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Guild Wars Forum » Lion's Arch (General) » New to GW - Starting Class Suggestion?

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50 posts found
Loke666

Elite Member

Joined: 10/29/07
Posts: 3410

6/04/09 1:32:16 PM#26
Originally posted by arenasb
Originally posted by ninjajucer

You poor diluted fool. You just bought into a game of unparalleled boredom. It is a game of builds of skills. Nothing more. The story sucks, it is not an MMO in the slightest, and all the top armor and weapons have the exact same stats. The only way to differentiate yourself is via skills. Get out now and wait for Aion.

lol, i don't think diluted means what you think it means.

I know I'm biting a troll post there but I must say Guild Wars has the best storylines of any mmo out there. And the armor and weapons point? That's what makes it a great game, it's not gear dependent. Yes, if you want a grindy gear game than maybe wow or something like that would be better to your taste.

Just ignore him, anyone who thinks my nice green vampiric bow do the same damage as any other top gear have no clue what they are talking about.

As for the armors, the insignias and runes are what differs them, like in TCoS. The difference with that from most MMOs is that you can choose your appearance and then put the enchantment on it.

mcgee

Novice Member

Joined: 5/24/09
Posts: 22

 
6/04/09 10:17:18 PM#27
Originally posted by Godliest

 


Originally posted by ninjajucer
You poor diluted fool. You just bought into a game of unparalleled boredom. It is a game of builds of skills. Nothing more. The story sucks, it is not an MMO in the slightest, and all the top armor and weapons have the exact same stats. The only way to differentiate yourself is via skills. Get out now and wait for Aion.

 

Is that sarcasm or did you just describe exactly what makes Guild Wars so fucking good? It's really all about the builds and teams and all the armor and weapons being the same ensures that even more. Guild Wars requires you to be good, not to wear good gear, and it requires you to think what combinations would work, not just mash them all and look good that way too. Amazing though that one can think that's bad...

 

No kidding!!  I'm still very new to this game but so far it's what I wish the WoW behemoth was.  Graphics are 95% better (-5% for the fact you can't jump while you run around), it's very solo and very group friendly, and your character is totally customizable.  It's amazing how big WoW is and how unable they are to getting anything right.  Who needs dual spec when you can customize your attributes for free whenever you're in a town?  Story line and lore is awesome and more often than not, the NPCs actually contribute to the story.

It's nice to be in a game that isn't being "balanced" every week.  It's nice to not have to pay a monthly fee.  It's nice to actually have fun in a game again instead of hanging around in Dalaran looking for someone to run an instance I've run a 100 times before.  Ridiculous.

I'm hope they stick to their guns in GW2 and don't change many of the things that set themselves apart from other MMOs.

Now if I could only find a second profession for my monk...

 

 

Lonesamurai1

Apprentice Member

Joined: 6/09/07
Posts: 1195

6/04/09 10:38:36 PM#28


Originally posted by mcgee

Originally posted by Godliest

 



Originally posted by ninjajucer
You poor diluted fool. You just bought into a game of unparalleled boredom. It is a game of builds of skills. Nothing more. The story sucks, it is not an MMO in the slightest, and all the top armor and weapons have the exact same stats. The only way to differentiate yourself is via skills. Get out now and wait for Aion.


 
Is that sarcasm or did you just describe exactly what makes Guild Wars so fucking good? It's really all about the builds and teams and all the armor and weapons being the same ensures that even more. Guild Wars requires you to be good, not to wear good gear, and it requires you to think what combinations would work, not just mash them all and look good that way too. Amazing though that one can think that's bad...


 
No kidding!!  I'm still very new to this game but so far it's what I wish the WoW behemoth was.  Graphics are 95% better (-5% for the fact you can't jump while you run around), it's very solo and very group friendly, and your character is totally customizable.  It's amazing how big WoW is and how unable they are to getting anything right.  Who needs dual spec when you can customize your attributes for free whenever you're in a town?  Story line and lore is awesome and more often than not, the NPCs actually contribute to the story.
It's nice to be in a game that isn't being "balanced" every week.  It's nice to not have to pay a monthly fee.  It's nice to actually have fun in a game again instead of hanging around in Dalaran looking for someone to run an instance I've run a 100 times before.  Ridiculous.
I'm hope they stick to their guns in GW2 and don't change many of the things that set themselves apart from other MMOs.
Now if I could only find a second profession for my monk...
 
 

AMEN Brotha... AMEN!!!


