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1/26/13 6:59:40 AM#41
Originally posted by Biskop So as you said if i ever had any point it is lost. I was never trying to make a point but simply asking you to back up your claims regarding AOW being a AAA MMO from asia that puts western devs to shame. After all you are the one went on and for one page as how AOW is a high quality AAA MMO something i am having hard time to digest. |
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1/26/13 7:20:08 AM#42
Originally posted by Doogiehowser Whenever a troll starts to ask for proof I always ask what conditions can be shown to satisfy your demand for proof. I am not calling you a troll but I am going to go ahead and ask what conditions can be shown to prove, solely to your satisfaction, that a company is AAA. Snail has over 1,500 employees according to wikipedia, which is never wrong, and a very large subsriber base across it's entire catalogue of games. Does AAA mean good? No plenty of AAA games crash and burn and it seems you are arguing over a stupid point. Are there interesting projects on the drawing bored from the west for "sandbox" games? Sure somtime in 2014+ you might start to see this new wave in the west. Maybe by late 2013 you will see a hand full. EQnext- who knows? nebulous rumor that you may see it at the end of 2013, or a demo, or something. World of Darkness- CCP, good company sounds interesting...nothing released but a painting and a graphical walk through Arch Age- oh wait this is from the east so it doesn't count to you Repopulation- Looks cool...looks very indie as well...when is the release date for that again? Pathfinder- estimated release date of what? 2016? I wish all of the above best of luck, and the fact that they are not coming out for some time isn't an indication of quality at all, but not all games make it through the vaporware stage to actual production either. The only two of those that are AAA Western made MMO's are EQnext and World of Darkness...the two we know the absolute least amount of information on. |
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1/26/13 7:24:03 AM#43
Originally posted by Doogiehowser |
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1/26/13 7:32:59 AM#44
The game is fun, just a "little" pay2win , you can literaly speed up training by 50% and become the best at anyting if you got more money then the other guys. and while i had good fun in the game I just cant see the game survive longterm in the western market at current prizes. btw..our definition of a sandbox has become extremely low... its a instanced game whit nothign to do but fight ..and click on static nodes..neatly packed tho.. |
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Originally posted by Eladi Ah haha my friend I was think about this last night. You can't speed up 0. If you have no XP there is no cultivation to speed up. You need XP 1st and foremost, and for that you have to play the game!
Nothing to do but fight? Nice try man. Almost got me there. Instanced? No copies of anything but dungeons. You clever poster you DamonVile- Games built for disposable players are now apparently built by disposable employees. |
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1/26/13 7:46:12 AM#46
an AAA isnt just about the game mechanics, graphics, sound etc.., the company that is marketing/support etc.. is also very very important. at the moment SNAIL has not been entirely honesty with their biz dealings e.g. the Elite edition where they promised a permanent horse and then decided it was to OP and they renage on this, it was finally given after a huge outcry and sadly this version that was given has a runspeed of 5.5 the slowest horse in the entire game, an honest company?????. The 90 days headstart was also renage upon, this time their excuse was they decided not to do a char wipe for CBT2, which means that the VIP status has started, but they decided not to mention anything about this. the list goes on and on. imo, their rather shady biz antics and model i.e. bait and change tactics, my friendly advice is to stay clear and refrain from making any heavy investment into this game until they are clear on where they stand on game breaking issues e.g. timed items such as horse which has a big impact on a pvp centric game, selling of OP skills as in the CN version. for now they are just another f2p cashshop money grapping company, definately NOT AAA at all. just my 2 cents. |
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1/26/13 7:50:16 AM#47
Originally posted by Eladi a little is an understatment, buying gold and converting to unbound silver means you can technically buy all skills in-game and all the best clothes/jewelry, fastest horse etc.. not forgetting that u can train skills using unbound silver. not sure which version that u played, but i played the NA version and its definately PAY2WIN, cause I know players are literally converting usd$300 to gold to buy up all the OP skills. |
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1/26/13 7:58:04 AM#48
Originally posted by Biskop jail time is only a hindrance not a deterrence how is this balance and how is it well designed when there are ways round the bountry system too, and also kindly explain how does this compare to Mortal Online where death has it's consequences???? imo, if jail time is too long just login to an alt account and do something else, because of the one character per account, most players has at least 2 chars:p. |
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1/26/13 8:28:28 AM#49
@elminzter
Ofc it's a deterrent, do you think most players enjoy spending hours of playtime in a cell or debuffed because of a beheading? Sure you can have a second account but that won't bring the inprisoned char out of jail any faster. Because of the bounty/jail system there's far less mindless ganking than would have been the case if there was no penal system at all - given that Wushu has no safe zones, harsh consequences is all that prevents players from going on killing sprees. It's also great that justice is brought about by players and not some lame AI. As for the MO comparison: it's an oPVP game as well, but it doesn't have a working penal/alignment system which means it's a griefer's paradise - the harsh death penalties and full loot makes this even worse for those who get killed repeatedly by bored PKs. |
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1/26/13 8:40:10 AM#50
Originally posted by Grable
It is an exploit. The reason why it exists is because the penalty for being caught does not surpass the bounty amount. Which is a systematic flaw. |
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Originally posted by TwoThreeFour 10 silver is the minimum bounty amount. 10 silver bounty = 20 minutes time out. 40 silver bounty means 1h 20 minutes of time out. a 100 silver bounty means 5hours time out.
