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5/07/12 7:54:01 AM#141
Originally posted by jiveturkey12 Im sure an MMO can be made on the engine that is halfway decent, but the fact is thats never been shown by any of the multiutde of games thats been released on it What constitutes "a multitude" to you? |
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5/07/12 7:59:12 AM#142
Coz NW/2 was the only game ever released using the engine? :) |
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5/07/12 10:11:09 AM#143
I think until we get a game using the hero engine that we love, we are going to be skeptical. Right now the most noteable example of this engine is TOR, and based on it's limitations we assume the engine is no good. But perhaps it's just that Bioware's mmo developers are no good and did not use the engine properly.
I don't really know if the engine is good or not because I'm not a computer programmer/developer. What I can tell you is SWTOR is not the best advertisement for an engine. |
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5/07/12 10:25:07 AM#144
Already failed before it came out lol. Hero Engine is terible, no mater how you look at it. |
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5/07/12 10:32:16 AM#145
Originally posted by Terranah Many seem to not know that TOR's use of that engine was not really the hero engine any longer, they drastically overhauled it to suit their needs. Not to mention the engine they purchased was not the finsihed Hero engine but more or less a prototype build. I don't even believe BW had support from the company after it's purchase (a partnership). At least here (zenimax) they've partnered with the creators, which means they could end up with the actual engine and it's full capability. Depending on whether they've modded their usage of it or not, which I have no idea. For every minute you are angry , you lose 60 seconds of happiness."-Emerson If you can't argue the point don't say anything at all. |
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5/07/12 12:11:17 PM#146
RvR + Hero Engine = Ilum! |
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5/07/12 1:06:01 PM#147
Originally posted by Vorthanion WAR didnt use the Hero Engine.. It used Gamebryo. Just like Rift.. |
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5/07/12 1:12:23 PM#148
Originally posted by Distopia
the base segment of the code will remain the same.
the company i work for has bought over the years many smaller companies and integrated their own SW into our own,
everything that relate to the GUI side etc is being dealt by us (the mother company ) but all the R&D and issues. bugs etc. is still being dealt by the original people from the company that was bought,
since even if you change/. mix and match/ add features etc etc. the foundation of the code will still be the same,
it is what everything else is build on.
most of the restrictions will remain the same.
i believe that they sat down, and the HERO guys said:
this is our engine,
he can do A.B. and C.
you can modify it to also do D and E.
and we plan to have it do F and G.
now since the base code remain the same, the the HERO guys already sold the engine to biowere, it seems only logic to make future updates comfortable with existing code,
even if that code has been heavily modified.
again this is all IMO, but with a pinch,
i work for a SW company, with take products from Linux and put them in windows.
and its not to take 1 product and add a unified GUI to it, its 10 different products, each is written in a different code, by different people,
and all have to work together (i am talking about AV,AM AS,FW,VPN, AC, web secured, ip security and more...)
actually i think it right on the lines of what the HERO guys posted or was quoted,
something alone the lines" they bought the engine from us, and wanted nothing else from us.
both Bioware/EA, and Bethesda/Zanimax choose the easy way it seems.
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5/13/12 1:02:21 AM#149
Wait a second, wait a second...
TES is using an engine that was originally designed for an instanced based, small group, game called “Hero’s Journey”?
An engine that struggles with more than 30 players on screen because it was originally designed for instanced based 4-8 man group?
An engine that has such a hard time rendering dynamic shadows that day/night cycles can’t be implemented in its games?
An engine that literally CAN’T make ‘sandbox’ worlds because it’s original intent was instanced based; Thus making open world exploring impossible and the idea of controlled flying travel or “flying mounts” completely and utterly non-existent?
SO LET ME GET THIS STRAIGHT...
After the massive success of open world-free to do as you please Skyrim they’re going to make an Elder Scrolls MMO game with a “theme parked” feel; no sand box open world, no flying mount, small group instance based game that doesn’t even have day/night cycle?
....a medieval style game with not even so much as a day/night cycle? Really?
How many games does the Hero engine have to kill before people stop using it as a game engine?
