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Zenimax Online Studios | Official Site
MMORPG | Setting:Fantasy | Status:Final  (rel 04/04/14)  | Pub:Bethesda Softworks
PVP:Yes | Distribution:Download,Retail | Retail Price:$59.99 | Pay Type:Buy to Play | Monthly Fee:Free
System Req: PC Mac Playstation 4 Xbox One | Out of date info? Let us know!

Features

Latest

  • The Battleground For Player Cash

    With the rollout of The Elder Scrolls Online's Imperial City on PC this week, this is the beginning of new content arriving in the game for the price of a subscription or a paid unlock. We've debated whether or not a subscription for ESO is currently worth it on here before, and ultimately, time will tell what players think, but some new plans from Zenimax may add room to discuss the idea of value further.

    Posted on 09/02/2015 by Christina Gonzalez
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  • Imperial City Gates

    I’ve been playing Imperial City on the PTS and been watching others play it on HitBox / Twitch. I know I say this with every expansion / update that Zenimax releases but holy Meridia this DLC is epic. The boss fights, the loot, the Tel Var system, and so many more incredibly awesome additions to the game. Except, one thing still bugs me, and that’s what I’m going to focus on this week.

    Posted on 08/26/2015 by Ryan Getchell
  • Housing? Factions? A Long Wait, But ESO May Do It Right

    With the Imperial City, we’re getting a look at some of the new districts coming to the DLC. Zenimax released a guide to the new areas, with each faction’s base operating out of different districts. With bases of operations, especially ones with distinct theming, even as the game demands functional similarity, The Elder Scrolls Online is taking another step in distinguishing itself that should also carry over in another promise for upcoming content: housing.

    Posted on 08/19/2015 by Christina Gonzalez
  • Returning to The Elder Scrolls Online

    The release process of modern MMOs seems to have settled into a normative pattern: Game X gets announced, pre-purchase packs go on sale, closed betas are marketed, and open beta marks the informal launch. These phases are followed by a more official kickoff down the road, which may or may not include a rebranding as free-to-play after a certain amount of time.

    Posted on 08/14/2015 by Som Pourfarzaneh
  • Is ESO Plus Membership Worth It?

    Now that QuakeCon has passed we have a view as to what is in store for ESOTU. According to Matt Firor, they are planning to release a named DLC pack every 12 weeks. This is pretty epic, considering when they first announced ESO they said they wanted to adhere to a 4-6 week content patch system. While 12 weeks is double their original goal, we’re not talking content patches anymore, we’re talking named DLC packs and all that might entail.

    Posted on 08/12/2015 by Ryan Getchell
  • With A New Roadmap, ESO Feels Back on Track

    Zenimax has been sharing details about The Elder Scrolls Online’s first DLC content, The Imperial City for about three weeks. Last week’s QuakeCon presentation centralized all the details of the Imperial City all in one place, while also living up to the “Beyond” portion of the presentation’s title with some new details about what to expect from both the game and its future DLC content.

    Posted on 08/05/2015 by Christina Gonzalez
  • Storyline vs Content

    Now that we have a release date for Imperial City and according to Matt Firor, Wrothgar isn’t far off either (early 2016), I want to pose a question to the community. This question is one that I’m still debating over and can’t come to an actual decision on where I stand, or where I should stand.

    Posted on 07/29/2015 by Ryan Getchell
  • The Imperial City And Beyond

    Before the live (and livestreamed) presentation for The Elder Scrolls Online at QuakeCon 2015, I had a chance to sit with Game Director Matt Firor and ask him a few questions about the game and especially the upcoming Imperial City DLC. While most of what we talked about was covered in the later presentation. Where appropriate, I've augmented Firor's replies with a little extra context from the presentation.

    Posted on 07/26/2015 by Jason Winter
  • Console Sales Are Good - So What’s Next for All Players?

    Now that we’re over a month since The Elder Scrolls Online’s release on consoles, we have the next step: the announcement of the first major DLC update and how that will work, as well as hints at other features to come. It seemed like a good time to take a look at how ESO is faring on console, how PC is back on track, and what the Imperial City DLC may tell us about what we can expect from the game in the future.

    Posted on 07/22/2015 by Christina Gonzalez
  • Which Elder Scrolls Online Faction Should You Choose?

    In this week's quiz, we're putting your tastes and likes to the test for Tamriel. You may be Aldmeri, you may be Ebonheart, or five of you might be Daggerfall. But what SHOULD you be? This quiz will help sort it out.

    Posted on 07/16/2015 by William Murphy

Editorial

  • Review in Progress Part 1

    The Elder Scrolls Online is easily the most anticipated and biggest MMO launch since Star Wars: The Old Republic. Many people probably wrote ESO off as another SWTOR in terms of hype and let down, but so far... I believe those people are mistaken. There are a lot of wonderful design choices in ESO, and plenty of bugs to grind an axe on. But one thing’s prevailed: I’m having a lot of fun, and the rabbit hole keeps going deeper.

    Posted on 04/04/2014 by William Murphy
  • What the Mature Rating Means for ESO

    "Mature Rating" is the Entertainment Software Rating Board designation of M (age 17+), and the official rating given by the ESRB to The Elder Scrolls Online. The game was just over 60 days from launch when they were struck with this news. In a post by Zenimax, they said, “While we disagree with the ESRB’s determination, we do not plan to challenge the rating, and we are unwilling to change the game’s content to achieve a different rating.”

    Posted on 02/05/2014 by Ryan Getchell
  • Thoughts on the Collector's Edition Controversy

    It’s crunch time at ZeniMax Online Studios. The developers can see the light at the end of the tunnel and it is a mob of consumers, some with pitchforks and torches, waiting to finally play their game. Due out on 4-4-14 for the PC and Mac version the Elder Scrolls Online is one of the most highly anticipated MMOs to come out in years. But you all already know that.

    Posted on 01/30/2014 by Robert Lashley

Previews

  • Our Supersized Update 6 Preview

    With patch 1.6 now live on the Private Test Server (PTS) we finally get to enjoy all the exciting changes we’ve been speaking about for the last few months. In this preview I’ll be taking a look at the Champion system, Justice System, and I’m even going to discuss some of the aspects of PvP that will be changing.

    Posted on 02/04/2015 by Ryan Getchell
  • The Justice System Revealed

    “By order of the Jarl, stop right there!” Even though I have not logged nearly as many hours as a lot of people, that phrase is one I know all too well. Anytime I’ve tried to be a sneaky thief, there was always a guard right near me ready to confiscate my stolen good. From what I saw at the Guild Summit, this phrase (or variations of it) will be playing a lot through my speakers as I play The Elder Scrolls Online.

    Posted on 10/09/2014 by Ryan Getchell
  • A Deep Look at ESO's Racial Skills

    It can be traced back to the very early editions of pen and paper Dungeons and Dragons (1974) and even Chainmail from (1971), possibly even further. Even back then, Special Racial Abilities were an important part to creating an immersive and unique game. We’re going to discuss character racial abilities and find which role each character will be best suited for in The Elder Scrolls Online.

    Posted on 02/19/2014 by Ryan Getchell
  • The Alliance War Gets It Right

    There has been a lot of discussion about whether or not The Elder Scrolls Online gets this or that right over the past week or so, but what is really going to make or break ESO is the quality of the game’s Alliance vs. Alliance warfare. Face it, AvA is the feature that really has the potential to set ESO apart from its peers; it’s the game’s secret sauce.

    Posted on 02/14/2014 by Michael Bitton
  • Adventuring in Stros M’kai

    While I’ll be pledging my allegiance to the Queen and the Aldmeri Dominion at launch, I recently had an opportunity to find out how the other side lives in tackling the starting area of the Daggerfall Covenant: Stros M’kai. Keep in mind, there be spoilers ahead, so turn back now if you’d like to keep the Daggerfall starting experience fresh.

    Posted on 02/08/2014 by Michael Bitton
  • Free to Choose Your Own Path

    I have to admit a dirty little secret: I have never played even a minute of Skyrim. I’ve watched my bestie play, but never partaken of the wildly popular title myself. So how on Earth did Elder Scrolls Online end up on my personal “most anticipated games of 2014” list. The long and short of it is that Zenimax grabbed my attention by making a game that I believe is largely missing in the often too cartoony genre these days: In short, a more “realistic” looking MMO.

    Posted on 02/08/2014 by Suzie Ford
  • Combat is Deeper than Expected

    While my usual MO is to get stabby as a stealthy assassin type in MMOs and RPGs, during my run in the recent press beta for The Elder Scrolls Online, I made a Nord Sorcerer this time around to try something different and bring some freshness to the experience. I prefer third-person MMO combat to first person, so I found myself fighting while in third a lot, but I did do some switching around. Your mileage is going to vary, but I'm happy the option exists.

    Posted on 02/08/2014 by Christina Gonzalez
  • Inside the Ebonheart Pact Starter Area

    When it comes to The Elder Scrolls Online, the IP will bring its own set of expectations from both fans that have been with the series since the beginning and those millions that have come to TES via Skyrim. It is to these last players that the starting area for the Ebonheart Pact will offer the most familiarity. Those aligned with the Ebonheart Pact will find themselves on Bleakrock Island, right off the coast of Skyrim.

    Posted on 02/08/2014 by Christina Gonzalez
  • Headed Down the Path to Undaunted

    Outside of the factional storylines, The Elder Scrolls Online also encourages you to adventure for a number of Guilds. Find out how Gareth Harmer got on, as he joins the Fighters and Mages guilds and starts on the path to an Undaunted.

    Posted on 02/07/2014 by Gareth Harmer
  • Diving Deep Into ESO's Crafting

    Crafting in The Elder Scrolls Online is surprisingly deep and satisfying. As a whole, ESO is a game that will often surprise you whenever you try to play it more like an MMO with an Elder Scrolls skin. The team at Zenimax Online has gone out of its way to make it obvious that ESO is first and foremost an Elder Scrolls game and this extends to the game’s crafting system. For the most part, ESO’s crafting plays out just like it would in Skyrim or Oblivion.

    Posted on 02/07/2014 by Michael Bitton
  • The Comprehensive Good and Bad of ESO

    Today we’re going to have a lot of previews of Elder Scrolls Online. From starting zones to crafting, to fifteen minutes of our own in-game footage. You’ll get several different views on the game, but for my part I’m going to list the good and bad of what I’ve played so far. This was the first time I’ve really been able to focus on one character and play for over ten hours, and I can say definitively: I’m now getting very excited to play this game for real at launch.

    Posted on 02/07/2014 by William Murphy
  • Testing the Nightblade at PAX Prime

    We checked out the latest demo build of The Elder Scrolls Online at this year's PAX Prime and caught up with ESO creative director Paul Sage to learn more about the game. Read on for all the details!

    Posted on 09/03/2013 by Michael Bitton
  • A Noob's First Steps in ESO

    Everybody is a noob at one time or another and so it is with our Richard Cox who recently attended QuakeCon and had the opportunity to check out Elder Scrolls Online for the very first time. See what he thought about his baby steps in the world before discussing it in the comments.

    Posted on 08/06/2013 by Richard Cox
  • ESO at E3 2013

    Elder Scrolls Online is poised as one of the next "big games" to hit live service as 2013 rolls along. During last week's E3 convention, we check out the latest ESO demo build for our exclusive preview. See what we discovered before heading to the comments to chat.

    Posted on 06/18/2013 by William Murphy
  • E3 Preview

    Our team will have boots on the ground during next week's annual E3 convention in Los Angeles. We've got a preview of some of the games we'll be tracking during E3 and coverage you can expect to see in the next couple of weeks. Read on before telling us what you'd like us to check out in the comments.

