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5/07/12 1:24:07 AM#81
Originally posted by GTwander But on another note The Repopulation MMO that is in alpha right now is using the Hero Engine as well and that game is the spiritual sucessor to SWG with all the good things about it in this game the skill point system, player based economy , SWG type crafting and resources, player housing and cities that is on the Hero Engine its not the engine that's at fault here its the people who make bad games with the engine... |
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5/07/12 1:39:51 AM#82
http://farm6.staticflickr.com/5120/7210363296_8357bee9de.jpg |
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5/07/12 1:49:59 AM#83
http://www.youtube.com/watch?v=8bnyDMehfEs This is the game I was talkin about. And it gets quite a bit more intense than that at the level I played at. Point is not the point out how great Jedi Academy is (even though it is) but to prove that this type of combat was possible online many years ago. |
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5/07/12 1:50:17 AM#84
Originally posted by elvenwolf I play that a lot :P great game :P |
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5/07/12 3:09:47 AM#85
Thank you, i like Mount & Blade too, and the combat system i would say is quite fun to play, and it was developed by people that had a very small budget, it was done quite some time ago. So i would say if that can hold 120 and more players in a battle with medieval weapons, mounted combat and all that, i would think a company with the resources of TESO developers might have done it even better ? I think at least? Was really SO impossible to do?
http://farm6.staticflickr.com/5120/7210363296_8357bee9de.jpg |
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5/07/12 5:02:41 AM#86
Originally posted by MMOExposed And yet the best weapon in Skyrim is a dagger.
Yes, there is a certain need to account for the power scale of advanced weaponry, but that's also a line that, just like how the game mechanics operate, can be fibbed versus reality.
I mean, in the first place how many people do you know that can take more blows from an iron mace to the head than a steel one? The game in spite of it's sense of immersiveness does maintain a relatively shallow concept of item and ability power and progression.
You want to make the MMO balanced on that front? Then transfer those aspects over with the game. None of ot would come as a suprise to the elder scrolls players since that's how the single player games play in the first place, with draw/load time on a bow versuss the swing time on a sword, or in SKyrim the secondary abilities you can use to balance your melee skills against a caster such as the charge dragonshout or directional powerattacks and effects you have on each weapon type.
And I really don't buy that last comment about spells. I mean look at Midas Magic for Oblivion or the extra effects possible in Skyrim that people have been adding into spells. Aside from combat spells you end up having time magic, teleportation, transportation, summoning, alteration, auras, stat boosts/sugmentation, and any number of script effects that you can think up.
That is a factor that solely boils down to individual group creativity, not the capacity of the game. As the size of an explosion increases, the number of social situations it is incapable of solving approaches zero. - Vaarsuvius |
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5/07/12 5:05:03 AM#87
Originally posted by caremuchless If they want to do it right they'll just use Darkfall combat. It's some of the best PvP combat available out there and IMO also shows off player skill more than any other eSport MMO can. Sennheiser |
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5/07/12 5:10:00 AM#88
Originally posted by Xarnthal I dunno if you notice this bro but in Tera Online you can use a Onza Razer Controller that can be use on Xbox Live 360 Or Computers Pc Becouse it has a USB Device connecter rdy with drivers for Both Xbox 360 and Computers PC so is possible and also Guild Wars 2 can Maybe have that. |
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5/07/12 5:18:32 AM#89
I thought SWTOR would be the last AAA straight up clone of WoW... But I guess I was wrong. ESO, you are late to the game bro. Play as your fav retro characters: cnd-online.net. My site: www.lysle.net. Blog: creatingaworld.blogspot.com. |
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5/07/12 5:24:55 AM#90
Originally posted by Istavaan I already sensed that when I first saw the screenshots. Low polygon, dull colors but trying to make it colorful. Strangely WoW-ish colorful, not like TES we used to know. The armors look completely different, the character-design in gerneral also. And I can tell you that the animations will be clunky.. maybe barely on the edge to look smooth. The good thing on this low-budged-griefing-players development is, that a person with a functioning brain knows exactly what company one is not gonna buy games anymore from. I am simply not supporting Activision anymore since the COD5-flaw - I know people are doing the same, not a huge amount yet (compared to the pre-order sales) but it IS going upward. And the list continues with other publishers and developers. The sad thing is, that there is till a huge number of players who are just blankly consuming without actually thinking what they are consuming. A majority seems to be on autopilot. Good job media, btw. Most of them are Americans due to several researches. Why is that so? Critical thinking shouldnt be region-restricted...
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5/07/12 5:36:39 AM#91
Originally posted by Uhwop Very true, if you took the skyrim engine, reformed it as a client base certain civil war mods have shown it can handle 200+ npc on screen at once, create a minimal bandwith sync server based Dbase, add ownership flags to all items, a base chat system, voice. Optimize it for skyrim style combat, balance enemies based on how many people in the dungeons (some areas would need redoing because of the cramped quarters). You could have a 1-200 person version of skyrim with ability to save progress and modable. Cost would be a lot less, arenas could be pvp flagged, instances and open world combat, you would need 1-2 years of developement to make it actually work and let me ask you. IF that was possible (look at the base model of 2 worlds upto 8 people fps magic all real time in instances) would like me you be omg yes please!!! It may not be an mmo but it would fit TES far better. |
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5/07/12 5:40:00 AM#92
Fine then, I'll set up my own Elder Scrolls game with blackjack and hookers. Actually, forget the game and the blackjack. |
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5/07/12 6:38:08 AM#93
Originally posted by greyed-out Multiplayer shooters like War Inc. Battlezone offer both third person play and first person play. They dont seem too concerned about the ballancing issues. Especially since you would have the -choice- and if it turns out that TP is prefferable for PVP, everybody is still on the same footing with TP, because everyone can use it in PVP, but in PVE you could still have immersion if you want. Not everyone will want to PVP. There are no ballancing issues with this, especially if you take turn-based or roll-based combat into account with tab-target. |
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5/07/12 10:52:53 AM#94
I don't see the problem with Darkfall combat, more fun than all other MMORPGs I've played. |
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5/07/12 11:30:31 AM#95
Originally posted by caremuchless I am confused. Why not make the combat like darkfall?? works well for me and its in the 'spirit' of TES if not done even better than. FOLKS: for the most part Skyrim is Darkfall. Yes Skyrim graphics are better and yes it has more dynamic aspects but Darkfall also has seigable cities and spawnable boats. does your game have rainbow sprinkles and magic ponies!? |
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5/07/12 11:33:10 AM#96
100% completely possible. I'm not sure where you logic on this is comming from but lets re-evaluate, mkay. |
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5/07/12 11:33:17 AM#97
They could have gone for a Mount and blade stype of combat system.
Even Darkfalls combat system is really good beside missing a few things and having awfull melee animations wich should get alot better in Darkfall 2.0 (relaunch) |
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5/07/12 11:34:57 AM#98
Originally posted by calranthe I would pay $15 a month for Skyrim exactly as it is but with a few hunderd players online on map instance and holdings that were conquerable before I paid $15 a month for what I have heard about TES Online so far. does your game have rainbow sprinkles and magic ponies!? |
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5/07/12 11:36:05 AM#99
Originally posted by Onigod The TES Online details means good news for Darkfall 2 does your game have rainbow sprinkles and magic ponies!? |
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5/07/12 11:36:35 AM#100
This misconception is perpetuated by apologists for the mainstream mmos, and those involved in the development and profiteering of those mmos, and to a smaller degree by people who believe this BS about network technology not being good enough.
It needs to stop. We need to stop making excuses for this kind of crap. |
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