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Zenimax Online Studios | Official Site
MMORPG | Genre:Fantasy | Status:Final  (rel 04/04/14)  | Pub:Bethesda Softworks
Distribution: | Retail Price:$59.99 | Pay Type:Subscription
System Req: PC Mac Playstation 4 Xbox One | Out of date info? Let us know!

Elder Scrolls Online Features

Latest Feature for Elder Scrolls Online

  • Is ESO Going F2P?

    If you went to any ESO related community forums prior to launch you’d see a common topic being discussed, Will ESO go Free to Play? This topic sparked some of the largest debates I’ve seen in the MMORPG community. However, after discussions comparing the pros and cons of the F2P model, the majority of the Elder Scrolls Online community did not want the F2P model. They wanted ESO to be a subscription based game.

    Posted on 08/27/2014 by Ryan Getchell
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  • Editorial
  • Previews
  • Interviews
  • Dev Journals
  • General Article
  • Awards
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More Recent Features

  • Update 4 Focuses On Group Content & Community Feedback

    If The Elder Scrolls Online’s last update was focused largely upon guilds, the recent peek at update four looks to focus squarely on groups. The preview focused on such central features as Upper Craglorn, new quests, the new Serpent trial, Sanctum Ophidia, and their various modes. Still, for those hoping for more group content, both Gamescom, where ZeniMax continued to bring out competitive 3v3 modes, and the preview of the coming update should have made for a satisfying week.

    Posted on 08/20/2014 by Christina Gonzalez
  • Spotlight on the Latest PvP Changes

    ESO offers me something that I can’t figure out, it keeps me entertained, it keeps me busy. I’m always trying to figure out new and better builds, and before WoW changed its talent system to incredibly simplified system, it too offered me this. However, there are aspects in ESO’s PvP that have me questioning their design idea. In this week’s column I want to address some of them and provide my ideas as to what would make ESO an even better experience for players.

    Posted on 08/13/2014 by Ryan Getchell
  • How ArcheAge Captures the ‘Elder Scrolls’ Spirit Better Than ESO

    In the first of what we hope to become a regular feature on the site, we're presenting you a guest column written by a reader of MMORPG.com. Kyle is a longtime reader of the site, and approached us with a unique take on why ArcheAge appeals to him while Elder Scrolls online did not...

    Posted on 08/06/2014 by Kyle Trembley
  • Guilds Take Center Stage As ESO’s Future Begins Unfolding

    Two weeks ago, the Elder Scrolls Online team presented its series of plans for the future of the game. Among these were guild features, PvP changes, new features, and a series of tweaks to make playing together and teaming up easier. With the release this week of update 1.3.3, some of these changes have begun to go into effect, along with a series of other changes.

    Posted on 08/06/2014 by Christina Gonzalez
  • Connecting Players to Virtual Worlds

    In the MMO genre I believe developers should focus on building worlds, not just games. The more developers do to create engaging settings that players grow to care about and become invested in the more enriching the experience it will be for the players. This in turn will make it more financially rewarding for the developers. Loyal customers, especially in an increasingly microtransaction dominated gaming economy, help keep games a float.

    Posted on 07/31/2014 by Robert Lashley
  • Emperor Reset Please?

    When The Elder Scrolls Online was in its Pre-Launch phase, one of the aspects that Zenimax used as a major selling point was the ability to be Emperor. Once you’ve earned it you’d be among the few who have accomplished such a feat. When Zenimax designed this system, the concept of Emperor flipping probably never crossed their minds. Even if it did, the idea of all three factions letting it happen was mind boggling.

    Posted on 07/30/2014 by Ryan Getchell
  • The Future Takes a Promising Path

    The Elder Scrolls Online is, like all MMORPGs, a work in progress, and a deeper look at the roadmap of that progress was given last week at QuakeCon. In a panel session titled The Future of The Elder Scrolls Online, details emerged about features announced in the weeks prior, as well as some surprises from the team.

    Posted on 07/23/2014 by Christina Gonzalez
  • The Future of ESO & Our Interview Matt Firor

    ZeniMax Online Studios had plenty to say about The Elder Scrolls Online at this year's QuakeCon in Dallas. Seven members of the design team took nearly an hour and a half to regale the excitable crowd with enticing glimpses of the game's future, eliciting cheers and applause at the most dramatic reveals.

    Posted on 07/21/2014 by Jason Winter
  • The Wrong Way to Do Free to Play

    Warhammer 40,000: Eternal Crusade and the developers’ decision to limit free players to the deliberately weaker Ork Boyz is a troubling precedent in the freemium game space. It’s not unheard of for some games to limit your race choice based upon how much you are or aren’t paying. This is the situation in the upcoming PvP-oriented game, and it’s concerning.

    Posted on 07/21/2014 by Christina Gonzalez

Editorial

  • Review in Progress Part 1

    The Elder Scrolls Online is easily the most anticipated and biggest MMO launch since Star Wars: The Old Republic. Many people probably wrote ESO off as another SWTOR in terms of hype and let down, but so far... I believe those people are mistaken. There are a lot of wonderful design choices in ESO, and plenty of bugs to grind an axe on. But one thing’s prevailed: I’m having a lot of fun, and the rabbit hole keeps going deeper.

    Posted on 04/04/2014 by William Murphy
  • What the Mature Rating Means for ESO

    "Mature Rating" is the Entertainment Software Rating Board designation of M (age 17+), and the official rating given by the ESRB to The Elder Scrolls Online. The game was just over 60 days from launch when they were struck with this news. In a post by Zenimax, they said, “While we disagree with the ESRB’s determination, we do not plan to challenge the rating, and we are unwilling to change the game’s content to achieve a different rating.”

    Posted on 02/05/2014 by Ryan Getchell
  • Thoughts on the Collector's Edition Controversy

    It’s crunch time at ZeniMax Online Studios. The developers can see the light at the end of the tunnel and it is a mob of consumers, some with pitchforks and torches, waiting to finally play their game. Due out on 4-4-14 for the PC and Mac version the Elder Scrolls Online is one of the most highly anticipated MMOs to come out in years. But you all already know that.

    Posted on 01/30/2014 by Robert Lashley

Previews

  • A Deep Look at ESO's Racial Skills

    It can be traced back to the very early editions of pen and paper Dungeons and Dragons (1974) and even Chainmail from (1971), possibly even further. Even back then, Special Racial Abilities were an important part to creating an immersive and unique game. We’re going to discuss character racial abilities and find which role each character will be best suited for in The Elder Scrolls Online.

    Posted on 02/19/2014 by Ryan Getchell
  • The Alliance War Gets It Right

    There has been a lot of discussion about whether or not The Elder Scrolls Online gets this or that right over the past week or so, but what is really going to make or break ESO is the quality of the game’s Alliance vs. Alliance warfare. Face it, AvA is the feature that really has the potential to set ESO apart from its peers; it’s the game’s secret sauce.

    Posted on 02/14/2014 by Michael Bitton
  • Adventuring in Stros M’kai

    While I’ll be pledging my allegiance to the Queen and the Aldmeri Dominion at launch, I recently had an opportunity to find out how the other side lives in tackling the starting area of the Daggerfall Covenant: Stros M’kai. Keep in mind, there be spoilers ahead, so turn back now if you’d like to keep the Daggerfall starting experience fresh.

    Posted on 02/08/2014 by Michael Bitton
  • Free to Choose Your Own Path

    I have to admit a dirty little secret: I have never played even a minute of Skyrim. I’ve watched my bestie play, but never partaken of the wildly popular title myself. So how on Earth did Elder Scrolls Online end up on my personal “most anticipated games of 2014” list. The long and short of it is that Zenimax grabbed my attention by making a game that I believe is largely missing in the often too cartoony genre these days: In short, a more “realistic” looking MMO.

    Posted on 02/08/2014 by Suzie Ford
  • Combat is Deeper than Expected

    While my usual MO is to get stabby as a stealthy assassin type in MMOs and RPGs, during my run in the recent press beta for The Elder Scrolls Online, I made a Nord Sorcerer this time around to try something different and bring some freshness to the experience. I prefer third-person MMO combat to first person, so I found myself fighting while in third a lot, but I did do some switching around. Your mileage is going to vary, but I'm happy the option exists.

