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Elder Scrolls Online Forum » General Discussion » Technology There, ZeniMax doesn't care

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53 posts found
  dooney

Novice Member

Joined: 1/08/10
Posts: 69

5/07/12 11:30:17 AM#21

If only Darkfall had the funding... would have been amazing. 

  SEANMCAD

Spotlight Poster

Joined: 3/22/09
Posts: 3246

5/07/12 11:39:40 AM#22
Originally posted by Fearum

Darkfall and MO are both horrible games, sand box is a fail formula for any game and it just doesnt work. I'm interested in seeing how TESO is going to play out and can't wait to see it.

Not sure why you sandbox people keep saying that ES is a sand box game, it is nothing like that. Not even sure why I am replying to this crap because you all live in a bubble.

sandbox and 'vampirism is not possible' and 'player housing like players want is not possible' and 'FPS is hard' are light years away from each other.

One might hate on Darkfall as an overall game all they want but they have prooven that the features in question are possible never mind anyone who has ever coded a mod knows these develoeprs are liying.

does your game have rainbow sprinkles and magic ponies!?

  Distopia

Drifter

Joined: 11/22/05
Posts: 12131

Give it a rest

5/07/12 11:45:07 AM#23
Originally posted by Blackwater56
Originally posted by DAS1337

You just gave us three examples of proof that a FPV, action oriented game does not work.

 

Good job!

 

Just because you CAN do it, doesn't mean that you can do it WELL.

Wait Planetside doesn't work?

 

ALERT THE NAVY! That game that's been running for 9 years doesn't work, guys!

It was never something I'd consider tight and fluid in terms of combat, like most FPS implementations in the massively realm it was very "floaty", PS2 may be different who knows, but none of the games mentioned thus far are games I would say the combat makes them standout among the rest. For me it was a big turn off in regard to all three of those games. As well as Fallen Earth, APB, FOM, etc.. It made them feel like third rate games.

It's sad the only decent implementation I can think of with somewhat massive numbers was on console, MAG.

But that game was essentially a one trick pony, which is exactly what I hear a lot about Tera, which I haven't played so I don't know for sure.

 

 

 

For every minute you are angry , you lose 60 seconds of happiness."-Emerson

If you can't argue the point don't say anything at all.
Waiting on The Repopulation.

  SEANMCAD

Spotlight Poster

Joined: 3/22/09
Posts: 3246

5/07/12 11:49:34 AM#24
Originally posted by Distopia
Originally posted by Blackwater56
Originally posted by DAS1337

You just gave us three examples of proof that a FPV, action oriented game does not work.

 

Good job!

 

Just because you CAN do it, doesn't mean that you can do it WELL.

Wait Planetside doesn't work?

 

ALERT THE NAVY! That game that's been running for 9 years doesn't work, guys!

It was never something I'd consider tight and fluid in terms of combat, like most FPS implementations in the massively realm it was very "floaty", PS2 may be different who knows, but none of the games mentioned thus far are games I would say the combat makes them standout among the rest. For me it was a big turn off in regard to all three of those games. As well as Fallen Earth, APB, FOM, etc.. It made them feel like third rate games.

It's sad the only decent implementation I can think of with somewhat massive numbers was on console, MAG.

But that game was essentially a one trick pony, which is exactly what I hear a lot about Tera, which I haven't played so I don't know for sure.

 

 

 

the combat system of darkfall is flat out amazing adrenaline pumping masterpeice of amazement. It is in fact better than Syrim. Now in all fairness darkfall does require one to forget how things normally work, take the paitence to retrain but after that...POW! People who hate the game will cite things like imballance, and slow progression but nobody who plays more than a week says the combat engine is anything but fantastic.

 

I mean now that we are all stating opinons as facts I thought I would as well

does your game have rainbow sprinkles and magic ponies!?

  Distopia

Drifter

Joined: 11/22/05
Posts: 12131

Give it a rest

5/07/12 11:54:01 AM#25
Originally posted by SEANMCAD
Originally posted by Distopia
Originally posted by Blackwater56
Originally posted by DAS1337

You just gave us three examples of proof that a FPV, action oriented game does not work.

 

Good job!

 

Just because you CAN do it, doesn't mean that you can do it WELL.

Wait Planetside doesn't work?

 

ALERT THE NAVY! That game that's been running for 9 years doesn't work, guys!

