Dragon Empires was a fantasy MMORPG in development by Codemasters. Game features included over 500 quests, crafting, dungeon raids, and a PvP focus. The game contained 50 cities spread over five lands, each of which is ruled over by a fearsome dragon. All cities within these empires were subject to PvP battles for control of land and resources. The game was very PvP centric, and players had control over the economic and social realities within each city their guild possessed. A special system of "pending experience points" existed, which would award experience upon one's return from adventuring in lands outside your own race's terrain. The more daring you were, the more potential you had to earn this bonus, but bounty hunters could claim these points if they killed you on their side. Other features allowed for customization with skills and gear such that even two characters of the same race and class could still be distinct. Trade was also a large part of the game. All players had access to their own artisan and workshop, where gathered resources could be crafted into valuable goods. Those goods could be transported to other cities for experience as well as money, but traders were subject to sacking, risking loss of both product and experience.
Dragon Empires went into beta, but serious technical issues emerged, and after a six-week analysis of the problems, Codemasters determined that it would cost too much money to overhaul the game, and announced its cancellation instead.