    Posted on 02/08/2014 by Christina Gonzalez
  • Inside the Ebonheart Pact Starter Area

    When it comes to The Elder Scrolls Online, the IP will bring its own set of expectations from both fans that have been with the series since the beginning and those millions that have come to TES via Skyrim. It is to these last players that the starting area for the Ebonheart Pact will offer the most familiarity. Those aligned with the Ebonheart Pact will find themselves on Bleakrock Island, right off the coast of Skyrim.

    Posted on 02/08/2014 by Christina Gonzalez
  • Diving Deep Into ESO's Crafting

    Crafting in The Elder Scrolls Online is surprisingly deep and satisfying. As a whole, ESO is a game that will often surprise you whenever you try to play it more like an MMO with an Elder Scrolls skin. The team at Zenimax Online has gone out of its way to make it obvious that ESO is first and foremost an Elder Scrolls game and this extends to the game’s crafting system. For the most part, ESO’s crafting plays out just like it would in Skyrim or Oblivion.

    Posted on 02/07/2014 by Michael Bitton
  • Headed Down the Path to Undaunted

    Outside of the factional storylines, The Elder Scrolls Online also encourages you to adventure for a number of Guilds. Find out how Gareth Harmer got on, as he joins the Fighters and Mages guilds and starts on the path to an Undaunted.

    Posted on 02/07/2014 by Gareth Harmer
  • The Comprehensive Good and Bad of ESO

    Today we’re going to have a lot of previews of Elder Scrolls Online. From starting zones to crafting, to fifteen minutes of our own in-game footage. You’ll get several different views on the game, but for my part I’m going to list the good and bad of what I’ve played so far. This was the first time I’ve really been able to focus on one character and play for over ten hours, and I can say definitively: I’m now getting very excited to play this game for real at launch.

    Posted on 02/07/2014 by William Murphy
  • Testing the Nightblade at PAX Prime

    We checked out the latest demo build of The Elder Scrolls Online at this year's PAX Prime and caught up with ESO creative director Paul Sage to learn more about the game. Read on for all the details!

    Posted on 09/03/2013 by Michael Bitton
  • A Noob's First Steps in ESO

    Everybody is a noob at one time or another and so it is with our Richard Cox who recently attended QuakeCon and had the opportunity to check out Elder Scrolls Online for the very first time. See what he thought about his baby steps in the world before discussing it in the comments.

    Posted on 08/06/2013 by Richard Cox
  • ESO at E3 2013

    Elder Scrolls Online is poised as one of the next "big games" to hit live service as 2013 rolls along. During last week's E3 convention, we check out the latest ESO demo build for our exclusive preview. See what we discovered before heading to the comments to chat.

    Posted on 06/18/2013 by William Murphy
  • E3 Preview

    Our team will have boots on the ground during next week's annual E3 convention in Los Angeles. We've got a preview of some of the games we'll be tracking during E3 and coverage you can expect to see in the next couple of weeks. Read on before telling us what you'd like us to check out in the comments.

    Posted on 06/10/2013 by Garrett Fuller
  • The Look & Feel of Daggerfall

    During a recent E3 preview event, we managed to spend tons of times in and around the Elder Scrolls Online location of Daggerfall, a place familiar to fans of the series. Find out what we discovered during our hands on time before heading to the comments to continue the discussion.

    Posted on 05/28/2013 by Suzie Ford
  • PAX East 2013 Impressions

    We took The Elder Scrolls Online for a spin during this year's PAX East event and today we're offering our impressions.

    Posted on 03/25/2013 by Michael Bitton
  • The Way of Progress

    Players love to know how characters will progress through their favorite MMOs. In our latest preview article based on the Elder Scrolls Online, we take a look at how progression will be handled in ESO. See what you think before heading to the comments.

    Posted on 03/20/2013 by Garrett Fuller
  • Questing in the New Tamriel

    During our hands on time with the Elder Scrolls Online last week, we took the opportunity to check out the meat and potatoes of any MMO. See what we discovered about questing in ESO and then leave your thoughts in the comments.

    Posted on 03/20/2013 by Garrett Fuller
  • The Sorcerer Previewed

    Last week, members of our team were on hand with Zenimax developers to get a first hand look at several features in the forthcoming Elder Scrolls Online. Next we give our readers a great hands on preview of the Sorcerer class. Find out more about the magic wielder before heading to the comments.

    Posted on 03/19/2013 by Garrett Fuller
  • First-Person, Exploring, and the Nightblade

    Last week, members of our team were on hand with Zenimax developers to get a first hand look at several features in the forthcoming Elder Scrolls Online. Next we give our readers a firsthand look at a trio of newly announced features. Find out more about what they are and then head to the comments to discuss!

    Posted on 03/19/2013 by Garrett Fuller
  • Crafting in Tamriel Revealed

    Last week, members of our team were on hand with Zenimax developers to get a first hand look at several features in the forthcoming Elder Scrolls Online. First up: Crafting. Find out what crafting will look like in ESO and then join the discussion in the comments.

    Posted on 03/19/2013 by Garrett Fuller
  • On Fire with the Dragon Knight

    During last week's The Elder Scrolls Online preview event, our team got a hands on look at two of the classes that will ship with the game. In today's preview, we take a look at the Dragon Knight. See what we discovered skill by skill and then leave your thoughts in the comments.

    Posted on 10/26/2012 by William Murphy
  • Exploring Crow’s Wood

    During last week's Elder Scrolls Online preview event, we had the opportunity to explore Crow's Wood, one of the zones within TESO. We've got a terrific preview of Crow's Wood so check it out!

    Posted on 10/25/2012 by William Murphy
  • Reveling in the Combat

    As gamers, combat is an integral part of our happiness with the MMOs we play. Well done combat is equally responsible for a game's success. As part of our ongoing coverage of The Elder Scrolls Online, we take a look at its combat. See what we discovered during our hands on time. Let us know what you think in the comments.

    Posted on 10/24/2012 by Garrett Fuller
  • Making Your Character Your Own

    Part of the hands on experience with The Elder Scrolls Online involved character creation. In our latest article covering our time with TESO, we take a look at that and more. Read on!

    Posted on 10/23/2012 by William Murphy
  • The Comprehensive Preview

    We spent three hours last week holed up playing Elder Scrolls Online. During that time, we learned so much about the game it's going to make your head spin. Read on for our comprehensive 3,000 word preview and then share your thoughts in the comments below.

    Posted on 10/22/2012 by William Murphy
  • Stuff We Didn't Play - PVP and Social Integration

    Though we got three hours with Elder Scrolls Online last week, there was still a lot we didn't even touch. Luckily Zenimax covered a great deal of it in a post-demo Q&A and presentation. Read on for the details.

    Posted on 10/22/2012 by William Murphy
  • Zenimax' MMO Philosophy

    Last week during a special MMO-enthusiast press day at Zenimax Online Studios, we learned a lot about what ZOS hope's Elder Scrolls Online will be to gamers. In this article we recap the team's opening presentation which focuses on their core philosophy and design decisions.

    Posted on 10/22/2012 by Garrett Fuller
  • The Templar Experience

    During last week's visit to Elder Scrolls Online in Maryland, we got to try two classes: The Templar and the Dragonknight. Here then are Garrett Fuller's impressions of time spent with the former.

    Posted on 10/22/2012 by Garrett Fuller
  • You Got Elder Scrolls in my MMO

    During this week's E3 convention, our team had the opportunity to check out a developer presentation about Zenimax Studios' The Elder Scrolls Online. We've got a lot to say about one of the most hotly discussed games of the recent past. Check it out and then let us know what you think!

