Trending Games | Rift | ArcheAge | Firefall | Final Fantasy XIV: A Realm Reborn

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,775,164 Users Online:0
Games:722  Posts:6,189,812
Snail Game | Play Now
MMORPG | Genre:Fantasy | Status:Final  (rel 04/10/13)  | Pub:Snail Games USA
PVP:Yes | Distribution:Download | Retail Price:$19.99 | Pay Type:Hybrid | Monthly Fee:Free
System Req: PC | Out of date info? Let us know!

Age of Wushu Forum » General Discussion » Massively.com - The Art of Wushu: The facts about autoguard

2 posts found
  bcbully

Elite Member

Joined: 3/03/12
Posts: 7009

 
OP  9/27/13 7:39:40 AM#1

The automatic blocking feature in Age of Wushu is treated as anathema by players. You guys have no idea how many people I have talked to about it who tell me, "I would never use something like that!" It seems that in general, people don't like the idea of something that takes decision-making out of their hands.

However, autoguard isn't as bad as people think. In fact, it is an exceptional answer to poor latency and is completely controllable. The truth is, not many people understand it at all, and even fewer realize the benefits of the system.

Full Article

  Fdzzaigl

Hard Core Member

Joined: 8/22/09
Posts: 2002

10/08/13 4:47:12 PM#2

I think it's actually quite OP at times.

Don't use it personally because it doesn't seem to do well against my fellow Wudang, but often players stop parry breaks or start parrying attacks in an otherwise impossible interval (for example, after an attack that locks you down).