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1/30/13 10:12:06 PM#81
Originally posted by MadnessRealm there is a cap on the amount of unbound silver u can use for skill cultivation, atm for the NA version the market is so inflated and the situation isnt gonna improve much lol, i remember 9dragons having this problem everything was selling in the millions. |
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1/30/13 11:56:34 PM#82
Originally posted by Elminzter Not really surprised to see inflation, it's basic economics and it's only going to get worse. Quite frankly, the whole Bound/Unbound Silver thing should be replaced by a single currency and gold currency should not be convertible into Silver. I haven't really bothered looking into the Cash Shop and it's content, but if the CS items are not tradeable, then they should be. Allow players to purchase CS items with Gold and trade it to other players for Silver (single currency, no more bound/unbound). That also has the effect of reducing the amount of players turning to Gold Sellers to buy currency when they have access to a legal alternative. But I'm just writing for the sake of it. It's not going to happen, especially not for a competitive PvP games. Players are always willing to go to high lengths to get a competitive edge even if it means shelling out more and more money to stay on top. I'm rather curious to see how much Snails Games are making from AoW. ------ |
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1/31/13 12:13:14 AM#83
[Actually my post from the AoW forums on the very same subject] We need more people to realize this to have any hope of saving the in game economy. It's ridiculously out of whack. I'm seeing pages for crafts that are rather frequent and only for levels like "Realized Potential" going for 1Ding and up. Thats fucking out of whack, where is the headroom for the actually rare and good recipies?
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1/31/13 6:32:25 AM#84
Yes i saw some "Realized Potential" Tailor Recipe yesterday in Chengdu. 5 Ding 4 Top thats are 150$. The best Joke was on Sunday in Tifas Stall. Crap 61er Top 4 25 Ding. I think these people are living in a dream world.
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1/31/13 7:36:47 AM#85
I hate to keep bumping this thread, but man. Definition -Games that let you buy better gear or allow you to make better items then everyone else at a faster rate and then makes the game largely unbalanced even for people who have skill in the game without paying.
players that paid for special items subsequently become better at a multiplayer game than those who did not purchase the same items, then it will not be as enjoyable as other games since players who paid more money are more successful than those who simply rely on skill. AoW doesn't fit either definition. I have abou 1.5 ding,Working 2nd internal 19-28, just like everyone else.. dagger with+ 23 dmg +20% to ability, Silver and copper gear, and I HAVE NOT SPENT A DIME.
It doesn't get any better. Doesn't p2w mean you need to pay or you "lose" or gimped? I just don't get it guys. There are no golden bullets or gear.
It's p2w, but you don't have to pay...
DamonVile- Games built for disposable players are now apparently built by disposable employees. |
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1/31/13 7:43:35 AM#86
Originally posted by bcbully Did you buy that pack they are selling that gave you closed beta access, offline store and skill ups? Lets assume its like you say and no need to spend a dime then in few months the game will go bankrupt, yes? |
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1/31/13 7:46:42 AM#87
Originally posted by Kenshin_Himura No because it has a sub option and 20 million players in China...
edit- No such thing as skill up either. DamonVile- Games built for disposable players are now apparently built by disposable employees. |
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1/31/13 8:00:40 AM#88
Originally posted by bcbully Subscription??? It's advertised as free to play martial arts mmorpg, so now it's also false advertising hmmm interesting. Why sub if you don't have to spend a dime? Perfect world before even come out as perfect world international was claiming to have 50 mil people playing lol No skill ups offline??? From games page: Offline Gameplay Mode | An offline gameplay mode allows your characters to grow and fight even while you're afk! and I was asked for real money to have that offline thing active. |
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1/31/13 8:18:55 AM#89
Originally posted by bcbully
Is the player who "will not spend a dime" entitled to compete with players that are prepared to spend money on a game?
Is there a problem with a game that requires you to spend cash to compete at the top level or does it only become a problem when the more cash you spend the more advantage you gain? Or does it become a problem depending upon the amount of money involved?
If you could grind in game for 24 hours to gain the same advantage as a cash payer could gain in one week by doing nothing is that P2Win? What if you needed to grind 200 hours, what about 2000 Hours?
