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5/07/12 12:51:37 PM#121
Originally posted by Omali LOL. Winner! I've found the first leaked screen shot of your new Elder Scrolls MMO; looks awsome dude! Really nice rendering of the Orc female.
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5/07/12 12:52:04 PM#122
Originally posted by DAS1337 but they DO work. are you seriously trying to say that the combat engine in darkfall 'dosent work'? its as good or better than Skyrim combat darkfall has a very good combat engine built by a small staff. PEROID. It zenimax doesnt want to hire people to build and maintain one that is a different story but to say its not possible or that darkfall doesnt have a good one is beyond asine. does your game have rainbow sprinkles and magic ponies!? |
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5/07/12 12:52:53 PM#123
Its really sad when Darkfail is used as a positive example Tried: EQ2 - AC - EU - HZ - TR - MxO - TTO - WURM - SL - VG:SoH - PotBS - PS - AoC - WAR - DDO - SWTOR |
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dadante666
Advanced Member
Joined: 5/07/11
you stop laughing when hear the same joke ,but always cry for the same thing... |
5/07/12 12:53:55 PM#124
Originally posted by caremuchless mmo is not define by the combat other than the publicity and the masive person in 1 area or open world ,combat can be very unique in mmo so basically all game fit in mmo as for theyr combat is up to the creator . |
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5/07/12 12:54:49 PM#125
Originally posted by TGSOL Every person I know agrees with you. Co-op TES much more appealing than a MMO because you can never have the TES feel in a MMO no matter what they try to do. |
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Zekiah
Advanced Member
Joined: 1/06/07
Hype (noun) |
5/07/12 12:55:50 PM#126
Originally posted by Thorbrand Agreed. I'll pass on Elder WoW, thanks. "Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky |
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5/07/12 12:56:39 PM#127
Originally posted by SEANMCAD Wow, I am so surprised that you ignored the second part of that statement!! So surprised!
In case you don't understand sarcasm, I'm pointing it out for you.
"Either that, or it is significantly less efficient than what TESO is going to use"
I don't care if the staff is one person or one thousand people, if any system is less efficient than another, it is still less efficient. Unless you consider a system where you have to pre-load spells, go in and out of combat mode, UI mode, and exploration mode. Where hotkeys do not trigger upon pressing them and you go in and out of third person, completely breaking up the entire flow of combat... better. No. I just gave reasons why it is less efficient. Now go ahead and try to argue it. You can't.
Oh, but that doesn't support your argument? I'm sorry? |
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Alders
Hard Core Member
Joined: 1/28/10
I cannot fiddle but I can make a great state of a small city. |
5/07/12 12:58:41 PM#128
Of course the combat is possible in an MMO, are we serious here? That's not the problem though, it's every other feature that people enjoy about TES that is not possible when people are brought together online. Combat is not the problem. |
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5/07/12 1:02:44 PM#129
Originally posted by Alders I'm not worried about it either. I want housing. That's certainly one feature they could have among the hundreds that they won't have. FFA full loot, stealing and theft, thousands of items you can pick up and drop, classless, skill based systems I'm looking at you. |
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5/07/12 1:05:21 PM#130
Originally posted by DAS1337 everything you have just said in detail darkfall does and they do it extreemly well. WTF!!!!!!!!!!!!!!!!! sorry for the rage not all of them but most of them and it will work not mostly becuase its currently working perfectly. Nobody has an issue with darkfall combat engine.
