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2/14/13 5:45:04 PM#41
I stopped reading when you said it's only worth playing a scholar or shaolin. Alright I read a bit further when your allegations of imbalance were based on the fact that shaolin have a feint which knocks down. Soooo, you didn't realise this and kept blocking a shaolin and he beat you? That's not imbalance that means you need to do some reading and training sir. Shaolin have the best feint in the game. No other school has this.
It's the same as when tang and wudang like to go aerial on beggars using lotus palm and get faceplanted into the ground. Only a fool blocks a shaolin (or even lets him get close) and similarly only a fool uses flying skills against a lotus palm beggar. |
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A lot of people keep explaining to me the concept of free market, and how a company can choose it's business model in any way they choose, and it's my choice whether to pay for it or not. I'd like to illuminate for those of you who insult my awareness of such a concept to this other concept - it's called freedom of speech, which gives me the right to state that I don't like the way their business strategy is deceptive and designed to funnel individuals to their cash shop or to purchase "VIP" access. First of all calling it "VIP" is a misnomer because that's the only way you can legitimately compete in the game. With that being said, I've never once been a free 2 play player for AoW, as a matter of fact, I own 2 VIP accounts, and would gladly pay a subscription fee if I knew that was it, and that it wasn't just part of their shell game to shroud what this so called "closed beta" really is.. Notice the piece meal way they've started releasing inner skills? It reminds me of a sweepstakes where you think you've won something but then they send you something like "You've just made it to the super-super-semi-finalist, if you pay 20 more dollars you have a chance to win $1,000,000." Oh and by the way... If you can tell me the PVE is this bad by accident then I really feel sorry for you. The only thing challenging about running an instance is that the paint drying in the other room might distract you. http://i.imgur.com/jlNIk.jpg |
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Originally posted by Vonatar Ok so then how are you supposed to close the gap if you're a Wudang who doesn't have any ranged? OHHHH THATS RIGHT BY GETTING WILD GOOSE WHICH COSTS ABOUT $60 IN REAL LIFE!!! Thank you. http://i.imgur.com/jlNIk.jpg |
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2/14/13 6:11:26 PM#44
didnt know they added some patch that erased wutang ranged skills
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2/14/13 6:18:31 PM#45
Originally posted by AresPL It ws the same patch that made shaolin so powerful. |
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2/14/13 6:40:43 PM#46
He same patch the put goose in the cash too.
DamonVile- Games built for disposable players are now apparently built by disposable employees. |
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2/14/13 6:46:09 PM#47
The sub-par PVE aspect of Age of Wushu is not an accident, it simply wasn't a priority. The "end-game" of Age of Wushu begins after your first day of playing and you've chosen a school. Age of Wushu relies on its PVP and player interaction through-out Jianghu, which has resulted in a lot of in-game politics and guild warfare. This is an example of the current guild war/alliance that is currently occuring in Age of Wushu. Age of Wushu Alliance/War Chart Created by the leader of the Goons and edited by others, gives a decent overview of major guilds and their alliances and wars. This is the amount of player interaction and politics that keeps me playing.
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2/14/13 6:59:16 PM#48
my beef with AOW esp SNAIL NA bait and switch tactics which they have demonstrated time and time again, it's like a spoilt child trying to test the boundaries and get away with murder..... everything that is done so far, is to entice the players to spend more money in-game, ofc u dont have to says the fanboys, but then how viable are u when it comes to pvping...., the way i look at the way the game has been designed it's to maximise their profits by keep the pressure on players to constantly buy GOLD and cash shop items to get a competitive edge over their opponents. they could just have gone for a subscription based model like WOW and cash shop only selling cosmetic items, get rid of the bound and unbound liang and everyone will be happy at least the playing field is level between normal gamers who would like to be in control on how much they gonna spend per month, rather than no limited as its currently now. again i will say this game is fine it's the company behind it thats where the problem starts, seem like it's run by a company that only looks at the bottomline and not the big picture, maybe they need to learn from Blizzard on how to be a 'AAA' company... my 2 cents. |
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2/14/13 7:40:23 PM#49
They gotta make money Elm. You will never need to open the cash shop if you play the game. I stand by this with my $9 being the only cash I've spent. I'm gonna spend another $10-15 this week simply because I feel like I'm robbing these guys.
