then you get ganked again by a bunch of veterans in much better armor.

The second time was a little different because there was a little bit of a waiting piriod before I could be killed. but the moment the waiting piriod was over I was killed over and over by the Veterans of the game, while I was trying to kill goblins or just collecting materials for crafting.

When They are on horse back you can't get away, when they are in finely crafted armour and you are out numbered you can't win.

In EVE there is a saying, "If you die, it is your own fault" and it is true. Because what that means is, you could have done something to prevent it. There is no preventing your death in Darkfall by playing smart. It is just a bunch of guys who don't want a real fight attacking player they know can't really fight back.

So yeah, Getting ganked over and over by expirienced players is not my type of game, nor is it most peoples type of game.  However, you get rid of that one feature and you have the makings of a pretty good game. Add in some of the skyrim ES features and lore and you could have a really great game.

 

  SEANMCAD

Spotlight Poster

Joined: 3/22/09
Posts: 3246

5/07/12 3:20:49 PM#152
Originally posted by Johnie-Marz

 

It is not nonsense, it is my expirience playing the game.

I have tried Darkfall, Twice in fact, because it has so many of the features that I am looking for in a game. I really want a game where you used and Item and you gain in skill.

Both times I had the same expirience. I started playing, I enjoyed it until a bunch of guys in plate mail killed me. So you rez, go back to your body, or just go to your bank and get some more armor and go out again, then you get ganked again by a bunch of veterans in much better armor.

The second time was a little different because there was a little bit of a waiting piriod before I could be killed. but the moment the waiting piriod was over I was killed over and over by the Veterans of the game, while I was trying to kill goblins or just collecting materials for crafting.

When They are on horse back you can't get away, when they are in finely crafted armour and you are out numbered you can't win.

In EVE there is a saying, "If you die, it is your own fault" and it is true. Because what that means is, you could have done something to prevent it. There is no preventing your death in Darkfall by playing smart. It is just a bunch of guys who don't want a real fight attacking player they know can't really fight back.

So yeah, Getting ganked over and over by expirienced players is not my type of game, nor is it most peoples type of game.  However, you get rid of that one feature and you have the makings of a pretty good game. Add in some of the skyrim ES features and lore and you could have a really great game.

 

as a DF player I dont completely agree with your details but overall your right. The number 1 reason people quit darkfall is the FFA PvP. The rest of the game is brilliant and aside from needing more quests and more content in the world itself (more mobs etc). The 'grind' as people call it is directly related to losing at battle so I consider that to be part of the number 1 reason anyway.

does your game have rainbow sprinkles and magic ponies!?

  musicmann

Novice Member

Joined: 12/25/05
Posts: 1122

5/07/12 3:26:23 PM#153
Originally posted by SEANMCAD
Originally posted by Johnie-Marz

 

It is not nonsense, it is my expirience playing the game.

I have tried Darkfall, Twice in fact, because it has so many of the features that I am looking for in a game. I really want a game where you used and Item and you gain in skill.

Both times I had the same expirience. I started playing, I enjoyed it until a bunch of guys in plate mail killed me. So you rez, go back to your body, or just go to your bank and get some more armor and go out again, then you get ganked again by a bunch of veterans in much better armor.

The second time was a little different because there was a little bit of a waiting piriod before I could be killed. but the moment the waiting piriod was over I was killed over and over by the Veterans of the game, while I was trying to kill goblins or just collecting materials for crafting.

When They are on horse back you can't get away, when they are in finely crafted armour and you are out numbered you can't win.

In EVE there is a saying, "If you die, it is your own fault" and it is true. Because what that means is, you could have done something to prevent it. There is no preventing your death in Darkfall by playing smart. It is just a bunch of guys who don't want a real fight attacking player they know can't really fight back.

So yeah, Getting ganked over and over by expirienced players is not my type of game, nor is it most peoples type of game.  However, you get rid of that one feature and you have the makings of a pretty good game. Add in some of the skyrim ES features and lore and you could have a really great game.

 

as a DF player I dont completely agree with your details but overall your right. The number 1 reason people quit darkfall is the FFA PvP. The rest of the game is brilliant and aside from needing more quests and more content in the world itself (more mobs etc). The 'grind' as people call it is directly related to losing at battle so I consider that to be part of the number 1 reason anyway.


Simple fix. Implement the same PVP overt/covert system SWG had, done. Now only those that wish to pvp 24-7 has the choice and those that want to pvp when they want to has a choice. It's a win-win situation.

  Johnie-Marz

Advanced Member

Joined: 11/19/09
Posts: 831

5/07/12 3:27:34 PM#154
Originally posted by SEANMCAD
Originally posted by Johnie-Marz

 

It is not nonsense, it is my expirience playing the game.

I have tried Darkfall, Twice in fact, because it has so many of the features that I am looking for in a game. I really want a game where you used and Item and you gain in skill.

Both times I had the same expirience. I started playing, I enjoyed it until a bunch of guys in plate mail killed me. So you rez, go back to your body, or just go to your bank and get some more armor and go out again, then you get ganked again by a bunch of veterans in much better armor.

The second time was a little different because there was a little bit of a waiting piriod before I could be killed. but the moment the waiting piriod was over I was killed over and over by the Veterans of the game, while I was trying to kill goblins or just collecting materials for crafting.

