| 212 posts found | |
|---|---|
|
5/06/12 6:39:21 AM#121
No amount of updates can save the HERO engine. Its major flaws are to big and will not be on par with any good mmo engine even with updates. Bad Bad Bad decision for a game :( http://speedtest.net/result/2112016336.png |
|
|
5/06/12 8:12:30 AM#122
Can you name a few of those flaws and explain? |
|
|
5/06/12 8:17:37 AM#123
Originally posted by jiveturkey12 Hero engine? No thanks. Swtor is a nightmare. And i really dont think TES online will be good. Just a gut feeling. |
|
|
5/06/12 8:20:42 AM#124
Originally posted by Mothanos You know something we don't? mind explaining the flaws? |
|
|
5/06/12 8:21:59 AM#125
No classic Elder Scrolls FPS? No thanks. Definitely saving my $ on this one. Will likely see anyone who tries it back in Tyria two weeks later. Good luck with that.
I'm a unique and beautiful snowflake. |
|
|
5/06/12 8:22:38 AM#126
I think the Hero Engine is good but not for TOR or TES ips. It just doesn't fit well with the games. |
|
|
5/06/12 8:29:49 AM#127
Originally posted by Mike-McQueen Quite a bold statement there bud. Also GW2 is not an FPS game so i don't understand why would anyone go back to GW2 if lack of FPS combat is the reason they won't play TESO. Your post makes no sense or you were just trying to make GW2 look good? |
|
|
5/06/12 9:40:12 AM#128
found this after i googled hero engine and found their website
http://www.youtube.com/watch?feature=player_embedded&v=kZA9JCbVnzY#!
a list of all the games they worked on if i am correct |
|
|
5/06/12 9:43:45 AM#129
Originally posted by Mephster exactly Hero Engines isnt bad but it didnt work for TOR and prob wont work for TES online too
|
|
|
5/06/12 9:46:39 AM#130
Oh no not another one using the hero engine, they must be giving away sex with every purchase to shift code to this many devs. Tribes Ascend Link Sign Up Foo, its fun: https://account.hirezstudios.com/tribesascend/?referral=214829&utm_campaign=email |
|
|
5/06/12 9:48:02 AM#131
While Hero engine is far from the best engine out there saying that any game who use it must suck is rather dumb. The only MMO I can think of that failed because the engine is Vanguard, and that was because the engine were so poorly coded that the game were so bugged out it was close to impossible to play it at launch. it could still have done fine if they waited with the release until the engine was fixed up. ?The hero engine is not to blame for TOR, TORs issues is because Bioware made a single player MMO more or less. The game just isn't massive enough. A really good dev can make a great game with a poor engine even if it limits the option they have. I don't know enough of ESO to call it a good or bad game yet, but just saying it is trash because of the engine isn't fair at all. |
|
Originally posted by Loke666 Woaaah, there is many more MMO's that have failed because of the engine. Case in point #1 Tabula Rasa.
The fact that so many people on low end computers couldnt play the game without one of two things happening, either
A. The game would lag severly with graphics set only to medium. or B. If you put the graphics on low the graphics looked like an N64 game (Seriously it was that bad).
The fact is that you and alot of other people are missing out on my point (And this is no offense to you Loke cause I actually like alot of your posts) which is that "The Devs Lost me at Hero Engine" is for the fact that the hero engine should have no place in assocation with an Elder Scrolls game.
Its just a bad pick for an engine to compliment the games lore, core fan base, and gameplay mechanics.
Im sure an MMO can be made on the engine that is halfway decent, but the fact is thats never been shown by any of the multiutde of games thats been released on it, and again its just bad for ESO. Poor Descions from a Bad Director whose too old and wants to make money, sorry guys buy im saying it like it is and if people have a problem with that they are just blindlessly defending a game that theyve only known about for two days with no evidence to back up the supporting argument. Me and many other people in this post have sited failures of the hero engine yet people think we are the whiners and they can site any success of the damn engine? Think about it guys! |
|
|
Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
5/06/12 2:29:55 PM#133
Originally posted by dontadow ...as one can easily see by comparing DAoC, Dragonica, Rift and WAR. ;) Or were you talking about how TERA. DCUO and APB are pretty much clones of each other? filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
|
Despite what other people are saying this isn't an anti-engine thread, to Loktofeit, all those games are made on a much more versitile engine than the hero engine. Again, the engine may have the capabilities of making good or decent games but it seems to be very limiting in many respects, as the ui and grahics from their games all look extremely similar despite the differences in games. Again Hero engine for ESO is a main reason the game will be generic and bland.
|
|
|
5/07/12 6:40:04 AM#135
When you use an engine to create an mmo you need to take a special dumb into Threading. Many people mean things you usually don't have in a single player game need throttling and control in terms of prioritisation or delaying data paket streams.
If i have a raidwide buff which influences 40 people, the client needs to update information on the buffbars of every member (if i have it visible). Add 20 effects to 40 members and you may end up having 5 fps because the UI bufficons clunkered your whole thread (if any seperated for UI) and killed all performance which was needed for FX updates, texture streaming, AI calculation etc. That's why in most mmos you can turn of buffs or other IU information and suddenly have a fluid game expirience during extreme "40 vs 40 pvp etc" situations. - LOTRO WOW got it right today but not without the initaly failure too.
Aion and TERA have sliders for Texture and model straming during such situations. (Someone done his homework) This isn't a small thing. Personally when *i* as an armchair developer with personal interessts take on an Game Engine i will need someone with the knowhow to be aware of this and get this done. (haha good one, right EAware?) Concerning HEROENGINE. Now since they claim to be best fitting for MMOs i would think *someone* may have thought of this and given proper ease of developing in this field, right? Like presets where i can just adjust values, well documented for my mmo creation needs....right? DERP. (That's really the only MEME fitting)
In short an engine not optimized for any MMO environment. |
|
|
5/07/12 6:44:41 AM#136
Originally posted by jiveturkey12 Source of your information? as far as i know, the main reason (the general consensus on forums) why people quit was because of lack of support by the company and lack of any kind of end game. Updates were too slow and there was hardly any content added to the game. But please don't be shy to share link with us to show that Tabula Rasa failed due to its engine. |
|
|
Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
5/07/12 6:51:59 AM#137
Originally posted by jiveturkey12 The look of the UI and the graphics have nothing to do with the graphics engine... at all. The engine renders the interface, models and animations that the developers create. filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
|
5/07/12 6:54:52 AM#138
In the whole thread I keep asking to name and explain those limitations of hero engine. Still no answer... So once again: Would you mind to name and explain those so called limitations and their dependency and relation to hero engine? |
|
|
5/07/12 7:18:18 AM#139
Originally posted by Gdemami He won't reply. Every time you ask him to back up his claims he disappears. I am beginning to feel that i am being trolled. |
|
|
5/07/12 7:22:00 AM#140
Originally posted by jiveturkey12 Just because BioWare fucked up with the Hero engine does not mean Zenimax Online Studios will. Imo BioWare are not that great when it comes to engines,take the first witcher game,it was made using the BioWare engine but they made it run/look way better than any Bioware game up to that point. |
|