    Posted on 06/06/2012 by William Murphy

Interviews

  • The Future of ESO & Our Interview Matt Firor

    ZeniMax Online Studios had plenty to say about The Elder Scrolls Online at this year's QuakeCon in Dallas. Seven members of the design team took nearly an hour and a half to regale the excitable crowd with enticing glimpses of the game's future, eliciting cheers and applause at the most dramatic reveals.

    Posted on 07/21/2014 by Jason Winter
  • Creative Director Paul Sage on Launch, Craglorn, and the Future

    The Elder Scrolls Online officially launched only a month ago but it has already become one of the most talked about – and possible divisive -- titles of the year. We sat down with Paul Sage, Zenimax’s Creative Director for The Elder Scrolls Online, to talk about how the first month of the game has gone from their perspective, what players can expect from the new Craglorn update, and where the developers hope to take the game in the future.

    Posted on 05/05/2014 by Jessica Cook
  • Brian Wheeler Talks PvP and 'Darkness Falls'

    We recently caught up with Elder Scrolls Online lead PvP designer Brian Wheeler to discuss all things PvP and Alliance War in ESO, including the possibility of adding a 'Darkness Falls' type space to Cyrodiil.

    Posted on 02/18/2014 by Michael Bitton
  • On Guilds, Being Emperor, and Much More

    During last weekend's QuakeCon, we had boots on the ground to check out the latest build for Elder Scrolls Online. While there, we also managed to corral Lead Game Play Designer Nick Konkle to talk about all sorts of interesting topics. See what he had to say before heading to the comments to chat.

    Posted on 08/06/2013 by Richard Cox
  • Paul Sage Talks Beta, Crafting, and Progression

    Our own Bill Murphy caught up with Elder Scrolls Online's Creative Director, Paul Sage, to talk about all things TESO. From the beta process to the progression, guilds, and even some never-before revealed details on crafting, this interview was chock full of goodies about the upcoming MMORPG.

    Posted on 01/22/2013 by William Murphy

Dev Journals

  • Pathfinder Online’s Ryan Dancey Defends Elder Scrolls Online and Subscriptions

    Just after New Year’s Day Paul Tassi wrote an editorial piece for Forbes.com titled Predicting the Biggest Video Game Disaster of 2014: The Elder Scrolls Online. As I read this piece it became clear that Tassi’s prediction was based on the choice Zenimax, developer and publisher of the game has made on how to monetize the game – a fixed price monthly subscription.

    Posted on 01/08/2014 by Guest Writer

General Article

  • Review in Progress #4

    This will be the final “In Progress” Elder Scrolls Online article before next week’s final score tally. I’ll maintain that the big detractor from ESO’s score (based on the average out of 10 of our seven categories) will be the major culprit of “polish”. It’s plain to see that for all its fun, ESO wasn’t quite ready for launch. But we’ll get to all of that next week. Today I’m going to talk about the PVP in Tamriel: The Alliance War or AVA.

    Posted on 04/25/2014 by William Murphy
  • Review in Progress #2

    For the first week’s article, head here. I’ve locked in around 30 hours so far, I’m sitting at level 17, and just finally completed the first main zone of the Ebonheart Pact. By completed, I mean I’ve finished the quests achievement, unlocked all the POIs on the map, and collected every skyshard available. And yet, I’ve not completed the Fungal Grotto and I’ve not even set foot in Cyrodiil.

    Posted on 04/11/2014 by William Murphy
  • Building the Perfect PC for Today's MMOs

    To the MMO player, a PC is much more than a glorified games console or business workhorse. It’s a window onto scores of virtual worlds, a device that transforms us from mundane mortals into legendary heroes, and a communications interface that bring friends that are continents away into the room beside us.

    Posted on 02/25/2014 by Gareth Harmer
  • An Alternate Opinion

    Our own Bill Murphy has a list of the good and bad from our recent preview weekend, and I’d encourage you to check it out. But, like a doctor judging a problematic patient, he’s also asked me to chime in with a second opinion. While we agree on a several areas about what makes ESO a blast to play, I’m a little concerned about some of the game’s more vital organs.

    Posted on 02/10/2014 by Gareth Harmer
  • Garrett's Games of 2013

    Last week we took a look back at the year that was and listed our favorite games. This week we turn to the year ahead and the games that have us sitting on pins and needles in anticipation. Each staff member will have his (or her!) day and we move on to Garrett for today's installment. See what's got Garrett all of a dither and then leave your thoughts in the comments.

    Posted on 01/10/2013 by Garrett Fuller
  • Som's Games of 2013

    Last week we took a look back at the year that was and listed our favorite games. This week we turn to the year ahead and the games that have us sitting on pins and needles in anticipation. Each staff member will have his (or her!) day and we move on to Som for today's installment. See what's got Som all of a dither and then leave your thoughts in the comments.

    Posted on 01/08/2013 by Som Pourfarzaneh
  • Bill's Games of 2013

    Last week we took a look back at the year that was and listed our favorite games. This week we turn to the year ahead and the games that have us sitting on pins and needles in anticipation. Each staff member will have his (or her!) day but we always begin with Bill Murphy. See what's got Bill all of a dither and then leave your thoughts in the comments.

    Posted on 01/07/2013 by William Murphy
  • Three-Faction PVP a la DAOC

    After Zenimax's announcement last week that The Elder Scrolls Online really is going to happen, the MMO-niverse has been packed with fans discussing TES. We've got our own unique take on the game and invite you to check it out.

    Posted on 05/09/2012 by Garrett Fuller
  • What the Elder Scrolls Online Means for MMORPGs

    Now that Game Informer has revealed the presence of Elder Scrolls Online, we have a few thoughts to share about what we think the game will mean to the MMORPG space. Read on and then weigh in with your thoughts in the comments.

    Posted on 05/03/2012 by William Murphy

Awards

  • PAX Prime 2013 Awards

    Now that PAX Prime is behind us, our team got together to talk about the games they saw and have come to a consensus as to which ones were the best of the best. See what they chose for the PAX Prime 2013 Awards and then head to the comments to discuss.

    Posted on 09/04/2013 by William Murphy
  • MMORPG.com's E3 2013 Awards

    Now that E3 2013 has come and gone, it's time to present our annual "Best of" awards. Click through to find out who took Most Innovative, Best Hybrid, Rising Star, Most Anticipated and, of course, our Best in Show. Leave your thoughts in the comments about the results.

    Posted on 06/17/2013 by William Murphy
  • The PAX East 2013 Awards

    Now that PAX East is behind us, our team got together to talk about the games they saw and have come to a consensus as to which ones were the best of the best. See what they chose for the PAX East 2013 Awards and then head to the comments to discuss.

    Posted on 03/25/2013 by Garrett Fuller
  • 2012 Player's Choice Winner Announcement

    We asked for your votes on the top games of 2012, and you gave them to us. After nearly 100,000 votes, these are the games you voted as the best of the year. The winners may surprise you. Read on to see the results!

    Posted on 12/24/2012 by William Murphy
  • MMOFTW - The Best of E3 2012 Awards

    This year's E3 was filled the brim with new and upcoming MMOs. In this week's MMOFTW we award the five best and brightest from the recent trade show. Take a look at the video beyond the break!

    Posted on 06/11/2012 by William Murphy

Column

  • Update 4 Focuses On Group Content & Community Feedback

    If The Elder Scrolls Online’s last update was focused largely upon guilds, the recent peek at update four looks to focus squarely on groups. The preview focused on such central features as Upper Craglorn, new quests, the new Serpent trial, Sanctum Ophidia, and their various modes. Still, for those hoping for more group content, both Gamescom, where ZeniMax continued to bring out competitive 3v3 modes, and the preview of the coming update should have made for a satisfying week.

    Posted on 08/20/2014 by Christina Gonzalez
  • Spotlight on the Latest PvP Changes

    ESO offers me something that I can’t figure out, it keeps me entertained, it keeps me busy. I’m always trying to figure out new and better builds, and before WoW changed its talent system to incredibly simplified system, it too offered me this. However, there are aspects in ESO’s PvP that have me questioning their design idea. In this week’s column I want to address some of them and provide my ideas as to what would make ESO an even better experience for players.

