The devs behind Guild Wars have posted a look at efforts to balance skills to create quicker conclusions to Guild vs Guild combat and to make skills within a character's primary profession more attractive.
There are a couple of main goals to this month's balance update. First, we want to encourage faster victories in GvG (without reverting to ganging up on a defenseless Guild Lord, which was a popular strategy in early Guild Wars GvG). Second we wish to review skills that are performing better on secondary professions than on primaries.
While Guild Wars PvP focuses a lot on character combinations and build-making decisions, some skills that are balanced and designed with their primary profession in mind become used more frequently by secondaries.
Read more here.
umm..this came out on GW Feb 6th.