This is an in-depth review of the Guild wars trilogy and all it's features. I'm using it as an example for the Game Reviewer application.
Disclaimer: The following article is the sole opinion of its author and does not represent MMORPG.com in its thoughts or opinions. This is not an official MMORPG.com editorial article.
Guild Wars trilogy: Review
I have played the Guild Wars trilogy for a very long time. I can still say after many years of playing it, that it is one of my favorite MMOs to play. You buy the campaigns once in the stores, and then there are no more subscription fees. You don’t need to buy the campaigns in any order, but the expansion requires one campaign before you buy it. I’m sure this will appeal to the younger gamers, because they don’t have any source of income, but this game is by no means a kids game. But enough background info; let’s get to the good parts.
The game has so many features, and many fun things about it. It is unique in the fact that its instance based, the maximum level is 20, and then there’s the hero/ henchmen system, so that even when you’re playing alone, you are at no disadvantage. The PvP in this game is about as in depth as the regular campaigns, to the point that some people play this game just for PvP. The campaigns are long and incredibly in depth, which will suck you into the storyline, and the game is by no means a grind. Along with the 3 campaigns: Prophecies, Factions, and Nightfall, they released an expansion called Eye of the North. This game has so much depth, yet it is still easy to master, and the learning curve is moderately low.
The campaigns are similar in the fact that they have one antagonist, trying to conquer/rule the world, and you have to stop them. The first features the Lich Lord, trying to conquer the world with his undead armies. The second features Shiro Tagachi, a resurrected bodyguard of an old emperor. He wants to conquer the world with his afflicted creatures, and get revenge on the people who killed him. The last features Varesh Ossa, trying to resurrect an old god, and rule the world with him. Each campaign is moderately long, with many hours of playing time in each one.
Each campaign they release adds new maps, storylines, quests, skills, items, missions, PvP areas, and etc. It also adds 2 new classes to the previous selections. The original classes in the first campaign were Warrior, Monk (or healer), Mesmer (a psychic damage dealer), Elementalist (wizard), Ranger (archer), and Necromancer (undead mage). The second campaign added the Assassin, and the Ritualist (a spirit spawning, ancestral class). The third campaign added the Dervish (a scythe wielding, mystical warrior), and the Paragon (a spear wielding, leader and someone who buffs party members). Each class is in depth, fun to play, and balanced, making the game about skill, not your class.
The game is still updated regularly, and even after the campaigns and the expansion, there are many things to do. You could always try your hand at PvP. There are many different challenge missions with many rich rewards. You could start a guild, and have fun or PvP with them. There are tons of titles to obtain and collect. They even offered post campaign storylines in most of the campaigns. Needless to say, this game will give you hours upon hours of fun, non-grind, playing time. Definitely buy this game and give it a try.
Free to play No grind In-depth campaigns Excellent PvP Always adding content
Declining player base Campaigns are repetitive Combat can become repetitive The game has been played to death Content release rate is declining