    Posted on 08/13/2014 by Ryan Getchell
  • How ArcheAge Captures the ‘Elder Scrolls’ Spirit Better Than ESO

    In the first of what we hope to become a regular feature on the site, we're presenting you a guest column written by a reader of MMORPG.com. Kyle is a longtime reader of the site, and approached us with a unique take on why ArcheAge appeals to him while Elder Scrolls online did not...

    Posted on 08/06/2014 by Kyle Trembley
  • Guilds Take Center Stage As ESO’s Future Begins Unfolding

    Two weeks ago, the Elder Scrolls Online team presented its series of plans for the future of the game. Among these were guild features, PvP changes, new features, and a series of tweaks to make playing together and teaming up easier. With the release this week of update 1.3.3, some of these changes have begun to go into effect, along with a series of other changes.

    Posted on 08/06/2014 by Christina Gonzalez
  • Connecting Players to Virtual Worlds

    In the MMO genre I believe developers should focus on building worlds, not just games. The more developers do to create engaging settings that players grow to care about and become invested in the more enriching the experience it will be for the players. This in turn will make it more financially rewarding for the developers. Loyal customers, especially in an increasingly microtransaction dominated gaming economy, help keep games a float.

    Posted on 07/31/2014 by Robert Lashley
  • Emperor Reset Please?

    When The Elder Scrolls Online was in its Pre-Launch phase, one of the aspects that Zenimax used as a major selling point was the ability to be Emperor. Once you’ve earned it you’d be among the few who have accomplished such a feat. When Zenimax designed this system, the concept of Emperor flipping probably never crossed their minds. Even if it did, the idea of all three factions letting it happen was mind boggling.

    Posted on 07/30/2014 by Ryan Getchell
  • The Future Takes a Promising Path

    The Elder Scrolls Online is, like all MMORPGs, a work in progress, and a deeper look at the roadmap of that progress was given last week at QuakeCon. In a panel session titled The Future of The Elder Scrolls Online, details emerged about features announced in the weeks prior, as well as some surprises from the team.

    Posted on 07/23/2014 by Christina Gonzalez
  • The Wrong Way to Do Free to Play

    Warhammer 40,000: Eternal Crusade and the developers’ decision to limit free players to the deliberately weaker Ork Boyz is a troubling precedent in the freemium game space. It’s not unheard of for some games to limit your race choice based upon how much you are or aren’t paying. This is the situation in the upcoming PvP-oriented game, and it’s concerning.

    Posted on 07/21/2014 by Christina Gonzalez
  • 5 MMOs to Play with Non-MMO Players

    By design, MMOs are more fun to play with your friends. Most of them encourage or even require grouping for a lot of the best and most rewarding content, which necessitates either being social in the game world, or coming into the experience with a pre-determined group of friends to play with. Sometimes though, it can be hard to find people. Whatever the case may be, every MMO player wishes X friend would play in their favorite virtual worlds with them.

    Posted on 07/21/2014 by David Jagneaux
  • Is ESO Worth Buying?

    In my last column I asked a rather heated question, is ESO Dying? This is a question I get asked a lot during my livestreaming sessions. Another question I get asked is going to be the focus of this column. Is The Elder Scrolls Online worth buying?

    Posted on 07/16/2014 by Ryan Getchell
  • Veteran Rank Changes Unifying the Game at What Cost?

    ZeniMax published a post late last week saying it planned to make a series of changes to Veteran Rank content. Those changes, which began rolling out this week, were indicative of what the studio called a desire to listen to the feedback people had been giving and gauge just where the community had been on the matter of Veteran Rank content. After listening, there were several key points.

    Posted on 07/09/2014 by Christina Gonzalez
  • Is ESO Dying or Just Carving a Niche?

    The Elder Scrolls Online is just shy of being three months old. Three months isn’t very old for an MMO, especially since they are supposed to be played for years, but it’s long enough for players to know if they like the game or not. Which means do they continue to pay the subscription fee or cancel their account and look for the next greatest thing. In this week’s column I’m going to look at the question that has been plaguing the community for the last few weeks. Is ESO dying?

    Posted on 07/02/2014 by Ryan Getchell
  • Four Updates That Encourage & Raise Questions

    The Elder Scrolls Online received its latest major content update this week after several smaller fixes and updates. Additionally, June brought another “road ahead” from the team, which, combined with the latest update, look to address some of the game’s ongoing issues, yet also raise some questions (and an eyebrow or two).

    Posted on 06/25/2014 by Christina Gonzalez
  • TESO - The Post-E3 Rumor Mill

    With the latest iteration of the US trade event having come and gone, it was natural to expect the bump in volume of rumors that has followed. For various reasons, it doesn't seem as pronounced as it once was. Nonetheless, it's still an annual rite. This time, The Elder Scrolls Online has been front and center.

    Posted on 06/24/2014 by Richard Aihoshi
  • Craglorn - Is It What We Want?

    With the release of patch 1.1.0, players have been debating if this is the type of PvE End Game they want to spend their subscription fee on. Trials, daily quests, and an entire zone dedicated to doing group content, is it what we want?

    Posted on 06/10/2014 by Ryan Getchell
  • Settling into Month Three

    With the two-month mark since release hitting soon, an old feeling is beginning to creep in when it comes to The Elder Scrolls Online. I'm still enjoying the game though I've had less time to play recently. While there are always players on when I log in, I can't help but notice that some players are gone. Guilds are quieter or inactive, and my friends have stopped playing the game. ut the pace here seems to have been a bit quick.

    Posted on 06/03/2014 by Christina Gonzalez
  • Zenimax’ Update Mistake?

    We’re now in the second full month for The Elder Scrolls Online. Those that are still enjoying their time in Tamriel have stayed past the first free month and the five free days Zenimax gave out. Yet, it has been a couple of weeks since Matt Firor posted about the game’s road ahead, and some are getting restless, since the Craglorn update has no confirmed release, and much anticipated key fixes are coming in that update too.

    Posted on 05/21/2014 by Christina Gonzalez
  • Battlegrounds - Do We Need Them?

    Battlegrounds are something that The Elder Scrolls Online community has been asking for since the game was first announced. During a recent interview Brian Wheeler (Lead PvP Designer) commented on Battlegrounds in ESO. Are battlegrounds a required feature for ESO or can it strive without them?

    Posted on 05/13/2014 by Ryan Getchell
  • The Road Ahead is Paved With Questions

    Now that The Elder Scrolls Online has reached the end of what has been a somewhat rocky first 30 days of game time, the question subscribing has to be on the minds of players. Last week, Matt Firor published a message on the ESO website discussing the issues that have been happening with the game, what's to come in the first update, & the roadmap for the coming months. While these seem to address some of the issues, are they enough, and how effective will they be?

    Posted on 05/07/2014 by Christina Gonzalez
  • AuA and the Road Ahead

    Yesterday the Elder Scrolls Online community was provided two useful sources of information to quell their burgeoning questions and to whet their appetite for things to come. The first was Game Director Matt Firor’s the Road Ahead and the second was an Ask us Anything (AuA) hosted on Reddit by the Zenimax Online Studios team.

    Posted on 05/02/2014 by Robert Lashley
  • ESO Hate

    The Elder Scrolls Online sucks, it does not live up to its hype, it’s not an Elder Scrolls game, PvE is lack luster, someone stole my chest, end game is boring, ESO needs . Yes, ESO has flaws, not a game in the world is flawless. In this week’s column I’m going to take a look at the ESO / MMO community and try and explain why they have so much hate towards such a fantastic game.

    Posted on 04/29/2014 by Ryan Getchell
  • It’s Raining, But the Sky Isn’t Falling

    The sky is falling. Or it isn’t. Depending who you talk to about The Elder Scrolls Online lately, you might get one or the other of those two responses. The game’s first month has been plagued by a few limited, yet sometimes significant exploits and bugs.