    Posted on 06/10/2013 by Garrett Fuller
  • The Look & Feel of Daggerfall

    During a recent E3 preview event, we managed to spend tons of times in and around the Elder Scrolls Online location of Daggerfall, a place familiar to fans of the series. Find out what we discovered during our hands on time before heading to the comments to continue the discussion.

    Posted on 05/28/2013 by Suzie Ford
  • PAX East 2013 Impressions

    We took The Elder Scrolls Online for a spin during this year's PAX East event and today we're offering our impressions.

    Posted on 03/25/2013 by Michael Bitton
  • The Way of Progress

    Players love to know how characters will progress through their favorite MMOs. In our latest preview article based on the Elder Scrolls Online, we take a look at how progression will be handled in ESO. See what you think before heading to the comments.

    Posted on 03/20/2013 by Garrett Fuller
  • Questing in the New Tamriel

    During our hands on time with the Elder Scrolls Online last week, we took the opportunity to check out the meat and potatoes of any MMO. See what we discovered about questing in ESO and then leave your thoughts in the comments.

    Posted on 03/20/2013 by Garrett Fuller
  • The Sorcerer Previewed

    Last week, members of our team were on hand with Zenimax developers to get a first hand look at several features in the forthcoming Elder Scrolls Online. Next we give our readers a great hands on preview of the Sorcerer class. Find out more about the magic wielder before heading to the comments.

    Posted on 03/19/2013 by Garrett Fuller
  • First-Person, Exploring, and the Nightblade

    Last week, members of our team were on hand with Zenimax developers to get a first hand look at several features in the forthcoming Elder Scrolls Online. Next we give our readers a firsthand look at a trio of newly announced features. Find out more about what they are and then head to the comments to discuss!

    Posted on 03/19/2013 by Garrett Fuller
  • Crafting in Tamriel Revealed

    Last week, members of our team were on hand with Zenimax developers to get a first hand look at several features in the forthcoming Elder Scrolls Online. First up: Crafting. Find out what crafting will look like in ESO and then join the discussion in the comments.

    Posted on 03/19/2013 by Garrett Fuller
  • On Fire with the Dragon Knight

    During last week's The Elder Scrolls Online preview event, our team got a hands on look at two of the classes that will ship with the game. In today's preview, we take a look at the Dragon Knight. See what we discovered skill by skill and then leave your thoughts in the comments.

    Posted on 10/26/2012 by William Murphy
  • Exploring Crow’s Wood

    During last week's Elder Scrolls Online preview event, we had the opportunity to explore Crow's Wood, one of the zones within TESO. We've got a terrific preview of Crow's Wood so check it out!

    Posted on 10/25/2012 by William Murphy
  • Reveling in the Combat

    As gamers, combat is an integral part of our happiness with the MMOs we play. Well done combat is equally responsible for a game's success. As part of our ongoing coverage of The Elder Scrolls Online, we take a look at its combat. See what we discovered during our hands on time. Let us know what you think in the comments.

    Posted on 10/24/2012 by Garrett Fuller
  • Making Your Character Your Own

    Part of the hands on experience with The Elder Scrolls Online involved character creation. In our latest article covering our time with TESO, we take a look at that and more. Read on!

    Posted on 10/23/2012 by William Murphy
  • The Comprehensive Preview

    We spent three hours last week holed up playing Elder Scrolls Online. During that time, we learned so much about the game it's going to make your head spin. Read on for our comprehensive 3,000 word preview and then share your thoughts in the comments below.

    Posted on 10/22/2012 by William Murphy
  • Stuff We Didn't Play - PVP and Social Integration

    Though we got three hours with Elder Scrolls Online last week, there was still a lot we didn't even touch. Luckily Zenimax covered a great deal of it in a post-demo Q&A and presentation. Read on for the details.

    Posted on 10/22/2012 by William Murphy
  • Zenimax' MMO Philosophy

    Last week during a special MMO-enthusiast press day at Zenimax Online Studios, we learned a lot about what ZOS hope's Elder Scrolls Online will be to gamers. In this article we recap the team's opening presentation which focuses on their core philosophy and design decisions.

    Posted on 10/22/2012 by Garrett Fuller
  • The Templar Experience

    During last week's visit to Elder Scrolls Online in Maryland, we got to try two classes: The Templar and the Dragonknight. Here then are Garrett Fuller's impressions of time spent with the former.

    Posted on 10/22/2012 by Garrett Fuller
  • You Got Elder Scrolls in my MMO

    During this week's E3 convention, our team had the opportunity to check out a developer presentation about Zenimax Studios' The Elder Scrolls Online. We've got a lot to say about one of the most hotly discussed games of the recent past. Check it out and then let us know what you think!

    Posted on 06/06/2012 by William Murphy

Interviews

  • The Imperial City And Beyond

    Before the live (and livestreamed) presentation for The Elder Scrolls Online at QuakeCon 2015, I had a chance to sit with Game Director Matt Firor and ask him a few questions about the game and especially the upcoming Imperial City DLC. While most of what we talked about was covered in the later presentation. Where appropriate, I've augmented Firor's replies with a little extra context from the presentation.

    Posted on 07/26/2015 by Jason Winter
  • Tamriel Unlimited - Freedom to Play & Pay The Way You Want

    Next month, Elder Scrolls Online officially adopts a hybrid revenue system that will include the moniker "Tamriel Unlimited". We caught up to the ESO team to ask a few questions about the upcoming changes and what it means for players.

    Posted on 02/20/2015 by Ryan Getchell
  • The Future of ESO & Our Interview Matt Firor

    ZeniMax Online Studios had plenty to say about The Elder Scrolls Online at this year's QuakeCon in Dallas. Seven members of the design team took nearly an hour and a half to regale the excitable crowd with enticing glimpses of the game's future, eliciting cheers and applause at the most dramatic reveals.

    Posted on 07/21/2014 by Jason Winter
  • Creative Director Paul Sage on Launch, Craglorn, and the Future

    The Elder Scrolls Online officially launched only a month ago but it has already become one of the most talked about – and possible divisive -- titles of the year. We sat down with Paul Sage, Zenimax’s Creative Director for The Elder Scrolls Online, to talk about how the first month of the game has gone from their perspective, what players can expect from the new Craglorn update, and where the developers hope to take the game in the future.

    Posted on 05/05/2014 by Jessica Cook
  • Brian Wheeler Talks PvP and 'Darkness Falls'

    We recently caught up with Elder Scrolls Online lead PvP designer Brian Wheeler to discuss all things PvP and Alliance War in ESO, including the possibility of adding a 'Darkness Falls' type space to Cyrodiil.

    Posted on 02/18/2014 by Michael Bitton
  • On Guilds, Being Emperor, and Much More

    During last weekend's QuakeCon, we had boots on the ground to check out the latest build for Elder Scrolls Online. While there, we also managed to corral Lead Game Play Designer Nick Konkle to talk about all sorts of interesting topics. See what he had to say before heading to the comments to chat.

    Posted on 08/06/2013 by Richard Cox
  • Paul Sage Talks Beta, Crafting, and Progression

    Our own Bill Murphy caught up with Elder Scrolls Online's Creative Director, Paul Sage, to talk about all things TESO. From the beta process to the progression, guilds, and even some never-before revealed details on crafting, this interview was chock full of goodies about the upcoming MMORPG.

    Posted on 01/22/2013 by William Murphy

Dev Journals

  • Pathfinder Online’s Ryan Dancey Defends Elder Scrolls Online and Subscriptions

    Just after New Year’s Day Paul Tassi wrote an editorial piece for Forbes.com titled Predicting the Biggest Video Game Disaster of 2014: The Elder Scrolls Online. As I read this piece it became clear that Tassi’s prediction was based on the choice Zenimax, developer and publisher of the game has made on how to monetize the game – a fixed price monthly subscription.

    Posted on 01/08/2014 by Guest Writer

General Article

  • Which Elder Scrolls Online Faction Should You Choose?

    In this week's quiz, we're putting your tastes and likes to the test for Tamriel. You may be Aldmeri, you may be Ebonheart, or five of you might be Daggerfall. But what SHOULD you be? This quiz will help sort it out.

    Posted on 07/16/2015 by William Murphy
  • The Console Version Review in Progress

    It’s been a long but insanely productive year for Zenimax Online Studios. Elder Scrolls Online came out, held its own, but was a rather contentious title for such a widely adored franchise. Fast forward several months and ESO is now buy to play, rebranded as “Tamriel Unlimited”, and quite frankly, it’s one of the best theme park MMORPGs on the market. And now it’s also on the PS4 and XBOX ONE. So, how does it play?

    Posted on 06/11/2015 by William Murphy
  • Tamriel Goes Unlimited on St. Patrick’s Day

    The rumors can end now, folks. It’s official, as of this moment in time. Elder Scrolls Online is ditching its subscription model in favor of a model more akin to Guild Wars 2. Simply buy the base game, gain access to all of its content, and never pay another dime. In addition, the PS4 and XBOX One Editions will be launching officially on June 9th. It’s all coming up Tamriel this year, it seems. However, that’s not quite all she wrote. Read on for the full details.

    Posted on 01/21/2015 by William Murphy
  • Review in Progress #4

    This will be the final “In Progress” Elder Scrolls Online article before next week’s final score tally. I’ll maintain that the big detractor from ESO’s score (based on the average out of 10 of our seven categories) will be the major culprit of “polish”. It’s plain to see that for all its fun, ESO wasn’t quite ready for launch. But we’ll get to all of that next week. Today I’m going to talk about the PVP in Tamriel: The Alliance War or AVA.

    Posted on 04/25/2014 by William Murphy
  • Review in Progress #2

    For the first week’s article, head here. I’ve locked in around 30 hours so far, I’m sitting at level 17, and just finally completed the first main zone of the Ebonheart Pact. By completed, I mean I’ve finished the quests achievement, unlocked all the POIs on the map, and collected every skyshard available. And yet, I’ve not completed the Fungal Grotto and I’ve not even set foot in Cyrodiil.

    Posted on 04/11/2014 by William Murphy
  • Building the Perfect PC for Today's MMOs

    To the MMO player, a PC is much more than a glorified games console or business workhorse. It’s a window onto scores of virtual worlds, a device that transforms us from mundane mortals into legendary heroes, and a communications interface that bring friends that are continents away into the room beside us.

    Posted on 02/25/2014 by Gareth Harmer
  • An Alternate Opinion

    Our own Bill Murphy has a list of the good and bad from our recent preview weekend, and I’d encourage you to check it out. But, like a doctor judging a problematic patient, he’s also asked me to chime in with a second opinion. While we agree on a several areas about what makes ESO a blast to play, I’m a little concerned about some of the game’s more vital organs.

    Posted on 02/10/2014 by Gareth Harmer
  • Garrett's Games of 2013

    Last week we took a look back at the year that was and listed our favorite games. This week we turn to the year ahead and the games that have us sitting on pins and needles in anticipation. Each staff member will have his (or her!) day and we move on to Garrett for today's installment. See what's got Garrett all of a dither and then leave your thoughts in the comments.

    Posted on 01/10/2013 by Garrett Fuller
  • Som's Games of 2013

    Last week we took a look back at the year that was and listed our favorite games. This week we turn to the year ahead and the games that have us sitting on pins and needles in anticipation. Each staff member will have his (or her!) day and we move on to Som for today's installment. See what's got Som all of a dither and then leave your thoughts in the comments.

    Posted on 01/08/2013 by Som Pourfarzaneh
  • Bill's Games of 2013

    Last week we took a look back at the year that was and listed our favorite games. This week we turn to the year ahead and the games that have us sitting on pins and needles in anticipation. Each staff member will have his (or her!) day but we always begin with Bill Murphy. See what's got Bill all of a dither and then leave your thoughts in the comments.

