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Age of Wushu Forum » General Discussion » New UI and Localization overhaul

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28 posts found
  FromHell

Novice Member

Joined: 11/10/12
Posts: 1338

3/20/13 7:49:08 AM#21
Originally posted by bcbully

Yeah, they did it. Localiztion seems correct. Item names remain constant through menus

 

In all honesty if you couldn't understand in order to learn before, you will still be stuck by the learning curve even though it's easier to understand. 

 

There is no way around it. Where as games we've been playing in the west have 5 systems max (questing,  raids, battle grounds, and crafting) AoW has atleast 10x that amount.

 

There is no magical menu that explains the entire game. 

 

 

the magic is making complicated systems easy to handle with a intuitive user interface, that is where AoW completely fails and needs to redo the UI from scratch.

 

It´s like Android OS vs. Iphone OS, both systems do the same but Android is a cluttered, chaotic mess compared to IOS usability

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  Ex0dUs101

Advanced Member

Joined: 12/17/06
Posts: 273

3/20/13 7:52:44 AM#22

So are quest/mission texts actaully readable now? When I talk to an NPC does it make sense and have actual structure to the conversation instead of random gibberish?

The games really not hard to figure out at all and those blaming the 'learning curve' for people not liking it I think are using it as a shield, but having to skip pretty much every piece of text because it made more sense to not bother reading it was seriously immersion breaking.

  bcbully

Elite Member

Joined: 3/03/12
Posts: 7239

3/20/13 7:57:22 AM#23
Originally posted by FromHell
Originally posted by bcbully

Yeah, they did it. Localiztion seems correct. Item names remain constant through menus

 

In all honesty if you couldn't understand in order to learn before, you will still be stuck by the learning curve even though it's easier to understand. 

 

There is no way around it. Where as games we've been playing in the west have 5 systems max (questing,  raids, battle grounds, and crafting) AoW has atleast 10x that amount.

 

There is no magical menu that explains the entire game. 

 

 

the magic is making complicated systems easy to handle with a intuitive user interface, that is where AoW completely fails and needs to redo the UI from scratch.

 

It´s like Android OS vs. Iphone OS, both systems do the same but Android is a cluttered, chaotic mess compared to IOS usability

That analogy doesn't really work.  The Iphone and andriod are equal in features. Even if you feel the Iphone is easier to use.

 

AoW is like an Iphone, the games we've been playing in the west (except EVE) are like Motorolla razors. There's just that much more content in AoW. No matter what they do the learning curve will be too much for some.

When I eat chocolate chip pie it just doesn't feel like chocolate chip cookies. The texture, the consistency, it's just not the same and this is disappointing.

  bcbully

Elite Member

Joined: 3/03/12
Posts: 7239

3/20/13 8:05:40 AM#24
Originally posted by Ex0dUs101

So are quest/mission texts actaully readable now? When I talk to an NPC does it make sense and have actual structure to the conversation instead of random gibberish?

The games really not hard to figure out at all and those blaming the 'learning curve' for people not liking it I think are using it as a shield, but having to skip pretty much every piece of text because it made more sense to not bother reading it was seriously immersion breaking.

They  were before, it was broken english though. It took effort sometimes to understand.

 

What I'm saying is if someone could not take the time to make the connection before, they will not take the time to learn the mountain of features and content now either.

 

No one is saying that the localization and translations were good before. I mean some of the cut scense were like "wtf did he just say?" It was never to the point of  game breaking, complete disconnect though.

When I eat chocolate chip pie it just doesn't feel like chocolate chip cookies. The texture, the consistency, it's just not the same and this is disappointing.

  Ex0dUs101

Advanced Member

Joined: 12/17/06
Posts: 273

3/20/13 9:11:02 AM#25
Originally posted by bcbully
Originally posted by Ex0dUs101

So are quest/mission texts actaully readable now? When I talk to an NPC does it make sense and have actual structure to the conversation instead of random gibberish?

The games really not hard to figure out at all and those blaming the 'learning curve' for people not liking it I think are using it as a shield, but having to skip pretty much every piece of text because it made more sense to not bother reading it was seriously immersion breaking.

They  were before, it was broken english though. It took effort sometimes to understand.

 

What I'm saying is if someone could not take the time to make the connection before, they will not take the time to learn the mountain of features and content now either.

 

No one is saying that the localization and translations were good before. I mean some of the cut scense were like "wtf did he just say?" It was never to the point of  game breaking, complete disconnect though.

So are they readable, in english, and not broken like they were before? You avoided the question and didnt answer it at all.