    Posted on 04/23/2014 by Christina Gonzalez
  • Review in Progress #3

    Dungeons, man... dungeons. Elder Scrolls Online has them by the cartload. I get that ESO has more than its fair share of bugs and design quirks, but I’m having a lot of fun regardless. There’s something about Zenimax’s theme park that really trips my trigger. It needs a lot of polish, sure, but what’s in game now is a lot more fun than I ever expected.

    Posted on 04/18/2014 by William Murphy
  • Adventure Zones as End Game

    End Game, those two little words can spark major debates. What exactly constitute as “End Game” content? Is End Game content in a MMO raiding, clearing high tier level content, receive epic items as a reward? Or is it just added quest and story arcs that progress the overall game timeline? Perhaps it is Tri-Realm PvP content. Whatever you consider to be End Game, the Elder Scrolls Online has it.

    Posted on 04/16/2014 by Ryan Getchell
  • Tamriel Trading Tips

    Making cash in Elder Scrolls Online can be difficult, here are a few tips from Iron Ore baron Adam Tingle to make you rich in Tamriel.

    Posted on 04/09/2014 by Adam Tingle
  • The Challenge is Welcome

    While there have been a few bumps in the road for the launch of The Elder Scrolls Online, these have been typical for MMOs. Launch has worked out mostly as anyone with MMO experience might expect, with some players experiencing issues, and some painful growing pains that began once the gates opened up to the masses. Yet this will concentrate more on some pain of a different kind - the kind inflicted upon players through gameplay.

    Posted on 04/08/2014 by Christina Gonzalez
  • A Successful Pre-Launch?

    MMORPG launches in the past have never had a good reputations. Players that are waiting for the servers to go live for the first time are usually met with an array of issues, ranging from not being able to connect to the game, stuck in a queue, or even persistent roll backs. If this is such a common problem among MMOs why hasn’t a developer come up with a solution to fix them?

    Posted on 04/02/2014 by Ryan Getchell
  • There’s Nothing like Launch

    We’re on the verge of a couple of major launches. The first, The Elder Scrolls Online will already have had its first early access players by the time you read this. The other, WildStar, is coming in just about two months. It seemed like the perfect opportunity to discuss MMO launches, and why, despite the bumps and kinks, it is one of the best times for establishing community.

    Posted on 03/31/2014 by Christina Gonzalez
  • The ESO Post-Launch Wishlist

    Yep. We aren’t even live yet and I’m already looking ahead to what’s next for The Elder Scrolls Online. That’s not to say that I feel the game is deficient in launch features, but half the excitement of playing a new MMO is pondering about where it will go next. I’ve got a couple of things I’d like to see, so let’s jump into it.

    Posted on 03/29/2014 by Michael Bitton
  • My Endgame is Not Your Endgame

    The term “endgame” has become a contentious one, with people arguing the definition. Part of the issue is when people think that an MMO should have certain things and fit a certain definition. Others choose to focus upon what a game in particular “lacks” rather than what it has to offer. With The Elder Scrolls Online, this has also been the case. Yet ESO’s offerings for higher level players offer some fitting choices.

    Posted on 03/26/2014 by Christina Gonzalez
  • The Longevity of PvP in ESO

    We’ve all played them, MMORPGs with leveling caps, WoW, SWTOR, DAoC, GW2, I can go on for a while listing them but you get my drift. How much play time was during the leveling experience? Very little, right? Most of your time playing was at “end game” or level cap. This week I want to take a step back from all the hype of the Elder Scrolls Online launch and talk about something that might be over looked, the longevity of PvP in ESO.

    Posted on 03/19/2014 by Ryan Getchell
  • No Adventure Zones?

    April 4th is shaping up to be an epic day, if you go by early reviews that is. It looks like Captain America: The Winter Soldier could end up being one of the best Marvel movies yet.... But you probably are here for news about that other big thing coming out on April 4th.

    Posted on 03/18/2014 by Robert Lashley
  • The Subscription Model - A Matter of Expectations

    Subscriptions. From where we are right now, the topic is worth revisiting. The Elder Scrolls Online is set for release in just a couple of weeks, while WildStar will be debuting in early June. Some feel that the subscription model is outmoded, with a contingent of players that agree that a free to play game attracts them more. Despite some games launching with subscriptions and then converting to a hybrid model, a couple of studios are trying again.

    Posted on 03/17/2014 by Christina Gonzalez
  • A Responsive Road Towards Launch

    With the Elder Scrolls Online launch less than a month away now, there’s no doubt the Zenimax team is burning the midnight oil on getting the game out the door and fully polished. Yet, with several key items of beta feedback from the testers emerging over the past few weeks, the team is still focusing on addressing these pre-launch. That responsiveness is reassuring, and it’s bringing us back to some of the greater purpose of beta testing.

    Posted on 03/11/2014 by Christina Gonzalez
  • ESO's Addon Conundrum

    Traditionally, at least for the MMO genre, the more information available to players via the game’s UI, the better. As a result, MMO UI designs often end up being deficient in some way, and depending on how much foresight the developers had, the UI is maligned and rigidly remains as is, or the UI is moddable and the player community releases a slew of mods to shore things up.

    Posted on 03/05/2014 by Michael Bitton
  • Zenimax - A Good Guy Developer

    A lot of people gave Zenimax a hard time when they first announced The Elder Scrolls Online. Even though Zenimax Online Studios is a sister company to Bethesda, it is a grand undertaking to take such a beloved series and convert it into a MMO. In this week’s article we’re going to ask a bold question, could Zenimax be one of the best companies that has developed an MMO?

    Posted on 03/05/2014 by Ryan Getchell
  • Examining the Economy in ESO

    The Elder Scrolls Online will not launch with a feature that some MMORPG players almost take for granted now - an auction house. Instead, ESO will feature a system where individuals are on their own, as well as an economy intricately tied into the game’s guild system. This way of handling the player economy has multiple implications for ESO’s features and seems intended to encourage players to actually talk to one another in some ways. Will it be a success?

    Posted on 02/26/2014 by Christina Gonzalez
  • ESO vs Wildstar: NDA Free Edition

    Welcome back to Player Versus Player, your bi-weekly foray into the world of MMO debate! This was a week of free speech and strong opinions. Zenimax finally saw released the NDA keeping Elder Scrolls Online fans silent and the internet has erupted is review. Our authors are free to speak their minds, we’re back for a revisit. Which game will win the day: Wildstar or Elder Scrolls Online?

    Posted on 02/21/2014 by Christopher Coke
  • Will Darkness Fall on the Imperial City?

    If you tried to enter the Imperial City in Cyrodiil during any of the recent Elder Scrolls Online beta tests, you were probably disappointed to find out that it wasn’t actually possible to do so. While you get to fight a dramatic looking Daedric Titan at the entrance, defeating said Titan will only lead you to a passage blocked off by a (lethal) magical barrier. It’s clear that Zenimax Online is reserving this space for something significant, but what?

    Posted on 02/20/2014 by Michael Bitton
  • Why ESO’s ‘Slower’ Pacing Leaves Me Optimistic

    MMOs have evolved in many ways, but sometimes players want to sit down and enjoy a good multi-course meal spiced with good conversation, music, a couple of drinks, and spending time with one another over a quick fast food stop. Leveling speed is a topic for debate, and it's been brought up as both a positive and a negative aspect from the press impressions for The Elder Scrolls Online.

    Posted on 02/17/2014 by Christina Gonzalez
  • The Best & Worst Things About ESO

    If you've turned on a computer in the last week, you've probably heard the news: Zenimax is finally pulling back the veil on Elder Scrolls Online. Beginning with the lifting of the press NDA last week and now the total opening of the floodgates, MMORPG has been on the cutting edge every step of the way. I have remained silent, a member of the weekend betas and an occasional visitor to the 24/7 internal test, still bound to NDA. That time has come.

    Posted on 02/17/2014 by Christopher Coke
  • I’m OK with ESO Faction Turncoats

    There’s been a lot of controversy lately about “faction turncoats”. What’s funny to me is that this is the kind of thing players have been dying for Zenimax to allow. But now that we have it, the folks who wanted factions to remain race-locked are now speaking out about how they think this move is a.) A cash grab or b.) Somehow wronging the lore or c.) Breaking the game’s PVP. Parties are crying over a bit of spilt milk but this is all better for the game.