Lydon

Apprentice Member

Joined: 7/20/06
Posts: 2525

6/05/09 9:19:39 AM#29
Originally posted by ninjajucer

You poor diluted fool. You just bought into a game of unparalleled boredom. It is a game of builds of skills. Nothing more. The story sucks, it is not an MMO in the slightest, and all the top armor and weapons have the exact same stats. The only way to differentiate yourself is via skills. Get out now and wait for Aion.

Firstly, I think the word you were looking for was "deluded."


Secondly, how is it being a game of skill and skills a bad thing? It takes away the gear grind and that somehow makes it a terrible game? Do you enjoy hitting a prescribed macro button and waiting while you character fires off spell after spell made 1337 by your epic gearz? 


If Guild Wars' story sucks, I'd hate to hear your opinion on other MMO's that lack not only proper missions, but the cutscenes present in Guild Wars. Not to mention the fact that you'd be hard-pressed to find a "kill X amount of Y" quest in the game. 


The fact that you're complaining about weapons and armor having proper power caps just proves how little you understand the game. Thank goodness developers like ArenaNet exist, as a world in which all MMO's are like the MMO you wish Guild Wars was not would be a very depressing one. Guild Wars is a much better game without people like you!


Gennadios

Novice Member

Joined: 1/24/08
Posts: 167

In guild hall... smell mahogany.

6/05/09 8:37:36 PM#30
Originally posted by Lydon


 Not to mention the fact that you'd be hard-pressed to find a "kill X amount of Y" quest in the game. 

 

That's the one white poney that GW hasn't had any more luck kicking than any other mummorpuger. We have the Little Thom's Big Cloak quest in pre-searing that has you grinding away for bear pelts that seem to have a 1/15 drop drate... there's the kill 10 minotaurs quest in the crystal desert. We've got Feast of Bokka in NF, which has you grinding away at not one but three different mobs for frustratingly low occuring trophies. Fac has the one where you kill some number of Jade Brotherhood for their cloaks, as well as a grinding Naga for pelts quest... and those are just the ones I have stored in my memory for whatever reason.

 

Then there's Nicholas The Traveler - he's nothing but a thinly disguised "Kill of X of Y for Z" giver, that happens to change the X,Y and Z variables every week.

Lydon

Apprentice Member

Joined: 7/20/06
Posts: 2525

6/06/09 8:05:16 AM#31
Originally posted by Gennadios 

That's the one white poney that GW hasn't had any more luck kicking than any other mummorpuger. We have the Little Thom's Big Cloak quest in pre-searing that has you grinding away for bear pelts that seem to have a 1/15 drop drate... there's the kill 10 minotaurs quest in the crystal desert. We've got Feast of Bokka in NF, which has you grinding away at not one but three different mobs for frustratingly low occuring trophies. Fac has the one where you kill some number of Jade Brotherhood for their cloaks, as well as a grinding Naga for pelts quest... and those are just the ones I have stored in my memory for whatever reason.

 

Then there's Nicholas The Traveler - he's nothing but a thinly disguised "Kill of X of Y for Z" giver, that happens to change the X,Y and Z variables every week.

I know all about said quests, but I was talking about the "kill 5 bears" type quests.


Now that you mention these, however, I bet you that whilst leveling a single level in World of Warcraft I'd come across FAR more "kill X of Y" quests than in all of Guild Wars' campaigns/the expansion combined. The fact that we make such a big deal about a single one proves just how rare they are. 


I don't believe that such quests should be compeltely done away with, as there's nothing wrong with them at all in extreme moderation. If you think about it logically, collecting pelts for someone who wants a cloak is a rather logical thing to do. The fact that such quests are just about the only quests there is to do in most other MMO's is why they've become so hated. 


And lastly, daily quests exist to be a grind. Basically all the Zaishen quests are grinds too. I don't think there's a single daily quest one can make that wouldn't be a grind, as you'd most likely be doing the same thing more than once somewhere down the line. The difference is that you have the choice in doing these and they aren't pivotal to the storyline.


Godliest

Protector of Cantha

Joined: 11/26/06
Posts: 3478

"There''s a time and a place for everything, and it''s called college." - Chef

6/06/09 10:43:27 AM#32


Originally posted by Lydon
Now that you mention these, however, I bet you that whilst leveling a single level in World of Warcraft I'd come across FAR more "kill X of Y" quests than in all of Guild Wars' campaigns/the expansion combined. The fact that we make such a big deal about a single one proves just how rare they are.