    Posted on 01/07/2013 by William Murphy
  • Three-Faction PVP a la DAOC

    After Zenimax's announcement last week that The Elder Scrolls Online really is going to happen, the MMO-niverse has been packed with fans discussing TES. We've got our own unique take on the game and invite you to check it out.

    Posted on 05/09/2012 by Garrett Fuller
  • What the Elder Scrolls Online Means for MMORPGs

    Now that Game Informer has revealed the presence of Elder Scrolls Online, we have a few thoughts to share about what we think the game will mean to the MMORPG space. Read on and then weigh in with your thoughts in the comments.

    Posted on 05/03/2012 by William Murphy

Awards

  • PAX Prime 2013 Awards

    Now that PAX Prime is behind us, our team got together to talk about the games they saw and have come to a consensus as to which ones were the best of the best. See what they chose for the PAX Prime 2013 Awards and then head to the comments to discuss.

    Posted on 09/04/2013 by William Murphy
  • MMORPG.com's E3 2013 Awards

    Now that E3 2013 has come and gone, it's time to present our annual "Best of" awards. Click through to find out who took Most Innovative, Best Hybrid, Rising Star, Most Anticipated and, of course, our Best in Show. Leave your thoughts in the comments about the results.

    Posted on 06/17/2013 by William Murphy
  • The PAX East 2013 Awards

    Now that PAX East is behind us, our team got together to talk about the games they saw and have come to a consensus as to which ones were the best of the best. See what they chose for the PAX East 2013 Awards and then head to the comments to discuss.

    Posted on 03/25/2013 by Garrett Fuller
  • 2012 Player's Choice Winner Announcement

    We asked for your votes on the top games of 2012, and you gave them to us. After nearly 100,000 votes, these are the games you voted as the best of the year. The winners may surprise you. Read on to see the results!

    Posted on 12/24/2012 by William Murphy
  • MMOFTW - The Best of E3 2012 Awards

    This year's E3 was filled the brim with new and upcoming MMOs. In this week's MMOFTW we award the five best and brightest from the recent trade show. Take a look at the video beyond the break!

    Posted on 06/11/2012 by William Murphy

Column

  • Imperial City Gates

    I’ve been playing Imperial City on the PTS and been watching others play it on HitBox / Twitch. I know I say this with every expansion / update that Zenimax releases but holy Meridia this DLC is epic. The boss fights, the loot, the Tel Var system, and so many more incredibly awesome additions to the game. Except, one thing still bugs me, and that’s what I’m going to focus on this week.

    Posted on 08/26/2015 by Ryan Getchell
  • Housing? Factions? A Long Wait, But ESO May Do It Right

    With the Imperial City, we’re getting a look at some of the new districts coming to the DLC. Zenimax released a guide to the new areas, with each faction’s base operating out of different districts. With bases of operations, especially ones with distinct theming, even as the game demands functional similarity, The Elder Scrolls Online is taking another step in distinguishing itself that should also carry over in another promise for upcoming content: housing.

    Posted on 08/19/2015 by Christina Gonzalez
  • Returning to The Elder Scrolls Online

    The release process of modern MMOs seems to have settled into a normative pattern: Game X gets announced, pre-purchase packs go on sale, closed betas are marketed, and open beta marks the informal launch. These phases are followed by a more official kickoff down the road, which may or may not include a rebranding as free-to-play after a certain amount of time.

    Posted on 08/14/2015 by Som Pourfarzaneh
  • Is ESO Plus Membership Worth It?

    Now that QuakeCon has passed we have a view as to what is in store for ESOTU. According to Matt Firor, they are planning to release a named DLC pack every 12 weeks. This is pretty epic, considering when they first announced ESO they said they wanted to adhere to a 4-6 week content patch system. While 12 weeks is double their original goal, we’re not talking content patches anymore, we’re talking named DLC packs and all that might entail.

    Posted on 08/12/2015 by Ryan Getchell
  • With A New Roadmap, ESO Feels Back on Track

    Zenimax has been sharing details about The Elder Scrolls Online’s first DLC content, The Imperial City for about three weeks. Last week’s QuakeCon presentation centralized all the details of the Imperial City all in one place, while also living up to the “Beyond” portion of the presentation’s title with some new details about what to expect from both the game and its future DLC content.

    Posted on 08/05/2015 by Christina Gonzalez
  • Storyline vs Content

    Now that we have a release date for Imperial City and according to Matt Firor, Wrothgar isn’t far off either (early 2016), I want to pose a question to the community. This question is one that I’m still debating over and can’t come to an actual decision on where I stand, or where I should stand.

    Posted on 07/29/2015 by Ryan Getchell
  • Console Sales Are Good - So What’s Next for All Players?

    Now that we’re over a month since The Elder Scrolls Online’s release on consoles, we have the next step: the announcement of the first major DLC update and how that will work, as well as hints at other features to come. It seemed like a good time to take a look at how ESO is faring on console, how PC is back on track, and what the Imperial City DLC may tell us about what we can expect from the game in the future.

    Posted on 07/22/2015 by Christina Gonzalez
  • Imperial City - The Most Anticipated ESO Patch Yet

    Imperial City, it has to be the most anticipated feature that Zenimax has discussed since pre-launch and we're finally getting some information about it. The Imperial City is slated to launch August 31st for PC/MAC, September 15th for Xbox One and September 16th for the Playstation 4. It will also be going live on the Private Test Servers later this month so you will be able to test out this update for FREE before it goes on the live servers.

    Posted on 07/16/2015 by Ryan Getchell
  • The Top 7 Best MMOs of 2015…So Far

    I’m not going to lie to you: 2015 hasn’t exactly been full of big moments of big announcements. Maybe it’s because all of the best ideas are already taken, maybe it’s because everyone likes different things, or maybe it’s because developers and publishers are getting lazy, but there’s no denying the fact that the MMO genre has seen better years. From a lack of real excitement or hype around releases, to a lack of innovation, it’s not like it used to be.

    Posted on 07/13/2015 by David Jagneaux
  • Enough With the Veteran Rank Ping Pong

    Players of The Elder Scrolls Online who have been around for a while know that the game underwent many large changes over the past year. I have praised Zenimax for the dedication to making improvements and listening to the community on certain points during that time. Yet, now that we’re getting our first hints at future content to come, with promises that mid-July will begin reveals about The Imperial City and more, Veteran Ranks are beginning to feel like a bit of a drag on the system.

    Posted on 07/08/2015 by Christina Gonzalez
  • What Does Paul Sage's Departure Mean for the Future?

    Just a mere three weeks after the console launch of the Elder Scrolls Online: Tamriel Unchained, Paul Sage leaves the project to become Creative Director for an unknown project at Gearbox Software. If you’re not familiar with Gearbox Software they are the creators of the Borderlands series. But what does this mean for the future of ESOTU?

    Posted on 07/01/2015 by Ryan Getchell
  • Long Overdue PvP Changes Are Finally Happening

    The Elder Scrolls Online is now, despite a few typical launch hiccups, a multiplatform release. Other than a few console launch matters, it finally begins to feel like all of the game's audience is being addressed again. While some felt cast aside in part due to the console announcements and stalled changes over the past three months, we're finally at the point where new announcements can happen.

    Posted on 06/24/2015 by Christina Gonzalez
  • The XP Boost Potion

    Earlier this week, Monday to be exact, Zenimax implemented something that typically has a bit of controversy around it. Experience Boost potions, I’m completely against anything that increases your leveling experience however the way ZOS implemented it is probably one of the best ways I’ve seen it done.

    Posted on 06/17/2015 by Ryan Getchell
  • What Console Players Should Know (And Why PC Players Should Be Happy)

    Now that The Elder Scrolls Online has launched for console, the virtual holding pattern that the game has been in for the past few months should hopefully be ending soon. These months did bring us some idea of the general direction of what to expect for the console versions, but for many of us PC players, things have been in a general lull since update 6 was released, with talk having shifted to the console audience.

    Posted on 06/10/2015 by Christina Gonzalez
  • Will Elder Scrolls Online Satisfy RPG Fans?

    Zenimax emailed me this week. The email was a reminder that I’d paid my $20 to unlock the PS4 version of Elder Scrolls Online and that the game would be launching next Tuesday. I had the tingle, my friends; the little flurry of excitement just before a game you’re looking forward to. Then I remembered just how divided the game’s community was at launch. It makes me wonder, will ESO be a hit or will it just disappoint Elder Scrolls fans who don’t know what they’re in for?

    Posted on 06/05/2015 by Christopher Coke
  • The Reason I Canceled My Subscription

    Yes, you’re reading that right, I canceled my ESO subscription last week. The Elder Scrolls Online is a great game and anyone who is thinking of purchasing it for the consoles when it releases on June 9th I would still recommend them to do so. There is no denying that ESO is easily worth its initial investment but I can’t say with confidence that it’s worth the continuous investment.

    Posted on 06/03/2015 by Ryan Getchell
  • The Banned Accounts Highlight Industry Issues

    As we get closer to the console release of The Elder Scrolls Online: Tamriel Unlimited, it has been predictably slow on the significant changes to the game front on PC, but there have been a few recent moves that bring certain digital goods matters to the forefront. Zenimax alerted some players that their keys weren't legitimate and decided to end their access to the game as of this week.

    Posted on 05/27/2015 by Christina Gonzalez
  • Is Zenimax Being Secretly Transparent?

    One of the best things a game developer can do is get direction from those who play it. While a developer may have passion for the game they are creating, they will never understand the game itself like those who play it day in and day out. We play the games for a lot longer than any developer. So of course we all have feedback and design concepts that we feel could improve the overall quality of the game.

    Posted on 05/20/2015 by Ryan Getchell
  • Should Free Trials Begin?

    Ever since the switch to a subscription-optional The Elder Scrolls Online: Tamriel Unlimited model for PC, along with the console versions coming in less than a month, the chance to get friends to give the game a shot is ever-more tempting. While the game has been busy since the relaunch, and megaserver tech keeps things buzzing, there are two things that would go a long way to help friends get others into the game, as well as one related possible misstep.

    Posted on 05/13/2015 by Christina Gonzalez
  • Three Things ESO Does That More MMOs Should

    The Elder Scrolls Online has been released for over a year now and I still think the game gets under-credited. Recently I’ve reduced the amount of time I’ve spent in Tamriel and ventured to other games to explore what is new. Sadly, nothing feels new, everything that’s out right now feels like the same old lollipop in just a slightly different flavor.

    Posted on 05/06/2015 by Ryan Getchell
  • My 2015 Year To Date MMOG Power Rankings

    Does anyone actually know how many MMOGs are out there now? I certainly don't. Indeed, the category has grown so much that I can no longer even estimate the total number with any real confidence. Many are, of course, not very prominent. Others are a lot more visible and fare far better in terms of attracting and holding our attention. This is my completely personal, subjective ranking of the titles that have had the most interest value for me so far this year.

    Posted on 05/05/2015 by Richard Aihoshi
  • Could the Console Version Be the Definitive Edition?

    The Elder Scrolls Online is coming to console in just over a month. With the console beta in the books, and players sharing their experiences with the game in various places around the internet, as a PC player, several few patterns stand out and make me wonder if the console versions will be the definitive version of ESO, and if this game just might be a breakthrough for MMORPGs on console overall.

    Posted on 04/29/2015 by Christina Gonzalez
  • A Little Rant on Motif-Gate

    Before I go any further with this rant, I need to explain something first, otherwise I’ll get Twitter/Steam/in-game messages asking why I’m still playing ESO. ESO is a great game, with a fantastic company behind it. But it just so happens that this fantastic company has blundered and has the community in a stir. With all the commotion that this blunder has created perhaps it will help Zenimax find better solutions to future endeavors.