It was never something I'd consider tight and fluid in terms of combat, like most FPS implementations in the massively realm it was very "floaty", PS2 may be different who knows, but none of the games mentioned thus far are games I would say the combat makes them standout among the rest. For me it was a big turn off in regard to all three of those games. As well as Fallen Earth, APB, FOM, etc.. It made them feel like third rate games.

It's sad the only decent implementation I can think of with somewhat massive numbers was on console, MAG.

But that game was essentially a one trick pony, which is exactly what I hear a lot about Tera, which I haven't played so I don't know for sure.

 

 

 

the combat system of darkfall is flat out amazing adrenaline pumping masterpeice of amazement. It is in fact better than Syrim. Now in all fairness darkfall does require one to forget how things normally work, take the paitence to retrain but after that...POW! People who hate the game will cite things like imballance, and slow progression but nobody who plays more than a week says the combat engine is anything but fantastic.

 

I mean now that we are all stating opinons as facts I thought I would as well

What did I state as a fact?

For every minute you are angry , you lose 60 seconds of happiness."-Emerson

If you can't argue the point don't say anything at all.
Waiting on The Repopulation.

  SEANMCAD

Spotlight Poster

Joined: 3/22/09
Posts: 3246

5/07/12 11:56:12 AM#26
Originally posted by Distopia
Originally posted by SEANMCAD
Originally posted by Distopia
Originally posted by Blackwater56
Originally posted by DAS1337

You just gave us three examples of proof that a FPV, action oriented game does not work.

 

Good job!

 

Just because you CAN do it, doesn't mean that you can do it WELL.

Wait Planetside doesn't work?

 

ALERT THE NAVY! That game that's been running for 9 years doesn't work, guys!

It was never something I'd consider tight and fluid in terms of combat, like most FPS implementations in the massively realm it was very "floaty", PS2 may be different who knows, but none of the games mentioned thus far are games I would say the combat makes them standout among the rest. For me it was a big turn off in regard to all three of those games. As well as Fallen Earth, APB, FOM, etc.. It made them feel like third rate games.

It's sad the only decent implementation I can think of with somewhat massive numbers was on console, MAG.

But that game was essentially a one trick pony, which is exactly what I hear a lot about Tera, which I haven't played so I don't know for sure.

 

 

 

the combat system of darkfall is flat out amazing adrenaline pumping masterpeice of amazement. It is in fact better than Syrim. Now in all fairness darkfall does require one to forget how things normally work, take the paitence to retrain but after that...POW! People who hate the game will cite things like imballance, and slow progression but nobody who plays more than a week says the combat engine is anything but fantastic.

 

I mean now that we are all stating opinons as facts I thought I would as well

What did I state as a fact?

I stated facts

does your game have rainbow sprinkles and magic ponies!?

  Istavaan

Advanced Member

Joined: 4/25/12
Posts: 1398

5/07/12 11:59:04 AM#27

so they have sacrificed combat and by the looks of it they have sacrificed graphics also. yeah they are definitely thinking about money over making a good game that fan of the series would appreciate.

  SEANMCAD

Spotlight Poster

Joined: 3/22/09
Posts: 3246

5/07/12 12:01:04 PM#28
Originally posted by Istavaan

so they have sacrificed combat and by the looks of it they have sacrificed graphics also. yeah they are definitely thinking about money over making a good game that fan of the series would appreciate.

well they did buy a really good PR team which as been able to successfully convince some people that certian features are not realistically possible in an MMO even though said features actually exist in MMOs simply because a company said so.

 

I think that brainwashing starts very early though.

does your game have rainbow sprinkles and magic ponies!?

  Istavaan

Advanced Member

Joined: 4/25/12
Posts: 1398

5/07/12 12:03:34 PM#29
Originally posted by SEANMCAD
Originally posted by Istavaan

so they have sacrificed combat and by the looks of it they have sacrificed graphics also. yeah they are definitely thinking about money over making a good game that fan of the series would appreciate.

well they did buy a really good PR team which as been able to successfully convince some people that certian features are not realistically possible in an MMO even though said features actually exist in MMOs simply because a company said so.

 

I think that brainwashing starts very early though.

of course they are. its a high profit low risk project.

  Terminus-Est

Novice Member

Joined: 1/29/06
Posts: 337

5/08/12 3:33:08 AM#30

I agree with the OP. You may not like MO or DF (and I don't) but you have to admit that they do demonstrate that it is technically feasible to have Elder Scrolls style combat in an MMO.