    Posted on 02/14/2014 by William Murphy
  • ESO: It’s The Little Things

    Last week, the press was finally given an opportunity to weigh in on The Elder Scrolls Online with a torrent of previews that flooded the interwebs. The response was decidedly mixed overall, but personally, I can say I’m a fan of what I’ve played so far. Even after putting in time for my previews, I played quite a bit more of ESO over this past weekend and I found myself consistently surprised at all the little things that added up to make an experience I was already enjoying even better.

    Posted on 02/12/2014 by Michael Bitton
  • How Zenimax’ Gambit Could Pay Off

    With the recent lift of some press NDA restrictions for The Elder Scrolls Online, there are some reactions (and reactions to the reactions) that seem to be of the mixed variety, focused upon a few points. The subscription cost has been torn apart, the future of The Elder Scrolls called into question, and the console release looked upon critically. Zenimax has a hand it's playing, and the results, if successful, could represent a new beginning of sorts in the genre.

    Posted on 02/12/2014 by Christina Gonzalez
  • WoW's Subscribers Are Up... Maybe?

    'Tis the season for 2013 fourth quarter and full year financial reporting, which means we can update ourselves as to how various publishers and their key titles fared during these periods. It's an unfortunate fact of life that game companies dislike making their numbers more transparent than necessary. That said, a little data mining can often be edifying and interesting. Last week learned about World of Warcraft, and from elsewhere, about the Russian market.

    Posted on 02/11/2014 by Richard Aihoshi
  • Preorders - Testing Community Loyalty?

    When Zenimax announced preorder details for The Elder Scrolls Online last week, response was clearly mixed. The upcoming subscription-based MMO has several tiers, just like most recent releases, each with its own perks. It was some of these perks, including the ability to play as Imperial in any faction and especially the Explorer's Pack, which lets you play any race in any alliance, which drew the most ire. But what do the reactions mean in the context of the community?

    Posted on 02/03/2014 by Christina Gonzalez
  • Why Notable Voice Acting in ESO Makes Sense

    In just a few months, players will be able to embark on a brand new, AAA subscription MMORPG with a fully-voiced central storyline adapted from a familiar IP. With the recent announcement that The Elder Scrolls Online will feature a roster of notable voice acting talent, some gamers’ sense of deja vu has been rising. The voice cast is another warning sign, some say, and has sparked a fiery debate among those awaiting the game’s release and others curious how it will perform.

    Posted on 01/29/2014 by Christina Gonzalez
  • Why Would a Non-Elder Scrolls Fan Play ESO?

    The Elder Scrolls Online is set to be one of the “big” games of 2014, something both marvelous and frightening at the same time. ESO comes with both the boon and the burden of Skyrim behind it. Luckily, the development team seems to be taking that challenge to heart. What about those of us who dearly love both RPGs and MMOs who have never plunged headlong into Skyrim and don’t know much about the whole universe? What will compel us to want to play Elder Scrolls Online?

    Posted on 01/15/2014 by Suzie Ford
  • The Importance of the Ruby Throne

    In our latest Elder Scrolls Online column, we weigh in on the importance of becoming Emperor in the game's Alliance War RvR component.

    Posted on 01/10/2014 by Michael Bitton
  • My Take on the 'Big Three' MMOs of 2014

    Last week, we discussed why 2014 would be an awesome year for MMOs. The big three MMO releases of the year were mentioned, but took a backseat to some other interesting developments. Today, community manager Mike Bitton offers his take on the three AAA MMOs we're all watching closely.

    Posted on 01/08/2014 by Michael Bitton
  • Wildstar vs Elder Scrolls Online

    Player Versus Player: the column where MMORPG writers collide and debate the issues you care about. With 2013 behind us, we cast our eyes forward to the lush, release-heavy lands of 2014. Both Wildstar and Elder Scrolls Online wait in the wings to earn your subscription dollars. But in a time when free-to-play has become the law of the land, is there room for both? Join Chris and Rob as they weigh in on which game will win the day and then let us know what you think in the comments!

    Posted on 01/08/2014 by Christopher Coke
  • Looks Like a Good Year for Player Housing

    Some of my colleagues have already taken us through the year in MMOs that was in 2013 and shared a taste of what's to come and what we're anticipating. Like you, we're players who enjoy the genre and don't always agree on what's fun or what will hold our interests. What does stand out is what several of 2014's games (and games we expect to release this year) are doing on one particular front: housing.

    Posted on 01/06/2014 by Christina Gonzalez
  • Three Questions for 2014

    Last week, Rob Lashley gave you three words to sum up 2013. This week, he is back, this time with three questions for the forthcoming year. See what Rob wants to know before heading to the comments to tell us what you want to find out in 2014.

    Posted on 01/02/2014 by Robert Lashley
  • Three Ingredients for Late Nights in ESO

    Depth is an element of MMOs that players need to feel immersed and involved in their game of choice. In our latest Elder Scrolls Online column, we take a look at depth in Zenimax' game and much more. Read on!

    Posted on 12/31/2013 by Garrett Fuller
  • The Most Wanted MMOs of 2014

    In this week’s List, we’re doing the obvious… ranking our staff’s top ten Most Wanted MMOs of 2014. The new year is just a day away, so it’s time we took stock of the ten games, expansions, and so forth we’re most looking forward to in the next twelve months. So tarry no more, read on, and dig our list of the Most Wanted MMOs for 2014.

    Posted on 12/31/2013 by William Murphy
  • Strengths and Weaknesses

    We’re a few scant months away from the launch of Elder Scrolls Online, and we’re beginning to learn more and more about the game from Zenimax Online. Last week we got a good dose of detail about the game’s PVP: Alliance Warfare. We learned about taking keeps, small groups, PVP ranks, and so on and so forth. And all this information got us thinking. There are quite a few facets to ESO that could be construed as both a strength and a weakness.

    Posted on 12/29/2013 by William Murphy
  • Launch Day Comes

    It's now official: Elder Scrolls Online will launch onto the world MMO scene on April 4, 2014. We have a few thoughts to share about that momentous announcement so keep reading before leaving your thoughts in the comments.

    Posted on 12/18/2013 by Garrett Fuller
  • Tell Us More, Zenimax

    Now that we're getting more of the puzzle pieces that assist in bringing the Elder Scrolls Online picture into full view, we are hungry for more. In our latest ESO column, we plead with Zenimax to tell us more on a few different topics. Read on and then tell us what you'd like to know more about.

    Posted on 12/10/2013 by William Murphy
  • Diving Deep into the Progression of ESO

    Character progression in MMOs is one of the most important features and one that players expect a lot from. In a new video, Zenimax has revealed how character progression in Elder Scrolls Online will work. We've got our analysis to offer so keep reading before heading to the comments.

    Posted on 12/03/2013 by William Murphy
  • How Much Does Character Creation Matter?

    Last week the Elder Scrolls Online team released a great new video showing off the massive number of ways that players can customize their characters. But is this what players -really- want to see? We offer a few thoughts to answer that question. Check it out before leaving your ideas in the comments.

    Posted on 10/29/2013 by William Murphy
  • The Need for Respec

    As it stands right now, there is much that is unknown about Elder Scrolls Online, including whether or not respecialization of skills will be an option. In our latest ESO column, we take a hypothetical look at classes, skills, and abilities and some potential issues if respec is -not- included. Read on before leaving your thoughts in the comments.

    Posted on 10/22/2013 by Garrett Fuller
  • Werewolves and Vampires in ESO

    One of the features that's only been briefly discussed when it comes to Elder Scrolls Online is the fact that players will be able to become werewolves and vampires just as they have been able to in previous incarnations of Tamriel. In today's column, we explore some ways in which the Zenimax Online team can get this gameplay right... or wrong.

    Posted on 10/15/2013 by William Murphy
  • Enough Elder Scrolls in the Online?

