Trending Games | Trove | ArcheAge | WildStar | Forsaken Uprising

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,870,593 Users Online:0
Games:744  Posts:6,253,908
Snail Game | Official Site
MMORPG | Genre:Fantasy | Status:Final  (rel 04/10/13)  | Pub:Snail Games USA
PVP:Yes | Distribution:Download | Retail Price:$19.99 | Pay Type:Hybrid | Monthly Fee:Free
System Req: PC | Out of date info? Let us know!

Age of Wushu Forum » General Discussion » Just another day in Wushu

4 Pages « 1 2 3 4 » Search
66 posts found
  Doogiehowser

Novice Member

Joined: 3/14/12
Posts: 1939

1/26/13 6:59:40 AM#41
Originally posted by Biskop
Originally posted by Doogiehowser

I guess the experince with AOW is going to vary from person to paerson. To me it felt low quality, clunky and combat was the worst part of all the features. However, as far as AAA title goes it has nothing to do with how you feel but the actual budgest behind the game. And i really doubt AOW can be considered as a AAA title .

But then again it is unfair to expect that some AAA devs to gamble with their money on high quality sandboxes when you are getting low quality indie MMOS like AOW from asia and holding them up as some new standard for comparison.  And it is not my prejudice but how i felt while playing the game,

If Asia has its AOW west has Repopulation. But although far in future World Of Darkness is going to be the first AAA title from west. So nope all is not doom and gloom like you are tryign to project.

I understand you are enjoying the game but this first month romance is nothing new on these forums. Where people go voer the board in praising the new MMO and try to make it something it is not. I tried it myself and i suggest others do the same and find it out for themselves if AOW is a quality AAA title which puts western devs to shame.

Now you're rambling again and your point, if there is one, is lost.

First of all AoW is not indie. It has millions of players in China and Snail is a big company, so any comparison to Western indie devs where like 5 guys work on the game in their free time is just moot. The money is there if that's what you're concerned about. To me quality matters more than company budgets, but at least stable financials usually means professional coders and artists, and thus a more polished product (even if it certainly not guarantees good design, which recent AAA titles have shown.

If you can give some link to show that AOW had a huge budgest behind it because that is what makes a MMO AAA.,, i would really appreciate that. Remembe i am not the one who brought it up so all i m asking is some factual info to confirm what you are saying. Because from gemplay it didn't feel like i am playing a AAA quality MMO.

As for your experience of the game it's kind of obvious that you just played for a few hours at the most, so please don't talk about quality when you haven't experienced more than the starter tutorial (which is horrible, no question). You don't like the game and that's ok, but that's personal preference based on your perception of what "cheap f2p" means (i.e. prejudice), not a factual statement about the game's actual features or design. But please feel free to elaborate on why it's low quality, rather than just repeating your personal, subjective sentiment. 

No actually i played it for 14 days on total and came back to it three times to return back with same experince. So you can assume all you like but if MMO doesn't grab you from get go  then chances are it won't grab you later on. But i still stick it out for two weeks to see if i can get past the clunky gameplay and animations.

And as far cheap F2P is cocerned and what it means i guess you  just know when you are playing a big budget MMO and AOW certainly didn't play like one for me. If i saw someone playing it i would think it is another MMO by Perfect World entertainment. Character models, graphics, animations..every thing gives such a deja vu feeling. The only thing that seperates AOW is its features

And yeah, some of us here might be a bit in love with this game. After all, it's a breath of fresh air on the stale MMO market and to me it was a surprise hit - I totally expected it to be "just another Asian ptw grinder" so I was really pleasantly surprised. But I am not blind to its flaws; there are issues (mostly translations, starter experience, risk of turning into ptw) but nothing that's serious enough to keep me from playing it. After all there's simply nothing else to play right now if you like oPvP and freeform play and also happen to prefer a working game. 

 

So as you said if i ever had any point it is lost. I was never trying to make a point but simply asking you to back up your claims regarding AOW being a AAA MMO from asia that puts western devs to shame. After all you are the one went on and for one page as how AOW is a high quality AAA MMO something i am having hard time to digest.

