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2/10/13 3:06:17 PM#41
Originally posted by SavageHorizon Thank you big bother *fist in palm* DamonVile- Games built for disposable players are now apparently built by disposable employees. |
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2/10/13 3:27:16 PM#42
Originally posted by rodingo I think SWTOR might be more suitable for you, story is the 4th pillar there. "i don't waste my time building relationship in games" - nariusseldon |
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2/11/13 2:07:26 AM#43
Originally posted by rodingo You're confusing good design with storylines. EVE is a well designed game because it has several complex systems that tie into each other and give the players a plethora of tools for meaningful interaction, and the same goes for AoW. These games are not trying to create the silly illusion that every single player is an awesome hero progressing through a preset story and fighting the same immortal antagonist that dies 100 times every day. They're laying the groundwork for a virtual world where players' interactions are the important thing. Emitting story is not necessarily lazy (anyone with half an imagination can come up with a generic MMO storyline), it's a conscious design choice. This is not the same as just making an empty world and then hoping that the players will create a fun game out of it, though. Several indie "sandboxes" have attempted to do just that and THAT is lazy design. The trick is to cerate smart and fun systems for the players to use, but at the same time not locking them into preset stories or force-feed them certain activities. |
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2/11/13 4:01:38 AM#44
Originally posted by bcbully Don't understand what you mean *fist in palm*? Coolermaster Cosmos II Case |
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2/11/13 1:31:54 PM#45
Originally posted by SavageHorizon Snail Game has touted both Savage Horizon or AoW as "the" flagship game at different times. The problem I see is that the company is not large enough to focus on several products concurrently which is what it is doing now - trying to develop three major MMORPG (AoW, Black Gold and Savage Horizon) at the same time. Snail often has to shuffle its limited development resources - apparently products which are nearing completion would always have priority. Such a situation occurred in early 2012 for the launch of AoW in China. It was suspected by some that this caused the Product leader of Savage Horizon to become unhappy and partly the reason why he resigned in mid 2012. Savage Horizon (and the forthcoming Black Gold) was previously both handled by Lu Le - who was in charge of Savage Horizon since 2010 till mid 2012. He once posted a few messages in English to the Dark and Light forum. The product leader of AoW is Bill Seun - when Lu Le left the company, it was announced that he is in charge of Black Gold as well. One thing I noticed is lack of any announcement by Snail on who is overseeing the development of Savage Horizon at present. Technically, the Savage Horizon client probably uses a more advanced version of Snail's in-house developed common game engine called FLEX of which AoW is considered the 2nd version - the 1st version is the engine used in Snail's first game, Voyage Century.
"A game is fun if it is learnable but not trivial" -- Togelius & Schmidhuber |
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2/11/13 1:45:50 PM#46
Originally posted by SavageHorizon It's what you do when you bow in Chinese martial arts. "i don't waste my time building relationship in games" - nariusseldon |
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2/11/13 2:05:35 PM#47
Originally posted by Cname Pretty sure Savage Horizions Bloodlines is using an in house updated graphics engine called Mafate Engine 2.0. We know it's been rebranded to be called Savage Horizions Bloodlines with a beta hopefully at the end of the year. Dark&Light was made on the Mafate Engine 1.0 I'm hoping they can get SHB into beta sooner than later but to be honest if EQNext is waht smed says it is then i won't be playing any other MMO. The next two years should bring some great sandbox&hybrid mmo's our way that's for sure. Coolermaster Cosmos II Case |
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2/11/13 3:51:08 PM#48
Originally posted by SavageHorizon I was younger then but I have played briefly in the original Dark&Light when it allowed free play shortly before it closed . From the more recent released pictures and videos of Savage Horizon we can observed certain visual features and elements which look similar to Black Gold (which use the upgraded engine of AoW) - even AoW players might recognized a few familiar elements. Given the significant difference between graphics and presentation of original D&L versus SHB, and also the legal controversy of the original Mafate engine, I doubt any of its codebase is used. So I think naming the SHB game engine Mafate 2.0 is a bit unlikely.
"A game is fun if it is learnable but not trivial" -- Togelius & Schmidhuber |
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2/20/13 2:26:22 AM#49
Originally posted by Aerowyn This. When a game is dev driven and not player driven it becomes a non-sandbox game. There are sandbox elements in AoW, but the vast majority of the game is very themepark i.e. you do progress and consume content and not create it. That, and there isn't any real affect on the world.
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2/20/13 7:22:00 AM#50
Originally posted by xpiher Everything in AoW is player driven...
Factions have formed btw. Not talking about schools. I'm talking about guild alliances have formed factions. There're good guys, bad guys and neutrals. Factions as true as any dev manufactured faction game. Really waging war for land.
Get past the tutorial then come talk to us, and the rest of the gaming world.
edit- just grabbed this quote from you - Look at EvE as a model for successful sandbox games, people build space stations, take over planets, control the economy, enter into politics, etc etc.
They iorny. Will someone fill this guy in. I'm done talking to people who review games they haven't played. DamonVile- Games built for disposable players are now apparently built by disposable employees. |
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2/20/13 7:28:58 AM#51
Nah, it has too many developer made restrictions and rules that you're forced to play by, for me to consider this a sandbox. I like it tho as it's quite a different kind of themepark, a step in a very good direction. |
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2/20/13 7:31:32 AM#52
Originally posted by StarI What restrictions?
edit- You know at this moment, I'm thinking people play the game different ways. Maybe some people really do play the game like a themepark. They quest, they farm materials, and do dungons.
Lmao I'm honestly looking at it like this for the first time. I don't do any of this but turn in crazy hours of play. Very interesting.
@gary I see what you mean. DamonVile- Games built for disposable players are now apparently built by disposable employees. |
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2/26/13 8:06:02 PM#53
Originally posted by Sybnal asiangrinder??? have you even played aow you can't grind anything same way you can't grind skills in eve online the reason why they are compared to each other is skills are trained over time you can't grind them that includes crafting you are limited to how much exp you can get per day thus it's impossible to grind.
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