Mitsutoshi Gondai – Planner & Akihiko Matsui – Battle Director recently spoke with MMORPG.com's own Carolyn Koh about the two new jobs added in their latest expansion for Final Fantasy XI: Wings of the Goddess.
What does the Dancer bring to the table that is new and what, if anything, is shared with older jobs?
First and foremost, dancers require TP in order to activate their abilities. When I thought about designing a healer that hits the enemy, I decided to make TP a necessary component of the job in order to give dancers a reason to be in melee. Another new element is the dancer's ability to alter the enemy using Samba moves, wherein other party members gain various effects from attacking the altered opponent. The short duration of Samba effects on a target was another way to ensure the dancer remained on the front line.
Finishing moves were added as a way to activate abilities that didn't rely on HP, MP, or TP. This element brings a level of complexity to the job that prevents the dancer's actions from being subject to nothing more than the recast timer.
Read it all here.