does your game have rainbow sprinkles and magic ponies!? |
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5/07/12 1:06:29 PM#131
Originally posted by SEANMCAD Oh man, you certainly swayed my thinking with that spellbinding argument... |
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5/07/12 1:08:48 PM#132
Originally posted by Alders To be frank most of the features people are in debate on exist in darkfall right now. The features work fine, they work fine together. Darkfall itself lacks questing content, needs to be less sociopathic PvP focused but that is aside from the main conversation is. For all intents and purposes Darkfall IS elder scroll online but without enough quests and stories but replaced with that clan holdings and seiges. does your game have rainbow sprinkles and magic ponies!? |
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5/07/12 1:11:36 PM#133
Originally posted by DAS1337 nobody disputes Darkfalls on its combat engine, the people who do not like the game even say its one of the best. does your game have rainbow sprinkles and magic ponies!? |
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Alders
Hard Core Member
Joined: 1/28/10
I cannot fiddle but I can make a great state of a small city. |
5/07/12 1:14:37 PM#134
Originally posted by SEANMCAD
I don't think TES players have any interest in Darkfall or they'd already be playing it. All those features that exist, while they may work, i have a feeling would only annoy players once others are brought into their special world. |
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5/07/12 1:21:00 PM#135
Originally posted by Alders as it turns out TES is either my favorite or second favorite series ever. The first night I played Darkfall my instant reaction was 'this is what morrowind online could have been'. The two games are actually very much alike in ways that are a bit abstract to explain. never the less, specifically the experience you have with the FPS style combat is almost exactly the same experience as you have with Skyrim, only Darkfall as a lot more options. Never mind that darkfall ALSO has no instances, cities that can be seiged, boats that can be built and saled. but TES developers are saying that they cant: when night = change stats of player.
does your game have rainbow sprinkles and magic ponies!? |
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5/07/12 1:23:45 PM#136
Originally posted by Alders No one is saying make it like DFO, the point is that it is possible this has been proven. Combat similar to TES - DarkFall, Mortal Online Housing - Ultima Online and Star Wars Galaxy did player housing well, Games Like DFO came up with a different spin on player housing that still works. Werewolves - Shifters are in GW2 and a few other MMO's though not many. Much of what ticks people off is that Zenimax was saying that they didn't do this because of technical limitations. The problem with that excuse is we've seen all these different mechanics done in many different MMO's. Not all together but they have been done. How can what we've seen already done in various games not be possible to do? Much of it has been done by indie developers with little funding and experience. |
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5/07/12 1:37:05 PM#137
Originally posted by GrayGhost79 People just don't seem to get that no one has really denied they "work". It's the point that in many cases (most really) they haven't exactly been without some serious technical flaws, that would take precious conceptual time through reiteration to make them work great and avoid these known problems. Not to mention time down the road where new issues may emerge. Everyone can just look around and see examples of these things "working" in an MMO, but everyone can also look around and see where lot's could be done to improve these features. Which it really boils down to time given and budget allocation. We can all make guesses about that but we don't know any facts there, so that's all it is guessing. Technical limitation could also be in reference to the game engine itself. No one seems to consider that at all, instead all focus seems to be on sucky devs, laziness, or whatever shines a bad light on the dev team. For every minute you are angry , you lose 60 seconds of happiness."-Emerson If you can't argue the point don't say anything at all. |
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5/07/12 1:37:41 PM#138
Originally posted by Alders No, TES players just don't like getting ganked in the starting areas by gangs of older players. Darkfall isn't low in population because it has bad features, it has a low population because it's player base is strangling the game by the horrible way it treats new players. Eventually older players leave the game but they aren't replace by new players because, when the new players try the game, they get harassed by older players in the starting area until they quit. An Elder Scrolls game that had some of the good features of Darkfall but with more of a PVE Bent would go over very well I believe. Skill based, non linear quests, Non tab targeting, Elder Scrolls setting and history, plus the best of the Darkfall features all rolled up into one. |
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5/07/12 1:41:31 PM#139
Originally posted by Johnie-Marz exactly. added more quest content, make pvp a little bit more friendly toward those who are not sociopaths, make gathering resource not so much an afk affair and you pretty much have exactly what many would expect from TES online but in addition has clan seigable assets. does your game have rainbow sprinkles and magic ponies!? |
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5/07/12 2:03:59 PM#140
Originally posted by Johnie-Marz Yellow and orange don't really add up hehe, isn't that a result of bad feature implementation? THE devs are responsible for what their players are allowed to do. The rest I can agree with, sure, that might make for a good game, might is key though. As one major impact on sandboxes as a whole is community, and it would mostly boil down to that to make for a good sandbox game. I've wanted that back for years, a good sandbox community is hard to come by in this day and age. I'm usually looked at as foolish to think it's possible anymore. For every minute you are angry , you lose 60 seconds of happiness."-Emerson If you can't argue the point don't say anything at all. |
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