    The Elder Scrolls Online will be arriving soon, much to the excitement of fans of the iconic IP. But some worry that there won't be enough Elder Scrolls in the MMO. In today's Tingle's Touchy Subjects, we opine about that subject and await your thoughts in the comments.

    Posted on 10/11/2013 by Adam Tingle
  • What's Next For Subscriptions?

    In our latest Free Zone column, we take a look at what may potentially lie ahead for subscriptions. Can we go back to "the way we were" as in the heady early days of MMOs? See what we think and then leave your own ideas in the comments.

    Posted on 10/08/2013 by Richard Aihoshi
  • The Dos And Don'ts of Cyrodiil

    Anybody who's been around the MMO-space for very long realizes that there are lots of "do's and don't's" when it comes to PvP. In our latest Elder Scrolls Online column, we make a few suggestions to the team about things that should, and shouldn't, be in the game. Read on before adding your own list in the comments.

    Posted on 10/08/2013 by Garrett Fuller
  • Are Four Classes Enough?

    Elder Scrolls Online is going to offer a lot of depth in its character customization and progression. But does that mean the game's four main classes will be enough to satisfy the ADHD gamer in us all? Read on for Bill Murphy's thoughts and let us know your own in the comments.

    Posted on 10/03/2013 by William Murphy
  • Do Subscriptions Make a Difference in Community?

    Subscriptions are the hot topic lately with three big-name titles opting to go with a subscription based revenue model. In today's Social Hub, we take a look at the potential impact that subscriptions have on today's games. Read on and then leave your thoughts in the comments.

    Posted on 09/30/2013 by Christina Gonzalez
  • Bringing In The Non-MMO Gamer

    We here at MMORPG might be what you call an MMO studio's "target audience". We're the folks who keep games going for years after launch. But we're not the only gamers out there for big IP titles like Elder Scrolls Online. In today's column, we're exploring some of the reasons why Zenimax Online Studios' game might just pull in more than the usual MMO gamers.

    Posted on 09/24/2013 by William Murphy
  • Lore Novels

    Last week, Genese Davis profiled books that are about gamers and MMOs. In this week's column, she sheds the light on companion novels to some of our favorite MMOs. See what made her list and see how many you've read. Did she miss your favorite? Let us know in the comments.

    Posted on 09/19/2013 by Genese Davis
  • Crafting Must Meet Big Expectations

    Crafting is an essential part of the MMO experience for many players and no game is under a bigger onus to "do it right" than Elder Scrolls Online. We take a look at what has been revealed so far with regard to crafting in our latest ESO column. See what we have to say before letting us know what you expect from the crafting system in the comments.

    Posted on 09/17/2013 by Garrett Fuller
  • Sub Standard

    The talk about subscription-based games has been ongoing for the past several weeks since several major titles announced their intentions to utilize subs. In our latest Devil's Advocate, we revisit the topic with a few additional thoughts about the revenue model. Read on and then leave your reactions in the comments.

    Posted on 09/13/2013 by Victor Barreiro Jr.
  • Immersion in ESO

    MMO developers want their players to be invested in the game. To that end, they try to create ways to immerse players into a living, breathing world. In today's Elder Scrolls Online column, we take a look at the ways ZeniMax is planning to immerse players in the game. Read on and then tell us what you think in the comments.

    Posted on 09/13/2013 by William Murphy
  • The Future of Online Games

    During PAX Prime, we held our annual Future of Online Games panel. The panelists were from all over the industry, and our own Managing Editor took a few key points home from the discussion. Read on to see what those were.

    Posted on 09/05/2013 by William Murphy
  • Subscription vs Free To Play

    Welcome back to another edition of Player Versus Player. This is the column where MMORPG.com writers collide and debate the topics you care about. It’s easy to get drowned out arguing on forums and sub-reddits, so we step to the podium to represent your side of the issue before turning it over to you in the comments. Ready for another spirited debate? See what our combatants think of the ever-present subscription vs free to play issue before leaving your thoughts in the commments.

    Posted on 08/28/2013 by Christopher Coke
  • Yes, Virginia, It’s Pay to Play

    In the relatively few days since Zenimax announced that Elder Scrolls Online would be a subscription-based game, the talk around the 'Net has been rampant. In our latest ESO column, Garrett talks about why it's time to stop the discussion about the subscription fee and start talking about the game itself. Read on and then head to the comments!

    Posted on 08/27/2013 by Garrett Fuller
  • The Rejuvenation of Subscriptions

    In today's Free Zone, we take a look at the recent spate of announcements by several game studios that upcoming titles such as WildStar and Elder Scrolls Online will feature subscription-based revenue models. Check out our thoughts on the subject before leaving your ideas in the comments.

    Posted on 08/27/2013 by Richard Aihoshi
  • ESO’s Risky Business

    Now that Elder Scrolls Online's revenue model has been released, it's time to begin discussing whether or not fans think this is a good idea. In our latest Elder Scrolls ONline column, we talk about the risks that are taken with a sub model and ask you to chime in with your thoughts in the comments.

    Posted on 08/22/2013 by Garrett Fuller
  • The Return of Subs: FFXIV, WildStar, and ESO

    We've all seen the trend towards F2P in recent years, but with WildStar and Final Fantasy XIV: A Realm Reborn, and ESO sticking to subscriptions, is the model truly on its deathbed?

    Posted on 08/21/2013 by Michael Bitton
  • Racial & Guild Skills

    Bethesda was on hand recently at QuakeCon. Among other things, the team presented a terrific new video from Elder Scrolls Online. We took a close look at the video and found out some pretty awesome information about how players will level up both racial and guild skills in the game. See what we discovered before heading to the comments to chat.

    Posted on 08/15/2013 by William Murphy
  • Building Your Ideal Character

    Customizing a character when first entering a game is a lot of fun but it's not all that goes into making your ideal character. In our latest Elder Scroll Online column, we take a look at customization in the power and skill departments. See what you think before heading to the comments to tell us what you think.

    Posted on 07/30/2013 by William Murphy
  • Give Me Nooks and Crannies

    One of the most compelling feature of any Elder Scrolls game is the challenge of ferreting out all the hidden nooks and crannies as well as nuggets of information and items to find. In our latest Elder Scrolls Online column, we offer a few thoughts about why this game needs the same. Read on and then let us know what you think in the comments.

    Posted on 07/16/2013 by William Murphy
  • Making Mounts Matter

    In today's vast MMO worlds, mounts and their efficacy, are vital to most players. In our latest Elder Scrolls Online column, we take a look at ways the dev team can make mounts matter and important. Read on and then leave your ideas in the comments.

    Posted on 07/09/2013 by William Murphy
  • Gaming Consoles

    During E3, the MMO space was rocked by the announcement that several big MMO titles would be headed to next-gen consoles. What is the likelihood of success? We take a look at that today and hope you'll offer your thoughts in the comments after reading.

    Posted on 06/21/2013 by Adam Tingle
  • Top Five Wants for E3 2013

    In The List lately, we've been taking a look at "the mosts" for 2013. In our latest edition, we take a look at five games we really want to learn more about during next week's E3 convention. See what's caught our eye and then let us know what you hope to hear more about.

    Posted on 06/07/2013 by William Murphy
  • First Person Concerns

    First-person view recently made its Elder Scrolls Online debut in a new video floating around the interwebs. As excited as we are for the news, we've got a couple of concerns. Read on for our thoughts and share your own with us in the comments below.

    Posted on 06/04/2013 by Michael Bitton
  • MMORPG’s Most Wanted MMOs of 2013

    The List debuts today with another terrific series of games that most MMO players are dying to get their hands on at some point this year. We give you our five top choices so see if you agree before heading to the comments to post your list!

    Posted on 05/31/2013 by William Murphy
  • On Cyrodiil as World PvP

    The Elder Scrolls Online team has made some interesting decisions when it comes to the game's PvP content. In our latest ESO column, we take a look at the pros and cons of those decisions. See if you agree (or disagree) with our thinking before joining the discussion in the comments.