    Posted on 04/22/2015 by Ryan Getchell
  • When to Embrace Themepark MMOs

    There are hundreds of MMOs out there, and many of us have played dozens or more of them. Along the way, we've picked up a few favorites, maybe even made a mostly permanent home. But there's always that nagging thought... maybe it's time to go back and try that other game again?

    Posted on 04/20/2015 by William Murphy
  • So, Where Do We Go From Here?

    Until The Elder Scrolls Online: Tamriel Unlimited hits consoles in June, expect that the team’s focus will be on fixes, picking up some pieces dropped in previous updates, and new ventures like crown store items (some new pets just arrived). For PC players, this lull had plenty of advance warning. It’s still a good time to revisit some of the changes promised before and yet to come.

    Posted on 04/15/2015 by Christina Gonzalez
  • 5 Awesome Buy-to-Play MMOs

    Buy-to-play MMOs are becoming more and more popular around the industry. It’s clear that free-to-play games are expanding and they're becoming more and more popular, but they’re not the only alternative to subscription based games. Even for MMOs, options exist for you to buy the game itself (or a registration code, in most instances) then never have to pay another dime again, unless you want to.

    Posted on 04/13/2015 by David Jagneaux
  • 5 Tips & Tricks for How to Succeed in Cyrodiil

    There are so many things you can do in PvP to give you an edge over the other player. Today I’m going to unveil some of the tricks that I utilize every day in Cyrodiil. These will be a mix of tactics and addons that help me excel in PvP.

    Posted on 04/08/2015 by Ryan Getchell
  • The Multiplayer RPG Experience

    180+ hours into Guild Wars 2, I’ve only recently begun digging into its assortment of dungeons. Sure, I’ve dabbled in my fair share of pre-level cap PvP and open world small parties, but I’ve been waiting to hit 80 to sink my teeth into the game’s group content. As I mentioned in last week’s column, I’m no stranger to dungeons and raids in MMOs, and have historically sought out group content commensurate to my level.

    Posted on 04/03/2015 by Som Pourfarzaneh
  • The First Year

    From launch through now, The Elder Scrolls Online: Tamriel Unlimited had much happen during its first year, as the community got to know the game from launch and beyond and the developers decided to make both tweaks and complete overhauls. Here’s a look back.

    Posted on 04/01/2015 by Christina Gonzalez
  • New Systems Over New Content

    Zenimax Online Studios seems to have adopted a unique way to release content, a way that has some of the community upset and calling the content “unfinished”. Is it really unfinished content or is Zenimax releasing their content in a way that will keep players interested and engaged?

    Posted on 03/25/2015 by Ryan Getchell
  • Become a Poultry Assassin - Or Welcome Back to ESO!

    Today’s column is a list geared toward you, the returning player who might be stepping back into what seems like familiar territory only to land in a city and find yourself at the mercy of the guards within the first five minutes. Or not. But for those returning to ESO, here are a few quick things to keep in mind.

    Posted on 03/18/2015 by Christina Gonzalez
  • Top 10 Most Anticipated MMO Releases of 2015

    Right now we are in a bit of a lull in the MMO release schedule. Crowdfunding campaigns like Crowfall keep on trucking and the astronomically high level of hype around Star Citizen continues to escalate, but both of those games are pretty far off from a real release. This list isn’t going to mention any current crowdfunding games, nor will it mention stuff that will go into a closed alpha of any kind – only open betas and full releases.

    Posted on 03/16/2015 by David Jagneaux
  • 5 Add Ons Every ESO Player Should Have

    With Tamriel Unlimited releasing next week, I thought now would be an excellent time discuss some of the addons that I feel new and old players of ESO should be using. There are hundreds of different addons for ESO but for this column I’m going to focus on five quality of life addons, helping to increase your gaming experience.

    Posted on 03/11/2015 by Ryan Getchell
  • Update 6 For the Once and Future Provisioner

    We’ve arrived at the release of the packed update 6 to The Elder Scrolls Online before it becomes subscription-optional. This means the road of consistent updates and major content releases that isn’t DLC has reached its end. Aside from tweaks to existing systems and completion of the implementation of others that began with this update, we simply await the conversion and possibly the console versions before we know what else we might see first down the line.

    Posted on 03/04/2015 by Christina Gonzalez
  • The UI - Has It Won You Over?

    The MMO community is a weird one. We demand that games take a chance and do something new and innovative, yet we get upset when those new things aren’t what we’re used to. The Elder Scrolls Online received a lot of this attention even before the game was being released. ESO’s User Interface (UI) is minimalist. If you asked me my opinions of it two years ago, I would have told you it sucked.

    Posted on 02/25/2015 by Ryan Getchell
  • What Will DLC Be Like?

    With a month to go before The Elder Scrolls Online morphs into a buy to play game under the mouthful of a new title The Elder Scrolls Online: Tamriel Unlimited, there is now more info on how things will work after the switch. When the switch was announced, and the buy to play option with future DLC (included for subscribers or available for purchase) made known, there were still some pressing questions left with regards to just what this might entail.

    Posted on 02/18/2015 by Christina Gonzalez
  • An Open Letter to Zenimax

    With patch 1.6 finally on the PTS and our review of its major changes being out, I think it’s time I sit down and have a one sided discussion with Zenimax. I’ve sat idly by enjoying all the fantastic content and changes that ZOS has been doing to the game but there are areas of The Elder Scrolls Online that haven’t seen any love since the launch of the game almost a year ago and they need to be addressed.

    Posted on 02/11/2015 by Ryan Getchell
  • Could B2P Hurt Elder Scrolls Online?

    Welcome to Player Versus Player, the column that pits two MMORPG writers against each other in a battle wits, tears, and experience points. Twice a month, we take to our podiums to debate both sides of your most heated arguments. This week, Elder Scrolls Online rocked our newsfeeds with the bombshell that the game would be going buy-to-play before its summer console launch. Our topic: Is this a good thing for the game or the beginning of the end?

    Posted on 02/06/2015 by Christopher Coke
  • A Preview of the Tamriel Unlimited Crown Shop

    Changes are in full swing in The Elder Scrolls Online, first on the PTS, where update 1.6 has been released and players have also been given the opportunity to test out the game's upcoming cash shop, the Crown Store. The Crown Store opened up for testing with players on the PTS given Crowns to use as they please and test an array of items that will likely make their debut when the game transitions over to subscription-optional Tamriel Unlimited.

    Posted on 02/04/2015 by Christina Gonzalez
  • Are ESO Subs Going to Plummet?

    With the announcement of The Elder Scrolls rebranding itself to The Elder Scrolls: Tamriel Unlimited and utilizing a Buy to Play model a lot of people are questioning if it is worth subscribing to the game after March 17th, myself included. Let me explain why.

    Posted on 01/28/2015 by Ryan Getchell
  • Tamriel Unlimited - The Surprises & Questions of B2P

    So here we are, as reported earlier, The Elder Scrolls Online will be rebranded as he Elder Scrolls Online: Tamriel Unlimited as of March 17th on PC, with the console versions released in June under the same format. Buying the game will allow access to the full content released before the rebranding, and “downloadable content” will be included with the now optional subscription.

    Posted on 01/21/2015 by Christina Gonzalez
  • Understanding Champion Points

    At the end of December Zenimax announced what players are going to receive when the champion system is released, 30 champion points. If you had at least one character veteran rank 1 or higher you’d receive 30 champion points when 1.6 goes live. It doesn’t matter if you’ve spent the last 9 months playing the same veteran 14 character, or even had eight veteran rank 14 characters, you’d still receive 30 champion points. As you can see there is a major flaw in this.

    Posted on 01/14/2015 by Ryan Getchell
  • Cage Match: Skyrim vs. Elder Scrolls Online

    Once upon a 2002, there was a little single-player RPG called The Elder Scrolls III: Morrowind, which sucked up so much of my gaming time you’d think it could have moonlighted as an MMO. Fast forward to 2006 and then 2011, and you’ve got the fourth and fifth installments of The Elder Scrolls series in Oblivion and Skyrim, both vying for my attention almost as strongly as their predecessor.

    Posted on 01/09/2015 by Som Pourfarzaneh
  • Six-Month Sub Disappears & Those F2P Rumors

    Recently, some players of The Elder Scrolls Online noticed that Zenimax had quietly removed the option to subscribe for six months at a time. Given the game’s somewhat rocky start and time spent since release revamping the game, as well as the upcoming console versions, naturally, the whispers began to swirl. Was the removal of the six-month option an indicator that the game would go free to play or even become a buy to play game?

    Posted on 01/07/2015 by Christina Gonzalez
  • Some Intriguing 2015 Questions

    What a difference 12 months can make. Although the MMOG category did see some notable occurrences in 2014, I don't know many people who felt it lived up to the potential it seemed to have at this time a year ago. I wouldn't call it a disaster by any means, but neither did it knock my socks off. Entering 2015, I'm quietly optimistic. That said, I have questions about the what lies ahead, involving Landmark, The Elder Scrolls Online, EverQuest Next and more.

    Posted on 01/06/2015 by Richard Aihoshi
  • A Look Back at 2014

    Seriously, it’s the end of the year already? This year has flown by! It feels like it was just a couple of days ago I was helping to slay the werewolves of Camlorn and when it fact it was roughly 270 days ago. Time really flies when you’re enjoying every moment of it. Well almost every moment of it, waiting in the LFG queue is never an enjoyable experience. Within these 38 weeks since the game released, so much has changed and improved.

    Posted on 12/31/2014 by Ryan Getchell
  • The Champion System Changes Everything, Leaves Questions

    The Elder Scrolls Online team has been active with reveals in recent weeks, due to how much will be changing in update 6, which itself is just the beginning for subsequent phases of changes, additions, and overhauls. So it’s not surprising that the year closes out with (finally!) details about the Champion system. While no one will get a taste of the actual update until it hits the PTS after the new year, there’s already much feedback and discussion to tide us all over until January and beyond.

    Posted on 12/24/2014 by Christina Gonzalez
  • Should the Faction Restriction in LFG Be Lifted?

    The Elder Scrolls Online has had one major problem that has been a major focus ever since Patch 5.0, unimaginable Looking for Group (LFG) queue times. When update 5 was released, with it came scaling dungeons and daily dungeon pledges. These two new features had players wanting to do dungeons more often and of course that meant more players putting themselves into the LFG queue, only to be faced with endless queue times.

    Posted on 12/17/2014 by Ryan Getchell
  • How the Justice System Will Change the Game

    The world is about to get a whole lot more dangerous for those of you tempted by swiping shinies and causing mayhem in Tamriel. Zenimax revealed much about The Elder Scrolls Online's long-awaited Justice System, giving details not just on how it will work for players who decide to take things that don't belong to them, but also how the very game world will continue to see changes.

    Posted on 12/10/2014 by Christina Gonzalez
  • Update 6 Is Bigger Than We Thought!

    Update 6 is a big one. Not only is it going to have the Provisioning Revamp, introduction to the collector system, and even the Champion System, but one addition to Update 6 is one that hasn’t received a lot of attention. One I think is a pretty awesome change. In Update 6, as long as everything goes according to plan, we’re going to be seeing some massive combat animation changes.

    Posted on 12/03/2014 by Ryan Getchell
  • Provisioning Revamp: More Logical, Less Redundant

    With Thanksgiving here in the US this week, it is probably a good time to talk about food. Namely, the long-awaited Provisioning overhaul that is set to arrive in update 6 of The Elder Scrolls Online. The changes to crafting in the game continue, but Provisioning will not just intend to increase immersion in the game world, but help players with management as well.

