Guild Wars
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- Developer: ArenaNet
- Genre: Fantasy
- Status: Final
- Platforms:
- Website: http://www.guildwars.com
- Retail Price: 39.95 BUY IT
- Monthly Fee: Free
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Guild Wars » Lion's Arch (General) » Guild Wars still the best
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SaintViktor 6/25/08 2:16:00 PM
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Elite Member
Joined: 3/17/07 |
Well I have been playing the game for about 3 years now and I simply enjoy the game alot. I own all 3 campaigns and the expansion. Though at times you hit the wall after playing the game for a long time and as a gamer you will go try other games to play. I tried mmos suchs as AOC, Tabula Rasa, tried going back to FFXI, and LOTRO. They were ok games but they certainly don't compare to what Guild Wars is and the team behind Guild Wars success. Guild Wars brings alot of good things to gaming such as it is casual and for hardcore at the same time. The storylines of each campaign are amongst the best written I have seen. The artwork is simply great, nobody is better than Daniel Dociu. Customizable heroes are pretty cool, if you don't like Jora, Koss, Vekk, Ogden joining you on your adventures then something is wrong. The pvp is simply the best on the market. ArenaNet has sent so many people all over the world to participate in events. Yeah I might be a fan but I'm not blind to see there are flaws. I don't mind instancing but after awhile you just crave for that open world freedom. Loot scaling, anyone in Guild Wars knows how the majority feel about this. Titles, I know this is optonal but they need something better. It's not gameplay, more like mindless grind. Class balancing needs work but I have yet to see anyone perfect this in any game. So while people fall into the hype trap (even myself at times) and claim to revolutionary or claim to tbe the next best thing. They all pretty much fail in the eyes of the masses while Guild Wars still continues to be one of the best games people can count on for a good solid gaming experience. Have no worries though, Guild Wars 2 is in the making and will have improved features such as persistence, World and Structured PVP, a higher level cap and much more we have not heard of yet. The future looks even brighter for the Guild Wars franchise and their fans. |
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Aguitha 6/25/08 2:19:14 PM
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Apprentice Member
Joined: 2/10/04 |
I liked GW a lot, but got burned out because of the pve aspect. After a while it gets redundant, you know exactly what to expect, Mob A will ALWAYS be a location X, mob B at location Z, etc... I'm not a big PVP fan but i must say GW is one of the best in that category. |
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lkavadas 6/25/08 8:25:06 PM
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Elite Member
Joined: 12/17/06
E&B, SWG, EVE, AO, TR, EU, GW, PS, RV, CoX |
I think Guild Wars has the worst PvP I've ever seen. The combat mechanics and balance are very nice but the organizational apparatus is quite poor IMO. I mean, this is technically an MMO and my PvP is on a smaller scale then even the smallest of Counter Strike servers. That ain't right. I do like the game though. |
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ProfRed 6/25/08 11:03:59 PM
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Novice Member
Joined: 10/29/03 |
Just imagine the persistant world coming in GW2. |
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endlesone 6/25/08 11:11:35 PM
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Apprentice Member
Joined: 1/23/06
"I don''t need to get a life, I''m a Gamer i have lots of lives" |
imho GW is still the best mmorpg/corpg out there my mmo's that any online player should play 1. Guild Wars 2. WoW 3. Eve online
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Godliest 6/26/08 5:40:35 AM
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Protector of Cantha
Joined: 11/26/06
"There''s a time and a place for everything, and it''s called college." - Chef |
If arenas would allow teams to be bigger than 8 then it would truly wreak havoc on the gameplay. In HA for example pressure builds would in almost all cases be outdone by spikes, since these can easily either outdamage infuse or take many small packets of damage to go under spirit bond while shutting down infuser. Pressure teams would on the other hand be forced to put out massive damage in order to get through the wall of passive defense that spike teams could maintain. Having more teams than 2v2 or 3v3 is also extremely confusing and annoying and does by no means bring anything new or interesting to the table. You'll see everyone in the different team dropping like flies because the pressure from three other teams is huge. Should they want to allow for bigger fights than it currently is then they would have to make a major revamp of the whole skill system. To get more on-topic. I've now for some time played the game quite actively on my Paragon and as you progress through the campaign the missions become more challenging and fun. I'm playing a lot of PvE at the moment, but if given the chance I will always be up for HA. Both PvP and PvE are in GW extremely well done and, even if it could be much better (so many skills that are totally worthless), is quite well balanced. Overall the game is fun and while it sometimes has its flaws the good parts will always compensate for them. |
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Lonesamurai1 6/26/08 6:20:03 AM
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Advanced Member
Joined: 6/09/07 |
Originally posted by lkavadas
As well as what was mentioned above, remember, this isn't a traditional MMO, this was built originally with Team Based PvP for the competitive market from the guys that bought us Starcraft and Warcraft 3...
Guild Wars has more of an RTS pedigree than MMO |
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xxreaper008 6/26/08 10:23:47 AM
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Novice Member
Joined: 1/26/05 |
Guildwars isnt a mindless game. You need skills and brains in order to execute a good combo of skills in order to win. |
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Lydon 6/26/08 1:36:20 PM
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Hard Core Member
Joined: 7/20/06 |
I love Guild Wars. It is indeed sad that PvP battles aren't of a very large scale, but sadly anything larger would be potentially game-breaking. It could eventually get impossible to kill organised opposing teams. People would just be standing there fighting and getting healed and not progress much at all.
I am looking very forward to see how the dev team has addressed this issue and how PvP will play in Guild Wars 2. |
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redOrc 6/27/08 2:34:21 AM
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Advanced Member
Joined: 6/25/08 |
Fighting with higher numbers cannot work in competitive situations. You get spikes that can kill anyone 10 times, and no healer can stop them. Therefore the fight will turn into a spike-fest. So the fight will not have any interest and people will leave it. You cannot put something like that in GW, where the guilds are highly organized and will exploit it immidiately. You have to realize that GW PVP people are highly specialized and realy know the game mechanics and will not behave like your avarage raiders.
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deathpulse9 6/29/08 7:52:49 AM
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Novice Member
Joined: 6/29/08
Dont feel TO proud of yourself |
GW is still running high on me. i bought the disk for prophecy, and if u wanna find me there, search for Cedar Diamondsword on there. happy gaming ppl! |
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deathpulse9 6/29/08 7:55:20 AM
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Novice Member
Joined: 6/29/08
Dont feel TO proud of yourself |
oh yea, forgot something. if u wanna find me, jus look at the post on top for my user. i need to find the Co-Op mission for the crystal desert. mind if u party with me? thx oh yea, i also have the expansion pack that gives me special weps on holidays ( which really sux cuz they rok, but they take up so much space! u cant sell em too |
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zollen 7/01/08 11:17:43 PM
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Apprentice Member
Joined: 3/10/04 |
Each individual skills become less important if large scale battle was introduced. Imagine 20 players all shooting arrows at you, no amount of skills can save you. A-Net must find a balance between personal skills and team coorporation.
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