I don't believe that such quests should be compeltely done away with, as there's nothing wrong with them at all in extreme moderation. If you think about it logically, collecting pelts for someone who wants a cloak is a rather logical thing to do. The fact that such quests are just about the only quests there is to do in most other MMO's is why they've become so hated.


And lastly, daily quests exist to be a grind. Basically all the Zaishen quests are grinds too. I don't think there's a single daily quest one can make that wouldn't be a grind, as you'd most likely be doing the same thing more than once somewhere down the line. The difference is that you have the choice in doing these and they aren't pivotal to the storyline.


The fact that you come across less "Kill x of y" quests in GW than in WoW probably has more to do with the fact that there's a crazy amount of quests, I'd say thousands if not even more, whereas it's in GW is hundreds. WoW simply has a huge amount of more quests than GW, it's hard to make some thousand unique quests whereas it's still hard, but much much easier, to make some hundred unique quests. Additionally the expansions to WoW has to a large extent surrendered the "kill x of y" quests. When it comes to the quality of quests in GW and WoW I don't think either one is very outstanding.



drbaltazar

Apprentice Member

Joined: 3/28/07
Posts: 2144

6/06/09 10:59:46 AM#33

 lol there is a very good story in the first second is nice story too third i didnt reach the end but there is a story 

but its a lenty story ,if you like pvp this game is like next evolution of chess

just go in and check some pvp game yes they have a version of replay of best fight

you reach level 20 fairly fast so when your at 20 its your choice what to do but a lot of content is a lvl 20 

you get different skill,

you just want to pvp then go to their store buy all pvp kit and you can make to order any build or group build you can think of 

it gets pretty intense ,pvp in guild wars even top rated and fully geared isnt easy 

most have been at it for a while and they do group build

you never see that in wow oh maybe in arena but not as evolved as guild wars 

in pvp i think when your good enough gw is one of the tp pvp game(arena style)for mmo

Lydon

Apprentice Member

Joined: 7/20/06
Posts: 2525

6/06/09 11:31:31 AM#34
Originally posted by Godliest 

 

The fact that you come across less "Kill x of y" quests in GW than in WoW probably has more to do with the fact that there's a crazy amount of quests, I'd say thousands if not even more, whereas it's in GW is hundreds. WoW simply has a huge amount of more quests than GW, it's hard to make some thousand unique quests whereas it's still hard, but much much easier, to make some hundred unique quests. Additionally the expansions to WoW has to a large extent surrendered the "kill x of y" quests. When it comes to the quality of quests in GW and WoW I don't think either one is very outstanding.

There may be a "crazy" number of quests in World of Warcraft, but if one was to work out the percentage of "kill X amount of Y" quests in WoW and in GW in order to make a fair comparison, I can guarantee you that WoW's percentage will be far, far more. I just finished playing through The Burning Crusade again and the quests, as in the original, consisted almost exclusively on the abovementioned quests. I'm not sure why you say they've surrounded such quests in the expansions. Moving on to Wrath of the Lich King now...maybe there's some hope for that. 


Question - if you don't find Guild Wars quests interesting, is there an MMO whose quests you do find interesting?


ZanesDC

Apprentice Member

Joined: 6/06/09
Posts: 1

http://zanesdigitalcorner.blogspot.com/ Check out this tech blog

6/06/09 9:23:37 PM#35

It would be a great idea to start off with a mon, so you can heal. But, monks take a  lot of pressure from the community because they are expected to be able to keep a party alive at all times. If your looking to solo farm a monk would also be a good choice, but my personal favorite are Ritualists, because they are good in both PvE and PvP. So just make a choice that your happy with and one that you will find that makes enjoy the game the most. 

http://zanesdigitalcorner.blogspot.com/ Check out this tech blog

Gennadios

Novice Member

Joined: 1/24/08
Posts: 167

In guild hall... smell mahogany.

6/06/09 9:26:39 PM#36
Originally posted by Lydon

Question - if you don't find Guild Wars quests interesting, is there an MMO whose quests you do find interesting?

 

It's not enough for quests to simply be interesting, there needs to be some point to doing them. All MMOs feature multiple classes, some feature multiple races, and the average MMORPG.com member is likely hardcore enough to run more than one character, and unless there's some kind of tangible reason to go questing, most player's won't even bother questing after the first toon.