    Posted on 11/26/2014 by Christina Gonzalez
  • How to Make the PTS More Enticing

    As much as this is an Elder Scrolls Online column, the topic I want to discuss branches itself across almost every MMO. It is something that no game has really figured out how to master. What I would like to discuss this week is Private Test Servers (PTS).

    Posted on 11/19/2014 by Ryan Getchell
  • Time to Slow It Down, ZeniMax

    Timing is everything. The last time in this space, I wrote about The Elder Scrolls Online rebounding from mistakes and negative first impressions moving forward. Since that was published, a major error happened with the latest round of patching, causing discrepancies between what was supposed to be included and what actually made it to the live server, as well as additional bugs, and, for a time, major login errors.

    Posted on 11/12/2014 by Christina Gonzalez
  • Patch 1.5.2: The Unexpected Change

    Patch 1.5.2 went live on Monday and with it came some major improvements that we already knew about. But it also included a few changes that we did not expected. Were these unexpected changes good or bad?

    Posted on 11/05/2014 by Ryan Getchell
  • How to Rebound

    A recent column on this site argued that the critical reception for Destiny wasn’t relevant since the game’s sales were high. Yet, developers want to foster a reputation for quality as well. ZeniMax, too, suffered from mixed critical feedback before ESO was released, and in the weeks after launch. Yet ZeniMax embraced the feedback of its community, and now, with a big update set for the live server, is at six months and thriving out there.

    Posted on 10/29/2014 by Christina Gonzalez
  • Selling Convenience vs. Content

    As far as free-to-play monetization models go, there are a couple of different overarching strategies that dominate today’s market. You have games like ArcheAge, which offers convenience bonuses like elevated experience gain, increased labor points, and more. You can see titles like The Lord of the Rings Online steadily offering some convenience and cosmetic items in their cash shops but doing a great deal of business selling content through quests and expansions.

    Posted on 10/24/2014 by Som Pourfarzaneh
  • Crafting Writs - A Reason to Log In Every Day

    One thing that has always bugged me about The Elder Scrolls Online was the lack of a need to login to do something. As much as it bugs me to admit this, World of Warcraft did it right with dailies. Dailies give an additional reason to login every day, and give another avenue for players to feel like they are progressing. At least they had that in WoW, no so much ESO. However patch 1.5 is trying to change that.

    Posted on 10/22/2014 by Ryan Getchell
  • Can MMOs Really Do Monthly Updates?

    It's a simple fact that content creators can't produce content at a rate comparable to how quickly people consume it. This isn't just the case with video games: a two-hour movie took a lot longer than two hours to make, a book that takes you a week to read took a lot longer than a week to write, and so on.

    Posted on 10/15/2014 by Jason Winter
  • Let’s Talk About Werewolves

    In The Elder Scrolls, werewolves are a part of the series lore, so in creating The Elder Scrolls Online, it was clear that players wanted the option to choose or to somehow encounter a little bit of lycanthropy in their journeys. Werewolves, along with vampires, offer a unique opportunity for a player to enjoy the benefits and be afflicted with the cons of this arrangement, which is not limited by race or class.

    Posted on 10/15/2014 by Christina Gonzalez
  • The 5 MMOs with the Best Quests

    It’s no secret that most MMO quests are incredibly boring. If it weren’t for the engaging gameplay, multiplayer camaraderie, or epic scenarios that players find themselves, chances are this genre wouldn’t exist any longer. If you compare the questing found in most recent MMO releases to that of early pioneers, the types of quests are almost identical.

    Posted on 10/13/2014 by David Jagneaux
  • The Champion System - An Entirely New Game Design

    Taking a game that has been in development for seven years, and within seven months of release completely changing the “end game progression” would be a hard thing to do. The amount of pride that would need to be swallowed is unfathomable. But that is something Zenimax has, and is, doing.

    Posted on 10/08/2014 by Ryan Getchell
  • What’s Up With the Console Versions?

    When it comes to The Elder Scrolls Online, ZeniMax has published frequent roadmaps for where the game will go. Yet, after delaying the console edition in May for “approximately six more months of development”, the journey of ESO on consoles is still shrouded in mystery. Here are some reasons why patience will be key to the payoff should you want to run around Tamriel on your couch, and why waiting could be the best (or worst) decision for the game’s console future.

    Posted on 10/01/2014 by Christina Gonzalez
  • The End Game Challenge

    Challenge, it’s what we truly crave when it comes to an MMO. Especially those with a subscription fee like The Elder Scrolls Online. No one wants to throw money at a game and have everything handed to them. Okay well there are some people, but they don’t count. Filthy casuals! When I say challenge, I am referring to the bang your head on the desk difficult. What I mean is something that can’t be completed in eleven minutes.

    Posted on 09/24/2014 by Ryan Getchell
  • As Month Six Approaches, an Eye on ESO

    When it comes to MMORPGs, their status as ever-changing, live worlds is part of the whole experience. With The Elder Scrolls Online just having received a new major update this week, one that will carry the game into its sixth month of release, it seemed like a good time to reflect upon where the game has come to this point, as well as a couple of wishes for the future.

    Posted on 09/17/2014 by Christina Gonzalez
  • ESO as an eSport?

    I believe Zenimax is testing the waters with a feature being shown only at conventions. Since E3, they’ve been demonstrating a 4v4v4 system where four players from each faction battle for ownership of a flag placed in the center of the map. This is exactly the type of small scale PvP players have been asking for, except it is lacking one key point, strategy. Whilst this is a great feature and it loads of fun, it is far from ready, at least in my eyes, and I will explain why.

    Posted on 09/10/2014 by Ryan Getchell
  • Is ESO Going F2P?

    If you went to any ESO related community forums prior to launch you’d see a common topic being discussed, Will ESO go Free to Play? This topic sparked some of the largest debates I’ve seen in the MMORPG community. However, after discussions comparing the pros and cons of the F2P model, the majority of the Elder Scrolls Online community did not want the F2P model. They wanted ESO to be a subscription based game.

    Posted on 08/27/2014 by Ryan Getchell
  • Update 4 Focuses On Group Content & Community Feedback

    If The Elder Scrolls Online’s last update was focused largely upon guilds, the recent peek at update four looks to focus squarely on groups. The preview focused on such central features as Upper Craglorn, new quests, the new Serpent trial, Sanctum Ophidia, and their various modes. Still, for those hoping for more group content, both Gamescom, where ZeniMax continued to bring out competitive 3v3 modes, and the preview of the coming update should have made for a satisfying week.

    Posted on 08/20/2014 by Christina Gonzalez
  • Spotlight on the Latest PvP Changes

    ESO offers me something that I can’t figure out, it keeps me entertained, it keeps me busy. I’m always trying to figure out new and better builds, and before WoW changed its talent system to incredibly simplified system, it too offered me this. However, there are aspects in ESO’s PvP that have me questioning their design idea. In this week’s column I want to address some of them and provide my ideas as to what would make ESO an even better experience for players.

    Posted on 08/13/2014 by Ryan Getchell
  • How ArcheAge Captures the ‘Elder Scrolls’ Spirit Better Than ESO

    In the first of what we hope to become a regular feature on the site, we're presenting you a guest column written by a reader of MMORPG.com. Kyle is a longtime reader of the site, and approached us with a unique take on why ArcheAge appeals to him while Elder Scrolls online did not...

    Posted on 08/06/2014 by Kyle Trembley
  • Guilds Take Center Stage As ESO’s Future Begins Unfolding

    Two weeks ago, the Elder Scrolls Online team presented its series of plans for the future of the game. Among these were guild features, PvP changes, new features, and a series of tweaks to make playing together and teaming up easier. With the release this week of update 1.3.3, some of these changes have begun to go into effect, along with a series of other changes.

    Posted on 08/06/2014 by Christina Gonzalez
  • Connecting Players to Virtual Worlds

    In the MMO genre I believe developers should focus on building worlds, not just games. The more developers do to create engaging settings that players grow to care about and become invested in the more enriching the experience it will be for the players. This in turn will make it more financially rewarding for the developers. Loyal customers, especially in an increasingly microtransaction dominated gaming economy, help keep games a float.

    Posted on 07/31/2014 by Robert Lashley
  • Emperor Reset Please?

    When The Elder Scrolls Online was in its Pre-Launch phase, one of the aspects that Zenimax used as a major selling point was the ability to be Emperor. Once you’ve earned it you’d be among the few who have accomplished such a feat. When Zenimax designed this system, the concept of Emperor flipping probably never crossed their minds. Even if it did, the idea of all three factions letting it happen was mind boggling.

    Posted on 07/30/2014 by Ryan Getchell
  • The Future Takes a Promising Path

    The Elder Scrolls Online is, like all MMORPGs, a work in progress, and a deeper look at the roadmap of that progress was given last week at QuakeCon. In a panel session titled The Future of The Elder Scrolls Online, details emerged about features announced in the weeks prior, as well as some surprises from the team.

    Posted on 07/23/2014 by Christina Gonzalez
  • The Wrong Way to Do Free to Play

    Warhammer 40,000: Eternal Crusade and the developers’ decision to limit free players to the deliberately weaker Ork Boyz is a troubling precedent in the freemium game space. It’s not unheard of for some games to limit your race choice based upon how much you are or aren’t paying. This is the situation in the upcoming PvP-oriented game, and it’s concerning.

    Posted on 07/21/2014 by Christina Gonzalez
  • 5 MMOs to Play with Non-MMO Players

    By design, MMOs are more fun to play with your friends. Most of them encourage or even require grouping for a lot of the best and most rewarding content, which necessitates either being social in the game world, or coming into the experience with a pre-determined group of friends to play with. Sometimes though, it can be hard to find people. Whatever the case may be, every MMO player wishes X friend would play in their favorite virtual worlds with them.

    Posted on 07/21/2014 by David Jagneaux
  • Is ESO Worth Buying?

    In my last column I asked a rather heated question, is ESO Dying? This is a question I get asked a lot during my livestreaming sessions. Another question I get asked is going to be the focus of this column. Is The Elder Scrolls Online worth buying?

    Posted on 07/16/2014 by Ryan Getchell
  • Veteran Rank Changes Unifying the Game at What Cost?

    ZeniMax published a post late last week saying it planned to make a series of changes to Veteran Rank content. Those changes, which began rolling out this week, were indicative of what the studio called a desire to listen to the feedback people had been giving and gauge just where the community had been on the matter of Veteran Rank content. After listening, there were several key points.

    Posted on 07/09/2014 by Christina Gonzalez
  • Is ESO Dying or Just Carving a Niche?

    The Elder Scrolls Online is just shy of being three months old. Three months isn’t very old for an MMO, especially since they are supposed to be played for years, but it’s long enough for players to know if they like the game or not. Which means do they continue to pay the subscription fee or cancel their account and look for the next greatest thing. In this week’s column I’m going to look at the question that has been plaguing the community for the last few weeks. Is ESO dying?

    Posted on 07/02/2014 by Ryan Getchell
  • Four Updates That Encourage & Raise Questions

    The Elder Scrolls Online received its latest major content update this week after several smaller fixes and updates. Additionally, June brought another “road ahead” from the team, which, combined with the latest update, look to address some of the game’s ongoing issues, yet also raise some questions (and an eyebrow or two).

    Posted on 06/25/2014 by Christina Gonzalez
  • TESO - The Post-E3 Rumor Mill

    With the latest iteration of the US trade event having come and gone, it was natural to expect the bump in volume of rumors that has followed. For various reasons, it doesn't seem as pronounced as it once was. Nonetheless, it's still an annual rite. This time, The Elder Scrolls Online has been front and center.