FWIW My opinion is that everyone would answer the above questions differently. There is no right definition of P2WIN and the real question should be not "Is the cash shop P2WIN?" but rather "will the cash shop unbalance the game?" |
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1/31/13 8:25:05 AM#90
Originally posted by bcbully
How not to sell me on a game: "And most people that make it past the tutorial seem to appreciate [x game's] uniqueness, even if they don't find it fun." |
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1/31/13 8:31:48 AM#91
Originally posted by ragz45 Actually my definition of P2Win is that someone get something stronger then what you can get. It seems if the story is true he only got it faster then you. It might make them win in the short run true, but people catch up and they wasted 10.000 dollars. |
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1/31/13 8:35:08 AM#92
Originally posted by Muppetier why not it's already unbalance the game, u buy gold and exchange that for in-game unbound liang with it you can buy all the skills from all schools esp the OP wutang heals/mp, scholar OP skills etc.., u can buy all the def 54 armours and kick ass weapons, health pots, mp pots and then proceed to kick ass heh. compare that to a player who has to farm all them all, it would literally take him/her months. atm everyone is training the 2nd inner, the gap gonna get wider and wider when more skills are release hence its gonna make a difference between those who have VIP status and better equip. U dont really need to spend lots of time playing the game, all u need is to do 2 spy missions per day to get the necessary experience for cultivation, just buyg GOLD and pay to WIN. with OP heals & pots just wear them down, if they run out of mp, they cant kill you and u dont really need skills heh. combat system is fun if there is a level playing field but w/o lol gl tho as u are food/prey whatever, its gonna get tougher when they release more content. just saying
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1/31/13 8:40:55 AM#93
Originally posted by bcbully lol u dont hv to pay for NOW, it's still in cbt2, after that all bets are off, as u'll need to pay for VIP status (for your sake I hope there isnt a normal and permium VIP status or u gonna have to pay more roflmao), buy the fastest horse (that cost $30usd lasting a month) from cashshop and when they start selling skills lol guess u hv to buy that too. yea enjoy the honeymoon period for now... |
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1/31/13 8:51:43 AM#94
When I see things like: - Inflation is out of control in the market. - Wudang "heals" are OP. - Scholars are OP - Paying to level up skills And on and on....I know that not a single damned one of you have played the game for more than 10 hours. Yes, there is a $20 one time fee to access the game early. That isn't P2W, it's simply B2P. I'll deconstruct each of the idiotic statements above: 1) Inflation The price of anything under GCC level drops is tanking, and tanking fast. The first two flying skills are now under 10 Liang. Goose has lost nearly 30% of its peak value, and Step on High Ladder is even worse. People are now running TV in 45 minutes or less. Random encounters will unlock either skill for 300 Liang, which will eventually force the market to settle near that price. The game has more silver sinks than I have ever seen in any game, several of which aren't even functional yet (I elaborated on this in my previous post, which you whiners conveniently ignored). 2) Wudangs "Heal" Nope, they don't heal - at all. It's an HP/MP swap which only works well in conjunction with the rest of the Taiji sword skillset. It's a vastly overrated skill and I laugh at the idiots that use it in battle only to realize that they have no internal force to attack anymore. Oops. 3) Scholars OP The counter is called goose. Not only is their "spin to win" on a fixed timer (allowing easy prediction and a free hit), but it's relatively low damage. I take 200-300 in a couple of ticks, I deal back 4x the damage to them. Battle over. Yes, it's seriously nasty if they obtain a skill to seal your flying skills. However, they are far from the only class that can utlize other school skills to vastly increase the power of their own. I jailed someone using that combo yesterday during script stealing. 4) Paying to level up skills Hard cap based on cultivation. You can drop a huge amount, sure. Have fun with that. The rest of the players will catch up to you in about 2 weeks. Oh and the poster above me overvalued the cost of a 30 day hose by about 6 times. |
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1/31/13 9:00:21 AM#95
Originally posted by Alamareth Hey man, you're making far too much sense here. People who write stuff like "OMGZ u can buy stuff in teh CS lol this game is so PTW and it sux rofl" will not understand. Not that it will deter them from posting ill-informed bs all over the place. After all, they've played the turorial so they're totally qualified to talk about in-game mechanics like they're pros. |
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1/31/13 10:00:59 AM#96
Originally posted by Alamareth This is mostly the result of an item becoming increasingly more available (as they were easily to acquire to begin with) so there is no surprise to see price drops. However, inflation will continue to happen so long as players continue to convert Gold to Silver. It's putting a lot of Silver printed out of thin air on the market, and it will just depreciate the currency and thus gradually increase the cost of items. ------ |
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1/31/13 10:12:51 AM#97
Originally posted by MadnessRealm Which is exactly why prices keep dropping for the books that get progressively easier to obtain. The one irrationality is on upgrade materials and if you want money and don't take advantage of that...well, that isn't my fault or the game's - is it? People are going crazy over a few school skills, in some cases - for no legitimate reason. As I said before, there are ways of countering everything that you noted. If you refuse to even consider my posts, I'm not going to continue responding. I just wish people here would speak from an informed perspective. The community here has taken a severe dive from when I first joined. |
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1/31/13 11:32:15 AM#98
To people not really feeling the inflation thing. There's also reports of people (the Richest I guess) buying those skills and equipments that are at low prices and then just trashing them so that they can continue to sale the rare skills or most popular skills for insane amounts. We can argue all day on the P2W element in the game. As non traditional of a P2W that it might be, there's still some very strong elements of P2W, or P2A extreamly faster than others. Skirting around the issue isn't going to help the community of players in the NA version to get a hold on things. I'm not tying to go into any super battle here, but calling the ones that see the P2W elements silly and that they haven't played the game for more than a few hours is silly. I've put tons of hours into the game, and have watch the prices of the marktet rise, come down and bit and then continue to just inflate. A skill from one of the normal 8 schools for the game sales for 5Ding man.. There's something seriously wrong there. I'm sorry.. |
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1/31/13 1:48:54 PM#99
Originally posted by SirFubar Sorry, wut? Did you even read what I wrote? I talked about a guy laying down money to get faster gear / XP conversion / cultivation, so he's not spending the ingame time that others do have to spend to get to the same point. You present your argument of "pay to skip grind =\= pay to win" as a simple truth, because otherwise "all F2P games would be P2W". Well, I don't agree with you. For logical reasons anyone who is winning by paying more, is paying to win. I'll cite Euclid here: "Things which equal the same thing also equal one another." So yes, most if not all F2P games do have a P2W aspect to them according to me, even games like Guild Wars 2. As I also said however, the severity and impact of that aspect can be discussed. |
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1/31/13 1:59:05 PM#100
Originally posted by Fdzzaigl I wouldn't say most F2P games have a P2W aspect to it, mostly because those F2P games are usually PvE-oriented so the definition of "winning' is a bit different. However, in a Competitive PvP game, allowing players to convert gold to silver gives far too much of an edge that it does fall in the P2W lot like you mentionned. For a Guild to become fully equipped overnight for instance whereas other guilds would normally take several weeks to achieve not only give that guild a power advantage, but that power will help them quickly acquire components that will make them even stronger and richer while other guilds are still stuck at the grinding stage to equip their members and boost up their castle. That's a massive advantage that could let them gain control over the market as well. ------ |
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