"The problem is that the hardcore folks always want the same thing: 'We want exactly what you gave us before, but it has to be completely different.'
-Jesse Schell

"Online gamers are the most ludicrously entitled beings since Caligula made his horse a senator, and at least the horse never said anything stupid."
-Luke McKinney

  GrayKodiak

Novice Member

Joined: 11/15/12
Posts: 576

1/26/13 7:20:08 AM#42
Originally posted by Doogiehowser
 

 

So as you said if i ever had any point it is lost. I was never trying to make a point but simply asking you to back up your claims regarding AOW being a AAA MMO from asia that puts western devs to shame. After all you are the one went on and for one page as how AOW is a high quality AAA MMO something i am having hard time to digest.

 Whenever a troll starts to ask for proof I always ask what conditions can be shown to satisfy your demand for proof. I am not calling you a troll but I am going to go ahead and ask what conditions can be shown to prove, solely to your satisfaction, that a company is AAA. Snail has over 1,500 employees according to wikipedia, which is never wrong, and a very large subsriber base across it's entire catalogue of games.

 Does AAA mean good? No plenty of AAA games crash and burn and it seems you are arguing over a stupid point.

Are there interesting projects on the drawing bored from the west for "sandbox" games? Sure somtime in 2014+ you might start to see this new wave in the west. Maybe by late 2013 you will see a hand full.

EQnext- who knows? nebulous rumor that you may see it at the end of 2013, or a demo, or something.

World of Darkness- CCP, good company sounds interesting...nothing released but a painting and a graphical walk through

Arch Age- oh wait this is from the east so it doesn't count to you

Repopulation- Looks cool...looks very indie as well...when is the release date for that again?

Pathfinder- estimated release date of what? 2016?

I wish all of the above best of luck, and the fact that they are not coming out for some time isn't an indication of quality at all, but not all games make it through the vaporware stage to actual production either. The only two of those that are AAA Western made MMO's are EQnext and World of Darkness...the two we know the absolute least amount of information on.

  Biskop

Novice Member

Joined: 10/06/11
Posts: 731

1/26/13 7:24:03 AM#43
Originally posted by Doogiehowser

Now you're rambling again and your point, if there is one, is lost.

First of all AoW is not indie. It has millions of players in China and Snail is a big company, so any comparison to Western indie devs where like 5 guys work on the game in their free time is just moot. The money is there if that's what you're concerned about. To me quality matters more than company budgets, but at least stable financials usually means professional coders and artists, and thus a more polished product (even if it certainly not guarantees good design, which recent AAA titles have shown.

If you can give some link to show that AOW had a huge budgest behind it because that is what makes a MMO AAA.,, i would really appreciate that. Remembe i am not the one who brought it up so all i m asking is some factual info to confirm what you are saying. Because from gemplay it didn't feel like i am playing a AAA quality MMO.

The wikipedia entry says Snail has 1500 employes, offices in China, Taiwan, Russia, and the US, that they've localized their games to 20 languages, and has a global userbase of 70 millions accounts. That AAA enough for you? Don't know why you're so hung up on the AAA label anyway, you're an obvious Repopulation fanboy and you feel insulted by someone pointing out the flaws of Western indie devs. Why is it important to you whether AoW is AAA or not? Are you frustrated that an Asian game is more innovative than most Western games?

No actually i played it for 14 days on total and came back to it three times to return back with same experince. So you can assume all you like but if MMO doesn't grab you from get go  then chances are it won't grab you later on. But i still stick it out for two weeks to see if i can get past the clunky gameplay and animations.

And as far cheap F2P is cocerned and what it means i guess you  just know when you are playing a big budget MMO and AOW certainly didn't play like one for me. If i saw someone playing it i would think it is another MMO by Perfect World entertainment. Character models, graphics, animations..every thing gives such a deja vu feeling. The only thing that seperates AOW is its features

Yeah and if shiny graphics and animations are more important to you than features, you're not really into sandboxes anyway. Go play Tera or something. Besides AoW graphics and animations, while not cutting edge, are totally fine, especially compared to most Western indie games.

But if you played it for 14 days, perhaps you could describe why the actual features, not the graphics, are sub-par and low quality compared to Western sandboxes?

