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MMORPG | Setting:Fantasy | Status:Final  (rel 04/10/13)  | Pub:Snail Games USA
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Age of Wushu Forum » General Discussion » extremely noob unfriendly

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27 posts found

Novice Member

Joined: 12/10/12
Posts: 119

9/27/13 12:39:51 PM#21
Originally posted by picommander

After looking at some screenshots I'd say you are right and I look like a troll indead. But all these screenshots looked quite differently than what I've seen while and immediately after character creation. Anyway, that was just one single aspect of my posting that was picked up and not even the major one that keeps me from playing.

True, the AoW character creator is not intuitive enough.

 As for the bias to only creating youthful characters - this is more to fit the storyline plots - that the characters are young enough in age to undergo training in a chosen school, grow in stature and skills etc

In later versions of AoW, a new player faction has the exclusive ability to craft masks for other players to hide their faces.  

"A game is fun if it is learnable but not trivial" -- Togelius & Schmidhuber


Elite Member

Joined: 6/08/10
Posts: 2232

9/27/13 12:44:50 PM#22
AoW is less about hurrying up and getting to cap and more about learning and patience. It frustrating if you're just trying to get past things and some of the directions and translations are . . . pretty terrible. But it's worth slowing down and going through it.

Apprentice Member

Joined: 10/26/07
Posts: 256

9/27/13 2:05:30 PM#23
Originally posted by Cname
Originally posted by picommander



 As for the bias to only creating youthful characters - this is more to fit the storyline plots - that the characters are young enough in age to undergo training in a chosen school, grow in stature and skills etc


So what you mean is that characters actually 'age' during their learning progress and/or time?

Another question is (and what probably could pull me in if the answer is 'yes'): Is the world big enough to see lonely places once you've left the training areas? I'm just asking cause I don't like those MMOs that seem to follow a strong urge to remind you every next minute that you are not alone in this world. And if so, is there enough content for solo players or just PVP and nothing else?

Other than that I don't mind if its not new player friendly. I actually prefer games that need to be 'conquered'. I also don't mind PVP but if that's all and the rest would be pretty much boring or non-challenging the game wouldn't be for me.


Advanced Member

Joined: 2/05/08
Posts: 1279

9/27/13 2:24:55 PM#24

I don't think the game is "noob unfriendly".  I think it is just poorly done. 

I felt the game held my hand a lot.  There is the auto pathing.  The quests were easy to accomplish.  The combat was rather simple.  

The only difficult part was the horrible translation.  That is not a feature. 

I know there has been some buzz around this game as a sandbox, difficult, hardcore ect.  I thought the game was bland and cookie cutter.  The only interesting part was the free running.  That got after a few play sessions. 

This is more a pseudo difficult game.  A game that has bad design and bad translation.  People are confusing that for a difficult hardcore game.  All it has is the open world PvP.  That in and of itself does not make a game difficult or hard. 


Made History

Joined: 7/11/11
Posts: 6496

Pink, it's like red but not quite.

9/27/13 3:09:02 PM#25
Originally posted by quseio

the jibberish thats supposed to be english

Sorry...just having difficulty following the rest of the post, reflected by the light of the opening.

Well done!

Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.


Novice Member

Joined: 5/17/12
Posts: 478

9/28/13 9:14:23 AM#26
This is the kind of game where You really need a tremendous amount of free time , espcially at the start. The tutorial blows so You are pretty much left to either asking questions in chat (Good comminuty btw) or researching online. IMO the more time you put into the game the more you get out of it, Very deep game. I dont have the free time for it but if you do i would recommend it.

Advanced Member

Joined: 8/22/09
Posts: 2267

10/08/13 4:57:32 PM#27

Yes, pretty much. There is a big mountain to climb before you stumble onto the beef and even then the game carries its frustrations. It does however, have a very distinct authentic charm after you start getting into it.

It doesn't help that the community as a whole is rather unhelpful and often deliberately mystifies things.

For example, in Age of Wulin (European version), we had the unlocking of the second inner a few weeks back. That was paired with an event where you could get a set of gear and large amounts of pills that increased your crafting XP by 100% or more (these could be sold).

The description for the event was unclear as always and people who had done the same event in Age of Wushu were deliberately vague or silent about it while they farmed the rewards themselves and sold them for a hefty profit.

Same thing still goes for random events: a huge thick layer of untransparent mist is kept in check by players who found out these things in Wushu or another version of the game so that they can exploit things themselves.

Age of Wushu / Wulin is obviously a very competitive game, sometimes that is a good thing, but it also has some really nasty repercussions.


Feel free to use my referral link for SW:TOR if you want to test out the game. You'll get some special unlocks!

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