Factions and Nightfall usually give a few hundred gold rewards, sometimes extremely useful items like dyes, salvage kits, or runes, and the majority of the game world is sufficiently high enough level where simply killing mobs on the way to the quest points can be profitable.

Now look at Prophecies. The level progression is glacial. Quests give 1/3rd the exp of Fac/NF skills. Rewards are pretty much garbage - 40 - 80g worth of weapons that are of no use to anyone with more than 1 toon and access to areas with high level drops. The skill rewards are awesome (Barely 30% of the quests in the campaign give them though), I'm honestly disappointed that they're not available in the other campaigns, but the monotony of running through an extremely low level area just for a skill is often not worth it if you don't pick it up straight out of pre-searing.

That's pretty much the tragedy of Proph. It's still my favorite campaign, with a rich story and some awesome visuals, but I can also understand why the majority of players simply opt to bypass the whole thing get a run to LA and from there head to EotN to start leveling. Or simply create a NF/Fac char.

Loke666

Elite Member

Joined: 10/29/07
Posts: 3410

6/06/09 9:35:49 PM#37
Originally posted by Gennadios

It's not enough for quests to simply be interesting, there needs to be some point to doing them. All MMOs feature multiple classes, some feature multiple races, and the average MMORPG.com member is likely hardcore enough to run more than one character, and unless there's some kind of tangible reason to go questing, most player's won't even bother questing after the first toon.

Factions and Nightfall usually give a few hundred gold rewards, sometimes extremely useful items like dyes, salvage kits, or runes, and the majority of the game world is sufficiently high enough level where simply killing mobs on the way to the quest points can be profitable.

Now look at Prophecies. The level progression is glacial. Quests give 1/3rd the exp of Fac/NF skills. Rewards are pretty much garbage - 40 - 80g worth of weapons that are of no use to anyone with more than 1 toon and access to areas with high level drops. The skill rewards are awesome (Barely 30% of the quests in the campaign give them though), I'm honestly disappointed that they're not available in the other campaigns, but the monotony of running through an extremely low level area just for a skill is often not worth it if you don't pick it up straight out of pre-searing.

That's pretty much the tragedy of Proph. It's still my favorite campaign, with a rich story and some awesome visuals, but I can also understand why the majority of players simply opt to bypass the whole thing get a run to LA and from there head to EotN to start leveling. Or simply create a NF/Fac char.

The same thing goes usually for all expansion to all MMOs. Whenever they make a zone that have the same level as the older stuff everything gets better, both gold and items. And as items really don't matter that much in GW, it is gold that is the big points here. But Prophecies is still a lot better than the others and you must get thru at least parts of it to get to EotN anyways.

Gennadios

Novice Member

Joined: 1/24/08
Posts: 167

In guild hall... smell mahogany.

6/06/09 10:34:10 PM#38
Originally posted by Loke666

The same thing goes usually for all expansion to all MMOs. Whenever they make a zone that have the same level as the older stuff everything gets better, both gold and items. And as items really don't matter that much in GW, it is gold that is the big points here. But Prophecies is still a lot better than the others and you must get thru at least parts of it to get to EotN anyways.

 

Well, not so much. I'm not really familiar /w the expansions of other MMOs, but I'm under the impression that they don't usually offer new starting areas, just additional high-level content. The other campaigns in GW are competing directly /w proph in terms of which campaign players choose to start a character in, and based on observations in my own alliance, people that run multiple characters tend to favor Fac/NF when creating new characters simply because advancement is faster. The few that do prefer to create Proph characters make heavy use of runners to skip the boring parts.

And not so /w the EotN stuff. Each campaign has it's own distinct entry point into EotN, natives from other campaigns can enter and finish EotN without ever setting foot in proph.

Godliest

Protector of Cantha

Joined: 11/26/06
Posts: 3478

"There''s a time and a place for everything, and it''s called college." - Chef

6/11/09 10:54:03 AM#39


Originally posted by Lydon
There may be a "crazy" number of quests in World of Warcraft, but if one was to work out the percentage of "kill X amount of Y" quests in WoW and in GW in order to make a fair comparison, I can guarantee you that WoW's percentage will be far, far more. I just finished playing through The Burning Crusade again and the quests, as in the original, consisted almost exclusively on the abovementioned quests. I'm not sure why you say they've surrounded such quests in the expansions. Moving on to Wrath of the Lich King now...maybe there's some hope for that.


Question - if you don't find Guild Wars quests interesting, is there an MMO whose quests you do find interesting?