If you don't have time to play the game, or a person who believes they got beat because of gear, sure buy gold. It will help the person that doesn't have time, but the other guy, that guy in all honesty is the cash cow. He will keep spending, and spending and keep losing. F2P games pray on people like this.
Yeah it would be nice to have a sub only game, but we know from this site alone there are people out there who refuse to pay for a game even if they like it. Look a GW2 for example. The majority of those who enjoy the game would rather stop playing than pay a sub.
I'm firmly in the camp of if it's good I will pay a sub. People like me seem to be in the minority these days. Either that or the games the past few years haven't been good. Probably a combination of both. DamonVile- Games built for disposable players are now apparently built by disposable employees. |
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2/15/13 4:04:46 AM#50
Originally posted by Burntvet Perhaps you should quit MMOs altogether, because by your definition any MMO is a grind. They're all about progressing by doing the same or similar things for extended time periods. Crafting is always about gathering/buying materials and then putting them together using some kind of point-and-click method, and getting progressively better results as your skill bar rises. AoW's crafting system, while not specatcular, is very solid and it has some nice tweaks like the bejeweled minigame (which reduces the "grind"), the workstation system, the usefulness of low level recipes, etc. But above all it's good because it ties into the economy in a well-designed way - crafters depend on other players and there's no realistic way to be self-sufficient. Overall there's very little traditional "grind" in AoW (mainly because mobs give no exp and because there are multiple playstyle options) and I always laugh when I see that comment being made, since it always makes the person making it look like a fool. |
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2/15/13 4:40:15 AM#51
Originally posted by injenu How can u "grind" a Instance with a Weekly limit? U mean Goose right? I got my this week after 30+ TV runs and 15+ Goose drops. Some of my Guildmates got it with first run.
"Grind" as aTailor?Not realy. Grind is 4 me standing on the same Spot 4 hours and kill the same mob 1000x like i did in RFO or other pure Grinder. Im a level 7 Tailor. I need to harvest Silk/Ramie/Hemp and hunt some Fierce Dogs and Monkeys. I buyed the 100 Liang Books 4 both(Farmer/Hunter). Then i make 4-5 Mini Instance Runs without Bosskill to get Flax and Coath cloth. For all this i need about 2 hours. With this Mats i can craft ~20 Armor Pieces=600 Vigor.My max is 694. With upgrading the 54er Pieces I spend 3 hours a day in my professions.
7h 4 GCC?Maybe with a bad PUG. With Guildgroup 1,5-2h.
9$/Month is ok 4 me. I payed more in Atlantica Online 4 the Warrior Package. |
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2/15/13 6:49:35 AM#52
Originally posted by bcbully thats my other problem with a f2p game, why are paying customers sharing bandwidth with free loaders, its sort of like the rich subsiding the poor, problem i see here is the basic maintainces and running costs has to be borne by the paying customers and if the game isnt profitable it's always the paying customers who loses out cause the free loaders would just move on to another free game. and the biggest problem for AOW is it needs a healthy population to make it an enjoyable experience for all, but too much free loaders is gonna create problems as it takes up more bandwidth and cpu time esp when servers gets overloaded and it's not profitable to justify upgrade costs. in the CN version they had a VIP only server, sadly for the NA version this couldnt be justifiable at all..... just ranting away lol
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2/15/13 11:51:47 AM#53
Originally posted by injenu Firstly, wudang have ranged skills using breeze sword and ranged poke with yin yang sword. Secondly, you would need to ensure the beggar has not managed to develop enough chi from blocking your other attacks to use green lotus on you. If you're fighting a shaolin then you can use aerial skills to get away - if you block he'll cc you or otherwise use another of his ccs. It's clear your pay-to-win QQ is borne of frustration with the game. Fair enough that you're frustrated, but that doesn't make AoW an imbalanced pay-to-win game outright.