The choice to go down the WoW clone hotbar route is a marketing decision, not a technical one.

  Entinerint

Apprentice Member

Joined: 5/06/12
Posts: 394

5/08/12 2:21:07 PM#31
Originally posted by SEANMCAD
Originally posted by Distopia
Originally posted by Blackwater56
Originally posted by DAS1337

You just gave us three examples of proof that a FPV, action oriented game does not work.

 

Good job!

 

Just because you CAN do it, doesn't mean that you can do it WELL.

Wait Planetside doesn't work?

 

ALERT THE NAVY! That game that's been running for 9 years doesn't work, guys!

It was never something I'd consider tight and fluid in terms of combat, like most FPS implementations in the massively realm it was very "floaty", PS2 may be different who knows, but none of the games mentioned thus far are games I would say the combat makes them standout among the rest. For me it was a big turn off in regard to all three of those games. As well as Fallen Earth, APB, FOM, etc.. It made them feel like third rate games.

It's sad the only decent implementation I can think of with somewhat massive numbers was on console, MAG.

But that game was essentially a one trick pony, which is exactly what I hear a lot about Tera, which I haven't played so I don't know for sure.

 

 

 

the combat system of darkfall is flat out amazing adrenaline pumping masterpeice of amazement. It is in fact better than Syrim. Now in all fairness darkfall does require one to forget how things normally work, take the paitence to retrain but after that...POW! People who hate the game will cite things like imballance, and slow progression but nobody who plays more than a week says the combat engine is anything but fantastic.

 

I mean now that we are all stating opinons as facts I thought I would as well

Can't tell if sarcastic but...

I personally am not a HUGE fan of the DF combat but I certainly prefer it to traditional MMO combat.  I think the root of DF's combat issue, and why it's so fast and silly (unlike Mortal's more deliberate Mount&Blade type combat) is that in Darkfall, you do 40% more damage if you hit someone in the back.  That is the reason why melee fights are all about sprinting in figure eights trying to swing and hit the guy in the back.  That's all that is really.  If they took that out and made blocked more prominent, the melee combat would be much more intense and deliberate.  It would also be great if they let us go First-Person again while having a melee weapon out.  It puts you at a view disadvantage sure, but immersion wise, nothing compares.

  User Deleted
5/09/12 3:19:27 AM#32
Originally posted by Mellkor

 


Originally posted by PancakeEffct
The answer is simply they only care about money.


 

Nope i think its the exact opposite. They know 80% of consumers will by this shit because its just like wow.

And 60% of those will leave within the first 3 months leaving their servers a deserted wasteland which promptly leads to Developers scurrying to save subs in an attempt to stave off the F2P death Knell.

  xmenty

Hard Core Member

Joined: 5/22/10
Posts: 664

5/09/12 3:32:47 AM#33

Can anyone please LINK me the video of TESO gameplay.

Or is this thread just based on everyone professional assumption on MMO games?

Pardon my English as it is not my 1st language :)

  Caldrin

Elite Member

Joined: 10/02/04
Posts: 3499

5/09/12 3:49:39 AM#34
Originally posted by Fearum

Darkfall and MO are both horrible games, sand box is a fail formula for any game and it just doesnt work. I'm interested in seeing how TESO is going to play out and can't wait to see it.

Not sure why you sandbox people keep saying that ES is a sand box game, it is nothing like that. Not even sure why I am replying to this crap because you all live in a bubble.

Your juSt plain wrong..

 

Yes Darkfall and MO had issues but at the core they are amazing games and nothing comes clsoe to the fun i have had in those games.. well comparted to other MMORPGs.. SANDBOX games are realyl the only games that interest me now in the MMORPG world. got bored long ago with the themepark style games..

The ES games have qutie a few sandbox elements and the world itself would lend itself to an amazing sandbox type MMORPG this is why people wanted the ES MMO is be a sandbox game... plus the people wanted them do to somthing different from the rest of the crowed... there had not been a AAA title that has really moved away from the WOW themepark formula for a very long time not even GW2 and people are getting bored with it..

We need somthing different..

My 3D models
http://dragon3d.webs.com/

  ProfRed

Apprentice Member

Joined: 10/29/03
Posts: 3540

5/09/12 8:10:04 AM#35

This game reveal is the most saddening thing I have experienced with MMORPG's.  Thank goodness GW2 is coming and World of Darkness and some games mixing it up a bit.  Most of all thank goodness for Diablo 3.  I can't stomach this crap anymore. 