For you it may be not be game breaking, but for people that like to read quest/mission dialog and feel part of a world they play in, it certainly is. If a developer cannot be bothered to translate a game to english, for an english market, it doesnt give me much confidence in what they are doing.

  bcbully

Elite Member

Joined: 3/03/12
Posts: 7239

3/20/13 9:45:19 AM#26
Originally posted by Ex0dUs101
Originally posted by bcbully
Originally posted by Ex0dUs101

So are quest/mission texts actaully readable now? When I talk to an NPC does it make sense and have actual structure to the conversation instead of random gibberish?

The games really not hard to figure out at all and those blaming the 'learning curve' for people not liking it I think are using it as a shield, but having to skip pretty much every piece of text because it made more sense to not bother reading it was seriously immersion breaking.

They  were before, it was broken english though. It took effort sometimes to understand.

 

What I'm saying is if someone could not take the time to make the connection before, they will not take the time to learn the mountain of features and content now either.

 

No one is saying that the localization and translations were good before. I mean some of the cut scense were like "wtf did he just say?" It was never to the point of  game breaking, complete disconnect though.

So are they readable, in english, and not broken like they were before? You avoided the question and didnt answer it at all.

For you it may be not be game breaking, but for people that like to read quest/mission dialog and feel part of a world they play in, it certainly is. If a developer cannot be bothered to translate a game to english, for an english market, it doesnt give me much confidence in what they are doing.

Blaming, shielding, avoiding, and can not be botherd, geez . Gonna chalk all that up to us typing and not talking. 

 

I didn't mean to avoid your question, they were readable before. As far as being clearer, I can't answer that. I have not done a quest since the first 2-3 hours of the tutorial 4 months ago. I'll do a 16 man in a couple hours and let you know how the text in the cut scenes looks now. 

 

I can tell you that questing is not what attatches you to AoW thoguh. Where as in other mmos questing is key to progression, story, and lore, in AoW this is simply not the case. You don't quest to cap, or for rep or xp for that matter. If someone where to quest (not many do) it would be because they just like questing. The rewards a next to none. 

 

Immersion comes from a living world that reacts to your actions. In all honesty if you are thinking about playing because you like questing, AoW probably wont work for you.

 

The $150k  winner take all, all exspense paid, mainland China 1v1 invitational, along with 20 million players world wide should give you confidence in what they are doing.

 

 

 

When I eat chocolate chip pie it just doesn't feel like chocolate chip cookies. The texture, the consistency, it's just not the same and this is disappointing.

  bcbully

Elite Member

Joined: 3/03/12
Posts: 7239

3/20/13 11:11:50 AM#27

"Immersion comes from a living world that reacts to your actions." Not "questing." I wanted to expand on this. It sounds like the pr talk we've been bombarded with for the past year. Let's look at it though.

You see these for NPCs? They're sitting upsatirs at the bank. The guy on the right is Mei Mianzhi, Dyehouse Finacier. The guy directly across is Yao Zhang (he just stood up and said something, I missed it), a East Chamber Official. The lady to our near left is Dou Shenggang, a Loan Officer. The lady behind Dou Shenggang, is Lan Huanyan, Loan Officer Assistant. What the heck is going on here? What's the big deal?

 

 I've heard there're 50k NPCs in the game. Nearly all the NPCs have names, and all of them tie into the affinity/gossip/random encounter system. Your action determine how these NPCs react to you based on your action, past and present. Depending on how they feel about you, they may give you "Gossip."

 

After my last post, I crafted a low level item to break down. As I was doing that, plus signs and smiley face appeared above the Dye House Finaciers head. He liked something about what I did. If I continue to do things he likes, hey may open up and give me some gossip. 

 

Gossip usually is a little bit of vague information that leads to someone else. Once completed the gossip "quest" could lead to random, or miricle ecounters, that may give you the oppertunity to aquire extremely rare things. The system is complex, I don't know all the in and outs, but this stuff is in ever nook and cranny of AoW.  

 

Broken english (maybe perfect now?" translations plays very little into all this. 

 

When I eat chocolate chip pie it just doesn't feel like chocolate chip cookies. The texture, the consistency, it's just not the same and this is disappointing.

  bcbully

Elite Member

Joined: 3/03/12
Posts: 7239

3/20/13 2:23:53 PM#28

Yep the cut scene text is perfect in the 18 man raid. 

 

Funny thing is, this is about the "Eastern Chamber" being taken over.

When I eat chocolate chip pie it just doesn't feel like chocolate chip cookies. The texture, the consistency, it's just not the same and this is disappointing.

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