EDIT: I haven't played in a month, so if they patched out wudang ranged skills what I have said is redundant. |
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2/15/13 12:08:48 PM#54
Originally posted by BiskopOriginally posted by Burntvet Says you. You try to get to the higher end of weapons/armor making and tell what involved is not INSANE. I dare you, but you won't. And frankly, all things considered, the way the game is designed, it is not even worth it. The boost from really top end weapons as compared to a "good weapon" is not that significant as compared to the silly bonuses from the combat skills. Same with armor. And as for "buying things" the prices were so sky high, that the only way to get enough cash was, what a surprise, to buy it with RL cash. So, actually yes, the amount of "farming" and grinding involved in getting set of up for mid-high end crafting is beyond what most people (not a Korean teenager) would consider fun. Going through all of that, is what would be foolish. And name calling is last resort of the fanboy. |
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2/15/13 12:11:26 PM#55
You mean they didn't design the game out of the goodness of their collective hearts? The bastards! How dare those game developers try to make a living!
I make spreadsheets at work - I don't want to make them for the games I play. |
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Slampig
Elite Member
Joined: 12/29/03
Whatever you do, do NOT speak ill of Asheron's Call 2... |
2/15/13 12:15:01 PM#56
Snore...evil game company is trying to make money...snore...
That Guild Wars 2 login screen knocked up my wife. Must be the second coming! |
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2/15/13 12:20:10 PM#57
Originally posted by Mysk Come on now, got to have the Pro's and Con's..If it was all Pro like you are getting at ,you are no different then the Con's..You are spewing a sliver lining here.. People do have a brain.ummm i hope they do to know the difference.. I retired retroactively..Haha |
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2/15/13 12:21:15 PM#58
Originally posted by Burntvet Blacksmith here. Just made a +dmg 2x , 10%, 10% First set Tangmen dagger ten minutes ago. It cost me about 80 Liang.
Here's the kicker, If I go prices it at 800 Liang, you'd probably want to buy it. You would probably go buy some gold, convert it and give it to me. What's really funny is that in a couple weeks it will be selling for 100 L. Then I'll make a gold quality daggger for about 150L and price it for 2D. Rinse and repeat.
Play the game man get better, learn how to make Liang and don't be a sucker.
edit- btw I've been saying I was going to spend 10-15$ since I've only paid 9 back in december. There is nothing in the cash shop worth it to me though.
I don't need a mount, I have outfits from calligraphy, and I'm not gonna be a sucker and spend it on some medium quality pants that aren't gonna be worth a 10th of the price in two weeks...
I have scholor spin set. I got wind flower snow moon from a script steal, then built the set. I have a wanderers set too, plus the begger spit wine ability that makes people drunk.
I could buy some skills for my alt, but he needs to level his internal first... Idk *puts credit card away, checks out mmorpg* DamonVile- Games built for disposable players are now apparently built by disposable employees. |
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All I wanted to say was that the developers of this game care more about their bottom line than providing their gamers the best value in terms of their experience. All arguments about a company's right to make money are not even applicable because that was never my beef with snail. It's the difference between a company like CCP and EA. CCP being a developer that creates a game that they themselves enjoy playing, not just a game that's designed specifically to profit for it's stockholders/owners. For all intents and purposes, I have been successful in this game both in selling my craftables as well as being able to hold my own against pretty much any class in pvp. As a matter of fact, my first TV run I got Wild Goose on a drop, and currently hold about 5D in unbound silver (about 2.5 came from beta bags). My point being this post wasn't me trying to vent about my own frustration, but to be a good advocate of gaming in general by warning my fellows that this game is somewhat of a money grab for casual gamers. http://i.imgur.com/jlNIk.jpg |
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2/16/13 2:48:30 AM#60
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