Guild Wars
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- Developer: ArenaNet
- Genre: Fantasy
- Status: Final
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- Website: http://www.guildwars.com
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Guild Wars » Lion's Arch (General) » New to Guild Wars? Considering playing it? Start here!
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Secrom 4/26/07 10:21:40 AM
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Defender of Ascalon
Joined: 1/29/05 |
Hi, I've noticed an increase in posts concerning topics already tackled multiple times in the past.
The first "real" expansion is Guild Wars: Eye of the North, a.k.a GW:EN (possible pun at a (in)famous Prophecies character) released end of August 2007. Eye of the North is a different beast. It requires any of the 3 campaigns in order to play it. All content is for existing lvl 20 characters. Back to contents Which campaign is best to start with? It's entirely a matter of taste, though the overall consensus is either Prophecies or Nightfall due to the slower paced PvE (in terms of progression of difficulty). Here is an overview of each campaign's features: - Prophecies:
* A few skills for core professions are obtainable through quests in Prophecies for Factions and Nightfall characters once you unlock travel to the first campaign
Recommended System Specs:
Of course, the more the better. Here is a link to a benchmark done a while ago by GameSpot.
What does the game offer for more hardcore players? Again, listing some stuff that may or may not feel deja-vu:
What's the best profession/profession combination/skill template for X? A little background for new players not versed in the profession system of Guild Wars. When you start your character, you get to choose its primary profession. This will directly impact on your appearance, the armour you can equip, the runes you can upgrade your armour with, and your primary attribute. Side note: All professions have 3 or 4 attributes (which determine the potency of the skills linked to them, and that you can boost everytime you level or after completing 2 special quests), plus a primary attribute which is only accessible to the profession you chose at creation as mentioned above. Note that primary attributes always have an inherent effect (meaning you still gain benefit from it even if you don't use skills linked to it) while other attributes don't always do. For example, say you choose Warrior first. You will gain access to Axe Mastery, Hammer Mastery, Sword Mastery, Tactics, plus Strength (a Warrior's primary, grants a certain % of armour penetration for each point). If you take Monk first instead, you will gain Healing Prayers, Protection Prayers, Smiting Prayers, plus Divine Favor (a Monk's Primary, which gives a healing bonus on all skills and spells cast). Now if you took Warrior first and choose Monk as secondary, you will be able to pump Axe Mastery, Hammer Mastery, Sword Mastery, Tactics, Strength, Healing Prayers, Protection Prayers, and Smiting Prayers. NOT Divine Favor. Even if you learn Divine Favor skills and spells you will NEVER be able to improve their power. And of course, no one else heals better than a Monk. A side-effect of this is, since Guild Wars offers 10 unique professions across all three campaigns, that gives us a whooping 90 different possibilities of profession combinations. Hope that made some sense. Now back to the question. There is no such thing. Period. In a given context your choices will definitely help you overcome your enemies, though you can't expect to find any "be all, end all" (see skill/counter-skill above). Each profession/combination/template has its use, its pros and its cons. Up to you to find out what role you fit in. Also, if you feel your choice of secondary profession isn't quite what you want with your character, fear not. You have the possibility to change it later on in the PvE campaign. Back to contents Where's the auction house? Hey I can't jump! Can I buy a mount? This isn't and will never be implemented in Guild Wars. Maybe Guild Wars 2. So stop asking. Jumping and mounts are unnecessary in Guild Wars anyway. As for the auction house, you can always use the Party Search instead. Press P or click the Search button in your group window. Select Trade in the drop-down menu, type a short description, press Enter. There you go. Back to contents If you feel something might need to be added/clarified, please feel free. Edit: - Added section about cross-campaign gameplay and professions/templates. - Added some more about casual/hardcore gameplay - Added bookmark navigation between sections - Added some stuff about campaigns - Updated the second section to reflect the release of GW:EN - Added a part about the general concept of GW |
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Thorsnes 4/26/07 2:44:43 PM
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Novice Member
Joined: 4/12/07
Common sense is not so common. |
STICKY PLEASE!