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5/13/12 1:25:02 AM#150
I don't know why they chose the hero engine, but all i can say is that there has not yet been a successful useage of it, at least one that could be used to positively advertise the thing, its a shame to write off a game while its still in development, but, it is what it is, maybe they got the use of the hero engine at some bargain basement price or something.. can't think of any other reason to use it. |
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5/13/12 1:55:29 AM#151
Originally posted by Darkcrystal
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5/13/12 2:03:58 AM#152
Originally posted by Phry I agree. Though The Repopulation is looking interesting. Whats funny is that A&B is doing things with the Hero Engine that Zenimax says is too hard and cant be done right. I really dont think that Zenimax is using the most updated version as they claim. Zenimax started TESO about the same time as SWTOR. All indications (screenshots and Dev info) shows it looks and will play very much like SWTOR.
Its like in 2007, the Hero Engine conceived to 2 souless creatures and now in 2012/2013 they are coming to signal the Apocalypse of MMO's Tried: EQ2 - AC - EU - HZ - TR - MxO - TTO - WURM - SL - VG:SoH - PotBS - PS - AoC - WAR - DDO - SWTOR |
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5/17/12 3:47:37 AM#153
Already, you can read between the lines and see they're using the same cash-cow, money grab mentallity that killed SW:TOR. Key terms to look for: We want everyone to have a good 'gaming experiance' (which means it not a real mmo, nor single player). Trying to please everyone pleases no one. "No Player Housing" "PvP" (This should not be a 1st priority in TES) etc,... Another "cartoon" 'gaming experiance' is on its way. http://www.youtube.com/user/nagilumsadow |
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5/20/12 8:58:18 AM#154
I do not know how TESO will pan out, but to say that the game will be a failure based solely on the use of The Hero Engine is akin to saying that because I do not like powdered donuts it was the doughs fault. Or that because at one restaurant their spaghetti made me vomit, that no restaurant can make good spaghetti because they are using the same noodles. SWTOR's failures were based on developmental and creative ideas along with poor decision making as far as class balancing for PVP and improperly used instancing which destroyed any chance for an immersive environment, Among other things that did not have anything to do with the engine. A good example given prior was Vanguard. I have come to enjoy that game immensely. However the use of the Unreal engine in Vanguard and its use in other games has had a dramatically different outcome. Even with the same engine, overtime and with attention they have been able to transfrom the game into a different gaming experience. If TESO fails, I honestly doubt it will be based exclusively on the use of the Hero Engine but because of their vision of what to do with the TES IP in the MMO genre. SWTOR could have been an entirely different game given a few different key creative decisions.
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5/20/12 9:07:25 AM#155
The Hro Engine is just awful for mmos. TOR looked so bad with it. They must have got a lease discount or something to use the Hero Engine because if anything I personally like CryEngine 3 so much better. CryEngine 3 - http://www.youtube.com/watch?v=-TtgW20IEm0 |
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Elikal
Spotlight Poster
Joined: 2/09/06
“No path is darker then when your eyes are shut.” -Flemeth |
5/21/12 4:43:47 AM#156
Originally posted by NagilumSadow I tend to agree. It feels like the same key phrases indeed. So sad. I mean, we know little, so I gonna wait and see. But it feels so like SWTOR 2.0 Holy Trinity who art in our MMORPGs! Blessed be thy speccs, as in WOW so in all MMOs! Our daily loot grant us, and forgive us our noobness, as we forgive the noobs! And do not lead us to disconnects, But deliver us from mediocrity, For thine is the specialization and the teamwork and the endgame, Until cancellation, Amen! |
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5/26/12 1:28:52 AM#157
Not sure if this has been posted yet but it sounds like after reading this post there not using the Hero Engine for the ESO game. http://n4g.com/news/1004584/why-the-elder-scrolls-online-isnt-using-heroengine
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5/26/12 1:53:59 AM#158
Originally posted by Pezant1973 Anyone else notice the multitude of New Accounts created and replying for the fist time in a TESO related thread. 90% of them throwing nothing but positive and incredibley bias, comments concerning anything to do with the game? Viral Marketers hard at work? Tried: EQ2 - AC - EU - HZ - TR - MxO - TTO - WURM - SL - VG:SoH - PotBS - PS - AoC - WAR - DDO - SWTOR |
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5/26/12 5:13:54 AM#159
Originally posted by PyrateLV You've spent a ton of time trying to market this game to fail, you're just not getting paid for it. (or are you?) People often create new accounts for a new game that was just announced. I did. |
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5/26/12 5:20:46 AM#160
There are many reasons to not like what has ben presented so far about this game, but the engine seems off. We havn'tseen it in action properly yet. |
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