You can't count percentages though as it becomes exponentially, not linearly, harder to avoid making "kill X amount of Y" quests thus percentages would show nothing at all. If you've recently played The Burning Crusade and found there to be more "kill X amount of Y" quests, and that not being an opinion but actual facts, then I disregard that as I said that from memory of The Burning Crusade, and it's more than a year since I played it. To answer your question: There was some big epic storyline in Lord of the Rings Online and I found that to be interesting, but also, what all quests should be, fun. Similar to Guild Wars storyline only LotRO's had a better made one that I felt was more engaging. And that's what should be made: longer and tied together quests rather than many completely unconnected ones.

Look at the name of the topic and current discussion by the way - off-topic much?



Lydon

Apprentice Member

Joined: 7/20/06
Posts: 2525

6/11/09 2:38:08 PM#40
Originally posted by Godliest

 


Originally posted by Lydon
There may be a "crazy" number of quests in World of Warcraft, but if one was to work out the percentage of "kill X amount of Y" quests in WoW and in GW in order to make a fair comparison, I can guarantee you that WoW's percentage will be far, far more. I just finished playing through The Burning Crusade again and the quests, as in the original, consisted almost exclusively on the abovementioned quests. I'm not sure why you say they've surrounded such quests in the expansions. Moving on to Wrath of the Lich King now...maybe there's some hope for that.

 


Question - if you don't find Guild Wars quests interesting, is there an MMO whose quests you do find interesting?


 

You can't count percentages though as it becomes exponentially, not linearly, harder to avoid making "kill X amount of Y" quests thus percentages would show nothing at all. If you've recently played The Burning Crusade and found there to be more "kill X amount of Y" quests, and that not being an opinion but actual facts, then I disregard that as I said that from memory of The Burning Crusade, and it's more than a year since I played it. To answer your question: There was some big epic storyline in Lord of the Rings Online and I found that to be interesting, but also, what all quests should be, fun. Similar to Guild Wars storyline only LotRO's had a better made one that I felt was more engaging. And that's what should be made: longer and tied together quests rather than many completely unconnected ones.

Look at the name of the topic and current discussion by the way - off-topic much?

I think that's the problem, though. People don't want long engaging storylines and quests. Prophecies in general consisted of much longer and more epic storylines compared to the other two campaigns, and people complained about that. It's unfortunate.


mcgee

Novice Member

Joined: 5/24/09
Posts: 22

 
6/11/09 3:43:21 PM#41
Originally posted by Lydon

I think that's the problem, though. People don't want long engaging storylines and quests. Prophecies in general consisted of much longer and more epic storylines compared to the other two campaigns, and people complained about that. It's unfortunate.

 

I agree.  I ended up choosing to go Mo/E.  I left Pre-searing at level 9.  Seriously, it's the most fun I've had in a MMO in a long time.  Story line, graphics, cutscenes, and community are top notch.  I know there's still a lot of content to cover but I'm really enjoying it right now.  There's very little I'd want them to change in GW2 -- jumping, swimming, and being able to jump off some random cliffsides are only cosmetic.

Godliest

Protector of Cantha

Joined: 11/26/06
Posts: 3478

"There''s a time and a place for everything, and it''s called college." - Chef

6/14/09 2:15:31 PM#42


Originally posted by Lydon
I think that's the problem, though. People don't want long engaging storylines and quests. Prophecies in general consisted of much longer and more epic storylines compared to the other two campaigns, and people complained about that. It's unfortunate.

There's a difference between long and epic storyline and long and epic missions. Whereas Nightfalls missions came in perfectly big chunks Prophecies came in a large seemingly infinite flood of food. Simply put I personally dislike Prophecies missions because of their "oversizedness". You'll have to slaughter through mob after mob until you finally reach some pretty easy boss and then the mission ends. It's not fun and it lacks variety. That is what I found most displeasing about Prophecies storyline, the lack of variety and the long missions. That the storyline was long and epic (although that is a personal opinion really, I just find it confusing) I had nothing against, but the missions in themselves are just long, not epic. I believe that if the missions Prophecies would've been half as long and maybe even a bit more missions and with greater variety people wouldn't have complained as much.

I sincerely hope that GW2 will have something similar to GW's missions and campaign, since it gives some kind of... sense to the game.



Lydon

Apprentice Member

Joined: 7/20/06
Posts: 2525

6/14/09 4:13:40 PM#43

I can only speak for myself, but I had the most fun in Guild Wars playing through the storyline than ANY other game I've ever played. I enjoyed it immensely. So if GW2 is like that, then bring it on!