    Posted on 05/21/2013 by William Murphy
  • On the Radar for Summer

    As the Elder Scrolls Online nears the end of development, and as convention season rolls around, there are a lot of things to look forward to in the coming months. We take a look at a few of the things that we're most keen to find out in our latest ESO column. Check it out and then tell us what you're looking forward to learning about in the comments.

    Posted on 05/07/2013 by Garrett Fuller
  • F2P or P2P? Keeping Hush on the Business Model

    Zenimax Online has been a bit hush-hush on the business model for Elder Scrolls Online and we're finding this all a bit concerning. Read on and learn why in this week's Elder Scrolls Online column.

    Posted on 04/30/2013 by Michael Bitton
  • The Importance of Testing

    Beta testing has become something of a sales tool in many games but it is really much more than that. In today's Elder Scrolls Online column, we take a look at why testing is important to games in general, and ESO specifically. Check it out and then head to the comments to continue the discussion.

    Posted on 04/24/2013 by William Murphy
  • All About the Gameplay

    It seems that players increasingly like to focus on one or two aspects of an MMO and, if expectations are not met, tend to brand the game a failure. But there's more to a game than one or two things, most importantly how "playable" it is. See what we have to say about this issue in our latest Elder Scrolls Online column before heading to the comments.

    Posted on 04/16/2013 by Garrett Fuller
  • An Argument for 'Faction Lock'

    The Elder Scrolls Online limits players to only certain races per faction, but is it really all that bad of an idea? We weigh in with this week's TESO column.

    Posted on 04/09/2013 by Michael Bitton
  • Bad as I Want to Be

    Many MMOs these days seem to pigeonhole players into being good and pitting them against evil to save the world. But sometimes being bad is just, well, good. In our latest Elder Scrolls Online column, we take a look at that notion. See what we have to say before unchaining your inner bad boy in the comments.

    Posted on 04/02/2013 by William Murphy
  • On Armor and Weapons

    Armor and weaponry are two critical components to any MMO player's arsenal. In today's Elder Scrolls Online column, we take a look at how weapons and armor will be utilized in the game. See what we have to say before leaving your thoughts in the comments.

    Posted on 03/12/2013 by Garrett Fuller
  • Making AvA Thrive

    Three-faction warfare is on the rise in MMOs today including Elder Scrolls Online. In today's column, we take a look at the things that need to happen to make it the best it can be. Read on and then take it to the comments for discussion.

    Posted on 03/05/2013 by William Murphy
  • Voice and Choice

    We're discussing Zenimax Online's decision to implement full voice acting and give players moral choice in The Elder Scrolls Online in this week's TESO column.

    Posted on 02/25/2013 by Michael Bitton
  • The Solo Game

    There are many features that players look for in MMOs including things like the end-game and, interestingly, the solo game. In today's column devoted to The Elder Scrolls Online, we take a look at the solo game. See what we've got to say before heading to the comments.

    Posted on 02/12/2013 by Garrett Fuller
  • Crafting a Community

    Crafting in The Elder Scrolls Online seems to be shaping up to be something very special and quite unique in the MMO space. In today's Elder Scrolls column, we take a look at a recent conversation with Creative Director Paul Sage and his thoughts about crafting and community. See what we gained from the discussion and then leave your thoughts in the comments.

    Posted on 02/05/2013 by William Murphy
  • All Aboard!

    Last week's developments on The Elder Scrolls Online mark the kick-off of the official TESO hype machine and we're using this week's column to weigh in.

    Posted on 01/29/2013 by Michael Bitton
  • Asymmetrical Factions

    We analyze the potential implications of The Elder Scrolls Online's racial arrangement across its three factions in this week's TESO column.

    Posted on 01/15/2013 by Michael Bitton
  • Avoiding the Wall

    One of the things that gets to many players is the proverbial wall that's hit once level cap is reached and there is little else to do. In today's Elder Scrolls Online column, we take a look at that phenomenon and what ESO devs are doing to avoid it. Read on and then join the conversation in the comments.

    Posted on 01/08/2013 by William Murphy
  • Socially Connected on a New Level

    One of the things that many game makers are coming to grips with is the inclusion of social 'connectedness' in today's MMOs. In our latest Elder Scrolls Online column, we take a look at how TESO devs are making sure their game has all the social connectivity that anyone could possibly want. Read on and then leave your thoughts in the comments.

    Posted on 01/01/2013 by William Murphy
  • Why We Love Daedra

    In our latest column devoted to The Elder Scrolls Online, we take a look at the Daedra, the perennial bad guys of the Elder Scrolls universe. See what we've got to say and then leave your thoughts in the comments.

    Posted on 12/24/2012 by Garrett Fuller
  • Progression as Longevity

    In this week's Elder Scrolls Online column, we take a look at Zenimax' progression model for ESO which should serve to keep players working on their characters long after the max level. Read on for more of Bill Murphy's thoughts on the matter, and see if you agree.

    Posted on 12/10/2012 by William Murphy
  • A Missed Opportunity in UGC?

    We've recently talked about what makes Elder Scrolls games what they are and what Zenimax Online needs to do with The Elder Scrolls Online to create that feeling, but what about user generated content? This peripheral (yet staple) feature of the series hasn't yet been mentioned with regards to TESO, but this week we weigh in on what could possibly be a missed opportunity to capitalize on one of the series' largest strengths.

    Posted on 11/26/2012 by Michael Bitton
  • Tamriel One Thousand Years Ago

    One of the things that seems to strike a chord in fans of The Elder Scrolls Online is the way that ZeniMax is making the game feel like an Elder Scrolls game. Sounds weird, but it makes sense to those who love the series. We have something to say about that and hope you'll join the conversation in the comments.

    Posted on 11/19/2012 by Garrett Fuller
  • Making it Feel Like TES

    Ever since the announcement of The Elder Scrolls Online, players have been clamoring to make sure their voices are heard by developers that they want TESO to perfectly capture that "Elder Scrolls" feel. We've got a few thoughts to share about how that's happening so be sure to check it out before leaving your ideas in the comments.

    Posted on 11/16/2012 by William Murphy
  • The Ebonheart Pact

    This week in our ESO weekly column, we take a look at the Ebonheart Pact and its effect on the game world. Read on and then join the conversation in the comments.

    Posted on 11/07/2012 by Garrett Fuller
  • 21 Things You Should Know About ESO

    In The List this week, we expand the usual number hugely as we talk about the recently revealed new information about The Elder Scrolls Online. See what we have to say before adding your thoughts in the comments.

    Posted on 11/02/2012 by William Murphy
  • Megaservers vs. The Elder Scrolls

    There are some clear benefits to going with a single-server solution in an Elder Scrolls MMO, but are there some potential pitfalls with Zenimax Online's particular implementation? We weigh in below!

    Posted on 10/29/2012 by Michael Bitton
  • Giving It that Elder Scrolls Feel

    The Elder Scrolls Online has generated a metric ton of conversation here and around the web. One of the questions that comes up frequently is "What does ESO have to do to make it more Elder Scrolls-ish?" In today's column, we examine the factors that we think must be included. See if you agree!

    Posted on 07/09/2012 by Garrett Fuller
  • Five E3 2012 Expectations

    This week marks the annual E3 Expo in Los Angeles. We will have boots on the ground during the show to bring you all the latest happenings in the gaming world. In The List today, we take a look at the things we believe will make marks on people during E3. See what you think and then leave us a thought or two in the comments.

    Posted on 06/04/2012 by William Murphy
  • Targeting the MMO Market

    The Elder Scrolls Online has taken the MMO community by storm with both supporters and detractors weighing in on the discussion. Devs are aimed squarely at this particular market. We take a look at why that's the goal and some of the challenges devs will face. Read on!

    Posted on 05/25/2012 by Garrett Fuller
  • Should Elder Scrolls Online Be F2P?

    In today's Free Zone, we take a look at the recently announced Elder Scrolls Online and wonder if, just maybe, it should become a free-to-play title. See what we think and then add your thoughts in the comments.

    Posted on 05/08/2012 by Richard Aihoshi

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