    Posted on 06/24/2014 by Richard Aihoshi
  • Craglorn - Is It What We Want?

    With the release of patch 1.1.0, players have been debating if this is the type of PvE End Game they want to spend their subscription fee on. Trials, daily quests, and an entire zone dedicated to doing group content, is it what we want?

    Posted on 06/10/2014 by Ryan Getchell
  • Settling into Month Three

    With the two-month mark since release hitting soon, an old feeling is beginning to creep in when it comes to The Elder Scrolls Online. I'm still enjoying the game though I've had less time to play recently. While there are always players on when I log in, I can't help but notice that some players are gone. Guilds are quieter or inactive, and my friends have stopped playing the game. ut the pace here seems to have been a bit quick.

    Posted on 06/03/2014 by Christina Gonzalez
  • Zenimax’ Update Mistake?

    We’re now in the second full month for The Elder Scrolls Online. Those that are still enjoying their time in Tamriel have stayed past the first free month and the five free days Zenimax gave out. Yet, it has been a couple of weeks since Matt Firor posted about the game’s road ahead, and some are getting restless, since the Craglorn update has no confirmed release, and much anticipated key fixes are coming in that update too.

    Posted on 05/21/2014 by Christina Gonzalez
  • Battlegrounds - Do We Need Them?

    Battlegrounds are something that The Elder Scrolls Online community has been asking for since the game was first announced. During a recent interview Brian Wheeler (Lead PvP Designer) commented on Battlegrounds in ESO. Are battlegrounds a required feature for ESO or can it strive without them?

    Posted on 05/13/2014 by Ryan Getchell
  • The Road Ahead is Paved With Questions

    Now that The Elder Scrolls Online has reached the end of what has been a somewhat rocky first 30 days of game time, the question subscribing has to be on the minds of players. Last week, Matt Firor published a message on the ESO website discussing the issues that have been happening with the game, what's to come in the first update, & the roadmap for the coming months. While these seem to address some of the issues, are they enough, and how effective will they be?

    Posted on 05/07/2014 by Christina Gonzalez
  • AuA and the Road Ahead

    Yesterday the Elder Scrolls Online community was provided two useful sources of information to quell their burgeoning questions and to whet their appetite for things to come. The first was Game Director Matt Firor’s the Road Ahead and the second was an Ask us Anything (AuA) hosted on Reddit by the Zenimax Online Studios team.

    Posted on 05/02/2014 by Robert Lashley
  • ESO Hate

    The Elder Scrolls Online sucks, it does not live up to its hype, it’s not an Elder Scrolls game, PvE is lack luster, someone stole my chest, end game is boring, ESO needs . Yes, ESO has flaws, not a game in the world is flawless. In this week’s column I’m going to take a look at the ESO / MMO community and try and explain why they have so much hate towards such a fantastic game.

    Posted on 04/29/2014 by Ryan Getchell
  • It’s Raining, But the Sky Isn’t Falling

    The sky is falling. Or it isn’t. Depending who you talk to about The Elder Scrolls Online lately, you might get one or the other of those two responses. The game’s first month has been plagued by a few limited, yet sometimes significant exploits and bugs.

    Posted on 04/23/2014 by Christina Gonzalez
  • Review in Progress #3

    Dungeons, man... dungeons. Elder Scrolls Online has them by the cartload. I get that ESO has more than its fair share of bugs and design quirks, but I’m having a lot of fun regardless. There’s something about Zenimax’s theme park that really trips my trigger. It needs a lot of polish, sure, but what’s in game now is a lot more fun than I ever expected.

    Posted on 04/18/2014 by William Murphy
  • Adventure Zones as End Game

    End Game, those two little words can spark major debates. What exactly constitute as “End Game” content? Is End Game content in a MMO raiding, clearing high tier level content, receive epic items as a reward? Or is it just added quest and story arcs that progress the overall game timeline? Perhaps it is Tri-Realm PvP content. Whatever you consider to be End Game, the Elder Scrolls Online has it.

    Posted on 04/16/2014 by Ryan Getchell
  • Tamriel Trading Tips

    Making cash in Elder Scrolls Online can be difficult, here are a few tips from Iron Ore baron Adam Tingle to make you rich in Tamriel.

    Posted on 04/09/2014 by Adam Tingle
  • The Challenge is Welcome

    While there have been a few bumps in the road for the launch of The Elder Scrolls Online, these have been typical for MMOs. Launch has worked out mostly as anyone with MMO experience might expect, with some players experiencing issues, and some painful growing pains that began once the gates opened up to the masses. Yet this will concentrate more on some pain of a different kind - the kind inflicted upon players through gameplay.

    Posted on 04/08/2014 by Christina Gonzalez
  • A Successful Pre-Launch?

    MMORPG launches in the past have never had a good reputations. Players that are waiting for the servers to go live for the first time are usually met with an array of issues, ranging from not being able to connect to the game, stuck in a queue, or even persistent roll backs. If this is such a common problem among MMOs why hasn’t a developer come up with a solution to fix them?

    Posted on 04/02/2014 by Ryan Getchell
  • There’s Nothing like Launch

    We’re on the verge of a couple of major launches. The first, The Elder Scrolls Online will already have had its first early access players by the time you read this. The other, WildStar, is coming in just about two months. It seemed like the perfect opportunity to discuss MMO launches, and why, despite the bumps and kinks, it is one of the best times for establishing community.

    Posted on 03/31/2014 by Christina Gonzalez
  • The ESO Post-Launch Wishlist

    Yep. We aren’t even live yet and I’m already looking ahead to what’s next for The Elder Scrolls Online. That’s not to say that I feel the game is deficient in launch features, but half the excitement of playing a new MMO is pondering about where it will go next. I’ve got a couple of things I’d like to see, so let’s jump into it.

    Posted on 03/29/2014 by Michael Bitton
  • My Endgame is Not Your Endgame

    The term “endgame” has become a contentious one, with people arguing the definition. Part of the issue is when people think that an MMO should have certain things and fit a certain definition. Others choose to focus upon what a game in particular “lacks” rather than what it has to offer. With The Elder Scrolls Online, this has also been the case. Yet ESO’s offerings for higher level players offer some fitting choices.

    Posted on 03/26/2014 by Christina Gonzalez
  • The Longevity of PvP in ESO

    We’ve all played them, MMORPGs with leveling caps, WoW, SWTOR, DAoC, GW2, I can go on for a while listing them but you get my drift. How much play time was during the leveling experience? Very little, right? Most of your time playing was at “end game” or level cap. This week I want to take a step back from all the hype of the Elder Scrolls Online launch and talk about something that might be over looked, the longevity of PvP in ESO.

    Posted on 03/19/2014 by Ryan Getchell
  • No Adventure Zones?

    April 4th is shaping up to be an epic day, if you go by early reviews that is. It looks like Captain America: The Winter Soldier could end up being one of the best Marvel movies yet.... But you probably are here for news about that other big thing coming out on April 4th.

    Posted on 03/18/2014 by Robert Lashley
  • The Subscription Model - A Matter of Expectations

    Subscriptions. From where we are right now, the topic is worth revisiting. The Elder Scrolls Online is set for release in just a couple of weeks, while WildStar will be debuting in early June. Some feel that the subscription model is outmoded, with a contingent of players that agree that a free to play game attracts them more. Despite some games launching with subscriptions and then converting to a hybrid model, a couple of studios are trying again.

    Posted on 03/17/2014 by Christina Gonzalez
  • A Responsive Road Towards Launch

    With the Elder Scrolls Online launch less than a month away now, there’s no doubt the Zenimax team is burning the midnight oil on getting the game out the door and fully polished. Yet, with several key items of beta feedback from the testers emerging over the past few weeks, the team is still focusing on addressing these pre-launch. That responsiveness is reassuring, and it’s bringing us back to some of the greater purpose of beta testing.

    Posted on 03/11/2014 by Christina Gonzalez
  • ESO's Addon Conundrum

    Traditionally, at least for the MMO genre, the more information available to players via the game’s UI, the better. As a result, MMO UI designs often end up being deficient in some way, and depending on how much foresight the developers had, the UI is maligned and rigidly remains as is, or the UI is moddable and the player community releases a slew of mods to shore things up.

    Posted on 03/05/2014 by Michael Bitton
  • Zenimax - A Good Guy Developer

    A lot of people gave Zenimax a hard time when they first announced The Elder Scrolls Online. Even though Zenimax Online Studios is a sister company to Bethesda, it is a grand undertaking to take such a beloved series and convert it into a MMO. In this week’s article we’re going to ask a bold question, could Zenimax be one of the best companies that has developed an MMO?

    Posted on 03/05/2014 by Ryan Getchell
  • Examining the Economy in ESO

    The Elder Scrolls Online will not launch with a feature that some MMORPG players almost take for granted now - an auction house. Instead, ESO will feature a system where individuals are on their own, as well as an economy intricately tied into the game’s guild system. This way of handling the player economy has multiple implications for ESO’s features and seems intended to encourage players to actually talk to one another in some ways. Will it be a success?

    Posted on 02/26/2014 by Christina Gonzalez
  • ESO vs Wildstar: NDA Free Edition

    Welcome back to Player Versus Player, your bi-weekly foray into the world of MMO debate! This was a week of free speech and strong opinions. Zenimax finally saw released the NDA keeping Elder Scrolls Online fans silent and the internet has erupted is review. Our authors are free to speak their minds, we’re back for a revisit. Which game will win the day: Wildstar or Elder Scrolls Online?

    Posted on 02/21/2014 by Christopher Coke
  • Will Darkness Fall on the Imperial City?

    If you tried to enter the Imperial City in Cyrodiil during any of the recent Elder Scrolls Online beta tests, you were probably disappointed to find out that it wasn’t actually possible to do so. While you get to fight a dramatic looking Daedric Titan at the entrance, defeating said Titan will only lead you to a passage blocked off by a (lethal) magical barrier. It’s clear that Zenimax Online is reserving this space for something significant, but what?

    Posted on 02/20/2014 by Michael Bitton
  • Why ESO’s ‘Slower’ Pacing Leaves Me Optimistic

    MMOs have evolved in many ways, but sometimes players want to sit down and enjoy a good multi-course meal spiced with good conversation, music, a couple of drinks, and spending time with one another over a quick fast food stop. Leveling speed is a topic for debate, and it's been brought up as both a positive and a negative aspect from the press impressions for The Elder Scrolls Online.

    Posted on 02/17/2014 by Christina Gonzalez
  • The Best & Worst Things About ESO

    If you've turned on a computer in the last week, you've probably heard the news: Zenimax is finally pulling back the veil on Elder Scrolls Online. Beginning with the lifting of the press NDA last week and now the total opening of the floodgates, MMORPG has been on the cutting edge every step of the way. I have remained silent, a member of the weekend betas and an occasional visitor to the 24/7 internal test, still bound to NDA. That time has come.

    Posted on 02/17/2014 by Christopher Coke
  • I’m OK with ESO Faction Turncoats

    There’s been a lot of controversy lately about “faction turncoats”. What’s funny to me is that this is the kind of thing players have been dying for Zenimax to allow. But now that we have it, the folks who wanted factions to remain race-locked are now speaking out about how they think this move is a.) A cash grab or b.) Somehow wronging the lore or c.) Breaking the game’s PVP. Parties are crying over a bit of spilt milk but this is all better for the game.

    Posted on 02/14/2014 by William Murphy
  • ESO: It’s The Little Things

    Last week, the press was finally given an opportunity to weigh in on The Elder Scrolls Online with a torrent of previews that flooded the interwebs. The response was decidedly mixed overall, but personally, I can say I’m a fan of what I’ve played so far. Even after putting in time for my previews, I played quite a bit more of ESO over this past weekend and I found myself consistently surprised at all the little things that added up to make an experience I was already enjoying even better.

