| 49 posts found | |
|---|---|
|
5/06/12 4:00:37 PM#41
Originally posted by Wolfenpride The usual and traditional tab targeting combat is a direct port of pen&paper turn based combat into computer games if you wasn't aware of it. Obviously fps and action combat (arcade) are genuinely made for computer. |
|
|
5/06/12 4:14:46 PM#42
Originally posted by ice-vortex
Pretty much. If third person is an option, most people will feel they have to play third person, and if they want to be competitive, they won't be wrong. In an MMO with PVP you either go "only first person" or "no first person at all". Anyways, most third person MMOs already give you the option to zooming in to first person. Most people don't use it. Even if they like first person. |
|
|
5/06/12 4:25:40 PM#43
Originally posted by Magnum2103 First, the OP should provide a link.
Second, it's not turn based ... |
|
|
5/06/12 4:33:22 PM#44
Originally posted by Dredphyre I have issues with Cryptic games, but you are mistaken if you think they don't know what they're doing. They aren't interested in making the next WoW, they want to fill a niche and do well and that is exactly what their games currently do. They make a profit in the niche they occupy. They make their games more cheaply than anyone on the market and probably get a better return for such a small investment than most mediocre AAA games do. It's no wonder they keep getting IPs thrown at them, from a business perspective, they're probably considered a good investment.
They have a vision and they don't care what you or I think, because they do well with that they do, making MMOs under two years in development with relatively low overhead and a decent return income.
Some developers like getting lots of feedback and they let you know it. Others don't and I'm sure they don't appreciate the armchair devs yelling at them all the time on bulletin boards, acting as if they know what the hell they are talking about. |
|
|
5/06/12 4:37:34 PM#45
Originally posted by SEANMCAD Wow,, where did Turn Based Combat come from the developer's words? MMO community's IQ goes down and down by the second...
|
|
|
5/06/12 4:38:21 PM#46
Originally posted by Blackwater56 First, the words "turn based" are nowhere to be found in that article. It describes standard MMO actionbar combat. Turn based = pokemon or the classic Final Fantasy games. I don't even know of a turn-based MMO, though I'm sure one exists. Second, that article is an opinion piece written by a person just like you or me. It has no more or less credibility than any forum post here. Take your information from the original article that this article is citing. |
|
|
5/06/12 4:39:00 PM#47
Originally posted by RequiamerOriginally posted by Wolfenpride No it's not. Tab target comes from console game's target lock on feature. Totally different from Table Top.
|
|
|
5/06/12 6:37:02 PM#48
I'm not talking about calling a target lol. I'm talking about the traditional rpg or mmorpg combat (forget about tab targeting). Developers have their own definition of turn based combat, and honestly its quiet a subtle aspect in game design that evolved a lot during time in all directions. Ask in a developer or game designer forum why they call rpg combat "turn based", or read articles or whatever about this. But the obvious is : i want to hit you, i roll a dice, it goes through a formula, we get the result, now its your turn to roll the dice. This is the core of it, and a lot of rpg computer game use that type of combat. The fact the computer made the computation instant don't change anything. Neither fps or action arcade combat (with combo) are based on this method, they use different principle to get to the result. Believe me the guy know what he is talking about, its his job and we are amateurs here, he probably know better how to use technical words than us... |
|
|
5/06/12 8:46:39 PM#49
On a side note, it's rather amusing to witness MMOexposed defend this game from the same forms of fan generated hyperbole that he posts about a certain other game on a daily basis. |
|