When They are on horse back you can't get away, when they are in finely crafted armour and you are out numbered you can't win.

In EVE there is a saying, "If you die, it is your own fault" and it is true. Because what that means is, you could have done something to prevent it. There is no preventing your death in Darkfall by playing smart. It is just a bunch of guys who don't want a real fight attacking player they know can't really fight back.

So yeah, Getting ganked over and over by expirienced players is not my type of game, nor is it most peoples type of game.  However, you get rid of that one feature and you have the makings of a pretty good game. Add in some of the skyrim ES features and lore and you could have a really great game.

 

as a DF player I dont completely agree with your details but overall your right. The number 1 reason people quit darkfall is the FFA PvP. The rest of the game is brilliant and aside from needing more quests and more content in the world itself (more mobs etc). The 'grind' as people call it is directly related to losing at battle so I consider that to be part of the number 1 reason anyway.

The bad thing is, I really wanted to like Darkfal which is why I tried it a second time, the second time was the US server, the first time was back when there was only one server.

I was hoping that as the game matured, that the killing Noobs thing might have died down. Anyway, I still don't dislike Darkfall, It just isn't for me.

That is why I think a Darkfall styled Elderscrolls game would be great, A hybrid of the two.

  LordRelic

Apprentice Member

Joined: 10/11/04
Posts: 292

5/07/12 3:28:55 PM#155

Lol DF was horrid from the concept phase and a stated that.  Same with mortal online.  Teso may be differant if they dont focus it on pvp thats when games fail. If you build around pvp to please pvp players you end up with DFO were ppl quit in weeks.

As for the combat system they can have pretty much what they have in the single player ( it will need tweaks and probably some Brilliant coding done)  but possible  if the investors are willing to spend the money  ( and good luck with that ).

  PyrateLV

Tipster

Joined: 11/07/08
Posts: 1106

5/07/12 3:30:58 PM#156

Darkfail is a pile of garbage. I wouldnt want TESO to model after it any more than Id like it modeled after WoW or SWTOR

Tried: EQ2 - AC - EU - HZ - TR - MxO - TTO - WURM - SL - VG:SoH - PotBS - PS - AoC - WAR - DDO - SWTOR
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  SEANMCAD

Spotlight Poster

Joined: 3/22/09
Posts: 3246

5/07/12 3:32:24 PM#157
Originally posted by musicmann

Simple fix. Implement the same PVP overt/covert system SWG had, done. Now only those that wish to pvp 24-7 has the choice and those that want to pvp when they want to has a choice. It's a win-win situation.

Agreed. I would make some minor modifications to that.

For example, waring clans can not toggle when and where pvp happens. If you leave the clan and come back you lose your some clan related stat until certian time passes that way clan members can toggle at will.

Never the less the tweaks are easy.

does your game have rainbow sprinkles and magic ponies!?

  astoria

Novice Member

Joined: 11/26/08
Posts: 1685

5/07/12 3:34:07 PM#158
Originally posted by caremuchless

 I'll make this short.

 

 I love the elder scroll series, but they are single player RPG's.

 Do you really think it's possible to copy that type of combat into ESO and end up with something better than what is currently in Darkfall?

 

 Personally, I believe that if the devs were copying Elder scrolls combat into a futuristic fullbody sim, it could work. 

 But that tech isnt widely available in the market yet and what we have to work with (keyboard and mouse) cant do the combat justice without making it look like CounterStrike knife fighting (which is what I think DFO combat looks like)

 

So while Iam not defending the choices the devs made,

 I find it hard to believe what most of you want in combat is possible.

 

 

I don't know why it would need to be much better than Darkfall. The combat in DF was great in my opinion. The UI is bad, the uncapped and redundant skill system is bad, but once you built yourself a nice autohotkey script to switch weapons and all it is pretty damn awesome. Melee just needed more skills and better animations. They core was good. 

"Never met a pack of humans that were any different. Look at the idiots that get elected every couple of years. You really consider those guys more mature than us? The only difference between us and them is, when they gank some noobs and take their stuff, the noobs actually die." - Madimorga

  dooney

Novice Member

Joined: 1/08/10
Posts: 69

5/08/12 1:13:34 AM#159
Originally posted by astoria
Originally posted by caremuchless

 I'll make this short.

 

 I love the elder scroll series, but they are single player RPG's.

 Do you really think it's possible to copy that type of combat into ESO and end up with something better than what is currently in Darkfall?

 

 Personally, I believe that if the devs were copying Elder scrolls combat into a futuristic fullbody sim, it could work. 

 But that tech isnt widely available in the market yet and what we have to work with (keyboard and mouse) cant do the combat justice without making it look like CounterStrike knife fighting (which is what I think DFO combat looks like)

 

So while Iam not defending the choices the devs made,

 I find it hard to believe what most of you want in combat is possible.

 

 

I don't know why it would need to be much better than Darkfall. The combat in DF was great in my opinion. The UI is bad, the uncapped and redundant skill system is bad, but once you built yourself a nice autohotkey script to switch weapons and all it is pretty damn awesome. Melee just needed more skills and better animations. They core was good. 

This

  User Deleted
5/08/12 1:17:02 AM#160

As others have mentioned, after having played both Darkfall and Mortal Online, I find it more credible to say "extremely difficult to do well" rather than  "not possible." 

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