    Posted on 02/12/2014 by Michael Bitton
  • How Zenimax’ Gambit Could Pay Off

    With the recent lift of some press NDA restrictions for The Elder Scrolls Online, there are some reactions (and reactions to the reactions) that seem to be of the mixed variety, focused upon a few points. The subscription cost has been torn apart, the future of The Elder Scrolls called into question, and the console release looked upon critically. Zenimax has a hand it's playing, and the results, if successful, could represent a new beginning of sorts in the genre.

    Posted on 02/12/2014 by Christina Gonzalez
  • WoW's Subscribers Are Up... Maybe?

    'Tis the season for 2013 fourth quarter and full year financial reporting, which means we can update ourselves as to how various publishers and their key titles fared during these periods. It's an unfortunate fact of life that game companies dislike making their numbers more transparent than necessary. That said, a little data mining can often be edifying and interesting. Last week learned about World of Warcraft, and from elsewhere, about the Russian market.

    Posted on 02/11/2014 by Richard Aihoshi
  • Preorders - Testing Community Loyalty?

    When Zenimax announced preorder details for The Elder Scrolls Online last week, response was clearly mixed. The upcoming subscription-based MMO has several tiers, just like most recent releases, each with its own perks. It was some of these perks, including the ability to play as Imperial in any faction and especially the Explorer's Pack, which lets you play any race in any alliance, which drew the most ire. But what do the reactions mean in the context of the community?

    Posted on 02/03/2014 by Christina Gonzalez
  • Why Notable Voice Acting in ESO Makes Sense

    In just a few months, players will be able to embark on a brand new, AAA subscription MMORPG with a fully-voiced central storyline adapted from a familiar IP. With the recent announcement that The Elder Scrolls Online will feature a roster of notable voice acting talent, some gamers’ sense of deja vu has been rising. The voice cast is another warning sign, some say, and has sparked a fiery debate among those awaiting the game’s release and others curious how it will perform.

    Posted on 01/29/2014 by Christina Gonzalez
  • Why Would a Non-Elder Scrolls Fan Play ESO?

    The Elder Scrolls Online is set to be one of the “big” games of 2014, something both marvelous and frightening at the same time. ESO comes with both the boon and the burden of Skyrim behind it. Luckily, the development team seems to be taking that challenge to heart. What about those of us who dearly love both RPGs and MMOs who have never plunged headlong into Skyrim and don’t know much about the whole universe? What will compel us to want to play Elder Scrolls Online?

    Posted on 01/15/2014 by Suzie Ford
  • The Importance of the Ruby Throne

    In our latest Elder Scrolls Online column, we weigh in on the importance of becoming Emperor in the game's Alliance War RvR component.

    Posted on 01/10/2014 by Michael Bitton
  • My Take on the 'Big Three' MMOs of 2014

    Last week, we discussed why 2014 would be an awesome year for MMOs. The big three MMO releases of the year were mentioned, but took a backseat to some other interesting developments. Today, community manager Mike Bitton offers his take on the three AAA MMOs we're all watching closely.

    Posted on 01/08/2014 by Michael Bitton
  • Wildstar vs Elder Scrolls Online

    Player Versus Player: the column where MMORPG writers collide and debate the issues you care about. With 2013 behind us, we cast our eyes forward to the lush, release-heavy lands of 2014. Both Wildstar and Elder Scrolls Online wait in the wings to earn your subscription dollars. But in a time when free-to-play has become the law of the land, is there room for both? Join Chris and Rob as they weigh in on which game will win the day and then let us know what you think in the comments!

    Posted on 01/08/2014 by Christopher Coke
  • Looks Like a Good Year for Player Housing

    Some of my colleagues have already taken us through the year in MMOs that was in 2013 and shared a taste of what's to come and what we're anticipating. Like you, we're players who enjoy the genre and don't always agree on what's fun or what will hold our interests. What does stand out is what several of 2014's games (and games we expect to release this year) are doing on one particular front: housing.

    Posted on 01/06/2014 by Christina Gonzalez
  • Three Questions for 2014

    Last week, Rob Lashley gave you three words to sum up 2013. This week, he is back, this time with three questions for the forthcoming year. See what Rob wants to know before heading to the comments to tell us what you want to find out in 2014.

    Posted on 01/02/2014 by Robert Lashley
  • Three Ingredients for Late Nights in ESO

    Depth is an element of MMOs that players need to feel immersed and involved in their game of choice. In our latest Elder Scrolls Online column, we take a look at depth in Zenimax' game and much more. Read on!

    Posted on 12/31/2013 by Garrett Fuller
  • The Most Wanted MMOs of 2014

    In this week’s List, we’re doing the obvious… ranking our staff’s top ten Most Wanted MMOs of 2014. The new year is just a day away, so it’s time we took stock of the ten games, expansions, and so forth we’re most looking forward to in the next twelve months. So tarry no more, read on, and dig our list of the Most Wanted MMOs for 2014.

    Posted on 12/31/2013 by William Murphy
  • Strengths and Weaknesses

    We’re a few scant months away from the launch of Elder Scrolls Online, and we’re beginning to learn more and more about the game from Zenimax Online. Last week we got a good dose of detail about the game’s PVP: Alliance Warfare. We learned about taking keeps, small groups, PVP ranks, and so on and so forth. And all this information got us thinking. There are quite a few facets to ESO that could be construed as both a strength and a weakness.

    Posted on 12/29/2013 by William Murphy
  • Launch Day Comes

    It's now official: Elder Scrolls Online will launch onto the world MMO scene on April 4, 2014. We have a few thoughts to share about that momentous announcement so keep reading before leaving your thoughts in the comments.

    Posted on 12/18/2013 by Garrett Fuller
  • Tell Us More, Zenimax

    Now that we're getting more of the puzzle pieces that assist in bringing the Elder Scrolls Online picture into full view, we are hungry for more. In our latest ESO column, we plead with Zenimax to tell us more on a few different topics. Read on and then tell us what you'd like to know more about.

    Posted on 12/10/2013 by William Murphy
  • Diving Deep into the Progression of ESO

    Character progression in MMOs is one of the most important features and one that players expect a lot from. In a new video, Zenimax has revealed how character progression in Elder Scrolls Online will work. We've got our analysis to offer so keep reading before heading to the comments.

    Posted on 12/03/2013 by William Murphy
  • How Much Does Character Creation Matter?

    Last week the Elder Scrolls Online team released a great new video showing off the massive number of ways that players can customize their characters. But is this what players -really- want to see? We offer a few thoughts to answer that question. Check it out before leaving your ideas in the comments.

    Posted on 10/29/2013 by William Murphy
  • The Need for Respec

    As it stands right now, there is much that is unknown about Elder Scrolls Online, including whether or not respecialization of skills will be an option. In our latest ESO column, we take a hypothetical look at classes, skills, and abilities and some potential issues if respec is -not- included. Read on before leaving your thoughts in the comments.

    Posted on 10/22/2013 by Garrett Fuller
  • Werewolves and Vampires in ESO

    One of the features that's only been briefly discussed when it comes to Elder Scrolls Online is the fact that players will be able to become werewolves and vampires just as they have been able to in previous incarnations of Tamriel. In today's column, we explore some ways in which the Zenimax Online team can get this gameplay right... or wrong.

    Posted on 10/15/2013 by William Murphy
  • Enough Elder Scrolls in the Online?

    The Elder Scrolls Online will be arriving soon, much to the excitement of fans of the iconic IP. But some worry that there won't be enough Elder Scrolls in the MMO. In today's Tingle's Touchy Subjects, we opine about that subject and await your thoughts in the comments.

    Posted on 10/11/2013 by Adam Tingle
  • What's Next For Subscriptions?

    In our latest Free Zone column, we take a look at what may potentially lie ahead for subscriptions. Can we go back to "the way we were" as in the heady early days of MMOs? See what we think and then leave your own ideas in the comments.

    Posted on 10/08/2013 by Richard Aihoshi
  • The Dos And Don'ts of Cyrodiil

    Anybody who's been around the MMO-space for very long realizes that there are lots of "do's and don't's" when it comes to PvP. In our latest Elder Scrolls Online column, we make a few suggestions to the team about things that should, and shouldn't, be in the game. Read on before adding your own list in the comments.

    Posted on 10/08/2013 by Garrett Fuller
  • Are Four Classes Enough?

    Elder Scrolls Online is going to offer a lot of depth in its character customization and progression. But does that mean the game's four main classes will be enough to satisfy the ADHD gamer in us all? Read on for Bill Murphy's thoughts and let us know your own in the comments.

    Posted on 10/03/2013 by William Murphy
  • Do Subscriptions Make a Difference in Community?

    Subscriptions are the hot topic lately with three big-name titles opting to go with a subscription based revenue model. In today's Social Hub, we take a look at the potential impact that subscriptions have on today's games. Read on and then leave your thoughts in the comments.

    Posted on 09/30/2013 by Christina Gonzalez
  • Bringing In The Non-MMO Gamer

    We here at MMORPG might be what you call an MMO studio's "target audience". We're the folks who keep games going for years after launch. But we're not the only gamers out there for big IP titles like Elder Scrolls Online. In today's column, we're exploring some of the reasons why Zenimax Online Studios' game might just pull in more than the usual MMO gamers.

    Posted on 09/24/2013 by William Murphy
  • Lore Novels

    Last week, Genese Davis profiled books that are about gamers and MMOs. In this week's column, she sheds the light on companion novels to some of our favorite MMOs. See what made her list and see how many you've read. Did she miss your favorite? Let us know in the comments.

    Posted on 09/19/2013 by Genese Davis
  • Crafting Must Meet Big Expectations

    Crafting is an essential part of the MMO experience for many players and no game is under a bigger onus to "do it right" than Elder Scrolls Online. We take a look at what has been revealed so far with regard to crafting in our latest ESO column. See what we have to say before letting us know what you expect from the crafting system in the comments.

    Posted on 09/17/2013 by Garrett Fuller
  • Sub Standard

    The talk about subscription-based games has been ongoing for the past several weeks since several major titles announced their intentions to utilize subs. In our latest Devil's Advocate, we revisit the topic with a few additional thoughts about the revenue model. Read on and then leave your reactions in the comments.

    Posted on 09/13/2013 by Victor Barreiro Jr.
  • Immersion in ESO

    MMO developers want their players to be invested in the game. To that end, they try to create ways to immerse players into a living, breathing world. In today's Elder Scrolls Online column, we take a look at the ways ZeniMax is planning to immerse players in the game. Read on and then tell us what you think in the comments.

    Posted on 09/13/2013 by William Murphy
  • The Future of Online Games

    During PAX Prime, we held our annual Future of Online Games panel. The panelists were from all over the industry, and our own Managing Editor took a few key points home from the discussion. Read on to see what those were.

    Posted on 09/05/2013 by William Murphy
  • Subscription vs Free To Play

    Welcome back to another edition of Player Versus Player. This is the column where MMORPG.com writers collide and debate the topics you care about. It’s easy to get drowned out arguing on forums and sub-reddits, so we step to the podium to represent your side of the issue before turning it over to you in the comments. Ready for another spirited debate? See what our combatants think of the ever-present subscription vs free to play issue before leaving your thoughts in the commments.

    Posted on 08/28/2013 by Christopher Coke
  • Yes, Virginia, It’s Pay to Play

    In the relatively few days since Zenimax announced that Elder Scrolls Online would be a subscription-based game, the talk around the 'Net has been rampant. In our latest ESO column, Garrett talks about why it's time to stop the discussion about the subscription fee and start talking about the game itself. Read on and then head to the comments!