  Eladi

Advanced Member

Joined: 11/23/06
Posts: 1063

1/26/13 7:32:59 AM#44

The game is fun, just a "little" pay2win , you can literaly speed up training by 50% and become the best at anyting if you got more money then the other guys. and while i had good fun in the game I just cant see the game survive longterm in the western market at current prizes.

btw..our definition of a sandbox has become extremely low...  its a instanced game whit nothign to do but fight ..and click on static nodes..neatly packed tho..

  bcbully

Hard Core Member

Joined: 3/03/12
Posts: 7260

 
OP  1/26/13 7:45:04 AM#45
Originally posted by Eladi

The game is fun, just a "little" pay2win , you can literaly speed up training by 50% and become the best at anyting if you got more money then the other guys. and while i had good fun in the game I just cant see the game survive longterm in the western market at current prizes.

btw..our definition of a sandbox has become extremely low...  its a instanced game whit nothign to do but fight ..and click on static nodes..neatly packed tho..

Ah haha my friend I was think about this last night. You can't speed up 0. If you have no XP there is no cultivation to speed up. You need XP 1st and foremost, and for that you have to play the game! 

 

Nothing to do but fight? Nice try man. Almost got me there. Instanced? No copies of anything but dungeons. You clever poster you  keep up the goood work, not of here though.

When I eat chocolate chip pie it just doesn't feel like chocolate chip cookies. The texture, the consistency, it's just not the same and this is disappointing.

  User Deleted
1/26/13 7:46:12 AM#46

an AAA isnt just about the game mechanics, graphics, sound etc.., the company that is marketing/support etc.. is also very very important.

at the moment SNAIL has not been entirely honesty with their biz dealings e.g. the Elite edition where they promised a permanent horse and then decided it was to OP and they renage on this, it was finally given after a huge outcry and sadly this version that was given has a runspeed of 5.5 the slowest horse in the entire game, an honest company?????.

The 90 days headstart was also renage upon, this time their excuse was they decided not to do a char wipe for CBT2, which means that the VIP status has started, but they decided not to mention anything about this.

the list goes on and on.

imo, their rather shady biz antics and model i.e. bait and change tactics, my friendly advice is to stay clear and refrain from making any heavy investment into this game until they are clear on where they stand on game breaking issues e.g. timed items such as horse which has a big impact on a pvp centric game, selling of OP skills as in the CN version.

for now they are just another f2p cashshop money grapping company, definately NOT AAA at all.

just my 2 cents.

  User Deleted
1/26/13 7:50:16 AM#47
Originally posted by Eladi

The game is fun, just a "little" pay2win , you can literaly speed up training by 50% and become the best at anyting if you got more money then the other guys. and while i had good fun in the game I just cant see the game survive longterm in the western market at current prizes.

btw..our definition of a sandbox has become extremely low...  its a instanced game whit nothign to do but fight ..and click on static nodes..neatly packed tho..

a little is an understatment, buying gold and converting to unbound silver means you can technically buy all skills in-game and all the best clothes/jewelry, fastest horse etc..

not forgetting that u can train skills using unbound silver.

not sure which version that u played, but i played the NA version and its definately PAY2WIN, cause I know players are literally converting usd$300 to gold to buy up all the OP skills.

  User Deleted
1/26/13 7:58:04 AM#48
Originally posted by Biskop
Originally posted by Agrias34

Sounds really boring.  Especially the part you had to wait 1 hour because someone paid 40 silver as a bounty.  FUN

this game is just focuses on too many real aspects, and time restrictions.  For a sandbox, I don't like being restricted and told I can't do this because of how the game works.

Jail time serves the purpose of detering rampant ganking and murder. So the freedom of being able to attack anyone anywhere comes with the price of risking jail if you kill people left and right for no legitimate reason. Also, you can avoid jail (at least for a time) by being better than the players who try to catch you.

That's called balance, which is essential in a well designed game.