  SEANMCAD

Spotlight Poster

Joined: 3/22/09
Posts: 3246

5/09/12 8:25:45 AM#36
Originally posted by Caldrin
Originally posted by Fearum

Darkfall and MO are both horrible games, sand box is a fail formula for any game and it just doesnt work. I'm interested in seeing how TESO is going to play out and can't wait to see it.

Not sure why you sandbox people keep saying that ES is a sand box game, it is nothing like that. Not even sure why I am replying to this crap because you all live in a bubble.

Your juSt plain wrong..

 

Yes Darkfall and MO had issues but at the core they are amazing games and nothing comes clsoe to the fun i have had in those games.. well comparted to other MMORPGs.. SANDBOX games are realyl the only games that interest me now in the MMORPG world. got bored long ago with the themepark style games..

The ES games have qutie a few sandbox elements and the world itself would lend itself to an amazing sandbox type MMORPG this is why people wanted the ES MMO is be a sandbox game... plus the people wanted them do to somthing different from the rest of the crowed... there had not been a AAA title that has really moved away from the WOW themepark formula for a very long time not even GW2 and people are getting bored with it..

We need somthing different..

agreed Darkfall (I cant speak to MO havent played) is anything but 'horrible'. debates could ensue about improvements but the gap between 'horrible' and 'improvement' is HUGE.

does your game have rainbow sprinkles and magic ponies!?

  Pyuk

Apprentice Member

Joined: 12/21/05
Posts: 573

5/09/12 8:59:35 AM#37
Originally posted by severius

At least they aren't going to get the chance to do this sort of injustice to the Fallout mmo. 

How do you figure? They won the lawsuit against Interplay and are now free to openly work on Fallout Online. Don't think for a second they weren't working on it during the lawsuit. They'l screw that up even more than Elder Scrolls Online, especially considering their "creative director" is the former lead designer for Tabula Rasa (a game that actually got better AFTER he left NCsoft). EO will end up being the next SWTOR.

I make spreadsheets at work - I don't want to make them for the games I play.

  WhiteLantern

Hard Core Member

Joined: 1/27/10
Posts: 2635

5/09/12 9:02:46 AM#38
Originally posted by xmenty

Can anyone please LINK me the video of TESO gameplay.

Or is this thread just based on everyone professional assumption on MMO games?

That, plus a few random screenshots. Oh yeah, and the fact that they dared to mention WoW and TOR in one of the interviews.

I want a mmorpg where people have gone through misery, have gone through school stuff and actually have had sex even. -sagil

  SEANMCAD

Spotlight Poster

Joined: 3/22/09
Posts: 3246

5/09/12 12:12:27 PM#39
Originally posted by WhiteLantern
Originally posted by xmenty

Can anyone please LINK me the video of TESO gameplay.

Or is this thread just based on everyone professional assumption on MMO games?

That, plus a few random screenshots. Oh yeah, and the fact that they dared to mention WoW and TOR in one of the interviews.

people are basing their views on exact words that are in the article. I will paraphrase

'player housing is not possible as players want it'

'tab targeting'

'classes'

I think its fair to assume that the game will have tab targeting when the article actually says it.

does your game have rainbow sprinkles and magic ponies!?

  Lucioon

Advanced Member

Joined: 1/12/06
Posts: 759

5/09/12 1:43:36 PM#40
Originally posted by SEANMCAD
Originally posted by WhiteLantern
Originally posted by xmenty

Can anyone please LINK me the video of TESO gameplay.

Or is this thread just based on everyone professional assumption on MMO games?

That, plus a few random screenshots. Oh yeah, and the fact that they dared to mention WoW and TOR in one of the interviews.

people are basing their views on exact words that are in the article. I will paraphrase

'player housing is not possible as players want it'

'tab targeting'

'classes'

I think its fair to assume that the game will have tab targeting when the article actually says it.

I am not sure how many of you play ME3, but this is one Article and Interviews that I hope they lie to their teeth.

ME3 interviews and articles said what it will include but doesn't include in the final game.

TESO is one game that I hope all their interviews and articles are lying and everything they said they included will not be, everything that they said will not be included will be included.

Life is a Maze, so make sure you bring your GPS incase you get lost in it.

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