So you are telling me that someone dying 1 time or 2, losing 3 minutes of game play is being unfaily treated, while the other guy has to stop playing for a minum of 20 minutes?
In my opinion the penalty is much too harsh, and I hope it gets tweeked before launch. This system is the reason why you dont see rampant killing. I think the it works too well to be honest.
AoW is filled with soft rules you are free to do whatever you want, if you are willing to pay the cost. Kinda like it is in real life... DamonVile- Games built for disposable players are now apparently built by disposable employees. |
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Originally posted by Elminzter You have to remain logged in in order for your time to server your time.
off topic - It's funny how obvious it is to people who are playing, those who have not played. DamonVile- Games built for disposable players are now apparently built by disposable employees. |
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1/26/13 10:29:38 AM#53
Originally posted by bcbully You can arrange so that the time out happens during a time when you are not playing anyhow (like when you are at work or sleeping).
It would be better if the person being caught took a direct economic hit . |
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Originally posted by TwoThreeFour There are 100's (50? alot) of bounty hunters looking for you. Arranging a time to turn yourself is not as easy as, "Let's see I will be busy at 10 am, so I will turn myself in at 10."
The constables are players, and I think it's fair to say they don't give rat's ass about your schedule. DamonVile- Games built for disposable players are now apparently built by disposable employees. |
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1/26/13 12:25:38 PM#55
keep in mind that snail never said what kind of mount they will give, I said it months ago if they will give perma mount it will be probably slowest which is 5.0
have to sit in jail only if You are criminalist, normal pker can be offline |
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1/26/13 1:07:10 PM#56
Originally posted by TwoThreeFour I don't see how corrupting a player police officer in a sandbox game can be an exploit. "i don't waste my time building relationship in games" - nariusseldon |
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1/26/13 1:34:45 PM#57
Originally posted by Elminzter You have been on this roll for awhile now, and you act like you can press a button and unload all your skills at once. Go ahead and spend real money and buy the full tangman set, the full wudang set, the full RG set, the full Scholar kick and whirlwind blade set.You know what you just did? Wasted a bunch of money because there is no way in hell you are going to bring them all out in a fight with the GCD between sets. |
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1/26/13 2:15:39 PM#58
Originally posted by Istavaan This was my issue as well. I was such a hardcore 9dragons player I love the martial arts + mmorpg genre and all of us playing 9d even after it changed companies to gamersfirst were all really hyped and looking forward to Wulin. I tried the game and sadly had to stop very shortly after starting, the combat was just horrible. Theres so many cool aspects in this game I really really wanted it to be cool but its hard to enjoy a game where the combat feels so bad. |
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1/27/13 5:43:24 AM#59
Originally posted by the420kid Once you learn to synergize your various abilites, combat become a lot better. |
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Originally posted by the420kid You know how in WoW you can strafe back and forth really fast? You can do the same thing in AoW, no slide, no delay. Swtor, TSW, GW2 were not able to pull that level of responsiveness off.
Do you mind explaining what you mean by sluggish? Are you talking about latency? DamonVile- Games built for disposable players are now apparently built by disposable employees. |
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