If you prefer the freedom of unchecked murder rampages and noob griefing, log in to Mortal Online or something.

jail time is only a hindrance not a deterrence how is this balance and how is it well designed when there are ways round the bountry system too, and also kindly explain how does this compare to Mortal Online where death has it's consequences????

imo, if jail time is too long just login to an alt account and do something else, because of the one character per account, most players has at least 2 chars:p.

  Biskop

Novice Member

Joined: 10/06/11
Posts: 731

1/26/13 8:28:28 AM#49
@elminzter

Ofc it's a deterrent, do you think most players enjoy spending hours of playtime in a cell or debuffed because of a beheading? Sure you can have a second account but that won't bring the inprisoned char out of jail any faster.

Because of the bounty/jail system there's far less mindless ganking than would have been the case if there was no penal system at all - given that Wushu has no safe zones, harsh consequences is all that prevents players from going on killing sprees. It's also great that justice is brought about by players and not some lame AI.

As for the MO comparison: it's an oPVP game as well, but it doesn't have a working penal/alignment system which means it's a griefer's paradise - the harsh death penalties and full loot makes this even worse for those who get killed repeatedly by bored PKs.
  TwoThreeFour

Novice Member

Joined: 3/26/12
Posts: 2148

1/26/13 8:40:10 AM#50
Originally posted by Grable

"10 mins later, in a round  about way, I found 2, one through a friend. I turned myself in to her. She sent the 40 silver back, and I gave her 10."

Sorry, but this is just incredibly [mod edit]borders to exploit by my standards.

 

Other than that, waiting for EU myself as well. I could play NA or RU, but the ping is ~400ms and it makes combat stupid.

 

It is an exploit. The reason why it exists is because the penalty for being caught does not surpass the bounty amount. Which is a systematic flaw.

  bcbully

Hard Core Member

Joined: 3/03/12
Posts: 7260

 
OP  1/26/13 10:16:34 AM#51
Originally posted by TwoThreeFour
Originally posted by Grable

"10 mins later, in a round  about way, I found 2, one through a friend. I turned myself in to her. She sent the 40 silver back, and I gave her 10."

Sorry, but this is just incredibly faggy and borders to exploit by my standards.

 

Other than that, waiting for EU myself as well. I could play NA or RU, but the ping is ~400ms and it makes combat stupid.

 

It is an exploit. The reason why it exists is because the penalty for being caught does not surpass the bounty amount. Which is a systematic flaw.

10 silver is the minimum bounty amount. 10 silver bounty = 20 minutes time out. 40 silver bounty means 1h 20 minutes of time out. a 100 silver bounty means 5hours time out. 

 

So you are telling me that someone dying 1 time or 2, losing 3 minutes of game play is being unfaily treated, while the other guy has to stop playing for a minum of 20 minutes? 

 

In my opinion the penalty is much too harsh, and I hope it gets tweeked before launch. This system is the reason why you dont see rampant killing. I think the it works too well to be honest.

 

AoW is filled with soft rules you are free to do whatever you want, if you are willing to pay the cost. Kinda like it is in real life...

When I eat chocolate chip pie it just doesn't feel like chocolate chip cookies. The texture, the consistency, it's just not the same and this is disappointing.

  bcbully

Hard Core Member

Joined: 3/03/12
Posts: 7260

 
OP  1/26/13 10:21:39 AM#52
Originally posted by Elminzter
Originally posted by Biskop
Originally posted by Agrias34

Sounds really boring.  Especially the part you had to wait 1 hour because someone paid 40 silver as a bounty.  FUN

this game is just focuses on too many real aspects, and time restrictions.  For a sandbox, I don't like being restricted and told I can't do this because of how the game works.

Jail time serves the purpose of detering rampant ganking and murder. So the freedom of being able to attack anyone anywhere comes with the price of risking jail if you kill people left and right for no legitimate reason. Also, you can avoid jail (at least for a time) by being better than the players who try to catch you.

That's called balance, which is essential in a well designed game.

If you prefer the freedom of unchecked murder rampages and noob griefing, log in to Mortal Online or something.

jail time is only a hindrance not a deterrence how is this balance and how is it well designed when there are ways round the bountry system too, and also kindly explain how does this compare to Mortal Online where death has it's consequences????

imo, if jail time is too long just login to an alt account and do something else, because of the one character per account, most players has at least 2 chars:p.