    Posted on 08/27/2013 by Garrett Fuller
  • The Rejuvenation of Subscriptions

    In today's Free Zone, we take a look at the recent spate of announcements by several game studios that upcoming titles such as WildStar and Elder Scrolls Online will feature subscription-based revenue models. Check out our thoughts on the subject before leaving your ideas in the comments.

    Posted on 08/27/2013 by Richard Aihoshi
  • ESO’s Risky Business

    Now that Elder Scrolls Online's revenue model has been released, it's time to begin discussing whether or not fans think this is a good idea. In our latest Elder Scrolls ONline column, we talk about the risks that are taken with a sub model and ask you to chime in with your thoughts in the comments.

    Posted on 08/22/2013 by Garrett Fuller
  • The Return of Subs: FFXIV, WildStar, and ESO

    We've all seen the trend towards F2P in recent years, but with WildStar and Final Fantasy XIV: A Realm Reborn, and ESO sticking to subscriptions, is the model truly on its deathbed?

    Posted on 08/21/2013 by Michael Bitton
  • Racial & Guild Skills

    Bethesda was on hand recently at QuakeCon. Among other things, the team presented a terrific new video from Elder Scrolls Online. We took a close look at the video and found out some pretty awesome information about how players will level up both racial and guild skills in the game. See what we discovered before heading to the comments to chat.

    Posted on 08/15/2013 by William Murphy
  • Building Your Ideal Character

    Customizing a character when first entering a game is a lot of fun but it's not all that goes into making your ideal character. In our latest Elder Scroll Online column, we take a look at customization in the power and skill departments. See what you think before heading to the comments to tell us what you think.

    Posted on 07/30/2013 by William Murphy
  • Give Me Nooks and Crannies

    One of the most compelling feature of any Elder Scrolls game is the challenge of ferreting out all the hidden nooks and crannies as well as nuggets of information and items to find. In our latest Elder Scrolls Online column, we offer a few thoughts about why this game needs the same. Read on and then let us know what you think in the comments.

    Posted on 07/16/2013 by William Murphy
  • Making Mounts Matter

    In today's vast MMO worlds, mounts and their efficacy, are vital to most players. In our latest Elder Scrolls Online column, we take a look at ways the dev team can make mounts matter and important. Read on and then leave your ideas in the comments.

    Posted on 07/09/2013 by William Murphy
  • Gaming Consoles

    During E3, the MMO space was rocked by the announcement that several big MMO titles would be headed to next-gen consoles. What is the likelihood of success? We take a look at that today and hope you'll offer your thoughts in the comments after reading.

    Posted on 06/21/2013 by Adam Tingle
  • Top Five Wants for E3 2013

    In The List lately, we've been taking a look at "the mosts" for 2013. In our latest edition, we take a look at five games we really want to learn more about during next week's E3 convention. See what's caught our eye and then let us know what you hope to hear more about.

    Posted on 06/07/2013 by William Murphy
  • First Person Concerns

    First-person view recently made its Elder Scrolls Online debut in a new video floating around the interwebs. As excited as we are for the news, we've got a couple of concerns. Read on for our thoughts and share your own with us in the comments below.

    Posted on 06/04/2013 by Michael Bitton
  • MMORPG’s Most Wanted MMOs of 2013

    The List debuts today with another terrific series of games that most MMO players are dying to get their hands on at some point this year. We give you our five top choices so see if you agree before heading to the comments to post your list!

    Posted on 05/31/2013 by William Murphy
  • On Cyrodiil as World PvP

    The Elder Scrolls Online team has made some interesting decisions when it comes to the game's PvP content. In our latest ESO column, we take a look at the pros and cons of those decisions. See if you agree (or disagree) with our thinking before joining the discussion in the comments.

    Posted on 05/21/2013 by William Murphy
  • On the Radar for Summer

    As the Elder Scrolls Online nears the end of development, and as convention season rolls around, there are a lot of things to look forward to in the coming months. We take a look at a few of the things that we're most keen to find out in our latest ESO column. Check it out and then tell us what you're looking forward to learning about in the comments.

    Posted on 05/07/2013 by Garrett Fuller
  • F2P or P2P? Keeping Hush on the Business Model

    Zenimax Online has been a bit hush-hush on the business model for Elder Scrolls Online and we're finding this all a bit concerning. Read on and learn why in this week's Elder Scrolls Online column.

    Posted on 04/30/2013 by Michael Bitton
  • The Importance of Testing

    Beta testing has become something of a sales tool in many games but it is really much more than that. In today's Elder Scrolls Online column, we take a look at why testing is important to games in general, and ESO specifically. Check it out and then head to the comments to continue the discussion.

    Posted on 04/24/2013 by William Murphy
  • All About the Gameplay

    It seems that players increasingly like to focus on one or two aspects of an MMO and, if expectations are not met, tend to brand the game a failure. But there's more to a game than one or two things, most importantly how "playable" it is. See what we have to say about this issue in our latest Elder Scrolls Online column before heading to the comments.

    Posted on 04/16/2013 by Garrett Fuller
  • An Argument for 'Faction Lock'

    The Elder Scrolls Online limits players to only certain races per faction, but is it really all that bad of an idea? We weigh in with this week's TESO column.

    Posted on 04/09/2013 by Michael Bitton
  • Bad as I Want to Be

    Many MMOs these days seem to pigeonhole players into being good and pitting them against evil to save the world. But sometimes being bad is just, well, good. In our latest Elder Scrolls Online column, we take a look at that notion. See what we have to say before unchaining your inner bad boy in the comments.

    Posted on 04/02/2013 by William Murphy
  • On Armor and Weapons

    Armor and weaponry are two critical components to any MMO player's arsenal. In today's Elder Scrolls Online column, we take a look at how weapons and armor will be utilized in the game. See what we have to say before leaving your thoughts in the comments.

    Posted on 03/12/2013 by Garrett Fuller
  • Making AvA Thrive

    Three-faction warfare is on the rise in MMOs today including Elder Scrolls Online. In today's column, we take a look at the things that need to happen to make it the best it can be. Read on and then take it to the comments for discussion.

    Posted on 03/05/2013 by William Murphy
  • Voice and Choice

    We're discussing Zenimax Online's decision to implement full voice acting and give players moral choice in The Elder Scrolls Online in this week's TESO column.

    Posted on 02/25/2013 by Michael Bitton
  • The Solo Game

    There are many features that players look for in MMOs including things like the end-game and, interestingly, the solo game. In today's column devoted to The Elder Scrolls Online, we take a look at the solo game. See what we've got to say before heading to the comments.

    Posted on 02/12/2013 by Garrett Fuller
  • Crafting a Community

    Crafting in The Elder Scrolls Online seems to be shaping up to be something very special and quite unique in the MMO space. In today's Elder Scrolls column, we take a look at a recent conversation with Creative Director Paul Sage and his thoughts about crafting and community. See what we gained from the discussion and then leave your thoughts in the comments.

    Posted on 02/05/2013 by William Murphy
  • All Aboard!

    Last week's developments on The Elder Scrolls Online mark the kick-off of the official TESO hype machine and we're using this week's column to weigh in.

    Posted on 01/29/2013 by Michael Bitton
  • Asymmetrical Factions

    We analyze the potential implications of The Elder Scrolls Online's racial arrangement across its three factions in this week's TESO column.

    Posted on 01/15/2013 by Michael Bitton
  • Avoiding the Wall

    One of the things that gets to many players is the proverbial wall that's hit once level cap is reached and there is little else to do. In today's Elder Scrolls Online column, we take a look at that phenomenon and what ESO devs are doing to avoid it. Read on and then join the conversation in the comments.

    Posted on 01/08/2013 by William Murphy
  • Socially Connected on a New Level

    One of the things that many game makers are coming to grips with is the inclusion of social 'connectedness' in today's MMOs. In our latest Elder Scrolls Online column, we take a look at how TESO devs are making sure their game has all the social connectivity that anyone could possibly want. Read on and then leave your thoughts in the comments.

    Posted on 01/01/2013 by William Murphy
  • Why We Love Daedra

    In our latest column devoted to The Elder Scrolls Online, we take a look at the Daedra, the perennial bad guys of the Elder Scrolls universe. See what we've got to say and then leave your thoughts in the comments.

    Posted on 12/24/2012 by Garrett Fuller
  • Progression as Longevity

    In this week's Elder Scrolls Online column, we take a look at Zenimax' progression model for ESO which should serve to keep players working on their characters long after the max level. Read on for more of Bill Murphy's thoughts on the matter, and see if you agree.

    Posted on 12/10/2012 by William Murphy
  • A Missed Opportunity in UGC?

    We've recently talked about what makes Elder Scrolls games what they are and what Zenimax Online needs to do with The Elder Scrolls Online to create that feeling, but what about user generated content? This peripheral (yet staple) feature of the series hasn't yet been mentioned with regards to TESO, but this week we weigh in on what could possibly be a missed opportunity to capitalize on one of the series' largest strengths.

    Posted on 11/26/2012 by Michael Bitton
  • Tamriel One Thousand Years Ago

    One of the things that seems to strike a chord in fans of The Elder Scrolls Online is the way that ZeniMax is making the game feel like an Elder Scrolls game. Sounds weird, but it makes sense to those who love the series. We have something to say about that and hope you'll join the conversation in the comments.

    Posted on 11/19/2012 by Garrett Fuller
  • Making it Feel Like TES

    Ever since the announcement of The Elder Scrolls Online, players have been clamoring to make sure their voices are heard by developers that they want TESO to perfectly capture that "Elder Scrolls" feel. We've got a few thoughts to share about how that's happening so be sure to check it out before leaving your ideas in the comments.

    Posted on 11/16/2012 by William Murphy
  • The Ebonheart Pact

    This week in our ESO weekly column, we take a look at the Ebonheart Pact and its effect on the game world. Read on and then join the conversation in the comments.

    Posted on 11/07/2012 by Garrett Fuller
  • 21 Things You Should Know About ESO

    In The List this week, we expand the usual number hugely as we talk about the recently revealed new information about The Elder Scrolls Online. See what we have to say before adding your thoughts in the comments.

    Posted on 11/02/2012 by William Murphy
  • Megaservers vs. The Elder Scrolls

    There are some clear benefits to going with a single-server solution in an Elder Scrolls MMO, but are there some potential pitfalls with Zenimax Online's particular implementation? We weigh in below!

    Posted on 10/29/2012 by Michael Bitton
  • Giving It that Elder Scrolls Feel

    The Elder Scrolls Online has generated a metric ton of conversation here and around the web. One of the questions that comes up frequently is "What does ESO have to do to make it more Elder Scrolls-ish?" In today's column, we examine the factors that we think must be included. See if you agree!

    Posted on 07/09/2012 by Garrett Fuller
  • Five E3 2012 Expectations

    This week marks the annual E3 Expo in Los Angeles. We will have boots on the ground during the show to bring you all the latest happenings in the gaming world. In The List today, we take a look at the things we believe will make marks on people during E3. See what you think and then leave us a thought or two in the comments.

    Posted on 06/04/2012 by William Murphy
  • Targeting the MMO Market

    The Elder Scrolls Online has taken the MMO community by storm with both supporters and detractors weighing in on the discussion. Devs are aimed squarely at this particular market. We take a look at why that's the goal and some of the challenges devs will face. Read on!

    Posted on 05/25/2012 by Garrett Fuller
  • Should Elder Scrolls Online Be F2P?

    In today's Free Zone, we take a look at the recently announced Elder Scrolls Online and wonder if, just maybe, it should become a free-to-play title. See what we think and then add your thoughts in the comments.

    Posted on 05/08/2012 by Richard Aihoshi

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