Publisher NCSoft holds a meeting session each year at E3, moving media through all the games they are showing in twenty minute sessions. Not a whole lot of time for developers to show a game preview as well as answer questions. This year was no different. Jeff Strain, Co-Founder and Programmer did the presentation while Elijah Miller of Quality Assurance drove the playable preview.
"Eyes of the North is the first true expansion of Guild Wars and will require one of the stand alone products such as the original Guild Wars Prophecies, Factions, or Nightfall," said Strain.
Jeff told us that the reason is that building an expansion rather than a stand alone game freed up developers from having to create new starting areas and new low-level content. Instead, they could concentrate all of their resources toward making content for existing players. Is it all level 20 content then? No, Jeff was quick to point out. The expansion is geared towards existing players who have broad experience with Guild Wars, not newbies, but it's not all level 20 content.
"Internally, we call it 'Return to Tyria' as Eye of the North harkens back to the original Guild Wars environments, storyline and theme. It is the spiritual successor to Guild Wars," said Jeff. "There's so much story there that we could plumb with an expansion."
"We have a really great quest to get access to the Eye of the North and it's one of the coolest introductions we've done for a campaign. It will also orient players to the world if they did not start with or do not have Prophecies [The official name of the original game]."
The overarching theme in Eyes of the North is the dungeon crawl, with all the elements, feel and camaraderie often found in a classic dungeon crawl experience. I asked if perhaps we might see a bigger, badder version of Sorrow's Furnace. Jeff replied in the affirmative. Most of the playable areas in this expansion will be underground, and reached through the many magical gates created by the Asura - a magical race. Jeff promises us a total of 18 multi-level dungeons with traps, puzzles and hidden rooms.
Other features include 40 new armor sets, 100 new PVP allowable skills and 50 PvE cooperative specific skills. These PvE skills are attained through quests and closely aligned with the races that provide them to you. They are essentially part of the storyline. There will also be 10 new Heroes - we saw the Dwarf, the Norn, Charr and Asura - and Mini-Games. Mini-games are found in the homeland of each of the new races we will see in Eye of the North. Participating in them raises your factions with the race to unlock additional content (such as the quests to obtain PvE skills, I would surmise).
Speaking a little bit of the new races: The Norn are Giant human creatures with weight-lifter builds, inspired by the Viking culture, with Viking inspired designs and details in their kits and culture. We were brought to their homeland in the ice and snow, and shown a warrior's mini-game - a basic stand toe-to-toe, duke it out fight with a Norn champion - which strangely, was not built like them... Well, this is a preview...
The Asura are little gremlin-like critters, with strong intellect and superior magical skills, and they know it. They come complete with a chip on their shoulder and we were told that we would have to work through that character quirk if we chose to adopt them as heroes. Jeff wasn't telling more, but it surely brought to mind a random, "I'm not helping you," behavior possibility.
Their homeland was one of magical artifacts and we were run quickly through, seeing bits of floating landscape, areas where the magical forces had been harnessed by the Asuran in the form of towers, gates and a Golem kiln where the creatures were created. Jeff dropped the information that a Golem was a creature that players could morph into should they gain enough Asuran favor to learn that skill.
We were also brought into the Asuran arena and shown the Polymock Coliseum game where the player was morphed into a colorful creature and only those creature's skills allowed for you to defeat your opponent. Time quickly ran out however, and we were shown the hall of Monuments. Jeff didn't just drop hints here. He told us that many features in the Eyes of the North expansion will be a fore-taste of what's to come in Guild Wars 2. Some of the Heroes introduced in Eye of the North will be playable characters in Guild Wars 2, including the Charr, the Norn and the Asura.
The Eye of the North serves as the gathering place in this expansion and is a huge, monumental piece of architecture. Within it, the Hall of Monuments resides, this is where player achievements are immortalized. Rather appropriate, I thought. For this expansion, the Hall of Monuments is a player customizable zone showcasing all your personal accomplishments. Jeff and Elijah conferred a little on the names of all the monuments and as I noted, they are: Valor, which showcases the weapons you've attained through your career, resilience, which is your armor, persistence (I may be wrong on this one), your heroes and pets, honor, your titles and Devotion, the mini-pets and collectibles that you attained. In Guild Wars 2, players will be able to allow others to access this instanced zone, creating essentially private meeting places.
Guild Wars 1 characters will not be transferable to Guild Wars 2 due to the technological differences in the game, but, basically your Guild Wars 2 character inherits the legacy that your Guild Wars 1 characters immortalized in the Hall of Monuments.
Did they just make this decision at E3? This whole time I thought they were making GW2
Not sure if this is good news or not, I was hoping for an entirely new game seperated from GW original.
they are making GW2. Eyes of the north was announced awhile back as another expansion to the GW game.
ANet stated in their March 27, 2007 press release (here) the GW:EN expansion and GW2 target release date; both were mentioned in that missive.
The Asura are little gremlin-like critters, with strong intellect and superior magical skills, and they know it. They come complete with a chip on their shoulder and we were told that we would have to work through that character quirk if we chose to adopt them as heroes. Jeff wasn't telling more, but it surely brought to mind a random, "I'm not helping you," behavior possibility.
Oh, oh. Having flashbacks of Zhedd running into the desolation committing suicide.
No, no ,no!
http://www.guildwars.com/press/releases/pressrelease-2007-07-02.php
Cheers!
Yeah...the preview sounds like the preview of GW:EN but that 2nd quarter of 2008 doesn't fit the existing facts at all...that sounds more like a public beta for GW2....though that seems a bit early for that.
there's nothing early about that, that was about the date they said ;) can't wait to Q2 2008 ^^
so, nothing new in gw?
Those Asura-guys somehow look like pokemon to me :D
I hope GW:EN will be great so I can spend amount of time with it^^
The 2008 beta part is about GW2. There was a mixup in that interview.
I read the pre-release bonus pack for GW:EoTN offers a Beta CD key.
im more exited of GW2 than this expansion but they said this expansion will help tell the story of what they going to make in GW2
Seems really nice to me. I got high hopes on this one.
"I noted, they are: Valor, which showcases the weapons you've attained through your career, resilience, which is your armor, persistence (I may be wrong on this one), your heroes and pets, honor, your titles and Devotion, the mini-pets and collectibles that you attained"
I actually thought the hall of monuments would be cool but after reading that im pretty sure its gonna be worthless :/ Yay to a whole new generation of elitists.
Eye of the North. Not eyes.
Regardless, I'm sure a lot of us GW fans can't wait for the launch date.
Hey guys. Don't yell or laugh at me, but are the asura playable? or they are just heroes that you use? Also which GW is the original? Prophecies or another? i need help from people who can tell me everything please
Asura come playeble in GW2 only. In GW:EN Asura are just one of Heroes.
Guild Wars history:
Games
1. Guild Wars Prophecies,
2. Guild Wars Factions,
3. Guild Wars Nightfall.
Expansion
4. Guild Wars: Eye of the North.
All games is stand alone, but can be connected together. For expansion you need least one game to play.
Thanks for the information. Now I can't wait for GW2. I found out that it's gonna have alot of features, like diffrent pvp, diffrent races, jumping, and a much higher level cap. I can't wait. Thanks again.