You have to remain logged in in order for your time to server your time. 

 

off topic - It's funny how obvious it is to people who are playing, those who have not played. 

When I eat chocolate chip pie it just doesn't feel like chocolate chip cookies. The texture, the consistency, it's just not the same and this is disappointing.

  TwoThreeFour

Novice Member

Joined: 3/26/12
Posts: 2148

1/26/13 10:29:38 AM#53
Originally posted by bcbully
Originally posted by TwoThreeFour
Originally posted by Grable

"10 mins later, in a round  about way, I found 2, one through a friend. I turned myself in to her. She sent the 40 silver back, and I gave her 10."

Sorry, but this is just incredibly faggy and borders to exploit by my standards.

 

Other than that, waiting for EU myself as well. I could play NA or RU, but the ping is ~400ms and it makes combat stupid.

 

It is an exploit. The reason why it exists is because the penalty for being caught does not surpass the bounty amount. Which is a systematic flaw.

10 silver is the minimum bounty amount. 10 silver bounty = 20 minutes time out. 40 silver bounty means 1h 20 minutes of time out. a 100 silver bounty means 5hours time out. 

 

So you are telling me that someone dying 1 time or 2, losing 3 minutes of game play is being unfaily treated, while the other guy has to stop playing for a minum of 20 minutes? 

 

In my opinion the penalty is much too harsh, and I hope it gets tweeked before launch. This system is the reason why you dont see rampant killing. I think the it works too well to be honest.

 

AoW is filled with soft rules you are free to do whatever you want, if you are willing to pay the cost. Kinda like it is in real life...

You can arrange so that the time out happens during a time when you are not playing anyhow (like when you are at work or sleeping). 

 

It would be better if the person being caught took a direct economic hit . 

  bcbully

Hard Core Member

Joined: 3/03/12
Posts: 7260

 
OP  1/26/13 10:34:32 AM#54
Originally posted by TwoThreeFour
Originally posted by bcbully
Originally posted by TwoThreeFour
Originally posted by Grable

"10 mins later, in a round  about way, I found 2, one through a friend. I turned myself in to her. She sent the 40 silver back, and I gave her 10."

Sorry, but this is just incredibly faggy and borders to exploit by my standards.

 

Other than that, waiting for EU myself as well. I could play NA or RU, but the ping is ~400ms and it makes combat stupid.

 

It is an exploit. The reason why it exists is because the penalty for being caught does not surpass the bounty amount. Which is a systematic flaw.

10 silver is the minimum bounty amount. 10 silver bounty = 20 minutes time out. 40 silver bounty means 1h 20 minutes of time out. a 100 silver bounty means 5hours time out. 

 

So you are telling me that someone dying 1 time or 2, losing 3 minutes of game play is being unfaily treated, while the other guy has to stop playing for a minum of 20 minutes? 

 

In my opinion the penalty is much too harsh, and I hope it gets tweeked before launch. This system is the reason why you dont see rampant killing. I think the it works too well to be honest.

 

AoW is filled with soft rules you are free to do whatever you want, if you are willing to pay the cost. Kinda like it is in real life...

You can arrange so that the time out happens during a time when you are not playing anyhow (like when you are at work or sleeping). 

 

It would be better if the person being caught took a direct economic hit . 

There are 100's (50? alot) of bounty hunters looking for you. Arranging a time to turn yourself is not as easy as, "Let's see I will be busy at 10 am, so I will turn myself in at 10." 

 

The constables are players, and I think it's fair to say they don't give rat's ass about your schedule.

When I eat chocolate chip pie it just doesn't feel like chocolate chip cookies. The texture, the consistency, it's just not the same and this is disappointing.

  AresPL

Novice Member

Joined: 9/11/06
Posts: 290

1/26/13 12:25:38 PM#55

keep in mind that snail never said what kind of mount they will give, I said it months ago if they will give perma mount it will be probably slowest which is 5.0

 

have to sit in jail only if You are criminalist, normal pker can be offline

  RefMinor

Novice Member

Joined: 7/16/11
Posts: 3542

Hipster

1/26/13 1:07:10 PM#56
Originally posted by TwoThreeFour
Originally posted by Grable

"10 mins later, in a round  about way, I found 2, one through a friend. I turned myself in to her. She sent the 40 silver back, and I gave her 10."