Tekaelon

Hard Core Member

Joined: 2/09/08
Posts: 138

6/16/09 9:32:30 AM#44

To the OP way back on page one I'd say start with an ele/mo since you can bring the pain and support the group. However for me the most gratifying experience in the game was as a healer. The monk class in GW is the absolute best.

I like the long storyline in prophesies. I enjoyed the epic feel. I also agree that GW was the most fun I've had playing through a game. There was no level grind, just content to enjoy and explore.

GoldenTulips

Novice Member

Joined: 11/20/08
Posts: 3

6/20/09 12:50:36 PM#45
Originally posted by Lydon

I can only speak for myself, but I had the most fun in Guild Wars playing through the storyline than ANY other game I've ever played. I enjoyed it immensely. So if GW2 is like that, then bring it on!

 

Its what i had in mind >>>> so true.

arenasb

Elite Member

Joined: 6/20/05
Posts: 588

6/20/09 1:14:23 PM#46
Originally posted by Lydon

I can only speak for myself, but I had the most fun in Guild Wars playing through the storyline than ANY other game I've ever played. I enjoyed it immensely. So if GW2 is like that, then bring it on!


 

Agree 100%

Edit: regarding onine games that is, although GW rivals some single player campaigns they are still tough to beat (like KOTOR, Baldurs Gate series). But for mmo's GW has been the best storyline I've played.

Adamantine

Novice Member

Joined: 1/07/08
Posts: 657

War is not the ultima ratio, but the ultima irratio - Willy Brandt

6/23/09 3:16:59 AM#47

Err, I didnt played much yet, but so far I've seen pretty standard MMO stuff. Kill X mobs of that type etc.

And about BG/KotoR : are you serious ??? Baldurs Gate 1/2 have some very tough battles, as far as I remember. Quite a ton of them, actually. Worst was BG1/Tales of the Sword Coast addon, and the BG1 end battle. Crazy.

While KotOR ... the only fights that where actually tough where the solo missions. Killing Bendak(?) on Taris(?) with a level 2 Scoundrel such that one could make a Scoundrel2/Consular18, that Albino Kath Hound on Dantooine, or these um-forgotten-their-name anti-jedi mobs, or the final battle. But in general, fights where pretty trivial. The highest challenge was to fight the Party AI.

arenasb

Elite Member

Joined: 6/20/05
Posts: 588

6/23/09 3:20:08 AM#48

I didn't mention anything about the fights or combat, I'm just talking about the campaign storyline.

Rodentofdoom

Advanced Member

Joined: 3/02/08
Posts: 92

6/26/09 8:30:35 AM#49

My 1st character was an Elementalist/Monk

I had lots of fun watching mobs burn to death, and with the expansions & booster I now have more option for the 'fiery death of my enemies'. Hard Mode is a little more difficult for me due to the enhanced armour the mobs get, but i still enjoy the choice I made. 

Ive since added a Paragon/Warrior, and a Necromancer/Ritualist and now have enough skill unlocks to provide me with very versatlie Hero's that are based on those 6 professions and each character plays differently and needs a different strategy in PvE which is 1 of the things i enjoy about the game.

One of the better aspects of GW for me is the ease of creating & levelling a class to L10, by which time you'll know weather you like that class or not and if you dont it's just a delete away on the selection screen.

Create, play, decide. Then just have FUN!

 

Aladyleyna

Elite Member

Joined: 5/02/09
Posts: 179

Playing: Guild Wars

6/26/09 12:35:41 PM#50

When I first started Guild Wars, my first character was a Monk, and I really had a very difficult time playing it. Definitely one of the harder classes, along with Mesmer. I remember either dying a lot of times, or ending up with my henchmen dying on me, which definitely let to me dying as well. It also did not help matters that I had started in Fractions, and once you reach the mainland the mobs are extremely tough to fight. At that point in time, I only had Fractions, so I did not have much of a choice. It is still my favourite campaign though, for some reason.

If you can play a monk the first time round, then I really have to take my hat off to you. However, my recommendation is to try out all the different classes until level 10, before you make a decision on which one you are going to have as your main character. That way, you would know which class fits you best, and it would be easier and more fun playing through the content with a class you enjoy.

Purple Was Kisu (Ranger/Dervish) - Guild Wars
Erlienne Karr - EVE Online
Canthing (Feca) - Dofus Online

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