Guild Wars: Nightfall requires original hardware setup x 2 (most likely a "just in case" issue): CPU: 1 Ghz (min.) ~ 2 Ghz (rec.) RAM: 512 RAM (min.) ~ 1GB RAM (rec.) VIDEO: 64 MB of VRAM (min.) ~ 128+ MB of VRAM (rec.) Guild Wars: Nightfall Collector's Edition* offers trial keys: Epic Trial Key ~ Try both previous campaigns (Propecies + Factions) Nightfall Buddy Key ~ Invite a friend to play Nightfall *A lot of players bought this CE version of Nightfall, so there should be a huge amount of trial keys available. |
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| Warhammer Offline: Age of Registration | "WHAAAT?!" |
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8hammer8 4/26/07 3:54:46 PM
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Apprentice Member
Joined: 9/12/05
"It''s a simple matter of weight ratio, a 5 ounce swallow can''t carry a 1 pound coconut!" |
Another Frequently Asked Question: 1) How is the Guild Wars community? (note: this information is obviously not based upon verifiable/measurable items, it is one person's view who has played since GW: Prophecies came out) The GW community is pretty much a cross-section of real life with the sometime unfortunate inclusion of the anonimity of the internet. Just like it real life you will find great people, friendly aquaintences, jerks, scammers, random do-gooders, young 1337s, old dogs, boys/men and girls/women. Everyone in a region are interconnected within a single server and you can even connect with people in other regions through the use of the international districts. You will run across hundreds and thousands of people in your time each day if you even hope through only a couple districts in hub areas. The key to the game is surrounding yourself with people you enjoy being around, and this is done by finding a quality guild. Just by the name of the game you can see the developers were/are looking for people to find a guild and a comfort zone for their own little community. Finding a guild you enjoy can have a direct correlation on the amount of enjoyment you draw from this game. It can be a long, dark and lonely road for those trying to go through it by themselves (although it is entirely possible to do so for those that choose to). On the flip side joining a guild you enjoy gives you the chance to interact and make friends with people on a consistent basis. Because many people join guilds and interact with only those people, an alliance aspect was created with the release of GW: Factions. An alliance is a group of upto 10 guilds. With the alliance chat feature, you can communicate with anyone in you alliance and visit any of their guild halls. This has the potential to allow you to play with 1000 people (10 guilds of 100 members) consistently. This means more opportunities to find a person doing a similar quest or just looking to help whenever you ask. Within GW: Factions you join alliances loyal to one of the two warring factions in-game (Kurzicks or Luxxons) and you battle for control of towns which the top alliances can actually own. There is continous action across all three games and updates are given across all three. You can travel back and forth between all the regions, so that keeps players going back to Prophecies as much as Factions. Of course players do move on, but you can start a new character in GW: Prophecies and still run across many many others. With the recent addition of Hard Mode, that is bringing a lot of people that went to mainly GW: Nightfall back to complete missions and get different rewards in the previous 2 chapters. Most people have to and should decide for themselves about the GW community. It is often accused of being immature and adolesent but that is just the way most online games are nowadays. You have your mixture of good people and people you would never interact with in real life. Again it is all based on who you choose to surround yourself with. With the ability to put people on your friends list or ignore list, you can choose to see the in-game community however you like. Have fun see you in game. |
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| "It is easier to be cruel than wise. The road to wisdom is long and difficult... so most people just turn out to be assholes" Feng (Christopher Walken) |
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Secrom 4/26/07 5:24:47 PM
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Defender of Ascalon
Joined: 1/29/05 |
Nice additions, thanks guys, keep it up! :)
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VGJustice 4/26/07 6:10:56 PM
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Novice Member
Joined: 3/23/06
Tanstaafl~ "There ain''t no such thing as a free lunch!" |
Nice topic, I approve whole heartedly. |
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brownspank 4/26/07 11:26:57 PM
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Apprentice Member
Joined: 6/16/04
"You move like a dwarf!" |
Move to sticky seconded. |
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Sunseed 4/27/07 5:23:46 AM
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Novice Member
Joined: 4/26/07 |
Very good info but unless it's a sticky, people will still ask the same questions.
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Thorsnes 4/27/07 8:53:14 AM
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Novice Member
Joined: 4/12/07
Common sense is not so common. |
Adding a temporary "(sticky please!)" in the topic's title should get the moderator's attention.
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| Warhammer Offline: Age of Registration | "WHAAAT?!" |
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Secrom 4/27/07 11:22:54 AM
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