Sorry, but this is just incredibly [mod edit]borders to exploit by my standards.

 

Other than that, waiting for EU myself as well. I could play NA or RU, but the ping is ~400ms and it makes combat stupid.

 

It is an exploit. The reason why it exists is because the penalty for being caught does not surpass the bounty amount. Which is a systematic flaw.

I don't see how corrupting a player police officer in a sandbox game can be an exploit.

  GrayKodiak

Novice Member

Joined: 11/15/12
Posts: 576

1/26/13 1:34:45 PM#57
Originally posted by Elminzter
Originally posted by Eladi

The game is fun, just a "little" pay2win , you can literaly speed up training by 50% and become the best at anyting if you got more money then the other guys. and while i had good fun in the game I just cant see the game survive longterm in the western market at current prizes.

btw..our definition of a sandbox has become extremely low...  its a instanced game whit nothign to do but fight ..and click on static nodes..neatly packed tho..

a little is an understatment, buying gold and converting to unbound silver means you can technically buy all skills in-game and all the best clothes/jewelry, fastest horse etc..

not forgetting that u can train skills using unbound silver.

not sure which version that u played, but i played the NA version and its definately PAY2WIN, cause I know players are literally converting usd$300 to gold to buy up all the OP skills.

You have been on this roll for awhile now,

and you act like you can press a button and unload all your skills at once. Go ahead and spend real money and buy the full tangman set, the full wudang set, the full RG set, the full Scholar kick and whirlwind blade set.You know what you just did? Wasted a bunch of money because there is no way in hell you are going to bring them all out in a fight with the GCD between sets.

  the420kid

Apprentice Member

Joined: 12/19/05
Posts: 417

1/26/13 2:15:39 PM#58
Originally posted by Istavaan
The sluggish combat killed it for me.

This was my issue as well.

I was such a hardcore 9dragons player I love the martial arts + mmorpg genre and all of us playing 9d even after it changed companies to gamersfirst were all really hyped and looking forward to Wulin.  I tried the game and sadly had to stop very shortly after starting, the combat was just horrible.  Theres so many cool aspects in this game I really really wanted it to be cool but its hard to enjoy a game where the combat feels so bad.

  Gandores

Novice Member

Joined: 1/24/13
Posts: 47

1/27/13 5:43:24 AM#59
Originally posted by the420kid
Originally posted by Istavaan
The sluggish combat killed it for me.

This was my issue as well.

I was such a hardcore 9dragons player I love the martial arts + mmorpg genre and all of us playing 9d even after it changed companies to gamersfirst were all really hyped and looking forward to Wulin.  I tried the game and sadly had to stop very shortly after starting, the combat was just horrible.  Theres so many cool aspects in this game I really really wanted it to be cool but its hard to enjoy a game where the combat feels so bad.

Once you learn to synergize your various abilites, combat become a lot better.

  bcbully

Hard Core Member

Joined: 3/03/12
Posts: 7260

 
OP  1/27/13 6:45:01 AM#60
Originally posted by the420kid
Originally posted by Istavaan
The sluggish combat killed it for me.

This was my issue as well.

I was such a hardcore 9dragons player I love the martial arts + mmorpg genre and all of us playing 9d even after it changed companies to gamersfirst were all really hyped and looking forward to Wulin.  I tried the game and sadly had to stop very shortly after starting, the combat was just horrible.  Theres so many cool aspects in this game I really really wanted it to be cool but its hard to enjoy a game where the combat feels so bad.

You know how in WoW you can strafe back and forth really fast? You can do the same thing in AoW, no slide, no delay. Swtor, TSW, GW2 were not able to pull that level of responsiveness off.

 

Do you mind explaining what you mean by sluggish? Are you talking about latency?

When I eat chocolate chip pie it just doesn't feel like chocolate chip cookies. The texture, the consistency, it's just not the same and this is disappointing.

4 Pages « 1 2 3 4 » Search