Guild Wars
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- Developer: ArenaNet
- Genre: Fantasy
- Status: Final
- Platforms:
- Website: http://www.guildwars.com
- Retail Price: 39.95 BUY IT
- Monthly Fee: Free
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Guild Wars » Lion's Arch (General) » How this game use human skill?
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UpskirtPower 5/13/08 11:29:23 AM
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Advanced Member
Joined: 4/21/08 |
How this game use human skill? i dont mean the icon skill.. dont mean the moves but I mean human skill as in using reality skill and tactic, strategy ect.. since it is only an RPG that has stats and only clicking skill-icons and auto-attacks, cant dodge attacks in real-time ect.. how is human skill get involve? or is it no existance?
while games like grand chase and infinity (windysoft) do have real human skill involve since it is real-time combat like consoles dynasty warriors. although it is an RPG with stats... who higher lv hit more.. who with better gears damage others more but the human skill is there. but still level, stats and gears could overcome human skill though.. example a level 39 with souped up gears hit a level 2 with 1,2,3 slashs and dead while the level 2 hit the level 39 with 1,2,3 slashes and only damage him a tiny..
so how is guild wars determine human skill? or not at all?
ps. when are they making an action-fantasy real-time hack n slash pvp game without the level and stats? |
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paulscott 5/13/08 6:48:14 PM
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Elite Member
Joined: 12/04/05
why do humans build, because it isn''t there |
I've seen guild maches that have had 4 out of 12 people drop out of a match and still wipe the opposing side easily(all gear is max level characters all characters max level all characters having most skills unlocked due to being PvP). Basically the whole game is based on the 7 (8 but you need rez signet or other rez) skills you bring into combat, how well you use those skills, and knowing what to do and when to do*. It is reletivly possible for a level 10 character to beat a level 20 character if that 10 character knows the what to do and when to do for his build and the level 20 character is just a normal/slightly above normal in their player skill. edit: your PS is as close as any game will get to it in the next 10 or so years. a PvP character starts with max stats, easy ways to unlock all gear stats, and easy ways to unlock all skills. you never have to PvE if you choose not to, it's just not the easiest way since you unlock any skills/equipement you find in PvE for PvP chars. |
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| My definition of an expert in any field is a person who knows enough about what's really going on to be scared. |
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Lydon 5/14/08 12:20:27 AM
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Elite Member
Joined: 7/20/06
OMG! Ponies! |
The human skill comes into play in the way that you can use spells and skills in different circumstances and yield better results. I'll take a commonly used example - the spell Phoenix hits all enemies around you for a certain amount of damage, then sends a fireball out to your target which explodes on impact, causing damage to them. Using this spell on an enemy right next to you means that you will effectively hit them twice, as not only will the fireball hit them, but the damage from them being next to you will also come into effect. Using this when you aren't surrounded will make the spell less effective, but still not useless. There are many other examples one could use. One is the fact that you have to have very fast reflexes if you wish to play an interrupter, who literally has split-seconds to interrupt enemy spells.
In summary, as you mentioned, gear means hardly a thing. It is how you use your skills and when you use them that determines your skill. |
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Godliest 5/14/08 9:33:31 AM
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Protector of Cantha
Joined: 11/26/06
"There''s a time and a place for everything, and it''s called college." - Chef |
Depending on your role (frontline, midline, backline) and how high end PvP you play your skill will be more or less necessary; in RA the build is pretty much everything while you in GvG must have skills. An example is that when you're playing as the backline (healers) you need to constantly tab through the opposing teams to see if they are using any spike skills and their position in comparison to yours; not doing this will result in your team wiping. The same goes when you play as the person calling spikes - if you call a spike on a target that has been preprotted the spike won't go through. How, when and on who you use your skills is an essential part of the gameplay and to know these you need to have skills. You can't as a noob with a good build charge straight into GvG and hope that you will yield lots of kills thanks to your build. Additionally designing the builds and forming together team builds is a major part of the game, and to do good or great builds you need to have knowledge about the skill. Taking random meta builds and throwing them into a pile won't work, you need synergy. |
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Aczero 5/14/08 9:48:08 AM
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Apprentice Member
Joined: 1/26/06
A guy at work bought a car out of the paper. Ten years later, Bam! Herpes. |
I played top GvG (top 30) and my friend played top 5.
Noob monk (healer): This takes skill already, but you have much more things. Like a GvG (Guild vs. Guild), you always have at least two ways to get to the Guild Lord (kill him and the game is over). One main way, what leads to the morale stand (get a flag in, hold it for 2 minutes and you get a 10% health and energy (mana) boost) and one back alley straight to the enemy's base. This is good to make different tactics. Another thing is that you only have 8 skills with you and around 80 skills for each profession, that is already a lot, but you can have a secondary profession too. Like Monk/Warrior, your main is monk, but you can use warrior skills too. However this is only in GvG. In PvE and most other PvP styles you don't really have to be good. (most of the time just click the right skill on the right time)
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Quirhid 5/16/08 11:40:21 AM
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Novice Member
Joined: 1/28/05 |
In addition to everything else that has been said: There is realtime dodging of arrows. This was particulary important when ranger runners were common and they often got into duels together. You can, and you want to dodge that incoming Crippling Shot. I played this game from the very beginning to the first Guild Wars Championship in Taipei very actively in one of the top guilds.. Since I haven't played for awhile my opinions might be little obsolete. IMO: The most important thing was knowledge and general awereness in a match. Knowlegde because every player has to know every skill and some general info about the skill so they can adjust their playing style according to the opponents playing style and build. Plus, like someone already noted: Its not what skills you use - Its how you use those skills. I for one, had much benefit from knowing most of the casting times and the recharge times of spells when playing a character with interrupt skills. Reason for this was that when my awereness about the situation is good I can form an "educated guess" when the next skill will be used. I know this is not needed when the skill is slow to use, I reached a satisfying percent when interrupting those ~0.5sec spells. But this was just one example and I'm sure people have many opinions about what is player skill in GW and I think it's a sum of those small things that are easily missed in other, mainly PvE mmos. |
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ipod80gb 5/19/08 7:16:26 AM
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Apprentice Member
Joined: 3/25/08 |
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